GUI: Fixing some minor Export dialog bugs (texture option disabled on export or failing to save mesh without extension set)

This commit is contained in:
matlabbe
2016-10-21 16:56:29 -04:00
parent 4017db1d15
commit 856b83ac53
2 changed files with 12 additions and 7 deletions

View File

@@ -145,10 +145,13 @@ void ExportCloudsDialog::updateMLSGrpVisibility()
_ui->groupBox_4->setVisible(_ui->comboBox_upsamplingMethod->currentIndex() == 3);
_ui->groupBox_5->setVisible(_ui->comboBox_upsamplingMethod->currentIndex() == 4);
}
void ExportCloudsDialog::updateTexturingAvailability()
{
_ui->checkBox_textureMapping->setEnabled(!_ui->checkBox_assemble->isChecked() || _ui->checkBox_binary->isVisible());
updateTexturingAvailability(_ui->checkBox_binary->isVisible());
}
void ExportCloudsDialog::updateTexturingAvailability(bool isExporting)
{
_ui->checkBox_textureMapping->setEnabled(!_ui->checkBox_assemble->isChecked() || isExporting);
_ui->label_textureMapping->setEnabled(_ui->checkBox_textureMapping->isEnabled());
_ui->doubleSpinBox_meshDecimationFactor->setEnabled(!_ui->checkBox_textureMapping->isEnabled() || !_ui->checkBox_textureMapping->isChecked());
_ui->label_meshDecimation->setEnabled(_ui->doubleSpinBox_meshDecimationFactor->isEnabled());
@@ -377,7 +380,7 @@ void ExportCloudsDialog::setSaveButton()
_ui->checkBox_mesh_quad->setVisible(false);
_ui->checkBox_mesh_quad->setEnabled(false);
_ui->label_quad->setVisible(false);
updateTexturingAvailability();
updateTexturingAvailability(true);
}
void ExportCloudsDialog::setOkButton()
@@ -389,7 +392,7 @@ void ExportCloudsDialog::setOkButton()
_ui->checkBox_mesh_quad->setVisible(true);
_ui->checkBox_mesh_quad->setEnabled(true);
_ui->label_quad->setVisible(true);
updateTexturingAvailability();
updateTexturingAvailability(false);
}
void ExportCloudsDialog::enableRegeneration(bool enabled)
@@ -435,7 +438,7 @@ void ExportCloudsDialog::exportClouds(
else if(meshes.size())
{
bool exportMeshes = true;
if(_ui->checkBox_textureMapping->isChecked())
if(_ui->checkBox_textureMapping->isEnabled() && _ui->checkBox_textureMapping->isChecked())
{
QMessageBox::StandardButton r = QMessageBox::warning(this, tr("Exporting Texture Mesh"),
tr("No texture mesh could be created, do you want to continue with saving only the meshes (%1)?").arg(meshes.size()),
@@ -1147,7 +1150,7 @@ bool ExportCloudsDialog::getExportedClouds(
}
// texture mesh
UDEBUG("texture mapping=%d", _ui->checkBox_textureMapping->isChecked()?1:0);
UDEBUG("texture mapping=%d", _ui->checkBox_textureMapping->isEnabled() && _ui->checkBox_textureMapping->isChecked()?1:0);
if(_ui->checkBox_textureMapping->isEnabled() && _ui->checkBox_textureMapping->isChecked())
{
QDir dir(workingDirectory);
@@ -1672,7 +1675,8 @@ void ExportCloudsDialog::saveMeshes(
{
path += ".ply";
}
else if(QFileInfo(path).suffix() == "ply")
if(QFileInfo(path).suffix() == "ply")
{
if(binaryMode)
{