Refactored graph::getPosesInRadius -> graph::findNearestPoses. Labels can be removed: added Remove label option in MainWindow. In localization mode, label set with id=0 is set to nearest node of current pose.

This commit is contained in:
matlabbe
2022-01-20 18:56:38 -05:00
parent 3c215b9b4d
commit 83d1e27b81
11 changed files with 262 additions and 177 deletions
+89 -115
View File
@@ -2080,12 +2080,12 @@ std::list<std::pair<int, Transform> > computePath(
}
int findNearestNode(
const std::map<int, rtabmap::Transform> & nodes,
const std::map<int, rtabmap::Transform> & poses,
const rtabmap::Transform & targetPose,
float * distance)
{
int id = 0;
std::map<int, float> nearestNodes = findNearestNodes(nodes, targetPose, 1);
std::map<int, float> nearestNodes = findNearestNodes(targetPose, poses, 0, 0, 1);
if(!nearestNodes.empty())
{
id = nearestNodes.begin()->first;
@@ -2097,70 +2097,44 @@ int findNearestNode(
return id;
}
// return <id, sqrd distance>, excluding query
std::map<int, float> findNearestNodes(
const std::map<int, rtabmap::Transform> & nodes,
const rtabmap::Transform & targetPose,
int nodeId,
const std::map<int, Transform> & poses,
float radius,
float angle,
int k)
{
std::map<int, float> nearestIds;
if(nodes.size() && !targetPose.isNull())
{
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);
cloud->resize(nodes.size());
std::vector<int> ids(nodes.size());
int oi = 0;
for(std::map<int, Transform>::const_iterator iter = nodes.begin(); iter!=nodes.end(); ++iter)
{
(*cloud)[oi] = pcl::PointXYZ(iter->second.x(), iter->second.y(), iter->second.z());
ids[oi++] = iter->first;
}
UASSERT(uContains(poses, nodeId));
pcl::search::KdTree<pcl::PointXYZ>::Ptr kdTree(new pcl::search::KdTree<pcl::PointXYZ>);
kdTree->setInputCloud(cloud);
std::vector<int> ind;
std::vector<float> dist;
pcl::PointXYZ pt(targetPose.x(), targetPose.y(), targetPose.z());
kdTree->nearestKSearch(pt, k, ind, dist);
for(unsigned int i=0; i<ind.size(); ++i)
{
nearestIds.insert(std::make_pair(ids[ind[i]], dist[i]));
}
}
return nearestIds;
}
// return <id, sqrd distance>, excluding query
std::map<int, float> getNodesInRadius(
int nodeId,
const std::map<int, Transform> & nodes,
float radius)
{
UASSERT(uContains(nodes, nodeId));
std::map<int, Transform> nodesMinusTarget = nodes;
Transform targetPose = nodes.at(nodeId);
std::map<int, Transform> nodesMinusTarget = poses;
Transform targetPose = poses.at(nodeId);
nodesMinusTarget.erase(nodeId);
return getNodesInRadius(targetPose, nodesMinusTarget, radius);
return findNearestNodes(targetPose, nodesMinusTarget, radius, angle, k);
}
// return <id, sqrd distance>, excluding query
std::map<int, float> getNodesInRadius(
// return <id, sqrd distance>
std::map<int, float> findNearestNodes(
const Transform & targetPose,
const std::map<int, Transform> & nodes,
float radius)
const std::map<int, Transform> & poses,
float radius,
float angle,
int k)
{
UASSERT(radius>=0.0f);
UASSERT(k>=0);
UASSERT(radius > 0.0f || k>0);
std::map<int, float> foundNodes;
if(nodes.empty())
if(poses.empty())
{
return foundNodes;
}
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);
cloud->resize(nodes.size());
std::vector<int> ids(nodes.size());
cloud->resize(poses.size());
std::vector<int> ids(poses.size());
int oi = 0;
for(std::map<int, Transform>::const_iterator iter = nodes.begin(); iter!=nodes.end(); ++iter)
for(std::map<int, Transform>::const_iterator iter = poses.begin(); iter!=poses.end(); ++iter)
{
(*cloud)[oi] = pcl::PointXYZ(iter->second.x(), iter->second.y(), iter->second.z());
UASSERT_MSG(pcl::isFinite((*cloud)[oi]), uFormat("Invalid pose (%d) %s", iter->first, iter->second.prettyPrint().c_str()).c_str());
@@ -2177,89 +2151,33 @@ std::map<int, float> getNodesInRadius(
std::vector<int> ind;
std::vector<float> sqrdDist;
pcl::PointXYZ pt(targetPose.x(), targetPose.y(), targetPose.z());
kdTree->radiusSearch(pt, radius, ind, sqrdDist, 0);
for(unsigned int i=0; i<ind.size(); ++i)
if(radius>0.0f)
{
if(ind[i] >=0)
{
foundNodes.insert(std::make_pair(ids[ind[i]], sqrdDist[i]));
}
kdTree->radiusSearch(pt, radius, ind, sqrdDist, k);
}
else
{
kdTree->nearestKSearch(pt, k, ind, sqrdDist);
}
}
UDEBUG("found nodes=%d", (int)foundNodes.size());
return foundNodes;
}
// return <id, Transform>, excluding query
