mirror of
https://github.com/introlab/rtabmap.git
synced 2026-09-02 01:20:25 +08:00
ios: improved significantly rendering performance
This commit is contained in:
@@ -1241,7 +1241,12 @@ int RTABMapApp::Render()
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std::list<rtabmap::RtabmapEvent*> rtabmapEvents;
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try
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{
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UTimer fpsTime;
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if(camera_ == 0)
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{
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// We are not doing continous drawing, just measure single draw
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fpsTime_.restart();
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}
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#ifdef DEBUG_RENDERING_PERFORMANCE
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UTimer time;
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#endif
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@@ -1488,12 +1493,12 @@ int RTABMapApp::Render()
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main_scene_.setMeshRendering(main_scene_.hasMesh(g_optMeshId), main_scene_.hasTexture(g_optMeshId));
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fpsTime.restart();
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main_scene_.setFrustumVisible(camera_!=0);
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lastDrawnCloudsCount_ = main_scene_.Render(uvsTransformed, arViewMatrix, arProjectionMatrix);
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if(renderingTime_ < fpsTime.elapsed())
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double fpsTime = fpsTime_.ticks();
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if(renderingTime_ < fpsTime)
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{
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renderingTime_ = fpsTime.elapsed();
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renderingTime_ = fpsTime;
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}
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// revert state
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@@ -2095,13 +2100,13 @@ int RTABMapApp::Render()
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notifyDataLoaded = true;
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}
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fpsTime.restart();
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main_scene_.setFrustumVisible(camera_!=0);
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main_scene_.setFrustumVisible(camera_!=0);
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lastDrawnCloudsCount_ = main_scene_.Render(uvsTransformed, arViewMatrix, arProjectionMatrix, occlusionMesh, true);
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if(renderingTime_ < fpsTime.elapsed())
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double fpsTime = fpsTime_.ticks();
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if(renderingTime_ < fpsTime)
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{
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renderingTime_ = fpsTime.elapsed();
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}
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renderingTime_ = fpsTime;
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}
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if(rtabmapEvents.size())
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{
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@@ -2157,16 +2162,6 @@ int RTABMapApp::Render()
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screenshotReady_.release();
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}
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if((openingDatabase_ && !visualizingMesh_) || exporting_ || postProcessing_)
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{
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// throttle rendering max 5Hz if we are doing some processing
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double renderTime = fpsTime.elapsed();
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if(0.2 - renderTime > 0.0)
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{
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uSleep((0.2 - renderTime)*1000);
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}
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}
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if((rtabmapThread_==0 || !rtabmapThread_->isRunning()) && lastPostRenderEventTime_ > 0.0)
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{
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double interval = UTimer::now() - lastPostRenderEventTime_;
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@@ -266,6 +266,8 @@ class RTABMapApp : public UEventsHandler {
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// main_scene_ includes all drawable object for visualizing Tango device's
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// movement and point cloud.
