mirror of
https://github.com/introlab/rtabmap.git
synced 2026-09-13 23:10:20 +08:00
ios: improved significantly rendering performance
This commit is contained in:
@@ -309,8 +309,8 @@ PointCloudDrawable::PointCloudDrawable(
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float gainR,
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float gainG,
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float gainB) :
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vertex_buffers_(0),
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textures_(0),
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vertex_buffer_(0),
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texture_(0),
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nPoints_(0),
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pose_(rtabmap::Transform::getIdentity()),
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poseGl_(1.0f),
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@@ -320,14 +320,16 @@ PointCloudDrawable::PointCloudDrawable(
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gainG_(gainG),
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gainB_(gainB)
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{
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index_buffers_.resize(6, 0);
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index_buffers_count_.resize(6, 0);
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updateCloud(cloud, indices);
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}
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PointCloudDrawable::PointCloudDrawable(
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const rtabmap::Mesh & mesh,
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bool createWireframe) :
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vertex_buffers_(0),
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textures_(0),
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vertex_buffer_(0),
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texture_(0),
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nPoints_(0),
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pose_(rtabmap::Transform::getIdentity()),
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poseGl_(1.0f),
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@@ -337,64 +339,83 @@ PointCloudDrawable::PointCloudDrawable(
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gainG_(1.0f),
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gainB_(1.0f)
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{
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index_buffers_.resize(6, 0);
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index_buffers_count_.resize(6, 0);
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updateMesh(mesh, createWireframe);
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}
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PointCloudDrawable::~PointCloudDrawable()
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{
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LOGI("Freeing cloud buffer %d", vertex_buffers_);
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if (vertex_buffers_)
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LOGI("Freeing cloud buffer %d", vertex_buffer_);
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if (vertex_buffer_)
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{
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glDeleteBuffers(1, &vertex_buffers_);
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glDeleteBuffers(1, &vertex_buffer_);
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tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
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vertex_buffers_ = 0;
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vertex_buffer_ = 0;
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}
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if (textures_)
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if (texture_)
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{
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glDeleteTextures(1, &textures_);
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glDeleteTextures(1, &texture_);
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tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
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textures_ = 0;
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texture_ = 0;
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}
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for(size_t i=0; i<index_buffers_.size(); ++i)
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{
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if(index_buffers_[i])
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{
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glDeleteBuffers(1, &index_buffers_[i]);
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index_buffers_[i] = 0;
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tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
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}
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}
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}
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void PointCloudDrawable::updatePolygons(const std::vector<pcl::Vertices> & polygons, const std::vector<pcl::Vertices> & polygonsLowRes, bool createWireframe)
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{
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for(int i=0; i<4; ++i)
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{
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if(index_buffers_[i])
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{
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glDeleteBuffers(1, &index_buffers_[i]);
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index_buffers_[i] = 0;
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tango_gl::util::CheckGlError("PointCloudDrawable::updatePolygons() clearing polygon buffers");
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}
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}
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//LOGD("Update polygons");
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polygons_.clear();
