mirror of
https://github.com/introlab/rtabmap.git
synced 2026-09-02 17:40:23 +08:00
GUI: ask for MLS when saving or viewing high res clouds (added parameter values in progress dialog)
Source: added focalLength parameter for RGBD camera (if not null, it will override the value from the camera) git-svn-id: http://rtabmap.googlecode.com/svn/trunk/rtabmap@1557 f169173b-cf89-36c8-b27e-44dbe73f0c83
This commit is contained in:
@@ -1962,20 +1962,23 @@ void MainWindow::startDetection()
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camera = new CameraOpenni(
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_preferencesDialog->getSourceOpenniDevice().toStdString(),
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_preferencesDialog->getGeneralInputRate(),
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_preferencesDialog->getSourceOpenniLocalTransform());
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_preferencesDialog->getSourceOpenniLocalTransform(),
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_preferencesDialog->getSourceOpenniFocalLength());
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}
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else if(_preferencesDialog->getSourceRGBD() == PreferencesDialog::kSrcOpenNI2)
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{
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camera = new CameraOpenNI2(
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_preferencesDialog->getGeneralInputRate(),
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_preferencesDialog->getSourceOpenniLocalTransform());
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_preferencesDialog->getSourceOpenniLocalTransform(),
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_preferencesDialog->getSourceOpenniFocalLength());
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}
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else if(_preferencesDialog->getSourceRGBD() == PreferencesDialog::kSrcFreenect)
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{
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camera = new CameraFreenect(
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_preferencesDialog->getSourceOpenniDevice().isEmpty()?0:atoi(_preferencesDialog->getSourceOpenniDevice().toStdString().c_str()),
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_preferencesDialog->getGeneralInputRate(),
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_preferencesDialog->getSourceOpenniLocalTransform());
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_preferencesDialog->getSourceOpenniLocalTransform(),
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_preferencesDialog->getSourceOpenniFocalLength());
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}
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else if(_preferencesDialog->getSourceRGBD() == PreferencesDialog::kSrcOpenNI_CV ||
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_preferencesDialog->getSourceRGBD() == PreferencesDialog::kSrcOpenNI_CV_ASUS)
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@@ -1983,7 +1986,8 @@ void MainWindow::startDetection()
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camera = new CameraOpenNICV(
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_preferencesDialog->getSourceRGBD() == PreferencesDialog::kSrcOpenNI_CV_ASUS,
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_preferencesDialog->getGeneralInputRate(),
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_preferencesDialog->getSourceOpenniLocalTransform());
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_preferencesDialog->getSourceOpenniLocalTransform(),
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_preferencesDialog->getSourceOpenniFocalLength());
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}
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else
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{
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@@ -2804,8 +2808,14 @@ void MainWindow::savePointClouds()
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{
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int button = QMessageBox::question(this,
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tr("One or multiple files?"),
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tr("Merge all clouds together?"),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
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tr("Merge all clouds together?"
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"\n\nNote that all saving parameters [decimation=%1, voxel=%2m, max depth=%3m] can be found in "
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"Preferences -> GUI -> 3D Rendering under Saving column.")
