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https://github.com/introlab/rtabmap.git
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New feature: Depth confidence (#1520)
* New feature: Depth confidence * iOS app updated to save depth confidence, added util2d::depthBleedingFiltering function * Updated tools to show/extract depth confidence * Android: moved smoothing in post-processing, fixed confidence registration, added depth bleeding error option. * Fixed warning * removed debug log * Added new feature types, fixed rendering when exporting texture >4096 (#1469), added depth bleeding filter option to iOS * fixed some warnings, android: added bleeding error option * CI: try updating ros2 key * added sudo * antoher test * bump ios app version
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@@ -70,9 +70,6 @@ private:
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class CameraMobile : public Camera, public UEventsSender {
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public:
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static const float bilateralFilteringSigmaS;
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static const float bilateralFilteringSigmaR;
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static const rtabmap::Transform opticalRotation;
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static const rtabmap::Transform opticalRotationInv;
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@@ -87,7 +84,7 @@ public:
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int kptsSize = 3);
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public:
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CameraMobile(bool smoothing = false, float upstreamRelocalizationAccThr = 0.0f);
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CameraMobile(float upstreamRelocalizationAccThr = 0.0f);
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virtual ~CameraMobile();
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// abstract functions
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@@ -110,7 +107,6 @@ public:
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const CameraModel & getCameraModel() const {return model_;}
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const Transform & getDeviceTColorCamera() const {return deviceTColorCamera_;}
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void setSmoothing(bool enabled) {smoothing_ = enabled;}
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virtual void setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height) {colorCameraToDisplayRotation_ = colorCameraToDisplayRotation;}
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void setGPS(const GPS & gps);
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void addEnvSensor(int type, float value);
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@@ -144,7 +140,6 @@ protected:
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private:
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bool firstFrame_;
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double stampEpochOffset_;
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bool smoothing_;
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ScreenRotation colorCameraToDisplayRotation_;
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GPS lastKnownGPS_;
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EnvSensors lastEnvSensors_;
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