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polygonLines_.clear();
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polygonsLowRes_.clear();
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polygonLinesLowRes_.clear();
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if(polygons.size() && organizedToDenseIndices_.size())
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{
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unsigned int polygonSize = polygons[0].vertices.size();
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size_t polygonSize = polygons[0].vertices.size();
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UASSERT(polygonSize == 3);
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polygons_.resize(polygons.size() * polygonSize);
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std::vector<std::vector<GLuint> > indexes(4);
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indexes[0].resize(polygons.size() * polygonSize);
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if(createWireframe)
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polygonLines_.resize(polygons_.size()*2);
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indexes[2].resize(indexes[0].size()*2);
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int oi = 0;
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int li = 0;
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for(unsigned int i=0; i<polygons.size(); ++i)
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for(size_t i=0; i<polygons.size(); ++i)
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{
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UASSERT(polygons[i].vertices.size() == polygonSize);
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for(unsigned int j=0; j<polygonSize; ++j)
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{
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polygons_[oi++] = organizedToDenseIndices_.at(polygons[i].vertices[j]);
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indexes[0][oi++] = organizedToDenseIndices_.at(polygons[i].vertices[j]);
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if(createWireframe)
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{
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polygonLines_[li++] = organizedToDenseIndices_.at(polygons[i].vertices[j]);
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polygonLines_[li++] = organizedToDenseIndices_.at(polygons[i].vertices[(j+1) % polygonSize]);
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indexes[2][li++] = organizedToDenseIndices_.at(polygons[i].vertices[j]);
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indexes[2][li++] = organizedToDenseIndices_.at(polygons[i].vertices[(j+1) % polygonSize]);
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}
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}
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}
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if(polygonsLowRes.size())
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{
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unsigned int polygonSize = polygonsLowRes[0].vertices.size();
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size_t polygonSize = polygonsLowRes[0].vertices.size();
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UASSERT(polygonSize == 3);
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polygonsLowRes_.resize(polygonsLowRes.size() * polygonSize);
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indexes[1].resize(polygonsLowRes.size() * polygonSize);
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if(createWireframe)
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polygonLinesLowRes_.resize(polygonsLowRes_.size()*2);
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indexes[3].resize(indexes[1].size()*2);
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int oi = 0;
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int li = 0;
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for(unsigned int i=0; i<polygonsLowRes.size(); ++i)
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@@ -402,15 +423,44 @@ void PointCloudDrawable::updatePolygons(const std::vector<pcl::Vertices> & polyg
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UASSERT(polygonsLowRes[i].vertices.size() == polygonSize);
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for(unsigned int j=0; j<polygonSize; ++j)
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{
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polygonsLowRes_[oi++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[j]);
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indexes[1][oi++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[j]);
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if(createWireframe)
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{
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polygonLinesLowRes_[li++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[j]);
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polygonLinesLowRes_[li++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[(j+1)%polygonSize]);
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indexes[3][li++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[j]);
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indexes[3][li++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[(j+1)%polygonSize]);
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}
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}
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}
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}
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// Generate index buffers
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for(size_t i=0; i<indexes.size(); ++i)
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{
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if(!indexes[i].empty())
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{
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glGenBuffers(1, &index_buffers_[i]);
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if(!index_buffers_[i])
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{
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LOGE("OpenGL: could not generate index buffer %ld\n", i);