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.arg(_preferencesDialog->getCloudDecimation(2))
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.arg(_preferencesDialog->getCloudVoxelSize(2))
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.arg(_preferencesDialog->getCloudMaxDepth(2)),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
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QMessageBox::Yes);
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if(button == QMessageBox::Yes || button == QMessageBox::No)
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{
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@@ -2820,22 +2830,45 @@ void MainWindow::savePointClouds()
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if(button == QMessageBox::Yes)
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{
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pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloud = this->createAssembledCloud(poses);
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if(_preferencesDialog->getMeshSmoothing(1))
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button = QMessageBox::question(
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this,
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tr("Smoothing..."),
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tr("Would you want to smooth the surface using Moving "
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"Least Squares algorithm? (The cloud has %1 points, this "
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"may take a while to process!)").arg(cloud->size()),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
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QMessageBox::No);
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if(button == QMessageBox::Yes || button == QMessageBox::No)
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{
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pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloudWithNormals;
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_initProgressDialog->appendText(tr("Smoothing the surface using Moving Least Squares algorithm..."));
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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if(button == QMessageBox::Yes)
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{
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pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloudWithNormals;
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_initProgressDialog->appendText(tr("Smoothing the surface using Moving Least Squares (MLS) algorithm... "
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"[search radius=%1m]").arg(_preferencesDialog->getMeshSmoothingRadius(1)));
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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cloudWithNormals = util3d::computeNormalsSmoothed(cloud, (float)_preferencesDialog->getMeshSmoothingRadius(1));
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cloud->clear();
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pcl::copyPointCloud(*cloudWithNormals, *cloud);
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cloudWithNormals = util3d::computeNormalsSmoothed(cloud, (float)_preferencesDialog->getMeshSmoothingRadius(1));
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cloud->clear();
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pcl::copyPointCloud(*cloudWithNormals, *cloud);
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}
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clouds.insert(std::make_pair(0, cloud));
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}
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clouds.insert(std::make_pair(0, cloud));
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}
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else
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{
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clouds = this->createPointClouds(poses);
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button = QMessageBox::question(
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this,
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tr("Smoothing..."),
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tr("Would you want to smooth the surface using Moving "
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"Least Squares algorithm? (This "
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"may take a while to process!)"),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
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QMessageBox::No);
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if(button == QMessageBox::Yes || button == QMessageBox::No)
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{
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clouds = this->createPointClouds(poses, button == QMessageBox::Yes);
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}
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}
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savePointClouds(clouds);
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_initProgressDialog->setValue(_initProgressDialog->maximumSteps());
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@@ -2848,8 +2881,14 @@ void MainWindow::saveMeshes()
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tr("One or multiple files?"),
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tr("Merge all clouds together before surface reconstruction?\n"
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" Yes: Output a single mesh for the merged clouds.\n"
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" No: Output a mesh for each cloud."),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
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" No: Output a mesh for each cloud."
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"\n\nNote that all saving parameters [decimation=%1, voxel=%2m, max depth=%3m] can be found in "
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"Preferences -> GUI -> 3D Rendering under Saving column.")
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.arg(_preferencesDialog->getCloudDecimation(2))
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.arg(_preferencesDialog->getCloudVoxelSize(2))
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.arg(_preferencesDialog->getCloudMaxDepth(2)),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
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QMessageBox::Yes);
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if(button == QMessageBox::Yes || button == QMessageBox::No)
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{
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@@ -2869,33 +2908,57 @@ void MainWindow::saveMeshes()
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QApplication::processEvents();
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pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloudWithNormals;
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if(_preferencesDialog->getMeshSmoothing(1))
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button = QMessageBox::question(
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this,
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tr("Smoothing..."),