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Scene main_scene_;
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UTimer fpsTime_;
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std::list<rtabmap::RtabmapEvent*> rtabmapEvents_;
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std::list<rtabmap::OdometryEvent> odomEvents_;
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@@ -309,8 +309,8 @@ PointCloudDrawable::PointCloudDrawable(
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float gainR,
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float gainG,
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float gainB) :
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vertex_buffers_(0),
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textures_(0),
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vertex_buffer_(0),
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texture_(0),
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nPoints_(0),
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pose_(rtabmap::Transform::getIdentity()),
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poseGl_(1.0f),
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@@ -320,14 +320,16 @@ PointCloudDrawable::PointCloudDrawable(
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gainG_(gainG),
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gainB_(gainB)
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{
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index_buffers_.resize(6, 0);
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index_buffers_count_.resize(6, 0);
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updateCloud(cloud, indices);
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}
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PointCloudDrawable::PointCloudDrawable(
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const rtabmap::Mesh & mesh,
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bool createWireframe) :
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vertex_buffers_(0),
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textures_(0),
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vertex_buffer_(0),
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texture_(0),
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nPoints_(0),
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pose_(rtabmap::Transform::getIdentity()),
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poseGl_(1.0f),
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@@ -337,64 +339,83 @@ PointCloudDrawable::PointCloudDrawable(
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gainG_(1.0f),
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gainB_(1.0f)
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{
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index_buffers_.resize(6, 0);
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index_buffers_count_.resize(6, 0);
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updateMesh(mesh, createWireframe);
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}
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PointCloudDrawable::~PointCloudDrawable()
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{
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LOGI("Freeing cloud buffer %d", vertex_buffers_);
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if (vertex_buffers_)
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LOGI("Freeing cloud buffer %d", vertex_buffer_);
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if (vertex_buffer_)
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{
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glDeleteBuffers(1, &vertex_buffers_);
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glDeleteBuffers(1, &vertex_buffer_);
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tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
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vertex_buffers_ = 0;
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vertex_buffer_ = 0;
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}
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if (textures_)
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if (texture_)
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{
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glDeleteTextures(1, &textures_);
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glDeleteTextures(1, &texture_);
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tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
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textures_ = 0;
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texture_ = 0;
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}
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for(size_t i=0; i<index_buffers_.size(); ++i)
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{
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if(index_buffers_[i])
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{
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glDeleteBuffers(1, &index_buffers_[i]);
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index_buffers_[i] = 0;
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tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
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}
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}
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}
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void PointCloudDrawable::updatePolygons(const std::vector<pcl::Vertices> & polygons, const std::vector<pcl::Vertices> & polygonsLowRes, bool createWireframe)
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{
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for(int i=0; i<4; ++i)
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{
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if(index_buffers_[i])
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{
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glDeleteBuffers(1, &index_buffers_[i]);
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index_buffers_[i] = 0;
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tango_gl::util::CheckGlError("PointCloudDrawable::updatePolygons() clearing polygon buffers");
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}
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}
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//LOGD("Update polygons");
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polygons_.clear();
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polygonLines_.clear();
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polygonsLowRes_.clear();
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polygonLinesLowRes_.clear();
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if(polygons.size() && organizedToDenseIndices_.size())
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{
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unsigned int polygonSize = polygons[0].vertices.size();
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size_t polygonSize = polygons[0].vertices.size();
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UASSERT(polygonSize == 3);
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polygons_.resize(polygons.size() * polygonSize);
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std::vector<std::vector<GLuint> > indexes(4);
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indexes[0].resize(polygons.size() * polygonSize);
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if(createWireframe)
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polygonLines_.resize(polygons_.size()*2);
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indexes[2].resize(indexes[0].size()*2);
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int oi = 0;
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int li = 0;
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for(unsigned int i=0; i<polygons.size(); ++i)
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for(size_t i=0; i<polygons.size(); ++i)
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{
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UASSERT(polygons[i].vertices.size() == polygonSize);
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for(unsigned int j=0; j<polygonSize; ++j)
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{
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polygons_[oi++] = organizedToDenseIndices_.at(polygons[i].vertices[j]);
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indexes[0][oi++] = organizedToDenseIndices_.at(polygons[i].vertices[j]);
