ios: improved significantly rendering performance

This commit is contained in:
matlabbe
2022-01-19 02:11:38 -05:00
parent b1dd44526d
commit 5ec73bee8d
13 changed files with 319 additions and 197 deletions

View File

@@ -1241,7 +1241,12 @@ int RTABMapApp::Render()
std::list<rtabmap::RtabmapEvent*> rtabmapEvents;
try
{
UTimer fpsTime;
if(camera_ == 0)
{
// We are not doing continous drawing, just measure single draw
fpsTime_.restart();
}
#ifdef DEBUG_RENDERING_PERFORMANCE
UTimer time;
#endif
@@ -1488,12 +1493,12 @@ int RTABMapApp::Render()
main_scene_.setMeshRendering(main_scene_.hasMesh(g_optMeshId), main_scene_.hasTexture(g_optMeshId));
fpsTime.restart();
main_scene_.setFrustumVisible(camera_!=0);
lastDrawnCloudsCount_ = main_scene_.Render(uvsTransformed, arViewMatrix, arProjectionMatrix);
if(renderingTime_ < fpsTime.elapsed())
double fpsTime = fpsTime_.ticks();
if(renderingTime_ < fpsTime)
{
renderingTime_ = fpsTime.elapsed();
renderingTime_ = fpsTime;
}
// revert state
@@ -2095,13 +2100,13 @@ int RTABMapApp::Render()
notifyDataLoaded = true;
}
fpsTime.restart();
main_scene_.setFrustumVisible(camera_!=0);
main_scene_.setFrustumVisible(camera_!=0);
lastDrawnCloudsCount_ = main_scene_.Render(uvsTransformed, arViewMatrix, arProjectionMatrix, occlusionMesh, true);
if(renderingTime_ < fpsTime.elapsed())
double fpsTime = fpsTime_.ticks();
if(renderingTime_ < fpsTime)
{
renderingTime_ = fpsTime.elapsed();
}
renderingTime_ = fpsTime;
}
if(rtabmapEvents.size())
{
@@ -2157,16 +2162,6 @@ int RTABMapApp::Render()
screenshotReady_.release();
}
if((openingDatabase_ && !visualizingMesh_) || exporting_ || postProcessing_)
{
// throttle rendering max 5Hz if we are doing some processing
double renderTime = fpsTime.elapsed();
if(0.2 - renderTime > 0.0)
{
uSleep((0.2 - renderTime)*1000);
}
}
if((rtabmapThread_==0 || !rtabmapThread_->isRunning()) && lastPostRenderEventTime_ > 0.0)
{
double interval = UTimer::now() - lastPostRenderEventTime_;

View File

@@ -266,6 +266,8 @@ class RTABMapApp : public UEventsHandler {
// main_scene_ includes all drawable object for visualizing Tango device's
// movement and point cloud.
Scene main_scene_;
UTimer fpsTime_;
std::list<rtabmap::RtabmapEvent*> rtabmapEvents_;
std::list<rtabmap::OdometryEvent> odomEvents_;