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tr("Would you want to smooth the surface using Moving "
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"Least Squares algorithm? (The cloud has %1 points, this "
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"may take a while to process!)").arg(cloud->size()),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
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QMessageBox::No);
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if(button == QMessageBox::Yes || button == QMessageBox::No)
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{
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_initProgressDialog->appendText(tr("Smoothing the surface using Moving Least Squares algorithm..."));
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if(button == QMessageBox::Yes)
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{
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_initProgressDialog->appendText(tr("Smoothing the surface using Moving Least Squares (MLS) algorithm... "
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"[search radius=%1m]").arg(_preferencesDialog->getMeshSmoothingRadius(1)));
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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cloudWithNormals = util3d::computeNormalsSmoothed(cloud, (float)_preferencesDialog->getMeshSmoothingRadius(1));
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}
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else
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{
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_initProgressDialog->appendText(tr("Computing surface normals (without smoothing)... "
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"[K neighbors=%1]").arg(_preferencesDialog->getMeshNormalKSearch(1)));
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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cloudWithNormals = util3d::computeNormals(cloud, _preferencesDialog->getMeshNormalKSearch(1));
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}
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_initProgressDialog->appendText(tr("Greedy projection triangulation... [radius=%1m]").arg(_preferencesDialog->getMeshGP3Radius(1)));
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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cloudWithNormals = util3d::computeNormalsSmoothed(cloud, (float)_preferencesDialog->getMeshSmoothingRadius(1));
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pcl::PolygonMesh::Ptr mesh = util3d::createMesh(cloudWithNormals, _preferencesDialog->getMeshGP3Radius(1));
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meshes.insert(std::make_pair(0, mesh));
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}
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else
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{
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_initProgressDialog->appendText(tr("Computing surface normals (without smoothing)..."));
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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cloudWithNormals = util3d::computeNormals(cloud, _preferencesDialog->getMeshNormalKSearch(1));
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}
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_initProgressDialog->appendText(tr("Greedy projection triangulation..."));
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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pcl::PolygonMesh::Ptr mesh = util3d::createMesh(cloudWithNormals, _preferencesDialog->getMeshGP3Radius(1));
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meshes.insert(std::make_pair(0, mesh));
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}
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else
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{
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meshes = this->createMeshes(poses);
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button = QMessageBox::question(
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this,
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tr("Smoothing..."),
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tr("Would you want to smooth the surface using Moving "
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"Least Squares algorithm? (This "
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"may take a while to process!)"),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
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QMessageBox::No);
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if(button == QMessageBox::Yes || button == QMessageBox::No)
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{
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meshes = this->createMeshes(poses, button == QMessageBox::Yes);
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}
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}
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saveMeshes(meshes);
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_initProgressDialog->setValue(_initProgressDialog->maximumSteps());
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@@ -2908,8 +2971,14 @@ void MainWindow::viewPointClouds()
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{
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int button = QMessageBox::question(this,
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tr("One or multiple clouds?"),
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tr("Merge all clouds together?"),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
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tr("Merge all clouds together?"
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"\n\nNote that all saving parameters [decimation=%1, voxel=%2m, max depth=%3m] can be found in "
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"Preferences -> GUI -> 3D Rendering under High res view column.")
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.arg(_preferencesDialog->getCloudDecimation(2))
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.arg(_preferencesDialog->getCloudVoxelSize(2))
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.arg(_preferencesDialog->getCloudMaxDepth(2)),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
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QMessageBox::Yes);
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if(button == QMessageBox::Yes || button == QMessageBox::No)
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{
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@@ -2925,23 +2994,46 @@ void MainWindow::viewPointClouds()
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{
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pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloud = this->createAssembledCloud(poses);
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if(_preferencesDialog->getMeshSmoothing(1))
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button = QMessageBox::question(
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this,
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tr("Smoothing..."),
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tr("Would you want to smooth the surface using Moving "
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"Least Squares algorithm? (The cloud has %1 points, this "
