mirror of
https://github.com/introlab/rtabmap.git
synced 2026-09-02 01:20:25 +08:00
iOS: fixed origin when we do New Scan while we were already mapping, improved FPV feedback in point cloud mode, showing camera overlay in visualization mode (pinch out to disable). Localization mode: Updated how marker detection transform are modified by gravity constraints.
This commit is contained in:
@@ -563,6 +563,11 @@ SensorData CameraARCore::captureImage(CameraInfo * info)
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else
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{
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this->poseReceived(pose);
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// adjust origin
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if(!getOriginOffset().isNull())
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{
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pose = getOriginOffset() * pose;
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}
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info->odomPose = pose;
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}
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return data;
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@@ -300,6 +300,11 @@ SensorData CameraAREngine::captureImage(CameraInfo * info)
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{
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pose = rtabmap::rtabmap_world_T_opengl_world * pose * rtabmap::opengl_world_T_rtabmap_world;
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this->poseReceived(pose);
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// adjust origin
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if(!getOriginOffset().isNull())
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{
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pose = getOriginOffset() * pose;
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}
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info->odomPose = pose;
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}
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return data;
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@@ -138,11 +138,18 @@ void CameraMobile::setData(const SensorData & data, const Transform & pose, cons
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{
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LOGD("CameraMobile::setData pose=%s stamp=%f", pose.prettyPrint().c_str(), data.stamp());
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data_ = data;
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pose_ = pose;
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pose_ = pose;
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viewMatrix_ = viewMatrix;
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projectionMatrix_ = projectionMatrix;
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// adjust origin
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if(!originOffset_.isNull())
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{
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pose_ = originOffset_ * pose_;
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viewMatrix_ = glm::inverse(rtabmap::glmFromTransform(rtabmap::opengl_world_T_rtabmap_world * originOffset_ *rtabmap::rtabmap_world_T_opengl_world)*glm::inverse(viewMatrix_));
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}
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if(textureId_ == 9999)
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{
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glGenTextures(1, &textureId_);
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@@ -1259,7 +1259,8 @@ int RTABMapApp::Render()
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if(occlusionModel.isValidForProjection())
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{
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pcl::IndicesPtr indices(new std::vector<int>);
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pcl::PointCloud<pcl::PointXYZ>::Ptr cloud = rtabmap::util3d::cloudFromDepth(occlusionImage, occlusionModel, 1, 0, 0, indices.get());
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int meshDecimation = updateMeshDecimation(occlusionImage.cols, occlusionImage.rows);
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pcl::PointCloud<pcl::PointXYZ>::Ptr cloud = rtabmap::util3d::cloudFromDepth(occlusionImage, occlusionModel, meshDecimation, 0, 0, indices.get());
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cloud = rtabmap::util3d::transformPointCloud(cloud, rtabmap::opengl_world_T_rtabmap_world*occlusionModel.localTransform());
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occlusionMesh.cloud.reset(new pcl::PointCloud<pcl::PointXYZRGB>());
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pcl::copyPointCloud(*cloud, *occlusionMesh.cloud);
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@@ -1298,7 +1299,8 @@ int RTABMapApp::Render()
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if(occlusionModel.isValidForProjection())
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{
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pcl::IndicesPtr indices(new std::vector<int>);
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pcl::PointCloud<pcl::PointXYZ>::Ptr cloud = rtabmap::util3d::cloudFromDepth(occlusionImage, occlusionModel, 1, 0, 0, indices.get());
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int meshDecimation = updateMeshDecimation(occlusionImage.cols, occlusionImage.rows);
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pcl::PointCloud<pcl::PointXYZ>::Ptr cloud = rtabmap::util3d::cloudFromDepth(occlusionImage, occlusionModel, meshDecimation, 0, 0, indices.get());
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cloud = rtabmap::util3d::transformPointCloud(cloud, rtabmap::opengl_world_T_rtabmap_world*occlusionModel.localTransform());
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occlusionMesh.cloud.reset(new pcl::PointCloud<pcl::PointXYZRGB>());
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pcl::copyPointCloud(*cloud, *occlusionMesh.cloud);
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@@ -1451,6 +1453,23 @@ int RTABMapApp::Render()
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{
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main_scene_.setBackgroundColor(backgroundColor_, backgroundColor_, backgroundColor_);
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}
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// Update markers
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for(std::map<int, rtabmap::Transform>::const_iterator iter=stats.poses().begin();
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iter!=stats.poses().end() && iter->first<0;
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++iter)
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{
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int id = iter->first;
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if(main_scene_.hasMarker(id))
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{
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//just update pose
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main_scene_.setMarkerPose(id, rtabmap::opengl_world_T_rtabmap_world*iter->second);