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return;
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}
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LOGD("Adding polygon index %ld size=%ld", i, indexes[i].size());
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[i]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * indexes[i].size(), indexes[i].data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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index_buffers_count_[i] = (int)indexes[i].size();
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GLint error = glGetError();
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if(error != GL_NO_ERROR)
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{
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LOGE("OpenGL: Could not allocate indexes (0x%x)\n", error);
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index_buffers_[i] = 0;
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return;
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}
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}
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}
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}
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}
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@@ -418,43 +468,51 @@ void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Pt
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{
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UASSERT(cloud.get() && !cloud->empty());
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nPoints_ = 0;
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polygons_.clear();
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polygonsLowRes_.clear();
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verticesLowRes_.clear();
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verticesLowLowRes_.clear();
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aabbMinModel_ = aabbMinWorld_ = pcl::PointXYZ(1000,1000,1000);
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aabbMaxModel_ = aabbMaxWorld_ = pcl::PointXYZ(-1000,-1000,-1000);
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if (vertex_buffers_)
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if (vertex_buffer_)
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{
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glDeleteBuffers(1, &vertex_buffers_);
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tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
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vertex_buffers_ = 0;
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glDeleteBuffers(1, &vertex_buffer_);
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tango_gl::util::CheckGlError("PointCloudDrawable::updateCloud() clear vertex buffer");
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vertex_buffer_ = 0;
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}
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if (textures_)
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if (texture_)
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{
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glDeleteTextures(1, &textures_);
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tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
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textures_ = 0;
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glDeleteTextures(1, &texture_);
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tango_gl::util::CheckGlError("PointCloudDrawable::updateCloud() clear texture buffer");
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texture_ = 0;
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}
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for(size_t i=0; i<index_buffers_.size(); ++i)
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{
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if(index_buffers_[i])
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{
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glDeleteBuffers(1, &index_buffers_[i]);
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index_buffers_[i] = 0;
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tango_gl::util::CheckGlError("PointCloudDrawable::updateCloud() clear index buffer");
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}
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}
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glGenBuffers(1, &vertex_buffers_);
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if(!vertex_buffers_)
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glGenBuffers(1, &vertex_buffer_);
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if(!vertex_buffer_)
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{
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LOGE("OpenGL: could not generate vertex buffers\n");
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return;
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}
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LOGI("Creating cloud buffer %d", vertex_buffers_);
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LOGI("Creating cloud buffer %d", vertex_buffer_);
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std::vector<float> vertices;
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int totalPoints = 0;
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size_t totalPoints = 0;
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std::vector<GLuint> verticesLowRes;
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std::vector<GLuint> verticesLowLowRes;
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if(indices.get() && indices->size())
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{
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totalPoints = indices->size();
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vertices.resize(indices->size()*4);
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verticesLowRes_.resize(cloud->isOrganized()?totalPoints:0);
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verticesLowLowRes_.resize(cloud->isOrganized()?totalPoints:0);
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verticesLowRes.resize(cloud->isOrganized()?totalPoints:0);