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if(createWireframe)
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{
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polygonLines_[li++] = organizedToDenseIndices_.at(polygons[i].vertices[j]);
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polygonLines_[li++] = organizedToDenseIndices_.at(polygons[i].vertices[(j+1) % polygonSize]);
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indexes[2][li++] = organizedToDenseIndices_.at(polygons[i].vertices[j]);
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indexes[2][li++] = organizedToDenseIndices_.at(polygons[i].vertices[(j+1) % polygonSize]);
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}
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}
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}
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if(polygonsLowRes.size())
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{
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unsigned int polygonSize = polygonsLowRes[0].vertices.size();
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size_t polygonSize = polygonsLowRes[0].vertices.size();
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UASSERT(polygonSize == 3);
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polygonsLowRes_.resize(polygonsLowRes.size() * polygonSize);
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indexes[1].resize(polygonsLowRes.size() * polygonSize);
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if(createWireframe)
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polygonLinesLowRes_.resize(polygonsLowRes_.size()*2);
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indexes[3].resize(indexes[1].size()*2);
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int oi = 0;
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int li = 0;
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for(unsigned int i=0; i<polygonsLowRes.size(); ++i)
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@@ -402,15 +423,44 @@ void PointCloudDrawable::updatePolygons(const std::vector<pcl::Vertices> & polyg
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UASSERT(polygonsLowRes[i].vertices.size() == polygonSize);
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for(unsigned int j=0; j<polygonSize; ++j)
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{
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polygonsLowRes_[oi++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[j]);
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indexes[1][oi++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[j]);
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if(createWireframe)
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{
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polygonLinesLowRes_[li++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[j]);
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polygonLinesLowRes_[li++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[(j+1)%polygonSize]);
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indexes[3][li++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[j]);
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indexes[3][li++] = organizedToDenseIndices_.at(polygonsLowRes[i].vertices[(j+1)%polygonSize]);
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}
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}
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}
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}
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// Generate index buffers
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for(size_t i=0; i<indexes.size(); ++i)
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{
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if(!indexes[i].empty())
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{
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glGenBuffers(1, &index_buffers_[i]);
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if(!index_buffers_[i])
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{
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LOGE("OpenGL: could not generate index buffer %ld\n", i);
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return;
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}
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LOGD("Adding polygon index %ld size=%ld", i, indexes[i].size());
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[i]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * indexes[i].size(), indexes[i].data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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index_buffers_count_[i] = (int)indexes[i].size();
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GLint error = glGetError();
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if(error != GL_NO_ERROR)
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{
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LOGE("OpenGL: Could not allocate indexes (0x%x)\n", error);
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index_buffers_[i] = 0;
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return;
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}
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}
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}
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}
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}
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@@ -418,43 +468,51 @@ void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Pt
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{
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UASSERT(cloud.get() && !cloud->empty());
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nPoints_ = 0;
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polygons_.clear();
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polygonsLowRes_.clear();
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verticesLowRes_.clear();
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verticesLowLowRes_.clear();
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aabbMinModel_ = aabbMinWorld_ = pcl::PointXYZ(1000,1000,1000);
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aabbMaxModel_ = aabbMaxWorld_ = pcl::PointXYZ(-1000,-1000,-1000);
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if (vertex_buffers_)
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if (vertex_buffer_)
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{
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glDeleteBuffers(1, &vertex_buffers_);
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tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
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vertex_buffers_ = 0;
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glDeleteBuffers(1, &vertex_buffer_);
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tango_gl::util::CheckGlError("PointCloudDrawable::updateCloud() clear vertex buffer");
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vertex_buffer_ = 0;
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}
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if (textures_)
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if (texture_)
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{
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glDeleteTextures(1, &textures_);
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tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
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textures_ = 0;
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glDeleteTextures(1, &texture_);
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tango_gl::util::CheckGlError("PointCloudDrawable::updateCloud() clear texture buffer");
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texture_ = 0;
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}
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for(size_t i=0; i<index_buffers_.size(); ++i)
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{
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if(index_buffers_[i])
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{
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glDeleteBuffers(1, &index_buffers_[i]);
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index_buffers_[i] = 0;
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tango_gl::util::CheckGlError("PointCloudDrawable::updateCloud() clear index buffer");
