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Tango: added sketchfab links, Color Radius is used when texturing optimized mesh
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@@ -109,7 +109,7 @@
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<string name="pref_key_opt_decimation_factor">pref_key_opt_decimation_factor</string>
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<string name="pref_default_opt_decimation_factor">60</string>
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<string name="pref_key_opt_color_radius">pref_key_opt_color_radius</string>
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<string name="pref_default_opt_color_radius">0.2</string>
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<string name="pref_default_opt_color_radius">0.05</string>
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<string name="pref_key_opt_clean_white">pref_key_opt_clean_white</string>
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<string name="pref_default_opt_clean_white">true</string>
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<string name="pref_key_gain_max_radius">pref_key_gain_max_radius</string>
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@@ -554,7 +554,7 @@
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<string name="pref_title_opt_decimation_factor">Mesh Decimation Factor</string>
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<string name="pref_summary_opt_decimation_factor">Reduce the number of the output polygons on plane areas by this factor. Only used when exporting with texture. This also reduces texture projection time.</string>
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<string name="pref_title_opt_color_radius">Color Radius</string>
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<string name="pref_summary_opt_color_radius">Radius used to transfer nearest color from the point cloud to reconstructed mesh.</string>
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<string name="pref_summary_opt_color_radius">Radius used to transfer nearest color from the point cloud to reconstructed mesh. When exporting with texture, if Clean Mesh is also enabled, this will limit the number of polygons textured in holes.</string>
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<string name="pref_title_opt_clean_white">Clean Mesh</string>
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<string name="pref_summary_opt_clean_white">Clean mesh from textureless or colorless reconstructed polygons.</string>
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@@ -597,7 +597,9 @@
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<item>"1 m"</item>
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<item>"0.5 m"</item>
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<item>"0.2 m"</item>
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<item>"0.1 m"</item>
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<item>"0.05 m"</item>
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<item>"0.025 m"</item>
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<item>"0.01 m"</item>
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<item>"Disabled"</item>
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</string-array>
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@@ -607,7 +609,9 @@
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<item>"1"</item>
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<item>"0.5"</item>
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<item>"0.2"</item>
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<item>"0.1"</item>
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<item>"0.05"</item>
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<item>"0.025"</item>
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<item>"0.01"</item>
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<item>"-1"</item>
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</string-array>
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