View File

@@ -309,8 +309,8 @@ PointCloudDrawable::PointCloudDrawable(
float gainR,
float gainG,
float gainB) :
vertex_buffers_(0),
textures_(0),
vertex_buffer_(0),
texture_(0),
nPoints_(0),
pose_(rtabmap::Transform::getIdentity()),
poseGl_(1.0f),
@@ -320,14 +320,16 @@ PointCloudDrawable::PointCloudDrawable(
gainG_(gainG),
gainB_(gainB)
{
index_buffers_.resize(6, 0);
index_buffers_count_.resize(6, 0);
updateCloud(cloud, indices);
}
PointCloudDrawable::PointCloudDrawable(
const rtabmap::Mesh & mesh,
bool createWireframe) :
vertex_buffers_(0),
textures_(0),
vertex_buffer_(0),
texture_(0),
nPoints_(0),
pose_(rtabmap::Transform::getIdentity()),
poseGl_(1.0f),
@@ -337,64 +339,83 @@ PointCloudDrawable::PointCloudDrawable(
gainG_(1.0f),
gainB_(1.0f)
{
index_buffers_.resize(6, 0);
index_buffers_count_.resize(6, 0);
updateMesh(mesh, createWireframe);
}
PointCloudDrawable::~PointCloudDrawable()
{
LOGI("Freeing cloud buffer %d", vertex_buffers_);
if (vertex_buffers_)
LOGI("Freeing cloud buffer %d", vertex_buffer_);
if (vertex_buffer_)
{
glDeleteBuffers(1, &vertex_buffers_);
glDeleteBuffers(1, &vertex_buffer_);
tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
vertex_buffers_ = 0;
vertex_buffer_ = 0;
}
if (textures_)
if (texture_)
{
glDeleteTextures(1, &textures_);
glDeleteTextures(1, &texture_);
tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
textures_ = 0;
texture_ = 0;
}
for(size_t i=0; i<index_buffers_.size(); ++i)
{
if(index_buffers_[i])
{
glDeleteBuffers(1, &index_buffers_[i]);
index_buffers_[i] = 0;
tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
}
}
}
void PointCloudDrawable::updatePolygons(const std::vector<pcl::Vertices> & polygons, const std::vector<pcl::Vertices> & polygonsLowRes, bool createWireframe)
{
for(int i=0; i<4; ++i)
{
if(index_buffers_[i])
{
glDeleteBuffers(1, &index_buffers_[i]);
index_buffers_[i] = 0;
tango_gl::util::CheckGlError("PointCloudDrawable::updatePolygons() clearing polygon buffers");
}
}
//LOGD("Update polygons");
polygons_.clear();
polygonLines_.clear();
polygonsLowRes_.clear();
polygonLinesLowRes_.clear();
if(polygons.size() && organizedToDenseIndices_.size())
{
unsigned int polygonSize = polygons[0].vertices.size();
size_t polygonSize = polygons[0].vertices.size();
UASSERT(polygonSize == 3);
polygons_.resize(polygons.size() * polygonSize);
std::vector<std::vector<GLuint> > indexes(4);
indexes[0].resize(polygons.size() * polygonSize);
if(createWireframe)
polygonLines_.resize(polygons_.size()*2);
indexes[2].resize(indexes[0].size()*2);
int oi = 0;
int li = 0;
for(unsigned int i=0; i<polygons.size(); ++i)
for(size_t i=0; i<polygons.size(); ++i)
{
UASSERT(polygons[i].vertices.size() == polygonSize);
for(unsigned int j=0; j<polygonSize; ++j)
{
polygons_[oi++] = organizedToDenseIndices_.at(polygons[i].vertices[j]);
indexes[0][oi++] = organizedToDenseIndices_.at(polygons[i].vertices[j]);
if(createWireframe)
{
polygonLines_[li++] = organizedToDenseIndices_.at(polygons[i].vertices[j]);
polygonLines_[li++] = organizedToDenseIndices_.at(polygons[i].vertices[(j+1) % polygonSize]);
indexes[2][li++] = organizedToDenseIndices_.at(polygons[i].vertices[j]);
indexes[2][li++] = organizedToDenseIndices_.at(polygons[i].vertices[(j+1) % polygonSize]);
}
}
}
if(polygonsLowRes.size())
{
unsigned int polygonSize = polygonsLowRes[0].vertices.size();
size_t polygonSize = polygonsLowRes[0].vertices.size();
UASSERT(polygonSize == 3);
polygonsLowRes_.resize(polygonsLowRes.size() * polygonSize);
indexes[1].resize(polygonsLowRes.size() * polygonSize);
if(createWireframe)
polygonLinesLowRes_.resize(polygonsLowRes_.size()*2);
indexes[3].resize(indexes[1].size()*2);
int oi = 0;
int li = 0;
for(unsigned int i=0; i<polygonsLowRes.size(); ++i)
@@ -402,15 +423,44 @@ void PointCloudDrawable::updatePolygons(const std::vector<pcl::Vertices> & polyg
UASSERT(polygonsLowRes[i].vertices.size() == polygonSize);
for(unsigned int j=0; j<polygonSize; ++j)
{
polygonsLowRes_[oi++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[j]);
