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Export: fixed white squares in exported texture (shifting next tex coords to wrong sub texture). Transfer color radius option use nearest point when =0. Fixed a crash on export dense with texture when last materials are not used (they have no polygons associated).
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@@ -23,7 +23,7 @@
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>-1356</y>
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<y>-1534</y>
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<width>773</width>
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<height>2832</height>
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</rect>
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@@ -1118,7 +1118,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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<item row="5" column="1">
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<widget class="QLabel" name="label_meshDecimation_2">
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<property name="text">
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<string>Radius used to transfer color from original cloud to resampled reconstructed surface (e.g., Poisson or mesh decimation). 0 means disabled.</string>
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<string>Radius used to transfer color from original cloud to resampled reconstructed surface (e.g., Poisson or mesh decimation). Negative means disabled, 0 means take the nearest point.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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@@ -1228,7 +1228,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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<number>2</number>
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</property>
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<property name="minimum">
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<double>0.000000000000000</double>
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<double>-1.000000000000000</double>
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</property>
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<property name="maximum">
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<double>10.000000000000000</double>
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