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LiDAR capture support in standalone library (#1264)
* Working rtabmap_lidar-mapping example (live and pcap) * finalizing merge, added some deprecated * fixed build * Working deskewing for Lidar + Camera/IMU (no camera pose correction yet) and Lidar + Odom Sensor in main UI. * backward compatibility * fixed some not used variable warnings, fixed qt build for lidar mapping example * Refactored CameraMobile, added AREngine background support, fixed LidarVPL16 build error with PCL 1.8 * ARCoreJava: buffer last depth image in case its stamp i higher than pose stamp. CameraMobile: added pose buffer. SensorCaptureThread: to get pose, odomSensor should be explicitly set, but can be same as lidar or camera inputs. * Working external lidar on iOS * util3d::commonFiltering()/adjustNormalsToViewPoint() added organized cloud support. MainWindow: updated odomSensor setup * fixed winsock include order * reverted camera tool * disable imu filtering when odom sensor is used * Updated package version * fixed windows build * fixing more windows build erros
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@@ -38,6 +38,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <rtabmap/utilite/UEvent.h>
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#include <rtabmap/utilite/UTimer.h>
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#include <boost/thread/mutex.hpp>
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#include <background_renderer.h>
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#include <huawei_arengine_interface.h>
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@@ -48,13 +49,14 @@ public:
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CameraAREngine(void* env, void* context, void* activity, bool smoothing = false);
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virtual ~CameraAREngine();
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virtual void setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height);
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virtual bool init(const std::string & calibrationFolder = ".", const std::string & cameraName = "");
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virtual void close(); // close Tango connection
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virtual void close(); // close AREngine connection
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virtual std::string getSerial() const;
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protected:
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virtual SensorData captureImage(CameraInfo * info = 0);
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virtual void capturePoseOnly();
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virtual SensorData updateDataOnRender(Transform & pose);
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private:
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rtabmap::Transform getPoseAtTimestamp(double timestamp);
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@@ -69,7 +71,6 @@ private:
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HwArCameraIntrinsics *arCameraIntrinsics_ = nullptr;
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HwArPose * arPose_ = nullptr;
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bool arInstallRequested_;
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GLuint textureId_;
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UMutex arSessionMutex_;
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};
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