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Tango: refactored shaders (to remove most "if" in them), added "Auto" to reconstruction depth option
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@@ -33,6 +33,8 @@ class Camera : public Transform {
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glm::mat4 GetViewMatrix();
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glm::mat4 GetProjectionMatrix();
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float getNearClipPlane() const {return near_clip_plane_;}
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float getFarClipPlane() const {return far_clip_plane_;}
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/**
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* Create an OpenGL perspective matrix from window size, camera intrinsics, and clip settings.
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