indexes[1][oi++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[j]);
if(createWireframe)
{
polygonLinesLowRes_[li++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[j]);
polygonLinesLowRes_[li++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[(j+1)%polygonSize]);
indexes[3][li++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[j]);
indexes[3][li++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[(j+1)%polygonSize]);
}
}
}
}
// Generate index buffers
for(size_t i=0; i<indexes.size(); ++i)
{
if(!indexes[i].empty())
{
glGenBuffers(1, &index_buffers_[i]);
if(!index_buffers_[i])
{
LOGE("OpenGL: could not generate index buffer %ld\n", i);
return;
}
LOGD("Adding polygon index %ld size=%ld", i, indexes[i].size());
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[i]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * indexes[i].size(), indexes[i].data(), GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
index_buffers_count_[i] = (int)indexes[i].size();
GLint error = glGetError();
if(error != GL_NO_ERROR)
{
LOGE("OpenGL: Could not allocate indexes (0x%x)\n", error);
index_buffers_[i] = 0;
return;
}
}
}
}
}
@@ -418,43 +468,51 @@ void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Pt
{
UASSERT(cloud.get() && !cloud->empty());
nPoints_ = 0;
polygons_.clear();
polygonsLowRes_.clear();
verticesLowRes_.clear();
verticesLowLowRes_.clear();
aabbMinModel_ = aabbMinWorld_ = pcl::PointXYZ(1000,1000,1000);
aabbMaxModel_ = aabbMaxWorld_ = pcl::PointXYZ(-1000,-1000,-1000);
if (vertex_buffers_)
if (vertex_buffer_)
{
glDeleteBuffers(1, &vertex_buffers_);
tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
vertex_buffers_ = 0;
glDeleteBuffers(1, &vertex_buffer_);
tango_gl::util::CheckGlError("PointCloudDrawable::updateCloud() clear vertex buffer");
vertex_buffer_ = 0;
}
if (textures_)
if (texture_)
{
glDeleteTextures(1, &textures_);
tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
textures_ = 0;
glDeleteTextures(1, &texture_);
tango_gl::util::CheckGlError("PointCloudDrawable::updateCloud() clear texture buffer");
texture_ = 0;
}
for(size_t i=0; i<index_buffers_.size(); ++i)
{
if(index_buffers_[i])
{
glDeleteBuffers(1, &index_buffers_[i]);
index_buffers_[i] = 0;
tango_gl::util::CheckGlError("PointCloudDrawable::updateCloud() clear index buffer");
}
}
glGenBuffers(1, &vertex_buffers_);
if(!vertex_buffers_)
glGenBuffers(1, &vertex_buffer_);
if(!vertex_buffer_)
{
LOGE("OpenGL: could not generate vertex buffers\n");
return;
}
LOGI("Creating cloud buffer %d", vertex_buffers_);
LOGI("Creating cloud buffer %d", vertex_buffer_);
std::vector<float> vertices;
int totalPoints = 0;
size_t totalPoints = 0;
std::vector<GLuint> verticesLowRes;
std::vector<GLuint> verticesLowLowRes;
if(indices.get() && indices->size())
{
totalPoints = indices->size();
vertices.resize(indices->size()*4);
verticesLowRes_.resize(cloud->isOrganized()?totalPoints:0);
verticesLowLowRes_.resize(cloud->isOrganized()?totalPoints:0);
verticesLowRes.resize(cloud->isOrganized()?totalPoints:0);
verticesLowLowRes.resize(cloud->isOrganized()?totalPoints:0);
int oi_low = 0;
int oi_lowlow = 0;
for(unsigned int i=0; i<indices->size(); ++i)
@@ -471,23 +529,23 @@ void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Pt
{
if(indices->at(i)%LOW_DEC == 0 && (indices->at(i)/cloud->width) % LOW_DEC == 0)
{
verticesLowRes_[oi_low++] = i;
verticesLowRes[oi_low++] = i;
}
if(indices->at(i)%LOWLOW_DEC == 0 && (indices->at(i)/cloud->width) % LOWLOW_DEC == 0)
{
verticesLowLowRes_[oi_lowlow++] = i;
verticesLowLowRes[oi_lowlow++] = i;
}
}
}
verticesLowRes_.resize(oi_low);
verticesLowLowRes_.resize(oi_lowlow);
verticesLowRes.resize(oi_low);
verticesLowLowRes.resize(oi_lowlow);
}
else
{
totalPoints = cloud->size();
vertices.resize(cloud->size()*4);
verticesLowRes_.resize(cloud->isOrganized()?totalPoints:0);
verticesLowLowRes_.resize(cloud->isOrganized()?totalPoints:0);
verticesLowRes.resize(cloud->isOrganized()?totalPoints:0);
verticesLowLowRes.resize(cloud->isOrganized()?totalPoints:0);
int oi_low = 0;
int oi_lowlow = 0;
for(unsigned int i=0; i<cloud->size(); ++i)
