Moved ExportCloudsDialog::mergeTextures() method in util3d_surface module

This commit is contained in:
matlabbe
2017-06-13 19:20:09 -04:00
parent 29a48aba66
commit 811afa1171
9 changed files with 1308 additions and 1058 deletions

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@@ -28,6 +28,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef CORELIB_INCLUDE_RTABMAP_CORE_PROGRESSSTATE_H_
#define CORELIB_INCLUDE_RTABMAP_CORE_PROGRESSSTATE_H_
#include <rtabmap/utilite/ULogger.h>
class ProgressState
{
@@ -35,6 +36,8 @@ public:
ProgressState():canceled_(false){}
virtual bool callback(const std::string & msg) const
{
if(!msg.empty())
UDEBUG("msg=%s", msg.c_str());
return true;
}
virtual ~ProgressState(){}

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@@ -8,6 +8,9 @@
#ifndef CORELIB_INCLUDE_RTABMAP_CORE_IMPL_UTIL3D_SURFACE_HPP_
#define CORELIB_INCLUDE_RTABMAP_CORE_IMPL_UTIL3D_SURFACE_HPP_
#include <pcl/search/kdtree.h>
#include <rtabmap/utilite/UConversion.h>
namespace rtabmap {
namespace util3d {
@@ -42,6 +45,239 @@ std::vector<pcl::Vertices> normalizePolygonsSide(
return output;
}
template<typename pointRGBT>
void denseMeshPostProcessing(
pcl::PolygonMeshPtr & mesh,
bool hasColors,
float meshDecimationFactor,
int maximumPolygons,
const typename pcl::PointCloud<pointRGBT>::Ptr & cloud,
float transferColorRadius,
bool coloredOutput,
bool cleanMesh,
int minClusterSize,
ProgressState * progressState)
{
if(maximumPolygons > 0)
{
double factor = 1.0-double(maximumPolygons)/double(mesh->polygons.size());
if(factor > meshDecimationFactor)
{
meshDecimationFactor = factor;
}
}
if(meshDecimationFactor > 0.0)
{
unsigned int count = mesh->polygons.size();
if(progressState) progressState->callback(uFormat("Mesh decimation (factor=%f) from %d polygons...",meshDecimationFactor, (int)count));
mesh = util3d::meshDecimation(mesh, (float)meshDecimationFactor);
if(progressState) progressState->callback(uFormat("Mesh decimated (factor=%f) from %d to %d polygons", meshDecimationFactor, (int)count, (int)mesh->polygons.size()));
if(count < mesh->polygons.size())
{
if(progressState) progressState->callback(uFormat("Decimated mesh has more polygons than before!"));
}
hasColors = false;
}
if(cloud.get()!=0 &&
!hasColors &&
transferColorRadius >= 0.0 &&
coloredOutput)
{
if(progressState) progressState->callback(uFormat("Transferring color from point cloud to mesh..."));
// transfer color from point cloud to mesh
typename pcl::search::KdTree<pointRGBT>::Ptr tree (new pcl::search::KdTree<pointRGBT>(true));
tree->setInputCloud(cloud);
pcl::PointCloud<pcl::PointXYZRGB>::Ptr coloredCloud(new pcl::PointCloud<pcl::PointXYZRGB>);
pcl::fromPCLPointCloud2(mesh->cloud, *coloredCloud);
std::vector<bool> coloredPts(coloredCloud->size());
for(unsigned int i=0; i<coloredCloud->size(); ++i)
{
std::vector<int> kIndices;
std::vector<float> kDistances;
pointRGBT pt;
pt.x = coloredCloud->at(i).x;
pt.y = coloredCloud->at(i).y;
pt.z = coloredCloud->at(i).z;
if(transferColorRadius > 0.0)
{
tree->radiusSearch(pt, transferColorRadius, kIndices, kDistances);
}
else
{
tree->nearestKSearch(pt, 1, kIndices, kDistances);
}
if(kIndices.size())
{
//compute average color
int r=0;
int g=0;
int b=0;
int a=0;
for(unsigned int j=0; j<kIndices.size(); ++j)
{
r+=(int)cloud->at(kIndices[j]).r;
g+=(int)cloud->at(kIndices[j]).g;
b+=(int)cloud->at(kIndices[j]).b;
a+=(int)cloud->at(kIndices[j]).a;
}
coloredCloud->at(i).r = r/kIndices.size();
coloredCloud->at(i).g = g/kIndices.size();
coloredCloud->at(i).b = b/kIndices.size();
coloredCloud->at(i).a = a/kIndices.size();
coloredPts.at(i) = true;
}
else
{
//white
coloredCloud->at(i).r = coloredCloud->at(i).g = coloredCloud->at(i).b = 255;
coloredPts.at(i) = false;
}
}
pcl::toPCLPointCloud2(*coloredCloud, mesh->cloud);
// remove polygons with no color
if(cleanMesh)
{
std::vector<pcl::Vertices> filteredPolygons(mesh->polygons.size());
int oi=0;
for(unsigned int i=0; i<mesh->polygons.size(); ++i)
{
bool coloredPolygon = true;
for(unsigned int j=0; j<mesh->polygons[i].vertices.size(); ++j)
{
if(!coloredPts.at(mesh->polygons[i].vertices[j]))
{
coloredPolygon = false;
break;
}
}
if(coloredPolygon)
{
filteredPolygons[oi++] = mesh->polygons[i];
}
}
filteredPolygons.resize(oi);
mesh->polygons = filteredPolygons;
}
}
else if(cloud.get()!=0 &&
!hasColors &&
transferColorRadius > 0.0 &&
cleanMesh &&
!coloredOutput)
{
if(progressState) progressState->callback(uFormat("Removing polygons too far from the cloud..."));
// transfer color from point cloud to mesh
typename pcl::search::KdTree<pointRGBT>::Ptr tree (new pcl::search::KdTree<pointRGBT>(true));
tree->setInputCloud(cloud);
pcl::PointCloud<pcl::PointXYZ>::Ptr optimizedCloud(new pcl::PointCloud<pcl::PointXYZ>);
pcl::fromPCLPointCloud2(mesh->cloud, *optimizedCloud);
std::vector<bool> closePts(optimizedCloud->size());
for(unsigned int i=0; i<optimizedCloud->size(); ++i)
{
std::vector<int> kIndices;
std::vector<float> kDistances;
pointRGBT pt;
pt.x = optimizedCloud->at(i).x;
pt.y = optimizedCloud->at(i).y;
pt.z = optimizedCloud->at(i).z;
tree->radiusSearch(pt, transferColorRadius, kIndices, kDistances);
if(kIndices.size())
{
closePts.at(i) = true;
}
else
{
closePts.at(i) = false;
}
}
// remove far polygons
std::vector<pcl::Vertices> filteredPolygons(mesh->polygons.size());
int oi=0;
for(unsigned int i=0; i<mesh->polygons.size(); ++i)
{
bool keepPolygon = true;
for(unsigned int j=0; j<mesh->polygons[i].vertices.size(); ++j)
{
if(!closePts.at(mesh->polygons[i].vertices[j]))
{
keepPolygon = false;
break;
}
}
if(keepPolygon)
{
filteredPolygons[oi++] = mesh->polygons[i];
}
}
