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DBViewer: Added "Edit Constraint" button
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59
guilib/src/EditConstraintDialog.cpp
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59
guilib/src/EditConstraintDialog.cpp
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/*
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Copyright (c) 2010-2019, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Universite de Sherbrooke nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "rtabmap/gui/EditConstraintDialog.h"
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#include "ui_editConstraintDialog.h"
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namespace rtabmap {
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EditConstraintDialog::EditConstraintDialog(const Transform & constraint, QWidget * parent) :
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QDialog(parent)
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{
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_ui = new Ui_EditConstraintDialog();
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_ui->setupUi(this);
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float x,y,z,roll,pitch,yaw;
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constraint.getTranslationAndEulerAngles(x, y, z, roll, pitch, yaw);
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_ui->x->setValue(x);
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_ui->y->setValue(y);
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_ui->z->setValue(z);
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_ui->roll->setValue(roll);
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_ui->pitch->setValue(pitch);
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_ui->yaw->setValue(yaw);
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}
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EditConstraintDialog::~EditConstraintDialog()
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{
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delete _ui;
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}
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Transform EditConstraintDialog::getTransform() const
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{
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return Transform(_ui->x->value(), _ui->y->value(), _ui->z->value(), _ui->roll->value(), _ui->pitch->value(), _ui->yaw->value());
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}
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}
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