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verticesLowLowRes.resize(cloud->isOrganized()?totalPoints:0);
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int oi_low = 0;
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int oi_lowlow = 0;
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for(unsigned int i=0; i<indices->size(); ++i)
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@@ -471,23 +529,23 @@ void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Pt
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{
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if(indices->at(i)%LOW_DEC == 0 && (indices->at(i)/cloud->width) % LOW_DEC == 0)
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{
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verticesLowRes_[oi_low++] = i;
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verticesLowRes[oi_low++] = i;
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}
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if(indices->at(i)%LOWLOW_DEC == 0 && (indices->at(i)/cloud->width) % LOWLOW_DEC == 0)
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{
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verticesLowLowRes_[oi_lowlow++] = i;
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verticesLowLowRes[oi_lowlow++] = i;
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}
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}
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}
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verticesLowRes_.resize(oi_low);
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verticesLowLowRes_.resize(oi_lowlow);
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verticesLowRes.resize(oi_low);
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verticesLowLowRes.resize(oi_lowlow);
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}
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else
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{
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totalPoints = cloud->size();
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vertices.resize(cloud->size()*4);
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verticesLowRes_.resize(cloud->isOrganized()?totalPoints:0);
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verticesLowLowRes_.resize(cloud->isOrganized()?totalPoints:0);
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verticesLowRes.resize(cloud->isOrganized()?totalPoints:0);
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verticesLowLowRes.resize(cloud->isOrganized()?totalPoints:0);
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int oi_low = 0;
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int oi_lowlow = 0;
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for(unsigned int i=0; i<cloud->size(); ++i)
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@@ -504,19 +562,19 @@ void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Pt
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{
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if(i%LOW_DEC == 0 && (i/cloud->width) % LOW_DEC == 0)
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{
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verticesLowRes_[oi_low++] = i;
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verticesLowRes[oi_low++] = i;
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}
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if(i%LOWLOW_DEC == 0 && (i/cloud->width) % LOWLOW_DEC == 0)
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{
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verticesLowLowRes_[oi_lowlow++] = i;
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verticesLowLowRes[oi_lowlow++] = i;
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}
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}
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}
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verticesLowRes_.resize(oi_low);
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verticesLowLowRes_.resize(oi_lowlow);
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verticesLowRes.resize(oi_low);
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verticesLowLowRes.resize(oi_lowlow);
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}
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
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glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (int)vertices.size(), (const void *)vertices.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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@@ -524,11 +582,40 @@ void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Pt
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if(error != GL_NO_ERROR)
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{
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LOGE("OpenGL: Could not allocate point cloud (0x%x)\n", error);
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vertex_buffers_ = 0;
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vertex_buffer_ = 0;
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return;
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}
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// vertex index buffers
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for(size_t i=4; i<5; ++i)
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{
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if((i==4 && !verticesLowRes.empty()) ||
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(i==5 && !verticesLowLowRes.empty()))
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{
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glGenBuffers(1, &index_buffers_[i]);
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if(!index_buffers_[i])
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{
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LOGE("OpenGL: could not generate index buffer %ld\n", i);
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return;
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}
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index_buffers_count_[i] = i==4?(int)verticesLowRes.size():(int)verticesLowLowRes.size();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[i]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * index_buffers_count_[i], i==4?verticesLowRes.data():verticesLowLowRes.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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nPoints_ = totalPoints;