filteredPolygons.resize(oi);
mesh->polygons = filteredPolygons;
}
if(minClusterSize && coloredOutput && !cleanMesh)
{
if(progressState) progressState->callback(uFormat("Filter small polygon clusters..."));
// filter polygons
std::vector<std::set<int> > neighbors;
std::vector<std::set<int> > vertexToPolygons;
util3d::createPolygonIndexes(mesh->polygons,
mesh->cloud.height*mesh->cloud.width,
neighbors,
vertexToPolygons);
std::list<std::list<int> > clusters = util3d::clusterPolygons(
neighbors,
minClusterSize<0?0:minClusterSize);
std::vector<pcl::Vertices> filteredPolygons(mesh->polygons.size());
if(minClusterSize < 0)
{
// only keep the biggest cluster
std::list<std::list<int> >::iterator biggestClusterIndex = clusters.end();
unsigned int biggestClusterSize = 0;
for(std::list<std::list<int> >::iterator iter=clusters.begin(); iter!=clusters.end(); ++iter)
{
if(iter->size() > biggestClusterSize)
{
biggestClusterIndex = iter;
biggestClusterSize = iter->size();
}
}
if(biggestClusterIndex != clusters.end())
{
int oi=0;
for(std::list<int>::iterator jter=biggestClusterIndex->begin(); jter!=biggestClusterIndex->end(); ++jter)
{
filteredPolygons[oi++] = mesh->polygons.at(*jter);
}
filteredPolygons.resize(oi);
}
}
else
{
int oi=0;
for(std::list<std::list<int> >::iterator iter=clusters.begin(); iter!=clusters.end(); ++iter)
{
for(std::list<int>::iterator jter=iter->begin(); jter!=iter->end(); ++jter)
{
filteredPolygons[oi++] = mesh->polygons.at(*jter);
}
}
filteredPolygons.resize(oi);
}
int before = (int)mesh->polygons.size();
mesh->polygons = filteredPolygons;
if(progressState) progressState->callback(uFormat("Filtered %1 polygons.", before-(int)mesh->polygons.size()));
}
}
}
}

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@@ -260,12 +260,6 @@ pcl::PointCloud<pcl::PointXYZ>::Ptr RTABMAP_EXP concatenateClouds(
pcl::PointCloud<pcl::PointXYZRGB>::Ptr RTABMAP_EXP concatenateClouds(
const std::list<pcl::PointCloud<pcl::PointXYZRGB>::Ptr> & clouds);
pcl::TextureMesh::Ptr RTABMAP_EXP concatenateTextureMeshes(
const std::list<pcl::TextureMesh::Ptr> & meshes);
void RTABMAP_EXP concatenateTextureMaterials(
pcl::TextureMesh & mesh, const cv::Size & imageSize, int textureSize, int maxTextures, float & scale, std::vector<bool> * materialsKept=0);
/**
* @brief Concatenate a vector of indices to a single vector.
*

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@@ -44,6 +44,9 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace rtabmap
{
class Memory;
class DBDriver;
namespace util3d
{
@@ -158,6 +161,36 @@ pcl::TextureMesh::Ptr RTABMAP_EXP createTextureMesh(
const ProgressState * state = 0,
std::vector<std::map<int, pcl::PointXY> > * vertexToPixels = 0);
pcl::TextureMesh::Ptr RTABMAP_EXP concatenateTextureMeshes(
const std::list<pcl::TextureMesh::Ptr> & meshes);
void RTABMAP_EXP concatenateTextureMaterials(
pcl::TextureMesh & mesh, const cv::Size & imageSize, int textureSize, int maxTextures, float & scale, std::vector<bool> * materialsKept=0);
/*
* Merge all textures in the mesh into "textureCount" textures of size "textureSize".
* @return merged textures corresponding to new materials set in TextureMesh
*/
std::vector<cv::Mat> RTABMAP_EXP mergeTextures(
pcl::TextureMesh & mesh,
const std::map<int, cv::Mat> & images, // raw or compressed, can be empty if memory or dbDriver should be used
const std::map<int, std::vector<CameraModel> > & calibrations, // Should match images
const Memory * memory = 0, // Should be set if images are not set
const DBDriver * dbDriver = 0, // Should be set if images and memory are not set
int textureSize = 4096,
int textureCount = 1,
const std::vector<std::map<int, pcl::PointXY> > & vertexToPixels = std::vector<std::map<int, pcl::PointXY> >(), // needed for parameters below
bool gainCompensation = true,
float gainBeta = 10.0f,
bool gainRGB = true, //Do gain compensation on each channel
bool blending = true,
int blendingDecimation = 0, //0=auto depending on projected polygon size and texture size
int brightnessContrastRatioLow = 0, //0=disabled, values between 0 and 100
int brightnessContrastRatioHigh = 0, //0=disabled, values between 0 and 100
bool exposureFusion = false); //Exposure fusion can be used only with OpenCV3
pcl::PointCloud<pcl::Normal>::Ptr RTABMAP_EXP computeNormals(
const pcl::PointCloud<pcl::PointXYZ>::Ptr & cloud,
int normalKSearch = 20,
@@ -230,6 +263,19 @@ std::vector<pcl::Vertices> normalizePolygonsSide(
const std::vector<pcl::Vertices> & polygons,
const pcl::PointXYZ & viewPoint = pcl::PointXYZ(0,0,0));
template<typename pointRGBT>
void denseMeshPostProcessing(
pcl::PolygonMeshPtr & mesh,
bool hasColors, // Tell if the mesh has colors
float meshDecimationFactor = 0.0f, // value between 0 and 1, 0=disabled
int maximumPolygons = 0, // 0=disabled
const typename pcl::PointCloud<pointRGBT>::Ptr & cloud = pcl::PointCloud<pointRGBT>::Ptr(), // A RGB point cloud used to transfer colors back to mesh (needed for parameters below)
float transferColorRadius = 0.05f, // <0=disabled, 0=nearest color
bool coloredOutput = true, // If output should be colored
bool cleanMesh = true, // Remove polygons not colored (if coloredOutput is disabled, transferColorRadius is still used to clean the mesh)
int minClusterSize = 50, // Remove small polygon clusters after the mesh has been cleaned (0=disabled)
ProgressState * progressState = 0);
} // namespace util3d
} // namespace rtabmap

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@@ -1916,223 +1916,6 @@ pcl::PointCloud<pcl::PointXYZRGB>::Ptr concatenateClouds(const std::list<pcl::Po
return cloud;
}
pcl::TextureMesh::Ptr concatenateTextureMeshes(const std::list<pcl::TextureMesh::Ptr> & meshes)
