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LiDAR capture support in standalone library (#1264)
* Working rtabmap_lidar-mapping example (live and pcap) * finalizing merge, added some deprecated * fixed build * Working deskewing for Lidar + Camera/IMU (no camera pose correction yet) and Lidar + Odom Sensor in main UI. * backward compatibility * fixed some not used variable warnings, fixed qt build for lidar mapping example * Refactored CameraMobile, added AREngine background support, fixed LidarVPL16 build error with PCL 1.8 * ARCoreJava: buffer last depth image in case its stamp i higher than pose stamp. CameraMobile: added pose buffer. SensorCaptureThread: to get pose, odomSensor should be explicitly set, but can be same as lidar or camera inputs. * Working external lidar on iOS * util3d::commonFiltering()/adjustNormalsToViewPoint() added organized cloud support. MainWindow: updated odomSensor setup * fixed winsock include order * reverted camera tool * disable imu filtering when odom sensor is used * Updated package version * fixed windows build * fixing more windows build erros
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@@ -63,23 +63,14 @@ public:
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CameraARCore(void* env, void* context, void* activity, bool depthFromMotion = false, bool smoothing = false);
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virtual ~CameraARCore();
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bool uvsInitialized() const {return uvs_initialized_;}
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const float* uvsTransformed() const {return transformed_uvs_;}
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void getVPMatrices(glm::mat4 & view, glm::mat4 & projection) const {view=viewMatrix_; projection=projectionMatrix_;}
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virtual void setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height);
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virtual bool init(const std::string & calibrationFolder = ".", const std::string & cameraName = "");
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void setupGL();
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virtual void close(); // close Tango connection
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virtual void close(); // close ARCore connection
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virtual std::string getSerial() const;
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GLuint getTextureId() const {return textureId_;}
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void imageCallback(AImageReader *reader);
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protected:
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virtual SensorData captureImage(CameraInfo * info = 0); // should be called in opengl thread
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virtual void capturePoseOnly();
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virtual SensorData updateDataOnRender(Transform & pose); // should be called in opengl thread
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private:
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rtabmap::Transform getPoseAtTimestamp(double timestamp);
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