@@ -504,19 +562,19 @@ void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Pt
{
if(i%LOW_DEC == 0 && (i/cloud->width) % LOW_DEC == 0)
{
verticesLowRes_[oi_low++] = i;
verticesLowRes[oi_low++] = i;
}
if(i%LOWLOW_DEC == 0 && (i/cloud->width) % LOWLOW_DEC == 0)
{
verticesLowLowRes_[oi_lowlow++] = i;
verticesLowLowRes[oi_lowlow++] = i;
}
}
}
verticesLowRes_.resize(oi_low);
verticesLowLowRes_.resize(oi_lowlow);
verticesLowRes.resize(oi_low);
verticesLowLowRes.resize(oi_lowlow);
}
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (int)vertices.size(), (const void *)vertices.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -524,11 +582,40 @@ void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Pt
if(error != GL_NO_ERROR)
{
LOGE("OpenGL: Could not allocate point cloud (0x%x)\n", error);
vertex_buffers_ = 0;
vertex_buffer_ = 0;
return;
}
// vertex index buffers
for(size_t i=4; i<5; ++i)
{
if((i==4 && !verticesLowRes.empty()) ||
(i==5 && !verticesLowLowRes.empty()))
{
glGenBuffers(1, &index_buffers_[i]);
if(!index_buffers_[i])
{
LOGE("OpenGL: could not generate index buffer %ld\n", i);
return;
}
index_buffers_count_[i] = i==4?(int)verticesLowRes.size():(int)verticesLowLowRes.size();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[i]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * index_buffers_count_[i], i==4?verticesLowRes.data():verticesLowLowRes.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
nPoints_ = totalPoints;
GLint error = glGetError();
if(error != GL_NO_ERROR)
{
LOGE("OpenGL: Could not allocate indexes (0x%x)\n", error);
index_buffers_[i] = 0;
return;
}
}
}
nPoints_ = (int)totalPoints;
}
void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWireframe)
@@ -538,12 +625,22 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
aabbMinModel_ = aabbMinWorld_ = pcl::PointXYZ(1000,1000,1000);
aabbMaxModel_ = aabbMaxWorld_ = pcl::PointXYZ(-1000,-1000,-1000);
if (vertex_buffers_)
if (vertex_buffer_)
{
glDeleteBuffers(1, &vertex_buffers_);
tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
vertex_buffers_ = 0;
glDeleteBuffers(1, &vertex_buffer_);
tango_gl::util::CheckGlError("PointCloudDrawable::updateMesh() clear vertex buffer");
vertex_buffer_ = 0;
}
for(size_t i=0; i<index_buffers_.size(); ++i)
{
if(index_buffers_[i])
{
glDeleteBuffers(1, &index_buffers_[i]);
index_buffers_[i] = 0;
tango_gl::util::CheckGlError("PointCloudDrawable::updateMesh() clear index buffer");
}
}
gainR_ = mesh.gains[0];
gainG_ = mesh.gains[1];
@@ -552,17 +649,17 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
bool textureUpdate = false;
if(!mesh.texture.empty() && mesh.texture.type() == CV_8UC3)
{
if (textures_)
if (texture_)
{
glDeleteTextures(1, &textures_);
tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
textures_ = 0;
glDeleteTextures(1, &texture_);
tango_gl::util::CheckGlError("PointCloudDrawable::updateMesh() clear texture buffer");
texture_ = 0;
}
textureUpdate = true;
}
glGenBuffers(1, &vertex_buffers_);
if(!vertex_buffers_)
glGenBuffers(1, &vertex_buffer_);
if(!vertex_buffer_)
{
LOGE("OpenGL: could not generate vertex buffers\n");
return;
@@ -570,10 +667,10 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
if(textureUpdate)
{
glGenTextures(1, &textures_);
if(!textures_)
glGenTextures(1, &texture_);
if(!texture_)
{
vertex_buffers_ = 0;
vertex_buffer_ = 0;
LOGE("OpenGL: could not generate texture buffers\n");
return;
}
@@ -591,11 +688,13 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
polygonsLowRes = mesh.polygonsLowRes; // only in organized we keep the low res
organizedToDenseIndices_ = std::vector<unsigned int>(mesh.cloud->width*mesh.cloud->height, -1);
totalPoints = (int)mesh.indices->size();
verticesLowRes_.resize(totalPoints);
verticesLowLowRes_.resize(totalPoints);
std::vector<GLuint> verticesLowRes;
std::vector<GLuint> verticesLowLowRes;
verticesLowRes.resize(totalPoints);
verticesLowLowRes.resize(totalPoints);
int oi_low = 0;
int oi_lowlow = 0;
if(textures_ && polygons.size())
if(texture_ && polygons.size())