{
pcl::TextureMesh::Ptr output(new pcl::TextureMesh);
std::map<std::string, int> addedMaterials; //<file, index>
for(std::list<pcl::TextureMesh::Ptr>::const_iterator iter = meshes.begin(); iter!=meshes.end(); ++iter)
{
if((*iter)->cloud.point_step &&
(*iter)->cloud.data.size()/(*iter)->cloud.point_step &&
(*iter)->tex_polygons.size() &&
(*iter)->tex_coordinates.size())
{
// append point cloud
int polygonStep = output->cloud.height * output->cloud.width;
pcl::PCLPointCloud2 tmp;
pcl::concatenatePointCloud(output->cloud, iter->get()->cloud, tmp);
output->cloud = tmp;
UASSERT((*iter)->tex_polygons.size() == (*iter)->tex_coordinates.size() &&
(*iter)->tex_polygons.size() == (*iter)->tex_materials.size());
int materialCount = (*iter)->tex_polygons.size();
for(int i=0; i<materialCount; ++i)
{
std::map<std::string, int>::iterator jter = addedMaterials.find((*iter)->tex_materials[i].tex_file);
int index;
if(jter != addedMaterials.end())
{
index = jter->second;
}
else
{
addedMaterials.insert(std::make_pair((*iter)->tex_materials[i].tex_file, output->tex_materials.size()));
index = output->tex_materials.size();
output->tex_materials.push_back((*iter)->tex_materials[i]);
output->tex_materials.back().tex_name = uFormat("material_%d", index);
output->tex_polygons.resize(output->tex_polygons.size() + 1);
output->tex_coordinates.resize(output->tex_coordinates.size() + 1);
}
// update and append polygon indices
int oi = output->tex_polygons[index].size();
output->tex_polygons[index].resize(output->tex_polygons[index].size() + (*iter)->tex_polygons[i].size());
for(unsigned int j=0; j<(*iter)->tex_polygons[i].size(); ++j)
{
pcl::Vertices polygon = (*iter)->tex_polygons[i][j];
for(unsigned int k=0; k<polygon.vertices.size(); ++k)
{
polygon.vertices[k] += polygonStep;
}
output->tex_polygons[index][oi+j] = polygon;
}
// append uv coordinates
oi = output->tex_coordinates[index].size();
output->tex_coordinates[index].resize(output->tex_coordinates[index].size() + (*iter)->tex_coordinates[i].size());
for(unsigned int j=0; j<(*iter)->tex_coordinates[i].size(); ++j)
{
output->tex_coordinates[index][oi+j] = (*iter)->tex_coordinates[i][j];
}
}
}
}
return output;
}
int gcd(int a, int b) {
return b == 0 ? a : gcd(b, a % b);
}
void concatenateTextureMaterials(pcl::TextureMesh & mesh, const cv::Size & imageSize, int textureSize, int maxTextures, float & scale, std::vector<bool> * materialsKept)
{
UASSERT(textureSize>0 && imageSize.width>0 && imageSize.height>0);
if(maxTextures < 1)
{
maxTextures = 1;
}
int materials = 0;
for(unsigned int i=0; i<mesh.tex_materials.size(); ++i)
{
if(mesh.tex_polygons.size())
{
++materials;
}
}
if(materials)
{
int w = imageSize.width; // 640
int h = imageSize.height; // 480
int g = gcd(w,h); // 160
int a = w/g; // 4=640/160
int b = h/g; // 3=480/160
UDEBUG("w=%d h=%d g=%d a=%d b=%d", w, h, g, a, b);
int colCount = 0;
int rowCount = 0;
float factor = 0.1f;
float epsilon = 0.001f;
scale = 1.0f;
while((colCount*rowCount)*maxTextures < materials || (factor == 0.1f || scale > 1.0f))
{
// first run try scale = 1 (no scaling)
if(factor!=0.1f)
{
scale = float(textureSize)/float(w*b*factor);
}
colCount = float(textureSize)/(scale*float(w));
rowCount = float(textureSize)/(scale*float(h));
factor+=epsilon; // search the maximum perfect fit
}
int outputTextures = (materials / (colCount*rowCount)) + (materials % (colCount*rowCount) > 0?1:0);
UDEBUG("materials=%d col=%d row=%d output textures=%d factor=%f scale=%f", materials, colCount, rowCount, outputTextures, factor-epsilon, scale);
UASSERT(mesh.tex_coordinates.size() == mesh.tex_materials.size() && mesh.tex_polygons.size() == mesh.tex_materials.size());
// prepare size
std::vector<int> totalPolygons(outputTextures, 0);
std::vector<int> totalCoordinates(outputTextures, 0);
int count = 0;
for(unsigned int i=0; i<mesh.tex_materials.size(); ++i)
{
if(mesh.tex_polygons[i].size())
{
int indexMaterial = count / (colCount*rowCount);
UASSERT(indexMaterial < outputTextures);
totalPolygons[indexMaterial]+=mesh.tex_polygons[i].size();
totalCoordinates[indexMaterial]+=mesh.tex_coordinates[i].size();
++count;
}
}
pcl::TextureMesh outputMesh;
int pi = 0;
int ci = 0;
int ti=0;
float scaledHeight = float(int(scale*float(h)))/float(textureSize);
float scaledWidth = float(int(scale*float(w)))/float(textureSize);
float lowerBorderSize = 1.0f - scaledHeight*float(rowCount);
UDEBUG("scaledWidth=%f scaledHeight=%f lowerBorderSize=%f", scaledWidth, scaledHeight, lowerBorderSize);
if(materialsKept)
{
materialsKept->resize(mesh.tex_materials.size(), false);
}
for(unsigned int t=0; t<mesh.tex_materials.size(); ++t)
{
if(mesh.tex_polygons[t].size())
{
int indexMaterial = ti / (colCount*rowCount);
UASSERT(indexMaterial < outputTextures);
if((int)outputMesh.tex_polygons.size() <= indexMaterial)
{
std::vector<pcl::Vertices> newPolygons(totalPolygons[indexMaterial]);
#if PCL_VERSION_COMPARE(>=, 1, 8, 0)
std::vector<Eigen::Vector2f, Eigen::aligned_allocator<Eigen::Vector2f> > newCoordinates(totalCoordinates[indexMaterial]); // UV coordinates
#else
std::vector<Eigen::Vector2f> newCoordinates(totalCoordinates[indexMaterial]); // UV coordinates
#endif
outputMesh.tex_polygons.push_back(newPolygons);
outputMesh.tex_coordinates.push_back(newCoordinates);
pi=0;
ci=0;
}
int row = (ti/colCount) % rowCount;
int col = ti%colCount;
float offsetU = scaledWidth * float(col);
float offsetV = scaledHeight * float((rowCount - 1) - row) + lowerBorderSize;
// Texture coords have lower-left origin
for(unsigned int i=0; i<mesh.tex_polygons[t].size(); ++i)
{
