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GUI: Added export mesh with textures, refactored Export dialog (more MLS options)
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@@ -53,34 +53,31 @@ public:
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void enableRegeneration(bool enabled);
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//getters
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bool getAssemble() const;
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double getAssembleVoxel() const;
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bool getBinaryFile() const;
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int getNormalKSearch() const;
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bool getGenerate() const;
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int getGenerateDecimation() const;
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double getGenerateVoxel() const;
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double getGenerateMaxDepth() const;
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bool getBinaryFile() const;
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bool getAssemble() const;
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double getAssembleVoxel() const;
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bool getMLS() const;
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double getMLSRadius() const;
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int getMLSPolygonialOrder() const;
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int getMLSUpsamplingMethod() const;
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double getMLSUpsamplingRadius() const;
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double getMLSUpsamplingStep() const;
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int getMLSPointDensity() const;
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double getMLSDilationVoxelSize() const;
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int getMLSDilationIterations() const;
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bool getMesh() const;
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int getMeshNormalKSearch() const;
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double getMeshGp3Radius() const;
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double getMeshGp3Mu() const;
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//setters
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void setAssemble(bool on);
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void setAssembleVoxel(double voxel);
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void setGenerate(bool on);
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void setGenerateDecimation(int decimation);
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void setGenerateVoxel(double voxel);
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void setGenerateMaxDepth(double maxDepth);
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void setBinaryFile(bool on);
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void setMLS(bool on);
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void setMLSRadius(double radius);
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void setMesh(bool on);
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void setMeshNormalKSearch(int k);
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void setMeshGp3Radius(double radius);
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void setMeshGp3Mu(double mu);
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bool getMeshTexture() const;
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signals:
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void configChanged();
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@@ -88,6 +85,9 @@ signals:
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public slots:
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void restoreDefaults();
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private slots:
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void updateMLSGrpVisibility();
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private:
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Ui_ExportCloudsDialog * _ui;
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};
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