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}
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else
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{
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main_scene_.addMarker(id, rtabmap::opengl_world_T_rtabmap_world*iter->second);
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}
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}
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}
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}
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@@ -3892,7 +3911,7 @@ void RTABMapApp::postOdometryEvent(
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if(!outputDepth.empty())
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{
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rtabmap::CameraModel depthModel = model.scaled(float(outputDepth.cols) / float(model.imageWidth()));
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depthModel.setLocalTransform(pose*model.localTransform());
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depthModel.setLocalTransform(mapToOdom_*pose*model.localTransform());
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camera_->setOcclusionImage(outputDepth, depthModel);
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}
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@@ -98,11 +98,11 @@ Scene::Scene() :
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b_(0.0f),
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fboId_(0),
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rboId_(0),
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depthTexture_(0),
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screenWidth_(0),
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screenHeight_(0),
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doubleTapOn_(false)
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{
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depthTextures_[0] = depthTextures_[1] = 0;
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gesture_camera_ = new tango_gl::GestureCamera();
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gesture_camera_->SetCameraType(
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tango_gl::GestureCamera::kThirdPersonFollow);
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@@ -179,8 +179,8 @@ void Scene::DeleteResources() {
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fboId_ = 0;
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glDeleteRenderbuffers(1, &rboId_);
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rboId_ = 0;
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glDeleteTextures(1, &depthTexture_);
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depthTexture_ = 0;
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glDeleteTextures(2, depthTextures_);
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depthTextures_[0] = depthTextures_[1] = 0;
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}
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clear();
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@@ -234,8 +234,8 @@ void Scene::SetupViewPort(int w, int h) {
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fboId_ = 0;
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glDeleteRenderbuffers(1, &rboId_);
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rboId_ = 0;
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glDeleteTextures(1, &depthTexture_);
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depthTexture_ = 0;
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glDeleteTextures(2, depthTextures_);
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depthTextures_[0] = depthTextures_[1] = 0;
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}
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GLint originid = 0;
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@@ -247,14 +247,22 @@ void Scene::SetupViewPort(int w, int h) {
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glBindFramebuffer(GL_FRAMEBUFFER, fboId_);
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// Create depth texture
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glGenTextures(1, &depthTexture_);
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glBindTexture(GL_TEXTURE_2D, depthTexture_);
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glGenTextures(2, depthTextures_);
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glBindTexture(GL_TEXTURE_2D, depthTextures_[0]);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, depthTextures_[1]);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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glGenRenderbuffers(1, &rboId_);
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glBindRenderbuffer(GL_RENDERBUFFER, rboId_);
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@@ -262,7 +270,7 @@ void Scene::SetupViewPort(int w, int h) {
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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// Set the texture to be at the color attachment point of the FBO (we pack depth 32 bits in color)
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, depthTexture_, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, depthTextures_[0], 0);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rboId_);
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GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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@@ -480,7 +488,7 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
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UTimer timer;
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bool onlineBlending = (renderBackgroundCamera && occlusionMesh.cloud.get() && occlusionMesh.cloud->size()) || (blending_ && gesture_camera_->GetCameraType()!=tango_gl::GestureCamera::kTopOrtho && mapRendering_ && meshRendering_ && cloudsToDraw.size()>1);
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bool onlineBlending = (!meshRendering_ && occlusionMesh.cloud.get() && occlusionMesh.cloud->size()) || (blending_ && gesture_camera_->GetCameraType()!=tango_gl::GestureCamera::kTopOrtho && mapRendering_ && meshRendering_);
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if(onlineBlending && fboId_)
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{
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GLint originid = 0;
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@@ -492,24 +500,26 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
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glClearColor(0, 0, 0, 0);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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if(renderBackgroundCamera && !meshRendering_ && occlusionMesh.cloud.get() && occlusionMesh.cloud->size())
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{
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PointCloudDrawable drawable(occlusionMesh);
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drawable.Render(projectionMatrix, viewMatrix, true, pointSize_, false, false, 999.0f, 0, 0, 0, 0, 0, true);
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}
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else