UASSERT(pi < (int)outputMesh.tex_polygons[indexMaterial].size());
outputMesh.tex_polygons[indexMaterial][pi++] = mesh.tex_polygons[t].at(i);
}
for(unsigned int i=0; i<mesh.tex_coordinates[t].size(); ++i)
{
const Eigen::Vector2f & v = mesh.tex_coordinates[t].at(i);
if(v[0] >= 0 && v[1] >=0)
{
outputMesh.tex_coordinates[indexMaterial][ci][0] = v[0]*scaledWidth + offsetU;
outputMesh.tex_coordinates[indexMaterial][ci][1] = v[1]*scaledHeight + offsetV;
}
else
{
outputMesh.tex_coordinates[indexMaterial][ci] = v;
}
++ci;
}
++ti;
if(materialsKept)
{
materialsKept->at(t) = true;
}
}
}
pcl::TexMaterial m = mesh.tex_materials.front();
mesh.tex_materials.clear();
for(int i=0; i<outputTextures; ++i)
{
m.tex_file = "texture";
m.tex_name = "material";
if(outputTextures > 1)
{
m.tex_file += uNumber2Str(i);
m.tex_name += uNumber2Str(i);
}
mesh.tex_materials.push_back(m);
}
mesh.tex_coordinates = outputMesh.tex_coordinates;
mesh.tex_polygons = outputMesh.tex_polygons;
}
}
pcl::IndicesPtr concatenate(const std::vector<pcl::IndicesPtr> & indices)
{
//compute total size

View File

@@ -27,9 +27,14 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "rtabmap/core/util3d_surface.h"
#include "rtabmap/core/util3d_filtering.h"
#include "rtabmap/core/util2d.h"
#include "rtabmap/core/Memory.h"
#include "rtabmap/core/DBDriver.h"
#include "rtabmap/core/Compression.h"
#include "rtabmap/utilite/ULogger.h"
#include "rtabmap/utilite/UDirectory.h"
#include "rtabmap/utilite/UConversion.h"
#include "rtabmap/utilite/UMath.h"
#include <pcl/search/kdtree.h>
#include <pcl/surface/gp3.h>
#include <pcl/features/normal_3d_omp.h>
@@ -834,6 +839,851 @@ pcl::TextureMesh::Ptr createTextureMesh(
return textureMesh;
}
pcl::TextureMesh::Ptr concatenateTextureMeshes(const std::list<pcl::TextureMesh::Ptr> & meshes)
{
pcl::TextureMesh::Ptr output(new pcl::TextureMesh);
std::map<std::string, int> addedMaterials; //<file, index>
for(std::list<pcl::TextureMesh::Ptr>::const_iterator iter = meshes.begin(); iter!=meshes.end(); ++iter)
{
if((*iter)->cloud.point_step &&
(*iter)->cloud.data.size()/(*iter)->cloud.point_step &&
(*iter)->tex_polygons.size() &&
(*iter)->tex_coordinates.size())
{
// append point cloud
int polygonStep = output->cloud.height * output->cloud.width;
pcl::PCLPointCloud2 tmp;
pcl::concatenatePointCloud(output->cloud, iter->get()->cloud, tmp);
output->cloud = tmp;
UASSERT((*iter)->tex_polygons.size() == (*iter)->tex_coordinates.size() &&
(*iter)->tex_polygons.size() == (*iter)->tex_materials.size());
int materialCount = (*iter)->tex_polygons.size();
for(int i=0; i<materialCount; ++i)
{
std::map<std::string, int>::iterator jter = addedMaterials.find((*iter)->tex_materials[i].tex_file);
int index;
if(jter != addedMaterials.end())
{
index = jter->second;
}
else
{
addedMaterials.insert(std::make_pair((*iter)->tex_materials[i].tex_file, output->tex_materials.size()));
index = output->tex_materials.size();
output->tex_materials.push_back((*iter)->tex_materials[i]);
output->tex_materials.back().tex_name = uFormat("material_%d", index);
output->tex_polygons.resize(output->tex_polygons.size() + 1);
output->tex_coordinates.resize(output->tex_coordinates.size() + 1);
}
// update and append polygon indices
int oi = output->tex_polygons[index].size();
output->tex_polygons[index].resize(output->tex_polygons[index].size() + (*iter)->tex_polygons[i].size());
for(unsigned int j=0; j<(*iter)->tex_polygons[i].size(); ++j)
{
pcl::Vertices polygon = (*iter)->tex_polygons[i][j];
for(unsigned int k=0; k<polygon.vertices.size(); ++k)
{
polygon.vertices[k] += polygonStep;
}
output->tex_polygons[index][oi+j] = polygon;
}
// append uv coordinates
oi = output->tex_coordinates[index].size();
output->tex_coordinates[index].resize(output->tex_coordinates[index].size() + (*iter)->tex_coordinates[i].size());
for(unsigned int j=0; j<(*iter)->tex_coordinates[i].size(); ++j)
{
output->tex_coordinates[index][oi+j] = (*iter)->tex_coordinates[i][j];
}
}
}
}
return output;
}
int gcd(int a, int b) {
return b == 0 ? a : gcd(b, a % b);
}
void concatenateTextureMaterials(pcl::TextureMesh & mesh, const cv::Size & imageSize, int textureSize, int maxTextures, float & scale, std::vector<bool> * materialsKept)
{
UASSERT(textureSize>0 && imageSize.width>0 && imageSize.height>0);
if(maxTextures < 1)
{
maxTextures = 1;
}
int materials = 0;
for(unsigned int i=0; i<mesh.tex_materials.size(); ++i)
{
if(mesh.tex_polygons.size())
{
++materials;
}
}
if(materials)
{
int w = imageSize.width; // 640
int h = imageSize.height; // 480
int g = gcd(w,h); // 160
int a = w/g; // 4=640/160
int b = h/g; // 3=480/160
UDEBUG("w=%d h=%d g=%d a=%d b=%d", w, h, g, a, b);
int colCount = 0;
int rowCount = 0;
float factor = 0.1f;
float epsilon = 0.001f;
scale = 1.0f;
while((colCount*rowCount)*maxTextures < materials || (factor == 0.1f || scale > 1.0f))
{
// first run try scale = 1 (no scaling)
if(factor!=0.1f)
{
scale = float(textureSize)/float(w*b*factor);
}
colCount = float(textureSize)/(scale*float(w));
rowCount = float(textureSize)/(scale*float(h));
factor+=epsilon; // search the maximum perfect fit
}
int outputTextures = (materials / (colCount*rowCount)) + (materials % (colCount*rowCount) > 0?1:0);
UDEBUG("materials=%d col=%d row=%d output textures=%d factor=%f scale=%f", materials, colCount, rowCount, outputTextures, factor-epsilon, scale);
UASSERT(mesh.tex_coordinates.size() == mesh.tex_materials.size() && mesh.tex_polygons.size() == mesh.tex_materials.size());
// prepare size
std::vector<int> totalPolygons(outputTextures, 0);
std::vector<int> totalCoordinates(outputTextures, 0);
int count = 0;
for(unsigned int i=0; i<mesh.tex_materials.size(); ++i)
