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fixes for texture mesh export pcl > 1.13.0 (#1039)
Co-authored-by: FIRST_NAME LAST_NAME <MY_NAME@example.com>
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@@ -153,6 +153,10 @@ private:
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GainCompensator * _compensator;
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const DBDriver * _dbDriver;
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bool _scansHaveRGB;
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bool saveOBJFile(const QString &path, pcl::TextureMesh::Ptr &mesh) const;
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bool saveOBJFile(const QString &path, pcl::PolygonMesh &mesh) const;
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};
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}
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