{
int items = hasNormals_?9:6;
vertices = std::vector<float>(mesh.indices->size()*items);
@@ -628,11 +727,11 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
if(mesh.indices->at(i)%LOW_DEC == 0 && (mesh.indices->at(i)/mesh.cloud->width) % LOW_DEC == 0)
{
verticesLowRes_[oi_low++] = i;
verticesLowRes[oi_low++] = i;
}
if(mesh.indices->at(i)%LOWLOW_DEC == 0 && (mesh.indices->at(i)/mesh.cloud->width) % LOWLOW_DEC == 0)
{
verticesLowLowRes_[oi_lowlow++] = i;
verticesLowLowRes[oi_lowlow++] = i;
}
}
}
@@ -663,20 +762,48 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
if(mesh.indices->at(i)%LOW_DEC == 0 && (mesh.indices->at(i)/mesh.cloud->width) % LOW_DEC == 0)
{
verticesLowRes_[oi_low++] = i;
verticesLowRes[oi_low++] = i;
}
if(mesh.indices->at(i)%LOWLOW_DEC == 0 && (mesh.indices->at(i)/mesh.cloud->width) % LOWLOW_DEC == 0)
{
verticesLowLowRes_[oi_lowlow++] = i;
verticesLowLowRes[oi_lowlow++] = i;
}
}
}
verticesLowRes_.resize(oi_low);
verticesLowLowRes_.resize(oi_lowlow);
verticesLowRes.resize(oi_low);
verticesLowLowRes.resize(oi_lowlow);
// vertex index buffers
for(size_t i=4; i<5; ++i)
{
if((i==4 && !verticesLowRes.empty()) ||
(i==5 && !verticesLowLowRes.empty()))
{
glGenBuffers(1, &index_buffers_[i]);
if(!index_buffers_[i])
{
LOGE("OpenGL: could not generate index buffer %ld\n", i);
return;
}
index_buffers_count_[i] = i==4?(int)verticesLowRes.size():(int)verticesLowLowRes.size();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[i]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * index_buffers_count_[i], i==4?verticesLowRes.data():verticesLowLowRes.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
GLint error = glGetError();
if(error != GL_NO_ERROR)
{
LOGE("OpenGL: Could not allocate indexes (0x%x)\n", error);
index_buffers_[i] = 0;
return;
}
}
}
}
else // assume dense mesh with texCoords set to polygons
{
if(textures_ && polygons.size())
if(texture_ && polygons.size())
{
//LOGD("Dense mesh with texture (%d texCoords %d points %d polygons %dx%d)",
// (int)mesh.texCoords.size(), (int)mesh.cloud->size(), (int)mesh.polygons.size(), texture.cols, texture.rows);
@@ -743,7 +870,7 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
}
else
{
totalPoints = mesh.cloud->size();
totalPoints = (int)mesh.cloud->size();
//LOGD("Dense mesh");
int items = hasNormals_?7:4;
organizedToDenseIndices_ = std::vector<unsigned int>(totalPoints, -1);
@@ -771,7 +898,7 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
}
}
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (int)vertices.size(), (const void *)vertices.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -779,11 +906,11 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
if(error != GL_NO_ERROR)
{
LOGE("OpenGL: Could not allocate point cloud (0x%x)\n", error);
vertex_buffers_ = 0;
vertex_buffer_ = 0;
return;
}
if(textures_ && textureUpdate)
if(texture_ && textureUpdate)
{
//GLint maxTextureSize = 0;
//glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
@@ -793,7 +920,7 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
//LOGW("maxTextureUnits=%d", maxTextureUnits);
// gen texture from image
glBindTexture(GL_TEXTURE_2D, textures_);
glBindTexture(GL_TEXTURE_2D, texture_);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -811,20 +938,17 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
if(error != GL_NO_ERROR)
{
LOGE("OpenGL: Could not allocate texture (0x%x)\n", error);
textures_ = 0;
texture_ = 0;
glDeleteBuffers(1, &vertex_buffers_);
vertex_buffers_ = 0;
glDeleteBuffers(1, &vertex_buffer_);
vertex_buffer_ = 0;
return;
}
}
nPoints_ = totalPoints;
if(polygons_.size() != polygons.size())
{
updatePolygons(polygons, polygonsLowRes, createWireframe);
}
updatePolygons(polygons, polygonsLowRes, createWireframe);
if(!pose_.isNull())
{
@@ -886,14 +1010,14 @@ void PointCloudDrawable::Render(
bool packDepthToColorChannel,
bool wireFrame) const
{
if(vertex_buffers_ && nPoints_ && visible_ && !shaderPrograms_.empty())
if(vertex_buffer_ && nPoints_ && visible_ && !shaderPrograms_.empty())
{