{
if(mesh.tex_polygons[i].size())
{
int indexMaterial = count / (colCount*rowCount);
UASSERT(indexMaterial < outputTextures);
totalPolygons[indexMaterial]+=mesh.tex_polygons[i].size();
totalCoordinates[indexMaterial]+=mesh.tex_coordinates[i].size();
++count;
}
}
pcl::TextureMesh outputMesh;
int pi = 0;
int ci = 0;
int ti=0;
float scaledHeight = float(int(scale*float(h)))/float(textureSize);
float scaledWidth = float(int(scale*float(w)))/float(textureSize);
float lowerBorderSize = 1.0f - scaledHeight*float(rowCount);
UDEBUG("scaledWidth=%f scaledHeight=%f lowerBorderSize=%f", scaledWidth, scaledHeight, lowerBorderSize);
if(materialsKept)
{
materialsKept->resize(mesh.tex_materials.size(), false);
}
for(unsigned int t=0; t<mesh.tex_materials.size(); ++t)
{
if(mesh.tex_polygons[t].size())
{
int indexMaterial = ti / (colCount*rowCount);
UASSERT(indexMaterial < outputTextures);
if((int)outputMesh.tex_polygons.size() <= indexMaterial)
{
std::vector<pcl::Vertices> newPolygons(totalPolygons[indexMaterial]);
#if PCL_VERSION_COMPARE(>=, 1, 8, 0)
std::vector<Eigen::Vector2f, Eigen::aligned_allocator<Eigen::Vector2f> > newCoordinates(totalCoordinates[indexMaterial]); // UV coordinates
#else
std::vector<Eigen::Vector2f> newCoordinates(totalCoordinates[indexMaterial]); // UV coordinates
#endif
outputMesh.tex_polygons.push_back(newPolygons);
outputMesh.tex_coordinates.push_back(newCoordinates);
pi=0;
ci=0;
}
int row = (ti/colCount) % rowCount;
int col = ti%colCount;
float offsetU = scaledWidth * float(col);
float offsetV = scaledHeight * float((rowCount - 1) - row) + lowerBorderSize;
// Texture coords have lower-left origin
for(unsigned int i=0; i<mesh.tex_polygons[t].size(); ++i)
{
UASSERT(pi < (int)outputMesh.tex_polygons[indexMaterial].size());
outputMesh.tex_polygons[indexMaterial][pi++] = mesh.tex_polygons[t].at(i);
}
for(unsigned int i=0; i<mesh.tex_coordinates[t].size(); ++i)
{
const Eigen::Vector2f & v = mesh.tex_coordinates[t].at(i);
if(v[0] >= 0 && v[1] >=0)
{
outputMesh.tex_coordinates[indexMaterial][ci][0] = v[0]*scaledWidth + offsetU;
outputMesh.tex_coordinates[indexMaterial][ci][1] = v[1]*scaledHeight + offsetV;
}
else
{
outputMesh.tex_coordinates[indexMaterial][ci] = v;
}
++ci;
}
++ti;
if(materialsKept)
{
materialsKept->at(t) = true;
}
}
}
pcl::TexMaterial m = mesh.tex_materials.front();
mesh.tex_materials.clear();
for(int i=0; i<outputTextures; ++i)
{
m.tex_file = "texture";
m.tex_name = "material";
if(outputTextures > 1)
{
m.tex_file += uNumber2Str(i);
m.tex_name += uNumber2Str(i);
}
mesh.tex_materials.push_back(m);
}
mesh.tex_coordinates = outputMesh.tex_coordinates;
mesh.tex_polygons = outputMesh.tex_polygons;
}
}
double sqr(uchar v)
{
return double(v)*double(v);
}
std::vector<cv::Mat> mergeTextures(
pcl::TextureMesh & mesh,
const std::map<int, cv::Mat> & images,
const std::map<int, std::vector<CameraModel> > & calibrations,
const Memory * memory,
const DBDriver * dbDriver,
int textureSize,
int textureCount,
const std::vector<std::map<int, pcl::PointXY> > & vertexToPixels,
bool gainCompensation,
float gainBeta,
bool gainRGB,
bool blending,
int blendingDecimation,
int brightnessContrastRatioLow,
int brightnessContrastRatioHigh,
bool exposureFusion)
{
//get texture size, if disabled use default 1024
UASSERT(textureSize%256 == 0);
UDEBUG("textureSize = %d", textureSize);
std::vector<cv::Mat> globalTextures;
if(mesh.tex_materials.size() > 1)
{
std::vector<std::pair<int, int> > textures(mesh.tex_materials.size(), std::pair<int, int>(-1,-1));
cv::Size imageSize;
const int imageType=CV_8UC3;
UDEBUG("");
for(unsigned int i=0; i<mesh.tex_materials.size(); ++i)
{
std::list<std::string> texFileSplit = uSplit(mesh.tex_materials[i].tex_file, '_');
if(!mesh.tex_materials[i].tex_file.empty() &&
mesh.tex_polygons[i].size() &&
uIsInteger(texFileSplit.front(), false))
{
textures[i].first = uStr2Int(texFileSplit.front());
if(texFileSplit.size() == 2 &&
uIsInteger(texFileSplit.back(), false) )
{
textures[i].second = uStr2Int(texFileSplit.back());
}
int textureId = textures[i].first;
if(imageSize.width == 0 || imageSize.height == 0)
{
if(images.find(textureId) != images.end() &&
!images.find(textureId)->second.empty() &&
calibrations.find(textureId) != calibrations.end())
{
const std::vector<CameraModel> & models = calibrations.find(textureId)->second;
UASSERT(models.size()>=1);
if( models[0].imageHeight()>0 &&
models[0].imageWidth()>0)
{
imageSize = models[0].imageSize();
}
else if(images.find(textureId)!=images.end())
{
// backward compatibility for image size not set in CameraModel
cv::Mat image = images.find(textureId)->second;
if(image.rows == 1 && image.type() == CV_8UC1)
{
image = uncompressImage(image);
}
UASSERT(!image.empty());
imageSize = image.size();
if(models.size()>1)
{
imageSize.width/=models.size();
}
}
}
else if(memory)
{
SensorData data = memory->getSignatureDataConst(textureId, true, false, false, false);
std::vector<CameraModel> models = data.cameraModels();
StereoCameraModel stereoModel = data.stereoCameraModel();
if(models.size()>=1 &&
models[0].imageHeight()>0 &&
models[0].imageWidth()>0)
{
imageSize = models[0].imageSize();
}
else if(stereoModel.left().imageHeight() > 0 &&
stereoModel.left().imageWidth() > 0)
{
imageSize = stereoModel.left().imageSize();
}
else // backward compatibility for image size not set in CameraModel
{
cv::Mat image;
data.uncompressDataConst(&image, 0);
UASSERT(!image.empty());
imageSize = image.size();
if(data.cameraModels().size()>1)
{
imageSize.width/=data.cameraModels().size();
}
}
}
else if(dbDriver)
{
std::vector<CameraModel> models;
StereoCameraModel stereoModel;
