Export: fixed white squares in exported texture (shifting next tex coords to wrong sub texture). Transfer color radius option use nearest point when =0. Fixed a crash on export dense with texture when last materials are not used (they have no polygons associated).

This commit is contained in:
matlabbe
2017-01-26 09:42:52 -05:00
parent 496319a2b0
commit 66ee792e8c
3 changed files with 55 additions and 34 deletions

View File

@@ -23,7 +23,7 @@
<property name="geometry">
<rect>
<x>0</x>
<y>-1356</y>
<y>-1534</y>
<width>773</width>
<height>2832</height>
</rect>
@@ -1118,7 +1118,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
<item row="5" column="1">
<widget class="QLabel" name="label_meshDecimation_2">
<property name="text">
<string>Radius used to transfer color from original cloud to resampled reconstructed surface (e.g., Poisson or mesh decimation). 0 means disabled.</string>
<string>Radius used to transfer color from original cloud to resampled reconstructed surface (e.g., Poisson or mesh decimation). Negative means disabled, 0 means take the nearest point.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
@@ -1228,7 +1228,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
<number>2</number>
</property>
<property name="minimum">
<double>0.000000000000000</double>
<double>-1.000000000000000</double>
</property>
<property name="maximum">
<double>10.000000000000000</double>