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GLint error = glGetError();
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if(error != GL_NO_ERROR)
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{
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LOGE("OpenGL: Could not allocate indexes (0x%x)\n", error);
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index_buffers_[i] = 0;
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return;
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}
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}
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}
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nPoints_ = (int)totalPoints;
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}
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void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWireframe)
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@@ -538,12 +625,22 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
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aabbMinModel_ = aabbMinWorld_ = pcl::PointXYZ(1000,1000,1000);
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aabbMaxModel_ = aabbMaxWorld_ = pcl::PointXYZ(-1000,-1000,-1000);
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if (vertex_buffers_)
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if (vertex_buffer_)
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{
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glDeleteBuffers(1, &vertex_buffers_);
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tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
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vertex_buffers_ = 0;
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glDeleteBuffers(1, &vertex_buffer_);
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tango_gl::util::CheckGlError("PointCloudDrawable::updateMesh() clear vertex buffer");
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vertex_buffer_ = 0;
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}
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for(size_t i=0; i<index_buffers_.size(); ++i)
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{
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if(index_buffers_[i])
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{
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glDeleteBuffers(1, &index_buffers_[i]);
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index_buffers_[i] = 0;
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tango_gl::util::CheckGlError("PointCloudDrawable::updateMesh() clear index buffer");
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}
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}
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gainR_ = mesh.gains[0];
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gainG_ = mesh.gains[1];
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@@ -552,17 +649,17 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
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bool textureUpdate = false;
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if(!mesh.texture.empty() && mesh.texture.type() == CV_8UC3)
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{
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if (textures_)
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if (texture_)
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{
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glDeleteTextures(1, &textures_);
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tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
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textures_ = 0;
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glDeleteTextures(1, &texture_);
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tango_gl::util::CheckGlError("PointCloudDrawable::updateMesh() clear texture buffer");
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texture_ = 0;
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}
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textureUpdate = true;
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}
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glGenBuffers(1, &vertex_buffers_);
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if(!vertex_buffers_)
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glGenBuffers(1, &vertex_buffer_);
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if(!vertex_buffer_)
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{
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LOGE("OpenGL: could not generate vertex buffers\n");
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return;
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@@ -570,10 +667,10 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
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if(textureUpdate)
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{
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glGenTextures(1, &textures_);
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if(!textures_)
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glGenTextures(1, &texture_);
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if(!texture_)
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{
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vertex_buffers_ = 0;
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vertex_buffer_ = 0;
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LOGE("OpenGL: could not generate texture buffers\n");
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return;
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}
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@@ -591,11 +688,13 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
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polygonsLowRes = mesh.polygonsLowRes; // only in organized we keep the low res
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organizedToDenseIndices_ = std::vector<unsigned int>(mesh.cloud->width*mesh.cloud->height, -1);
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totalPoints = (int)mesh.indices->size();