dbDriver->getCalibration(textureId, models, stereoModel);
if(models.size()>=1 &&
models[0].imageHeight()>0 &&
models[0].imageWidth()>0)
{
imageSize = models[0].imageSize();
}
else if(stereoModel.left().imageHeight() > 0 &&
stereoModel.left().imageWidth() > 0)
{
imageSize = stereoModel.left().imageSize();
}
else // backward compatibility for image size not set in CameraModel
{
SensorData data;
dbDriver->getNodeData(textureId, data, true, false, false, false);
cv::Mat image;
data.uncompressDataConst(&image, 0);
UASSERT(!image.empty());
imageSize = image.size();
if(data.cameraModels().size()>1)
{
imageSize.width/=data.cameraModels().size();
}
}
}
}
}
else if(mesh.tex_polygons[i].size() && mesh.tex_materials[i].tex_file.compare("occluded")!=0)
{
UWARN("Failed parsing texture file name: %s", mesh.tex_materials[i].tex_file.c_str());
}
}
UDEBUG("textures=%d imageSize=%dx%d", (int)textures.size(), imageSize.height, imageSize.width);
if(textures.size() && imageSize.height>0 && imageSize.width>0)
{
float scale = 0.0f;
UDEBUG("");
std::vector<bool> materialsKept;
util3d::concatenateTextureMaterials(mesh, imageSize, textureSize, textureCount, scale, &materialsKept);
if(scale && mesh.tex_materials.size())
{
int materials = (int)mesh.tex_materials.size();
int cols = float(textureSize)/(scale*imageSize.width);
int rows = float(textureSize)/(scale*imageSize.height);
std::vector<cv::Mat> globalTextureMasks(materials);
globalTextures.resize(materials);
for(int i=0; i<materials; ++i)
{
globalTextures[i] = cv::Mat(textureSize, textureSize, imageType, cv::Scalar::all(255));
globalTextureMasks[i] = cv::Mat(textureSize, textureSize, CV_8UC1, cv::Scalar::all(0));
}
// used for multi camera texturing, to avoid reloading same texture for sub cameras
cv::Mat previousImage;
int previousTextureId = 0;
std::vector<CameraModel> previousCameraModels;
// make a blank texture
cv::Mat emptyImage(int(imageSize.height*scale), int(imageSize.width*scale), imageType, cv::Scalar::all(255));
cv::Mat emptyImageMask(int(imageSize.height*scale), int(imageSize.width*scale), CV_8UC1, cv::Scalar::all(255));
int oi=0;
std::vector<cv::Point2i> imageOrigin(textures.size());
std::vector<int> newCamIndex(textures.size(), -1);
for(int t=0; t<(int)textures.size(); ++t)
{
if(materialsKept.at(t))
{
int indexMaterial = oi / (cols*rows);
UASSERT(indexMaterial < materials);
newCamIndex[t] = oi;
int u = oi%cols * emptyImage.cols;
int v = ((oi/cols) % rows ) * emptyImage.rows;
UASSERT(u < textureSize-emptyImage.cols);
UASSERT(v < textureSize-emptyImage.rows);
imageOrigin[t].x = u;
imageOrigin[t].y = v;
if(textures[t].first>=0)
{
cv::Mat image;
std::vector<CameraModel> models;
if(textures[t].first == previousTextureId)
{
image = previousImage;
models = previousCameraModels;
}
else
{
if(images.find(textures[t].first) != images.end() &&
!images.find(textures[t].first)->second.empty() &&
calibrations.find(textures[t].first) != calibrations.end())
{
image = images.find(textures[t].first)->second;
if(image.rows == 1 && image.type() == CV_8UC1)
{
image = uncompressImage(image);
}
models = calibrations.find(textures[t].first)->second;
}
else if(memory)
{
SensorData data = memory->getSignatureDataConst(textures[t].first, true, false, false, false);
models = data.cameraModels();
data.uncompressDataConst(&image, 0);
}
else if(dbDriver)
{
SensorData data;
dbDriver->getNodeData(textures[t].first, data, true, false, false, false);
data.uncompressDataConst(&image, 0);
StereoCameraModel stereoModel;
dbDriver->getCalibration(textures[t].first, models, stereoModel);
}
previousImage = image;
previousCameraModels = models;
previousTextureId = textures[t].first;
}
UASSERT(!image.empty());
if(textures[t].second>=0)
{
UASSERT(textures[t].second < (int)models.size());
int width = image.cols/models.size();
image = image.colRange(width*textures[t].second, width*(textures[t].second+1));
}
cv::Mat resizedImage;
cv::resize(image, resizedImage, emptyImage.size(), 0.0f, 0.0f, cv::INTER_AREA);
UASSERT(resizedImage.type() == CV_8UC1 || resizedImage.type() == CV_8UC3);
if(resizedImage.type() == CV_8UC1)
{
cv::Mat resizedImageColor;
cv::cvtColor(resizedImage, resizedImageColor, CV_GRAY2BGR);
resizedImage = resizedImageColor;
}
UASSERT(resizedImage.type() == globalTextures[indexMaterial].type());
resizedImage.copyTo(globalTextures[indexMaterial](cv::Rect(u, v, resizedImage.cols, resizedImage.rows)));
emptyImageMask.copyTo(globalTextureMasks[indexMaterial](cv::Rect(u, v, resizedImage.cols, resizedImage.rows)));
}
else
{
emptyImage.copyTo(globalTextures[indexMaterial](cv::Rect(u, v, emptyImage.cols, emptyImage.rows)));
}
++oi;
}
}
if(vertexToPixels.size())
{
//UWARN("Saving original.png", globalTexture);
//cv::imwrite("original.png", globalTexture);
if(gainCompensation)
{
/**
* Original code from OpenCV: GainCompensator
*/
const int num_images = static_cast<int>(oi);
cv::Mat_<int> N(num_images, num_images); N.setTo(0);
cv::Mat_<double> I(num_images, num_images); I.setTo(0);
cv::Mat_<double> IR(num_images, num_images); IR.setTo(0);
cv::Mat_<double> IG(num_images, num_images); IG.setTo(0);
cv::Mat_<double> IB(num_images, num_images); IB.setTo(0);
// Adjust UV coordinates to globalTexture
for(unsigned int p=0; p<vertexToPixels.size(); ++p)
{
for(std::map<int, pcl::PointXY>::const_iterator iter=vertexToPixels[p].begin(); iter!=vertexToPixels[p].end(); ++iter)
{
if(materialsKept.at(iter->first))
{
N(newCamIndex[iter->first], newCamIndex[iter->first]) +=1;
std::map<int, pcl::PointXY>::const_iterator jter=iter;
++jter;
int k = 1;
for(; jter!=vertexToPixels[p].end(); ++jter, ++k)
{
if(materialsKept.at(jter->first))