if(packDepthToColorChannel || !hasNormals_)
{
lighting = false;
}
if(packDepthToColorChannel || !(meshRendering && textureRendering && textures_))
if(packDepthToColorChannel || !(meshRendering && textureRendering && texture_))
{
textureRendering = false;
}
@@ -996,7 +1120,7 @@ void PointCloudDrawable::Render(
// Texture activate unit 0
glActiveTexture(GL_TEXTURE0);
// Bind the texture to this unit.
glBindTexture(GL_TEXTURE_2D, textures_);
glBindTexture(GL_TEXTURE_2D, texture_);
// Tell the texture uniform sampler to use this texture in the shader by binding to texture unit 0.
GLuint texture_handle = glGetUniformLocation(program, "uTexture");
glUniform1i(texture_handle, 0);
@@ -1012,8 +1136,8 @@ void PointCloudDrawable::Render(
}
tango_gl::util::CheckGlError("Pointcloud::Render() common");
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
if(textures_)
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
if(texture_)
{
glVertexAttribPointer(attribute_vertex, 3, GL_FLOAT, GL_FALSE, (hasNormals_?9:6)*sizeof(GLfloat), 0);
if(textureRendering)
@@ -1044,53 +1168,49 @@ void PointCloudDrawable::Render(
tango_gl::util::CheckGlError("Pointcloud::Render() set attribute pointer");
UTimer drawTime;
if(textureRendering)
if((textureRendering || meshRendering) && index_buffers_[0])
{
if(distanceToCameraSqr<16.0f || polygonsLowRes_.empty())
float dist = meshRendering?50.0f:16.0f;
if(distanceToCameraSqr<dist || index_buffers_[1]==0)
{
wireFrame = wireFrame && polygonLines_.size();
wireFrame = wireFrame && index_buffers_[2];
if(wireFrame)
glDrawElements(GL_LINES, polygonLines_.size(), GL_UNSIGNED_INT, polygonLines_.data());
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[2]);
glDrawElements(GL_LINES, index_buffers_count_[2], GL_UNSIGNED_INT, 0);
}
else
glDrawElements(GL_TRIANGLES, polygons_.size(), GL_UNSIGNED_INT, polygons_.data());
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[0]);
glDrawElements(GL_TRIANGLES, index_buffers_count_[0], GL_UNSIGNED_INT, 0);
}
}
else
{
wireFrame = wireFrame && polygonLinesLowRes_.size();
wireFrame = wireFrame && index_buffers_[3];
if(wireFrame)
glDrawElements(GL_LINES, polygonLinesLowRes_.size(), GL_UNSIGNED_INT, polygonLinesLowRes_.data());
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[3]);
glDrawElements(GL_LINES, index_buffers_count_[3], GL_UNSIGNED_INT, 0);
}
else
glDrawElements(GL_TRIANGLES, polygonsLowRes_.size(), GL_UNSIGNED_INT, polygonsLowRes_.data());
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[1]);
glDrawElements(GL_TRIANGLES, index_buffers_count_[1], GL_UNSIGNED_INT, 0);
}
}
}
else if(meshRendering && polygons_.size())
else if(index_buffers_[4])
{
if(distanceToCameraSqr<50.0f || polygonsLowRes_.empty())
if(distanceToCameraSqr>600.0f && index_buffers_[5])
{
wireFrame = wireFrame && polygonLines_.size();
if(wireFrame)
glDrawElements(GL_LINES, polygonLines_.size(), GL_UNSIGNED_INT, polygonLines_.data());
else
glDrawElements(GL_TRIANGLES, polygons_.size(), GL_UNSIGNED_INT, polygons_.data());
}
else
{
wireFrame = wireFrame && polygonLinesLowRes_.size();
if(wireFrame)
glDrawElements(GL_LINES, polygonLinesLowRes_.size(), GL_UNSIGNED_INT, polygonLinesLowRes_.data());
else
glDrawElements(GL_TRIANGLES, polygonsLowRes_.size(), GL_UNSIGNED_INT, polygonsLowRes_.data());
}
}
else if(!verticesLowRes_.empty())
{
if(distanceToCameraSqr>600.0f)
{
glDrawElements(GL_POINTS, verticesLowLowRes_.size(), GL_UNSIGNED_INT, verticesLowLowRes_.data());
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[5]);
glDrawElements(GL_POINTS, index_buffers_count_[5], GL_UNSIGNED_INT, 0);
}
else if(distanceToCameraSqr>150.0f)
{
glDrawElements(GL_POINTS, verticesLowRes_.size(), GL_UNSIGNED_INT, verticesLowRes_.data());
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[4]);
glDrawElements(GL_POINTS, index_buffers_count_[4], GL_UNSIGNED_INT, 0);
}
else
{
@@ -1106,6 +1226,7 @@ void PointCloudDrawable::Render(
glDisableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glUseProgram(0);
tango_gl::util::CheckGlError("Pointcloud::Render() cleaning");