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verticesLowRes_.resize(totalPoints);
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verticesLowLowRes_.resize(totalPoints);
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std::vector<GLuint> verticesLowRes;
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std::vector<GLuint> verticesLowLowRes;
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verticesLowRes.resize(totalPoints);
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verticesLowLowRes.resize(totalPoints);
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int oi_low = 0;
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int oi_lowlow = 0;
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if(textures_ && polygons.size())
|
||||
if(texture_ && polygons.size())
|
||||
{
|
||||
int items = hasNormals_?9:6;
|
||||
vertices = std::vector<float>(mesh.indices->size()*items);
|
||||
@@ -628,11 +727,11 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
|
||||
if(mesh.indices->at(i)%LOW_DEC == 0 && (mesh.indices->at(i)/mesh.cloud->width) % LOW_DEC == 0)
|
||||
{
|
||||
verticesLowRes_[oi_low++] = i;
|
||||
verticesLowRes[oi_low++] = i;
|
||||
}
|
||||
if(mesh.indices->at(i)%LOWLOW_DEC == 0 && (mesh.indices->at(i)/mesh.cloud->width) % LOWLOW_DEC == 0)
|
||||
{
|
||||
verticesLowLowRes_[oi_lowlow++] = i;
|
||||
verticesLowLowRes[oi_lowlow++] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -663,20 +762,48 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
|
||||
if(mesh.indices->at(i)%LOW_DEC == 0 && (mesh.indices->at(i)/mesh.cloud->width) % LOW_DEC == 0)
|
||||
{
|
||||
verticesLowRes_[oi_low++] = i;
|
||||
verticesLowRes[oi_low++] = i;
|
||||
}
|
||||
if(mesh.indices->at(i)%LOWLOW_DEC == 0 && (mesh.indices->at(i)/mesh.cloud->width) % LOWLOW_DEC == 0)
|
||||
{
|
||||
verticesLowLowRes_[oi_lowlow++] = i;
|
||||
verticesLowLowRes[oi_lowlow++] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
verticesLowRes_.resize(oi_low);
|
||||
verticesLowLowRes_.resize(oi_lowlow);
|
||||
verticesLowRes.resize(oi_low);
|
||||
verticesLowLowRes.resize(oi_lowlow);
|
||||
|
||||
// vertex index buffers
|
||||
for(size_t i=4; i<5; ++i)
|
||||
{
|
||||
if((i==4 && !verticesLowRes.empty()) ||
|
||||
(i==5 && !verticesLowLowRes.empty()))
|
||||
{
|
||||
glGenBuffers(1, &index_buffers_[i]);
|
||||
if(!index_buffers_[i])
|
||||
{
|
||||
LOGE("OpenGL: could not generate index buffer %ld\n", i);
|
||||
return;
|
||||
}
|
||||
|
||||
index_buffers_count_[i] = i==4?(int)verticesLowRes.size():(int)verticesLowLowRes.size();
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[i]);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * index_buffers_count_[i], i==4?verticesLowRes.data():verticesLowLowRes.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
GLint error = glGetError();
|
||||
if(error != GL_NO_ERROR)
|
||||
{
|
||||
LOGE("OpenGL: Could not allocate indexes (0x%x)\n", error);
|
||||
index_buffers_[i] = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else // assume dense mesh with texCoords set to polygons
|
||||
{
|
||||
if(textures_ && polygons.size())
|
||||
if(texture_ && polygons.size())
|
||||
{
|
||||
//LOGD("Dense mesh with texture (%d texCoords %d points %d polygons %dx%d)",
|
||||
// (int)mesh.texCoords.size(), (int)mesh.cloud->size(), (int)mesh.polygons.size(), texture.cols, texture.rows);
|
||||
@@ -743,7 +870,7 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
}
|
||||
else
|
||||
{
|
||||
totalPoints = mesh.cloud->size();
|
||||
totalPoints = (int)mesh.cloud->size();
|
||||
//LOGD("Dense mesh");
|
||||
int items = hasNormals_?7:4;
|
||||
organizedToDenseIndices_ = std::vector<unsigned int>(totalPoints, -1);
|
||||
@@ -771,7 +898,7 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
}
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (int)vertices.size(), (const void *)vertices.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
@@ -779,11 +906,11 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
if(error != GL_NO_ERROR)
|
||||
{
|
||||
LOGE("OpenGL: Could not allocate point cloud (0x%x)\n", error);
|
||||
vertex_buffers_ = 0;
|
||||
vertex_buffer_ = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if(textures_ && textureUpdate)
|
||||
if(texture_ && textureUpdate)
|
||||
{
|
||||
//GLint maxTextureSize = 0;
|
||||
//glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
|
||||
@@ -793,7 +920,7 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
//LOGW("maxTextureUnits=%d", maxTextureUnits);
|
||||
|
||||
// gen texture from image
|
||||
glBindTexture(GL_TEXTURE_2D, textures_);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
@@ -811,20 +938,17 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
if(error != GL_NO_ERROR)
|
||||
{
|
||||
LOGE("OpenGL: Could not allocate texture (0x%x)\n", error);
|
||||
textures_ = 0;
|
||||
texture_ = 0;
|
||||
|
||||
glDeleteBuffers(1, &vertex_buffers_);
|
||||
vertex_buffers_ = 0;
|
||||
glDeleteBuffers(1, &vertex_buffer_);
|
||||
vertex_buffer_ = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
nPoints_ = totalPoints;
|
||||
|
||||
if(polygons_.size() != polygons.size())
|
||||
{
|
||||
updatePolygons(polygons, polygonsLowRes, createWireframe);
|
||||
}
|
||||
updatePolygons(polygons, polygonsLowRes, createWireframe);
|
||||
|
||||
if(!pose_.isNull())
|
||||
{
|
||||
@@ -886,14 +1010,14 @@ void PointCloudDrawable::Render(
|
||||
bool packDepthToColorChannel,
|
||||
bool wireFrame) const
|
||||
{
|
||||
if(vertex_buffers_ && nPoints_ && visible_ && !shaderPrograms_.empty())
|
||||
if(vertex_buffer_ && nPoints_ && visible_ && !shaderPrograms_.empty())
|
||||
{
|
||||
if(packDepthToColorChannel || !hasNormals_)
|
||||
{
|
||||
lighting = false;
|
||||
}
|
||||
|
||||
if(packDepthToColorChannel || !(meshRendering && textureRendering && textures_))
|
||||
if(packDepthToColorChannel || !(meshRendering && textureRendering && texture_))
|
||||
{
|
||||
textureRendering = false;
|
||||
}
|
||||
@@ -996,7 +1120,7 @@ void PointCloudDrawable::Render(
|
||||
// Texture activate unit 0
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
// Bind the texture to this unit.
|
||||
glBindTexture(GL_TEXTURE_2D, textures_);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_);
|
||||
// Tell the texture uniform sampler to use this texture in the shader by binding to texture unit 0.