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"may take a while to process!)").arg(cloud->size()),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
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QMessageBox::No);
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if(button == QMessageBox::Yes || button == QMessageBox::No)
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{
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pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloudWithNormals;
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_initProgressDialog->appendText(tr("Smoothing the surface using Moving Least Squares algorithm..."));
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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if(button == QMessageBox::Yes)
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{
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pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloudWithNormals;
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_initProgressDialog->appendText(tr("Smoothing the surface using Moving Least Squares (MLS) algorithm... "
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"[search radius=%1m]").arg(_preferencesDialog->getMeshSmoothingRadius(1)));
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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cloudWithNormals = util3d::computeNormalsSmoothed(cloud, (float)_preferencesDialog->getMeshSmoothingRadius(1));
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cloud->clear();
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pcl::copyPointCloud(*cloudWithNormals, *cloud);
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cloudWithNormals = util3d::computeNormalsSmoothed(cloud, (float)_preferencesDialog->getMeshSmoothingRadius(1));
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cloud->clear();
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pcl::copyPointCloud(*cloudWithNormals, *cloud);
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}
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clouds.insert(std::make_pair(0, cloud));
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}
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clouds.insert(std::make_pair(0, cloud));
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}
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else
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{
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clouds = this->createPointClouds(poses);
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button = QMessageBox::question(
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this,
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tr("Smoothing..."),
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tr("Would you want to smooth the surface using Moving "
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"Least Squares algorithm? (This "
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"may take a while to process!)"),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
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QMessageBox::No);
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if(button == QMessageBox::Yes || button == QMessageBox::No)
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{
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clouds = this->createPointClouds(poses, button == QMessageBox::Yes);
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}
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}
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if(clouds.size())
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@@ -2972,10 +3064,6 @@ void MainWindow::viewPointClouds()
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_initProgressDialog->appendText(tr("Viewing the cloud %1 (%2 points)... done.").arg(iter->first).arg(iter->second->size()));
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}
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}
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else
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{
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QMessageBox::warning(this, tr("Viewing clouds failed!"), tr("Clouds are empty..."));
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}
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_initProgressDialog->setValue(_initProgressDialog->maximumSteps());
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}
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@@ -2987,8 +3075,14 @@ void MainWindow::viewMeshes()
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tr("One or multiple meshes?"),
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tr("Merge all clouds together before surface reconstruction?\n"
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" Yes: Output a single mesh for the merged clouds.\n"
|
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" No: Output a mesh for each cloud."),
|
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
|
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" No: Output a mesh for each cloud."
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"\n\nNote that all saving parameters [decimation=%1, voxel=%2m, max depth=%3m] can be found in "
|
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"Preferences -> GUI -> 3D Rendering under High res view column.")
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.arg(_preferencesDialog->getCloudDecimation(2))
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.arg(_preferencesDialog->getCloudVoxelSize(2))
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.arg(_preferencesDialog->getCloudMaxDepth(2)),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
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QMessageBox::Yes);
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if(button == QMessageBox::Yes || button == QMessageBox::No)
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{
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@@ -3008,33 +3102,57 @@ void MainWindow::viewMeshes()
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QApplication::processEvents();
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pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloudWithNormals;
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if(_preferencesDialog->getMeshSmoothing(1))
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button = QMessageBox::question(
|
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this,
|
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tr("Smoothing..."),
|
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tr("Would you want to smooth the surface using Moving "
|
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"Least Squares algorithm? (The cloud has %1 points, this "
|
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"may take a while to process!)").arg(cloud->size()),
|
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
|
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QMessageBox::No);
|
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if(button == QMessageBox::Yes || button == QMessageBox::No)
|
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{
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_initProgressDialog->appendText(tr("Smoothing the surface using Moving Least Squares algorithm..."));