View File

@@ -70,8 +70,8 @@ private:
rtabmap::Transform getPose() const {return pose_;}
const glm::mat4 & getPoseGl() const {return poseGl_;}
bool isVisible() const {return visible_;}
bool hasMesh() const {return polygons_.size()!=0;}
bool hasTexture() const {return textures_ != 0;}
bool hasMesh() const {return index_buffers_[0] != 0;}
bool hasTexture() const {return texture_ != 0;}
float getMinHeight() const {return minHeight_;}
const pcl::PointXYZ & aabbMinModel() const {return aabbMinModel_;}
const pcl::PointXYZ & aabbMaxModel() const {return aabbMaxModel_;}
@@ -115,14 +115,10 @@ private:
private:
// Vertex buffer of the point cloud geometry.
GLuint vertex_buffers_;
GLuint textures_;
std::vector<GLuint> polygons_;
std::vector<GLuint> polygonsLowRes_;
std::vector<GLuint> polygonLines_;
std::vector<GLuint> polygonLinesLowRes_;
std::vector<GLuint> verticesLowRes_;
std::vector<GLuint> verticesLowLowRes_;
GLuint vertex_buffer_;
GLuint texture_;
std::vector<GLuint> index_buffers_;
std::vector<int> index_buffers_count_;
int nPoints_;
rtabmap::Transform pose_;
glm::mat4 poseGl_;

