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Tango: improved optimized texture colors
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@@ -145,7 +145,9 @@ class RTABMapApp : public UEventsHandler {
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void resetMapping();
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void save(const std::string & databasePath);
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cv::Mat mergeTextures(pcl::TextureMesh & mesh, int textureSize) const;
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cv::Mat mergeTextures(pcl::TextureMesh & mesh,
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int textureSize,
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const std::vector<std::map<int, pcl::PointXY> > & vertexToPixels) const;
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void cancelProcessing();
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bool exportMesh(
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const std::string & filePath,
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