|
||||
GLuint texture_handle = glGetUniformLocation(program, "uTexture");
|
||||
glUniform1i(texture_handle, 0);
|
||||
@@ -1012,8 +1136,8 @@ void PointCloudDrawable::Render(
|
||||
}
|
||||
tango_gl::util::CheckGlError("Pointcloud::Render() common");
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
|
||||
if(textures_)
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
|
||||
if(texture_)
|
||||
{
|
||||
glVertexAttribPointer(attribute_vertex, 3, GL_FLOAT, GL_FALSE, (hasNormals_?9:6)*sizeof(GLfloat), 0);
|
||||
if(textureRendering)
|
||||
@@ -1044,53 +1168,49 @@ void PointCloudDrawable::Render(
|
||||
tango_gl::util::CheckGlError("Pointcloud::Render() set attribute pointer");
|
||||
|
||||
UTimer drawTime;
|
||||
if(textureRendering)
|
||||
if((textureRendering || meshRendering) && index_buffers_[0])
|
||||
{
|
||||
if(distanceToCameraSqr<16.0f || polygonsLowRes_.empty())
|
||||
float dist = meshRendering?50.0f:16.0f;
|
||||
if(distanceToCameraSqr<dist || index_buffers_[1]==0)
|
||||
{
|
||||
wireFrame = wireFrame && polygonLines_.size();
|
||||
wireFrame = wireFrame && index_buffers_[2];
|
||||
if(wireFrame)
|
||||
glDrawElements(GL_LINES, polygonLines_.size(), GL_UNSIGNED_INT, polygonLines_.data());
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[2]);
|
||||
glDrawElements(GL_LINES, index_buffers_count_[2], GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
else
|
||||
glDrawElements(GL_TRIANGLES, polygons_.size(), GL_UNSIGNED_INT, polygons_.data());
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[0]);
|
||||
glDrawElements(GL_TRIANGLES, index_buffers_count_[0], GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
wireFrame = wireFrame && polygonLinesLowRes_.size();
|
||||
wireFrame = wireFrame && index_buffers_[3];
|
||||
if(wireFrame)
|
||||
glDrawElements(GL_LINES, polygonLinesLowRes_.size(), GL_UNSIGNED_INT, polygonLinesLowRes_.data());
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[3]);
|
||||
glDrawElements(GL_LINES, index_buffers_count_[3], GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
else
|
||||
glDrawElements(GL_TRIANGLES, polygonsLowRes_.size(), GL_UNSIGNED_INT, polygonsLowRes_.data());
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[1]);
|
||||
glDrawElements(GL_TRIANGLES, index_buffers_count_[1], GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(meshRendering && polygons_.size())
|
||||
else if(index_buffers_[4])
|
||||
{
|
||||
if(distanceToCameraSqr<50.0f || polygonsLowRes_.empty())
|
||||
if(distanceToCameraSqr>600.0f && index_buffers_[5])
|
||||
{
|
||||
wireFrame = wireFrame && polygonLines_.size();
|
||||
if(wireFrame)
|
||||
glDrawElements(GL_LINES, polygonLines_.size(), GL_UNSIGNED_INT, polygonLines_.data());
|
||||
else
|
||||
glDrawElements(GL_TRIANGLES, polygons_.size(), GL_UNSIGNED_INT, polygons_.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
wireFrame = wireFrame && polygonLinesLowRes_.size();
|
||||
if(wireFrame)
|
||||
glDrawElements(GL_LINES, polygonLinesLowRes_.size(), GL_UNSIGNED_INT, polygonLinesLowRes_.data());
|
||||
else
|
||||
glDrawElements(GL_TRIANGLES, polygonsLowRes_.size(), GL_UNSIGNED_INT, polygonsLowRes_.data());
|
||||
}
|
||||
}
|
||||
else if(!verticesLowRes_.empty())
|
||||
{
|
||||
if(distanceToCameraSqr>600.0f)
|
||||
{
|
||||
glDrawElements(GL_POINTS, verticesLowLowRes_.size(), GL_UNSIGNED_INT, verticesLowLowRes_.data());
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[5]);
|
||||
glDrawElements(GL_POINTS, index_buffers_count_[5], GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
else if(distanceToCameraSqr>150.0f)
|
||||
{
|
||||
glDrawElements(GL_POINTS, verticesLowRes_.size(), GL_UNSIGNED_INT, verticesLowRes_.data());
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[4]);
|
||||
glDrawElements(GL_POINTS, index_buffers_count_[4], GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1106,6 +1226,7 @@ void PointCloudDrawable::Render(
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glUseProgram(0);
|
||||
tango_gl::util::CheckGlError("Pointcloud::Render() cleaning");
|
||||
|
||||
Reference in New Issue
Block a user