View File

@@ -102,7 +102,7 @@ Scene::Scene() :
screenHeight_(0),
doubleTapOn_(false)
{
depthTextures_[0] = depthTextures_[1] = 0;
depthTexture_ = 0;
gesture_camera_ = new tango_gl::GestureCamera();
gesture_camera_->SetCameraType(
tango_gl::GestureCamera::kThirdPersonFollow);
@@ -179,8 +179,8 @@ void Scene::DeleteResources() {
fboId_ = 0;
glDeleteRenderbuffers(1, &rboId_);
rboId_ = 0;
glDeleteTextures(2, depthTextures_);
depthTextures_[0] = depthTextures_[1] = 0;
glDeleteTextures(1, &depthTexture_);
depthTexture_ = 0;
}
clear();
@@ -234,8 +234,8 @@ void Scene::SetupViewPort(int w, int h) {
fboId_ = 0;
glDeleteRenderbuffers(1, &rboId_);
rboId_ = 0;
glDeleteTextures(2, depthTextures_);
depthTextures_[0] = depthTextures_[1] = 0;
glDeleteTextures(1, &depthTexture_);
depthTexture_ = 0;
}
GLint originid = 0;
@@ -247,8 +247,8 @@ void Scene::SetupViewPort(int w, int h) {
glBindFramebuffer(GL_FRAMEBUFFER, fboId_);
// Create depth texture
glGenTextures(2, depthTextures_);
glBindTexture(GL_TEXTURE_2D, depthTextures_[0]);
glGenTextures(1, &depthTexture_);
glBindTexture(GL_TEXTURE_2D, depthTexture_);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -256,21 +256,13 @@ void Scene::SetupViewPort(int w, int h) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
glBindTexture(GL_TEXTURE_2D, depthTextures_[1]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
glGenRenderbuffers(1, &rboId_);
glBindRenderbuffer(GL_RENDERBUFFER, rboId_);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, w, h);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
// Set the texture to be at the color attachment point of the FBO (we pack depth 32 bits in color)
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, depthTextures_[0], 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, depthTexture_, 0);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rboId_);
GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -349,8 +341,9 @@ std::vector<glm::vec4> computeFrustumPlanes(const glm::mat4 & mat, bool normaliz
/**
* Tells whether or not b is intersecting f.
* http://www.txutxi.com/?p=584
* @param f Viewing frustum.
* @param b An axis aligned bounding box.
* @param planes Viewing frustum.
* @param boxMin The axis aligned bounding box min.
* @param boxMax The axis aligned bounding box max.
* @return True if b intersects f, false otherwise.
*/
bool intersectFrustumAABB(
@@ -389,7 +382,8 @@ bool intersectFrustumAABB(
}
//Should only be called in OpenGL thread!
int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat4 arProjectionMatrix, const rtabmap::Mesh & occlusionMesh, bool mapping) {
int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat4 arProjectionMatrix, const rtabmap::Mesh & occlusionMesh, bool mapping)
{
UASSERT(gesture_camera_ != 0);
if(currentPose_ == 0)
@@ -486,9 +480,15 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
glDisable(GL_CULL_FACE);
}
UTimer timer;
bool onlineBlending =
(!meshRendering_ &&
occlusionMesh.cloud.get() &&
occlusionMesh.cloud->size()) ||
(blending_ &&
gesture_camera_->GetCameraType()!=tango_gl::GestureCamera::kTopOrtho &&
mapRendering_ && meshRendering_ &&
(cloudsToDraw.size() > 1 || (renderBackgroundCamera && wireFrame_)));
bool onlineBlending = (!meshRendering_ && occlusionMesh.cloud.get() && occlusionMesh.cloud->size()) || (blending_ && gesture_camera_->GetCameraType()!=tango_gl::GestureCamera::kTopOrtho && mapRendering_ && meshRendering_);
if(onlineBlending && fboId_)
{
GLint originid = 0;
@@ -499,7 +499,7 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
glClearColor(0, 0, 0, 0);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
// Draw scene
for(std::vector<PointCloudDrawable*>::const_iterator iter=cloudsToDraw.begin(); iter!=cloudsToDraw.end(); ++iter)
{
@@ -511,16 +511,12 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
(*iter)->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, false, false, distanceToCameraSqr, 0, 0, 0, 0, 0, true);
}
glBindTexture(GL_TEXTURE_2D, depthTextures_[1]);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, screenWidth_, screenHeight_);
glBindTexture(GL_TEXTURE_2D, 0);
if(!meshRendering_ && occlusionMesh.cloud.get() && occlusionMesh.cloud->size())
{
PointCloudDrawable drawable(occlusionMesh);
drawable.Render(projectionMatrix, viewMatrix, true, pointSize_, false, false, 0, 0, 0, 0, 0, 0, true);
}
// back to normal window-system-provided framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, originid); // unbind
}
@@ -559,7 +555,7 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
glClearColor(r_, g_, b_, 1.0f);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
if(renderBackgroundCamera && !onlineBlending)
if(renderBackgroundCamera && (!onlineBlending || !meshRendering_))
{
background_renderer_->Draw(uvsTransformed, 0, screenWidth_, screenHeight_, false);
@@ -633,14 +629,14 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
cloud->getPose().z() - openglCamera.z());
float distanceToCameraSqr = cloudToCamera[0]*cloudToCamera[0] + cloudToCamera[1]*cloudToCamera[1] + cloudToCamera[2]*cloudToCamera[2];
cloud->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, meshRenderingTexture_, lighting_, distanceToCameraSqr, onlineBlending?depthTextures_[0]:0, screenWidth_, screenHeight_, gesture_camera_->getNearClipPlane(), gesture_camera_->getFarClipPlane(), false, wireFrame_);
cloud->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, meshRenderingTexture_, lighting_, distanceToCameraSqr, onlineBlending?depthTexture_:0, screenWidth_, screenHeight_, gesture_camera_->getNearClipPlane(), gesture_camera_->getFarClipPlane(), false, wireFrame_);
}
if(onlineBlending)
{
if(renderBackgroundCamera)
if(renderBackgroundCamera && meshRendering_)
{
background_renderer_->Draw(uvsTransformed, depthTextures_[1], screenWidth_, screenHeight_, meshRendering_?mapping:false);
background_renderer_->Draw(uvsTransformed, depthTexture_, screenWidth_, screenHeight_, mapping);
}
glDisable (GL_BLEND);

View File

@@ -208,7 +208,7 @@ class Scene {
float b_;
GLuint fboId_;
GLuint rboId_;
GLuint depthTextures_[2]; // 0=objects+occlusion 1=objects only
GLuint depthTexture_; // 0=objects+occlusion
GLsizei screenWidth_;
GLsizei screenHeight_;
bool doubleTapOn_;

View File

@@ -183,7 +183,7 @@ void GestureCamera::SetCameraType(CameraType camera_index) {
case kFirstPerson:
SetOrthoMode(false);
SetFieldOfView(kLowestFov);
SetNearFarClipPlanes(0.1, 50);
SetNearFarClipPlanes(0.25, 25);
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
cam_cur_dist_ = 0.0f;