std::map<int, Transform> getPosesInRadius(
int nodeId,
const std::map<int, Transform> & nodes,
float radius,
float angle)
{
UASSERT(uContains(nodes, nodeId));
std::map<int, Transform> nodesMinusTarget = nodes;
Transform targetPose = nodes.at(nodeId);
nodesMinusTarget.erase(nodeId);
return getPosesInRadius(targetPose, nodesMinusTarget, radius, angle);
}
// return <id, Transform>, excluding query
std::map<int, Transform> getPosesInRadius(
const Transform & targetPose,
const std::map<int, Transform> & nodes,
float radius,
float angle)
{
std::map<int, Transform> foundNodes;
if(nodes.empty())
{
return foundNodes;
}
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);
cloud->resize(nodes.size());
std::vector<int> ids(nodes.size());
int oi = 0;
for(std::map<int, Transform>::const_iterator iter = nodes.begin(); iter!=nodes.end(); ++iter)
{
(*cloud)[oi] = pcl::PointXYZ(iter->second.x(), iter->second.y(), iter->second.z());
UASSERT_MSG(pcl::isFinite((*cloud)[oi]), uFormat("Invalid pose (%d) %s", iter->first, iter->second.prettyPrint().c_str()).c_str());
ids[oi] = iter->first;
++oi;
}
cloud->resize(oi);
ids.resize(oi);
if(cloud->size())
{
pcl::search::KdTree<pcl::PointXYZ>::Ptr kdTree(new pcl::search::KdTree<pcl::PointXYZ>);
kdTree->setInputCloud(cloud);
std::vector<int> ind;
std::vector<float> sqrdDist;
pcl::PointXYZ pt(targetPose.x(), targetPose.y(), targetPose.z());
kdTree->radiusSearch(pt, radius, ind, sqrdDist, 0);
Eigen::Vector3f vA = targetPose.toEigen3f().linear()*Eigen::Vector3f(1,0,0);
for(unsigned int i=0; i<ind.size(); ++i)
{
if(ind[i] >=0)
{
if(angle > 0.0f)
{
const Transform & checkT = nodes.at(ids[ind[i]]);
const Transform & checkT = poses.at(ids[ind[i]]);
// same orientation?
Eigen::Vector3f vB = checkT.toEigen3f().linear()*Eigen::Vector3f(1,0,0);
double a = pcl::getAngle3D(Eigen::Vector4f(vA[0], vA[1], vA[2], 0), Eigen::Vector4f(vB[0], vB[1], vB[2], 0));
if(a <= angle)
{
foundNodes.insert(std::make_pair(ids[ind[i]], nodes.at(ids[ind[i]])));
foundNodes.insert(std::make_pair(ids[ind[i]], sqrdDist[i]));
}
}
else
{
foundNodes.insert(std::make_pair(ids[ind[i]], nodes.at(ids[ind[i]])));
foundNodes.insert(std::make_pair(ids[ind[i]], sqrdDist[i]));
}
}
}
@@ -2268,6 +2186,62 @@ std::map<int, Transform> getPosesInRadius(
return foundNodes;
}
// return <id, Transform>, excluding query
std::map<int, Transform> findNearestPoses(
int nodeId,
const std::map<int, Transform> & poses,
float radius,
float angle,
int k)
{
UASSERT(uContains(poses, nodeId));
std::map<int, Transform> nodesMinusTarget = poses;
Transform targetPose = poses.at(nodeId);
nodesMinusTarget.erase(nodeId);
return findNearestPoses(targetPose, nodesMinusTarget, radius, angle, k);
}
// return <id, Transform>
std::map<int, Transform> findNearestPoses(
const Transform & targetPose,
const std::map<int, Transform> & poses,
float radius,
float angle,
int k)
{
std::map<int, float> nearestNodes = findNearestNodes(targetPose, poses, radius, angle, k);
std::map<int, Transform> foundPoses;
for(std::map<int, float>::iterator iter=nearestNodes.begin(); iter!=nearestNodes.end(); ++iter)
{
foundPoses.insert(*poses.find(iter->first));
}
UDEBUG("found nodes=%d", (int)foundPoses.size());
return foundPoses;
}
// deprecated stuff
std::map<int, float> findNearestNodes(const std::map<int, rtabmap::Transform> & nodes, const rtabmap::Transform & targetPose, int k)
{
return findNearestNodes(targetPose, nodes, 0, 0, k);
}
std::map<int, float> getNodesInRadius(int nodeId, const std::map<int, Transform> & nodes, float radius)
{
return findNearestNodes(nodeId, nodes, radius);
}
std::map<int, float> getNodesInRadius(const Transform & targetPose, const std::map<int, Transform> & nodes, float radius)
{
return findNearestNodes(targetPose, nodes, radius);
}
std::map<int, Transform> getPosesInRadius(int nodeId, const std::map<int, Transform> & nodes, float radius, float angle)
{
return findNearestPoses(nodeId, nodes, radius, angle);
}
std::map<int, Transform> getPosesInRadius(const Transform & targetPose, const std::map<int, Transform> & nodes, float radius, float angle)
{
return findNearestPoses(targetPose, nodes, radius, angle);
}
float computePathLength(
const std::vector<std::pair<int, Transform> > & path,
unsigned int fromIndex,