{
int i = newCamIndex[iter->first];
int j = newCamIndex[jter->first];
N(i, j) += 1;
N(j, i) += 1;
int indexMaterial = i / (cols*rows);
// uv in globalTexture
int ui = iter->second.x*emptyImage.cols + imageOrigin[iter->first].x;
int vi = (1.0-iter->second.y)*emptyImage.rows + imageOrigin[iter->first].y;
int uj = jter->second.x*emptyImage.cols + imageOrigin[jter->first].x;
int vj = (1.0-jter->second.y)*emptyImage.rows + imageOrigin[jter->first].y;
cv::Vec3b * pt1 = globalTextures[indexMaterial].ptr<cv::Vec3b>(vi,ui);
cv::Vec3b * pt2 = globalTextures[indexMaterial].ptr<cv::Vec3b>(vj,uj);
I(i, j) += std::sqrt(static_cast<double>(sqr(pt1->val[0]) + sqr(pt1->val[1]) + sqr(pt1->val[2])));
I(j, i) += std::sqrt(static_cast<double>(sqr(pt2->val[0]) + sqr(pt2->val[1]) + sqr(pt2->val[2])));
IR(i, j) += static_cast<double>(pt1->val[2]);
IR(j, i) += static_cast<double>(pt2->val[2]);
IG(i, j) += static_cast<double>(pt1->val[1]);
IG(j, i) += static_cast<double>(pt2->val[1]);
IB(i, j) += static_cast<double>(pt1->val[0]);
IB(j, i) += static_cast<double>(pt2->val[0]);
}
}
}
}
}
for(int i=0; i<num_images; ++i)
{
for(int j=i; j<num_images; ++j)
{
if(i == j)
{
if(N(i,j) == 0)
{
N(i,j) = 1;
}
}
else if(N(i, j))
{
I(i, j) /= N(i, j);
I(j, i) /= N(j, i);
IR(i, j) /= N(i, j);
IR(j, i) /= N(j, i);
IG(i, j) /= N(i, j);
IG(j, i) /= N(j, i);
IB(i, j) /= N(i, j);
IB(j, i) /= N(j, i);
}
}
}
cv::Mat_<double> A(num_images, num_images); A.setTo(0);
cv::Mat_<double> b(num_images, 1); b.setTo(0);
cv::Mat_<double> AR(num_images, num_images); AR.setTo(0);
cv::Mat_<double> AG(num_images, num_images); AG.setTo(0);
cv::Mat_<double> AB(num_images, num_images); AB.setTo(0);
double alpha = 0.01;
double beta = gainBeta;
for (int i = 0; i < num_images; ++i)
{
for (int j = 0; j < num_images; ++j)
{
b(i, 0) += beta * N(i, j);
A(i, i) += beta * N(i, j);
AR(i, i) += beta * N(i, j);
AG(i, i) += beta * N(i, j);
AB(i, i) += beta * N(i, j);
if (j == i) continue;
A(i, i) += 2 * alpha * I(i, j) * I(i, j) * N(i, j);
A(i, j) -= 2 * alpha * I(i, j) * I(j, i) * N(i, j);
AR(i, i) += 2 * alpha * IR(i, j) * IR(i, j) * N(i, j);
AR(i, j) -= 2 * alpha * IR(i, j) * IR(j, i) * N(i, j);
AG(i, i) += 2 * alpha * IG(i, j) * IG(i, j) * N(i, j);
AG(i, j) -= 2 * alpha * IG(i, j) * IG(j, i) * N(i, j);
AB(i, i) += 2 * alpha * IB(i, j) * IB(i, j) * N(i, j);
AB(i, j) -= 2 * alpha * IB(i, j) * IB(j, i) * N(i, j);
}
}
cv::Mat_<double> gainsGray, gainsR, gainsG, gainsB;
cv::solve(A, b, gainsGray);
cv::solve(AR, b, gainsR);
cv::solve(AG, b, gainsG);
cv::solve(AB, b, gainsB);
cv::Mat_<double> gains(gainsGray.rows, 4);
gainsGray.copyTo(gains.col(0));
gainsR.copyTo(gains.col(1));
gainsG.copyTo(gains.col(2));
gainsB.copyTo(gains.col(3));
for(int t=0; t<(int)textures.size(); ++t)
{
//break;
if(materialsKept.at(t))
{
int u = imageOrigin[t].x;
int v = imageOrigin[t].y;
UDEBUG("Gain cam%d = %f", newCamIndex[t], gainsGray(newCamIndex[t], 0));
int indexMaterial = newCamIndex[t] / (cols*rows);
cv::Mat roi = globalTextures[indexMaterial](cv::Rect(u, v, emptyImage.cols, emptyImage.rows));
std::vector<cv::Mat> channels;
cv::split(roi, channels);
// assuming BGR
cv::multiply(channels[0], gains(newCamIndex[t], gainRGB?3:0), channels[0]);
cv::multiply(channels[1], gains(newCamIndex[t], gainRGB?2:0), channels[1]);
cv::multiply(channels[2], gains(newCamIndex[t], gainRGB?1:0), channels[2]);
cv::merge(channels, roi);
}
}
//UWARN("Saving gain.png", globalTexture);
//cv::imwrite("gain.png", globalTexture);
}
if(blending)
{
// blending BGR
int decimation = 1;
if(blendingDecimation <= 0)
{
// determinate decimation to apply
std::vector<float> edgeLengths;
if(mesh.tex_coordinates.size() && mesh.tex_coordinates[0].size())
{
UASSERT(mesh.tex_polygons.size() && mesh.tex_polygons[0].size() && mesh.tex_polygons[0][0].vertices.size());
int polygonSize = mesh.tex_polygons[0][0].vertices.size();
UDEBUG("polygon size=%d", polygonSize);
for(unsigned int k=0; k<mesh.tex_coordinates.size(); ++k)
{
for(unsigned int i=0; i<mesh.tex_coordinates[k].size(); i+=polygonSize)
{
for(int j=0; j<polygonSize; ++j)
{
const Eigen::Vector2f & uc1 = mesh.tex_coordinates[k][i + j];
const Eigen::Vector2f & uc2 = mesh.tex_coordinates[k][i + (j+1)%polygonSize];
Eigen::Vector2f edge = (uc1-uc2)*textureSize;
edgeLengths.push_back(fabs(edge[0]));
edgeLengths.push_back(fabs(edge[1]));
}
}
}
float edgeLength = 0.0f;
if(edgeLengths.size())
{
std::sort(edgeLengths.begin(), edgeLengths.end());
float m = uMean(edgeLengths.data(), edgeLengths.size());
float stddev = std::sqrt(uVariance(edgeLengths.data(), edgeLengths.size(), m));
edgeLength = m+stddev;
decimation = 1 << 6;
for(int i=1; i<=6; ++i)
{
if(float(1 << i) >= edgeLength)
{
decimation = 1 << i;
break;
}
}
}
UDEBUG("edge length=%f decimation=%d", edgeLength, decimation);
}
}
else
{
if(blendingDecimation > 1)
{
UASSERT(textureSize % blendingDecimation == 0);
}
decimation = blendingDecimation;
UDEBUG("decimation=%d", decimation);
}
std::vector<cv::Mat> blendGains(materials);
for(int i=0; i<materials;++i)
{
blendGains[i] = cv::Mat(globalTextures[i].rows/decimation, globalTextures[i].cols/decimation, CV_32FC3, cv::Scalar::all(1.0f));
}
for(unsigned int p=0; p<vertexToPixels.size(); ++p)
{
if(vertexToPixels[p].size() > 1)
{
std::vector<float> gainsB(vertexToPixels[p].size());
std::vector<float> gainsG(vertexToPixels[p].size());
std::vector<float> gainsR(vertexToPixels[p].size());
float sumWeight = 0.0f;
int k=0;
for(std::map<int, pcl::PointXY>::const_iterator iter=vertexToPixels[p].begin(); iter!=vertexToPixels[p].end(); ++iter)
{
if(materialsKept.at(iter->first))
{