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{
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// Draw scene
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for(std::vector<PointCloudDrawable*>::const_iterator iter=cloudsToDraw.begin(); iter!=cloudsToDraw.end(); ++iter)
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{
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Eigen::Vector3f cloudToCamera(
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(*iter)->getPose().x() - openglCamera.x(),
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(*iter)->getPose().y() - openglCamera.y(),
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(*iter)->getPose().z() - openglCamera.z());
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float distanceToCameraSqr = cloudToCamera[0]*cloudToCamera[0] + cloudToCamera[1]*cloudToCamera[1] + cloudToCamera[2]*cloudToCamera[2];
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(*iter)->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, false, false, distanceToCameraSqr, 0, 0, 0, 0, 0, true);
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}
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}
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// Draw scene
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for(std::vector<PointCloudDrawable*>::const_iterator iter=cloudsToDraw.begin(); iter!=cloudsToDraw.end(); ++iter)
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{
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Eigen::Vector3f cloudToCamera(
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(*iter)->getPose().x() - openglCamera.x(),
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(*iter)->getPose().y() - openglCamera.y(),
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(*iter)->getPose().z() - openglCamera.z());
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float distanceToCameraSqr = cloudToCamera[0]*cloudToCamera[0] + cloudToCamera[1]*cloudToCamera[1] + cloudToCamera[2]*cloudToCamera[2];
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(*iter)->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, false, false, distanceToCameraSqr, 0, 0, 0, 0, 0, true);
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}
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glBindTexture(GL_TEXTURE_2D, depthTextures_[1]);
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, screenWidth_, screenHeight_);
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glBindTexture(GL_TEXTURE_2D, 0);
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if(!meshRendering_ && occlusionMesh.cloud.get() && occlusionMesh.cloud->size())
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{
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PointCloudDrawable drawable(occlusionMesh);
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drawable.Render(projectionMatrix, viewMatrix, true, pointSize_, false, false, 0, 0, 0, 0, 0, 0, true);
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}
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// back to normal window-system-provided framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, originid); // unbind
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@@ -549,7 +559,7 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
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glClearColor(r_, g_, b_, 1.0f);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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if(renderBackgroundCamera && (!onlineBlending || !meshRendering_))
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if(renderBackgroundCamera && !onlineBlending)
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{
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background_renderer_->Draw(uvsTransformed, 0, screenWidth_, screenHeight_, false);
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@@ -619,14 +629,14 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
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cloud->getPose().z() - openglCamera.z());
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float distanceToCameraSqr = cloudToCamera[0]*cloudToCamera[0] + cloudToCamera[1]*cloudToCamera[1] + cloudToCamera[2]*cloudToCamera[2];
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cloud->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, meshRenderingTexture_, lighting_, distanceToCameraSqr, onlineBlending?depthTexture_:0, screenWidth_, screenHeight_, gesture_camera_->getNearClipPlane(), gesture_camera_->getFarClipPlane(), false, wireFrame_);
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cloud->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, meshRenderingTexture_, lighting_, distanceToCameraSqr, onlineBlending?depthTextures_[0]:0, screenWidth_, screenHeight_, gesture_camera_->getNearClipPlane(), gesture_camera_->getFarClipPlane(), false, wireFrame_);
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}
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if(onlineBlending)
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{
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if(renderBackgroundCamera && meshRendering_)
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if(renderBackgroundCamera)
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{
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background_renderer_->Draw(uvsTransformed, depthTexture_, screenWidth_, screenHeight_, mapping);
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background_renderer_->Draw(uvsTransformed, depthTextures_[1], screenWidth_, screenHeight_, meshRendering_?mapping:false);
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}
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glDisable (GL_BLEND);
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@@ -208,7 +208,7 @@ class Scene {
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float b_;
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GLuint fboId_;
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GLuint rboId_;
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GLuint depthTexture_;
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GLuint depthTextures_[2]; // 0=objects+occlusion 1=objects only
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GLsizei screenWidth_;
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GLsizei screenHeight_;
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bool doubleTapOn_;
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@@ -183,7 +183,7 @@ void GestureCamera::SetCameraType(CameraType camera_index) {
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case kFirstPerson:
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SetOrthoMode(false);
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SetFieldOfView(kLowestFov);
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SetNearFarClipPlanes(0.3, 50);
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SetNearFarClipPlanes(0.1, 50);
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SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
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SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
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cam_cur_dist_ = 0.0f;
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