mirror of
https://github.com/introlab/rtabmap.git
synced 2026-09-02 17:40:23 +08:00
Texturing: using depth image to filter wrongly projected textures
This commit is contained in:
@@ -23,9 +23,9 @@
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>-1412</y>
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<y>-2146</y>
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<width>773</width>
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<height>3953</height>
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<height>4045</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_13">
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@@ -1486,7 +1486,111 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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<layout class="QVBoxLayout" name="verticalLayout_16">
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<item>
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<layout class="QGridLayout" name="gridLayout_15" columnstretch="0,1">
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<item row="7" column="1">
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<item row="12" column="0">
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<widget class="QSpinBox" name="spinBox_textureBrightnessContrastRatioHigh">
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<property name="suffix">
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<string> %</string>
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</property>
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>49</number>
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</property>
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</widget>
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</item>
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<item row="12" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_6">
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<property name="text">
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<string>Brightness and contrast balance high ratio. Only used when textures are merged.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="10" column="0">
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<widget class="QComboBox" name="comboBox_blendingDecimation">
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<item>
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<property name="text">
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<string>Auto</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>1</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>8</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>16</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>32</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>64</string>
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</property>
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</item>
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</widget>
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</item>
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<item row="9" column="0">
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<widget class="QCheckBox" name="checkBox_blending">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="10" column="1">
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<widget class="QLabel" name="label_exposureFusion_3">
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<property name="text">
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<string>Blending decimation. </string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_7">
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<property name="text">
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<string>ROI ratios [left right top bottom] between 0 and 1. This can be used to ignore black borders of RGB images caused by calibration. </string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_8">
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<property name="text">
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<string>Maximum output textures.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="9" column="1">
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<widget class="QLabel" name="label_exposureFusion_2">
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<property name="text">
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<string>Blending. Only used with dense reconstruction flavor and if clouds are assembled.</string>
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@@ -1528,7 +1632,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="9" column="1">
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<item row="11" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_5">
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<property name="text">
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<string>Brightness and contrast balance low ratio. Only used when textures are merged.</string>
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@@ -1562,29 +1666,6 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</item>
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</widget>
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</item>
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<item row="10" column="0">
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<widget class="QSpinBox" name="spinBox_textureBrightnessContrastRatioHigh">
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<property name="suffix">
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<string> %</string>
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</property>
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>49</number>
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</property>
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</widget>
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</item>
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<item row="10" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_6">
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<property name="text">
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<string>Brightness and contrast balance high ratio. Only used when textures are merged.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QComboBox" name="comboBox_meshingTextureSize">
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<item>
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@@ -1634,14 +1715,14 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</item>
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</widget>
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</item>
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<item row="12" column="0">
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<item row="14" column="0">
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<widget class="QCheckBox" name="checkBox_exposureFusion">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<item row="7" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_4">
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<property name="text">
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<string>Minimum polygon cluster size for texturing. This removes textures applied on sparse polygons. Only used with dense reconstruction flavor.</string>
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@@ -1654,50 +1735,6 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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<item row="3" column="0">
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<widget class="QLineEdit" name="lineEdit_meshingTextureRoiRatios"/>
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</item>
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<item row="8" column="0">
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<widget class="QComboBox" name="comboBox_blendingDecimation">
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<item>
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<property name="text">
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<string>Auto</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>1</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>8</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>16</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>32</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>64</string>
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</property>
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</item>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QLabel" name="label_meshingTextureSize">
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<property name="text">
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@@ -1708,21 +1745,14 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<widget class="QCheckBox" name="checkBox_blending">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<item row="8" column="0">
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<widget class="QCheckBox" name="checkBox_cameraFilter">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="9" column="0">
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<item row="11" column="0">
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<widget class="QSpinBox" name="spinBox_textureBrightnessContrastRatioLow">
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<property name="suffix">
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<string> %</string>
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@@ -1735,7 +1765,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<item row="7" column="0">
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<widget class="QSpinBox" name="spinBox_mesh_minTextureClusterSize">
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<property name="minimum">
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<number>0</number>
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@@ -1746,16 +1776,6 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</widget>
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</item>
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<item row="8" column="1">
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<widget class="QLabel" name="label_exposureFusion_3">
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<property name="text">
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<string>Blending decimation. </string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_3">
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<property name="text">
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<string>Camera filtering. By comparing poses in the same area, only one camera in a fixed radius and angle is used for texturing.</string>
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@@ -1765,7 +1785,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="12" column="1">
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<item row="14" column="1">
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<widget class="QLabel" name="label_exposureFusion">
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<property name="text">
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<string>Exposure fusion. Only used when textures are merged and brightness/contrast balance ratios are used (merging original texture + 1 for each ratios).</string>
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@@ -1775,16 +1795,6 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_7">
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<property name="text">
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<string>ROI ratios [left right top bottom] between 0 and 1. This can be used to ignore black borders of RGB images caused by calibration. </string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QSpinBox" name="spinBox_mesh_maxTextures">
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<property name="minimum">
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@@ -1795,16 +1805,70 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_8">
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<item row="5" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_9">
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<property name="text">
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<string>Maximum output textures.</string>
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<string>Maximum depth error between reconstructed mesh projection in camera and corresponding value in depth image to apply texturing (negative means disabled, 0 means that longest edge length of the face is used as maximum error).</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_meshingTextureMaxDepthError">
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<property name="suffix">
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<string> m</string>
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</property>
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<property name="decimals">
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<number>2</number>
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</property>
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<property name="minimum">
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<double>-1.000000000000000</double>
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</property>
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<property name="maximum">
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<double>99.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.050000000000000</double>
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</property>
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<property name="value">
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<double>0.000000000000000</double>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QLabel" name="label_meshingTextureSize_10">
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<property name="text">
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<string>Maximum angle between camera and face to apply texture (0 means disabled).</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_meshingTextureMaxAngle">
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<property name="suffix">
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<string> deg</string>
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</property>
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<property name="decimals">
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<number>0</number>
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</property>
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<property name="minimum">
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<double>0.000000000000000</double>
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</property>
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<property name="maximum">
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<double>180.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>1.000000000000000</double>
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</property>
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<property name="value">
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<double>0.000000000000000</double>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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