|
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if(button == QMessageBox::Yes)
|
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{
|
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_initProgressDialog->appendText(tr("Smoothing the surface using Moving Least Squares (MLS) algorithm... "
|
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"[search radius=%1m]").arg(_preferencesDialog->getMeshSmoothingRadius(1)));
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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cloudWithNormals = util3d::computeNormalsSmoothed(cloud, (float)_preferencesDialog->getMeshSmoothingRadius(1));
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}
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else
|
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{
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_initProgressDialog->appendText(tr("Computing surface normals (without smoothing)... "
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"[K neighbors=%1]").arg(_preferencesDialog->getMeshNormalKSearch(1)));
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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cloudWithNormals = util3d::computeNormals(cloud, _preferencesDialog->getMeshNormalKSearch(1));
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}
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_initProgressDialog->appendText(tr("Greedy projection triangulation... [radius=%1m]").arg(_preferencesDialog->getMeshGP3Radius(1)));
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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cloudWithNormals = util3d::computeNormalsSmoothed(cloud, (float)_preferencesDialog->getMeshSmoothingRadius(1));
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pcl::PolygonMesh::Ptr mesh = util3d::createMesh(cloudWithNormals, _preferencesDialog->getMeshGP3Radius(1));
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meshes.insert(std::make_pair(0, mesh));
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}
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else
|
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{
|
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_initProgressDialog->appendText(tr("Computing surface normals (without smoothing)..."));
|
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_initProgressDialog->incrementStep();
|
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QApplication::processEvents();
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cloudWithNormals = util3d::computeNormals(cloud, _preferencesDialog->getMeshNormalKSearch(1));
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}
|
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|
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_initProgressDialog->appendText(tr("Greedy projection triangulation..."));
|
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_initProgressDialog->incrementStep();
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QApplication::processEvents();
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pcl::PolygonMesh::Ptr mesh = util3d::createMesh(cloudWithNormals, _preferencesDialog->getMeshGP3Radius(1));
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meshes.insert(std::make_pair(0, mesh));
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}
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else
|
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{
|
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meshes = this->createMeshes(poses);
|
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button = QMessageBox::question(
|
||||
this,
|
||||
tr("Smoothing..."),
|
||||
tr("Would you want to smooth the surface using Moving "
|
||||
"Least Squares algorithm? (This "
|
||||
"may take a while to process!)"),
|
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
|
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QMessageBox::No);
|
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if(button == QMessageBox::Yes || button == QMessageBox::No)
|
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{
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meshes = this->createMeshes(poses, button == QMessageBox::Yes);
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}
|
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}
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if(meshes.size())
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@@ -3067,10 +3185,6 @@ void MainWindow::viewMeshes()
|
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QApplication::processEvents();
|
||||
}
|
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}
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else
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{
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QMessageBox::warning(this, tr("Viewing meshes failed!"), tr("Meshes are empty..."));
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}
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|
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_initProgressDialog->setValue(_initProgressDialog->maximumSteps());
|
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}
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@@ -3485,7 +3599,9 @@ pcl::PointCloud<pcl::PointXYZRGB>::Ptr MainWindow::createAssembledCloud(const st
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return assembledCloud;
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}
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std::map<int, pcl::PointCloud<pcl::PointXYZRGB>::Ptr > MainWindow::createPointClouds(const std::map<int, Transform> & poses) const
|
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std::map<int, pcl::PointCloud<pcl::PointXYZRGB>::Ptr > MainWindow::createPointClouds(
|
||||
const std::map<int, Transform> & poses,
|
||||
bool applyMLS) const
|
||||
{
|
||||
std::map<int, pcl::PointCloud<pcl::PointXYZRGB>::Ptr> clouds;
|
||||
int i=0;
|
||||
@@ -3515,7 +3631,7 @@ std::map<int, pcl::PointCloud<pcl::PointXYZRGB>::Ptr > MainWindow::createPointCl
|
||||
|
||||
if(cloud->size())
|
||||
{
|
||||
if(_preferencesDialog->getMeshSmoothing(1))
|
||||
if(applyMLS)
|
||||
{
|
||||
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloudWithNormals;
|
||||
cloudWithNormals = util3d::computeNormalsSmoothed(cloud, (float)_preferencesDialog->getMeshSmoothingRadius(1));
|
||||
@@ -3552,7 +3668,7 @@ std::map<int, pcl::PointCloud<pcl::PointXYZRGB>::Ptr > MainWindow::createPointCl
|
||||
return clouds;
|
||||
}
|
||||
|
||||
std::map<int, pcl::PolygonMesh::Ptr> MainWindow::createMeshes(const std::map<int, Transform> & poses) const
|
||||
std::map<int, pcl::PolygonMesh::Ptr> MainWindow::createMeshes(const std::map<int, Transform> & poses, bool applyMLS) const
|
||||
{
|
||||
std::map<int, pcl::PolygonMesh::Ptr> meshes;
|
||||
int i=0;
|
||||
@@ -3584,7 +3700,7 @@ std::map<int, pcl::PolygonMesh::Ptr> MainWindow::createMeshes(const std::map<int
|
||||
if(cloud->size())
|
||||
{
|
||||
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloudWithNormals;
|
||||
if(_preferencesDialog->getMeshSmoothing(1))
|
||||
if(applyMLS)
|
||||
{
|
||||
cloudWithNormals = util3d::computeNormalsSmoothed(cloud, (float)_preferencesDialog->getMeshSmoothingRadius(1));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user