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Added Stereo and StereoDense base classes (with Stereo->StereoOpticalFlow and StereoDense->StereoBM) to handle easily stereo parameters. Added stereoEval tool to test Stereo/OpticalFlow=false or true. Added StereoBM parameters. Refactoring of the Preferences dialog (tree view order and some titles)
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/*
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Copyright (c) 2010-2014, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Universite de Sherbrooke nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef STEREOCAMERAMODEL_H_
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#define STEREOCAMERAMODEL_H_
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#include <rtabmap/core/CameraModel.h>
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namespace rtabmap {
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class RTABMAP_EXP StereoCameraModel
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{
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public:
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StereoCameraModel() {}
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StereoCameraModel(
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const std::string & name,
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const cv::Size & imageSize1,
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const cv::Mat & K1, const cv::Mat & D1, const cv::Mat & R1, const cv::Mat & P1,
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const cv::Size & imageSize2,
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const cv::Mat & K2, const cv::Mat & D2, const cv::Mat & R2, const cv::Mat & P2,
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const cv::Mat & R, const cv::Mat & T, const cv::Mat & E, const cv::Mat & F,
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const Transform & localTransform = Transform::getIdentity()) :
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left_(name+"_left", imageSize1, K1, D1, R1, P1, localTransform),
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right_(name+"_right", imageSize2, K2, D2, R2, P2, localTransform),
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name_(name),
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R_(R),
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T_(T),
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E_(E),
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F_(F)
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{
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}
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StereoCameraModel(
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const std::string & name,
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const CameraModel & leftCameraModel,
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const CameraModel & rightCameraModel,
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const cv::Mat & R = cv::Mat(),
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const cv::Mat & T = cv::Mat(),
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const cv::Mat & E = cv::Mat(),
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const cv::Mat & F = cv::Mat()) :
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left_(leftCameraModel),
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right_(rightCameraModel),
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name_(name),
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R_(R),
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T_(T),
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E_(E),
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F_(F)
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{
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left_.setName(name+"_left");
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right_.setName(name+"_right");
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}
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//minimal
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StereoCameraModel(
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double fx,
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double fy,
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double cx,
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double cy,
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double baseline,
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const Transform & localTransform = Transform::getIdentity()) :
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left_(fx, fy, cx, cy, localTransform),
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right_(fx, fy, cx, cy, localTransform, baseline*-fx)
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{
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}
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//minimal to be saved
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StereoCameraModel(
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const std::string & name,
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double fx,
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double fy,
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double cx,
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double cy,
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double baseline,
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const Transform & localTransform = Transform::getIdentity()) :
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left_(name+"_left", fx, fy, cx, cy, localTransform),
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right_(name+"_right", fx, fy, cx, cy, localTransform, baseline*-fx),
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name_(name)
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{
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}
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virtual ~StereoCameraModel() {}
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bool isValid() const {return left_.isValid() && right_.isValid() && baseline() > 0.0;}
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void setName(const std::string & name);
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const std::string & name() const {return name_;}
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bool load(const std::string & directory, const std::string & cameraName, bool ignoreStereoTransform = true);
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bool save(const std::string & directory, bool ignoreStereoTransform = true) const;
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double baseline() const {return -right_.Tx()/right_.fx();}
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float computeDepth(float disparity) const;
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float computeDisparity(float depth) const; // m
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float computeDisparity(unsigned short depth) const; // mm
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const cv::Mat & R() const {return R_;} //extrinsic rotation matrix
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const cv::Mat & T() const {return T_;} //extrinsic translation matrix
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const cv::Mat & E() const {return E_;} //extrinsic essential matrix
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const cv::Mat & F() const {return F_;} //extrinsic fundamental matrix
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void scale(double scale);
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void setLocalTransform(const Transform & transform) {left_.setLocalTransform(transform);}
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const Transform & localTransform() const {return left_.localTransform();}
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Transform stereoTransform() const;
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const CameraModel & left() const {return left_;}
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const CameraModel & right() const {return right_;}
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private:
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CameraModel left_;
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CameraModel right_;
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std::string name_;
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cv::Mat R_;
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cv::Mat T_;
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cv::Mat E_;
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cv::Mat F_;
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};
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} // rtabmap
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#endif /* STEREOCAMERAMODEL_H_ */
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