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Tango: added Noise Filtering post-processing option, set RGBD/MaxLocalRetrieved to 0 (avoiding some high processing time peaks), fill depth holes up to 5 pixels
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@@ -49,6 +49,7 @@ class PointCloudDrawable {
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const cv::Mat & image = cv::Mat());
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virtual ~PointCloudDrawable();
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void updatePolygons(const std::vector<pcl::Vertices> & polygons);
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void setPose(const rtabmap::Transform & pose);
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void setVisible(bool visible) {visible_=visible;}
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rtabmap::Transform getPose() const {return glmToTransform(pose_);}
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