int u = iter->second.x*emptyImage.cols + imageOrigin[iter->first].x;
int v = (1.0-iter->second.y)*emptyImage.rows + imageOrigin[iter->first].y;
float x = iter->second.x - 0.5f;
float y = iter->second.y - 0.5f;
float weight = 0.7f - sqrt(x*x+y*y);
if(weight<0.0f)
{
weight = 0.0f;
}
int indexMaterial = newCamIndex[iter->first] / (cols*rows);
cv::Vec3b * pt = globalTextures[indexMaterial].ptr<cv::Vec3b>(v,u);
gainsB[k] = static_cast<double>(pt->val[0]) * weight;
gainsG[k] = static_cast<double>(pt->val[1]) * weight;
gainsR[k] = static_cast<double>(pt->val[2]) * weight;
sumWeight += weight;
++k;
}
}
gainsB.resize(k);
gainsG.resize(k);
gainsR.resize(k);
if(sumWeight > 0)
{
float targetColor[3];
targetColor[0] = uSum(gainsB.data(), gainsB.size()) / sumWeight;
targetColor[1] = uSum(gainsG.data(), gainsG.size()) / sumWeight;
targetColor[2] = uSum(gainsR.data(), gainsR.size()) / sumWeight;
for(std::map<int, pcl::PointXY>::const_iterator iter=vertexToPixels[p].begin(); iter!=vertexToPixels[p].end(); ++iter)
{
if(materialsKept.at(iter->first))
{
int u = iter->second.x*emptyImage.cols + imageOrigin[iter->first].x;
int v = (1.0-iter->second.y)*emptyImage.rows + imageOrigin[iter->first].y;
int indexMaterial = newCamIndex[iter->first] / (cols*rows);
cv::Vec3b * pt = globalTextures[indexMaterial].ptr<cv::Vec3b>(v,u);
float gB = targetColor[0]/(pt->val[0]==0?1.0f:pt->val[0]);
float gG = targetColor[1]/(pt->val[1]==0?1.0f:pt->val[1]);
float gR = targetColor[2]/(pt->val[2]==0?1.0f:pt->val[2]);
cv::Vec3f * ptr = blendGains[indexMaterial].ptr<cv::Vec3f>(v/decimation, u/decimation);
ptr->val[0] = (gB>1.3f)?1.3f:(gB<0.7f)?0.7f:gB;
ptr->val[1] = (gG>1.3f)?1.3f:(gG<0.7f)?0.7f:gG;
ptr->val[2] = (gR>1.3f)?1.3f:(gR<0.7f)?0.7f:gR;
}
}
}
}
}
for(int i=0; i<materials; ++i)
{
/*std::vector<cv::Mat> channels;
cv::split(blendGains, channels);
cv::Mat img;
channels[0].convertTo(img,CV_8U,128.0,0);
cv::imwrite("blendSmallB.png", img);
channels[1].convertTo(img,CV_8U,128.0,0);
cv::imwrite("blendSmallG.png", img);
channels[2].convertTo(img,CV_8U,128.0,0);
cv::imwrite("blendSmallR.png", img);*/
cv::Mat dst;
cv::blur(blendGains[i], dst, cv::Size(3,3));
cv::resize(dst, blendGains[i], globalTextures[i].size(), 0, 0, cv::INTER_LINEAR);
/*cv::split(blendGains, channels);
channels[0].convertTo(img,CV_8U,128.0,0);
cv::imwrite("blendFullB.png", img);
channels[1].convertTo(img,CV_8U,128.0,0);
cv::imwrite("blendFullG.png", img);
channels[2].convertTo(img,CV_8U,128.0,0);
cv::imwrite("blendFullR.png", img);*/
cv::multiply(globalTextures[i], blendGains[i], globalTextures[i], 1.0, CV_8UC3);
//UWARN("Saving blending.png", globalTexture);
//cv::imwrite("blending.png", globalTexture);
}
}
}
if(brightnessContrastRatioLow > 0 || brightnessContrastRatioHigh > 0)
{
for(int i=0; i<materials; ++i)
{
if(exposureFusion)
{
std::vector<cv::Mat> images;
images.push_back(globalTextures[i]);
if (brightnessContrastRatioLow > 0)
{
images.push_back(util2d::brightnessAndContrastAuto(
globalTextures[i],
globalTextureMasks[i],
(float)brightnessContrastRatioLow,
0.0f));
}
if (brightnessContrastRatioHigh > 0)
{
images.push_back(util2d::brightnessAndContrastAuto(
globalTextures[i],
globalTextureMasks[i],
0.0f,
(float)brightnessContrastRatioHigh));
}
globalTextures[i] = util2d::exposureFusion(images);
}
else
{
globalTextures[i] = util2d::brightnessAndContrastAuto(
globalTextures[i],
globalTextureMasks[i],
(float)brightnessContrastRatioLow,
(float)brightnessContrastRatioHigh);
}
}
}
}
}
}
UDEBUG("globalTextures=%d", (int)globalTextures.size());
return globalTextures;
}
pcl::PointCloud<pcl::Normal>::Ptr computeNormals(
const pcl::PointCloud<pcl::PointXYZ>::Ptr & cloud,
int normalKSearch,

File diff suppressed because it is too large Load Diff

View File

@@ -121,17 +121,10 @@ private:
void saveClouds(const QString & workingDirectory, const std::map<int, Transform> & poses, const std::map<int, pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr> & clouds, bool binaryMode = true);
void saveMeshes(const QString & workingDirectory, const std::map<int, Transform> & poses, const std::map<int, pcl::PolygonMesh::Ptr> & meshes, bool binaryMode = true);
void saveTextureMeshes(const QString & workingDirectory, const std::map<int, Transform> & poses, std::map<int, pcl::TextureMesh::Ptr> & textureMeshes, const QMap<int, Signature> & cachedSignatures, const std::vector<std::map<int, pcl::PointXY> > & textureVertexToPixels);
std::vector<cv::Mat> mergeTextures(pcl::TextureMesh & mesh, const QMap<int, Signature> & cachedSignatures, const std::vector<std::map<int, pcl::PointXY> > & textureVertexToPixels, int maxTextures) const;
void setSaveButton();
void setOkButton();
void denseMeshPostProcessing(
int id,
pcl::PolygonMeshPtr & mesh,
bool lostColors,
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & cloud);
private:
Ui_ExportCloudsDialog * _ui;
ProgressDialog * _progressDialog;

View File

@@ -40,8 +40,9 @@ class TexturingState : public QObject, public ProgressState
Q_OBJECT
public:
TexturingState(ProgressDialog * dialog): dialog_(dialog)
TexturingState(ProgressDialog * dialog, bool incrementOnMsgReceived): dialog_(dialog)
{
_increment = incrementOnMsgReceived;
connect(dialog_, SIGNAL(canceled()), this, SLOT(cancel()));
}
virtual ~TexturingState() {}
@@ -50,10 +51,17 @@ public:
if(!msg.empty())
{
dialog_->appendText(msg.c_str());
dialog_->incrementStep();
if(_increment)
{
dialog_->incrementStep();
}
}
QApplication::processEvents();
return !isCanceled();
if(!isCanceled())
{
return ProgressState::callback(msg);
}
return false;
}
public slots:
@@ -64,6 +72,7 @@ public slots:
private:
ProgressDialog * dialog_;
bool _increment;
};
}