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https://github.com/introlab/rtabmap.git
synced 2026-09-03 01:50:24 +08:00
Refactored texture projection (avoid saving image on disk at this step)
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@@ -46,6 +46,7 @@ class QAbstractButton;
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namespace rtabmap {
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class ProgressDialog;
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class GainCompensator;
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class ExportCloudsDialog : public QDialog
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{
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@@ -112,7 +113,7 @@ private:
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std::map<int, pcl::TextureMesh::Ptr> & textureMeshes);
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void saveClouds(const QString & workingDirectory, const std::map<int, Transform> & poses, const std::map<int, pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr> & clouds, bool binaryMode = true);
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void saveMeshes(const QString & workingDirectory, const std::map<int, Transform> & poses, const std::map<int, pcl::PolygonMesh::Ptr> & meshes, bool binaryMode = true);
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void saveTextureMeshes(const QString & workingDirectory, const std::map<int, Transform> & poses, const std::map<int, pcl::TextureMesh::Ptr> & meshes);
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void saveTextureMeshes(const QString & workingDirectory, const std::map<int, Transform> & poses, std::map<int, pcl::TextureMesh::Ptr> & textureMeshes, const QMap<int, Signature> & cachedSignatures);
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void setSaveButton();
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void setOkButton();
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@@ -124,6 +125,7 @@ private:
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ProgressDialog * _progressDialog;
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QString _workingDirectory;
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bool _canceled;
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GainCompensator * _compensator;
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};
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}
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