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}
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}
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glGenBuffers(1, &vertex_buffers_);
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if(!vertex_buffers_)
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glGenBuffers(1, &vertex_buffer_);
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if(!vertex_buffer_)
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{
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LOGE("OpenGL: could not generate vertex buffers\n");
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return;
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}
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LOGI("Creating cloud buffer %d", vertex_buffers_);
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LOGI("Creating cloud buffer %d", vertex_buffer_);
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std::vector<float> vertices;
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int totalPoints = 0;
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size_t totalPoints = 0;
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std::vector<GLuint> verticesLowRes;
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std::vector<GLuint> verticesLowLowRes;
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if(indices.get() && indices->size())
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{
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totalPoints = indices->size();
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vertices.resize(indices->size()*4);
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verticesLowRes_.resize(cloud->isOrganized()?totalPoints:0);
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verticesLowLowRes_.resize(cloud->isOrganized()?totalPoints:0);
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verticesLowRes.resize(cloud->isOrganized()?totalPoints:0);
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verticesLowLowRes.resize(cloud->isOrganized()?totalPoints:0);
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int oi_low = 0;
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int oi_lowlow = 0;
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for(unsigned int i=0; i<indices->size(); ++i)
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@@ -471,23 +529,23 @@ void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Pt
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{
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if(indices->at(i)%LOW_DEC == 0 && (indices->at(i)/cloud->width) % LOW_DEC == 0)
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{
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verticesLowRes_[oi_low++] = i;
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verticesLowRes[oi_low++] = i;
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}
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if(indices->at(i)%LOWLOW_DEC == 0 && (indices->at(i)/cloud->width) % LOWLOW_DEC == 0)
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{
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verticesLowLowRes_[oi_lowlow++] = i;
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verticesLowLowRes[oi_lowlow++] = i;
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}
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}
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}
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verticesLowRes_.resize(oi_low);
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verticesLowLowRes_.resize(oi_lowlow);
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verticesLowRes.resize(oi_low);
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verticesLowLowRes.resize(oi_lowlow);
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}
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else
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{
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totalPoints = cloud->size();
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vertices.resize(cloud->size()*4);
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verticesLowRes_.resize(cloud->isOrganized()?totalPoints:0);
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verticesLowLowRes_.resize(cloud->isOrganized()?totalPoints:0);
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verticesLowRes.resize(cloud->isOrganized()?totalPoints:0);
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verticesLowLowRes.resize(cloud->isOrganized()?totalPoints:0);
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int oi_low = 0;
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int oi_lowlow = 0;
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for(unsigned int i=0; i<cloud->size(); ++i)
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@@ -504,19 +562,19 @@ void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Pt
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{
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if(i%LOW_DEC == 0 && (i/cloud->width) % LOW_DEC == 0)
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{
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verticesLowRes_[oi_low++] = i;
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verticesLowRes[oi_low++] = i;
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}
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if(i%LOWLOW_DEC == 0 && (i/cloud->width) % LOWLOW_DEC == 0)
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{
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verticesLowLowRes_[oi_lowlow++] = i;
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verticesLowLowRes[oi_lowlow++] = i;
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}
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}
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}
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verticesLowRes_.resize(oi_low);
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verticesLowLowRes_.resize(oi_lowlow);
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verticesLowRes.resize(oi_low);
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verticesLowLowRes.resize(oi_lowlow);
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}
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
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glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (int)vertices.size(), (const void *)vertices.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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@@ -524,11 +582,40 @@ void PointCloudDrawable::updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Pt
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if(error != GL_NO_ERROR)
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{
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LOGE("OpenGL: Could not allocate point cloud (0x%x)\n", error);
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vertex_buffers_ = 0;
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vertex_buffer_ = 0;
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return;
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}
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// vertex index buffers
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for(size_t i=4; i<5; ++i)
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{
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if((i==4 && !verticesLowRes.empty()) ||
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(i==5 && !verticesLowLowRes.empty()))
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{
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glGenBuffers(1, &index_buffers_[i]);
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if(!index_buffers_[i])
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{
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LOGE("OpenGL: could not generate index buffer %ld\n", i);
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return;
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}
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index_buffers_count_[i] = i==4?(int)verticesLowRes.size():(int)verticesLowLowRes.size();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[i]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * index_buffers_count_[i], i==4?verticesLowRes.data():verticesLowLowRes.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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nPoints_ = totalPoints;
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GLint error = glGetError();
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if(error != GL_NO_ERROR)
|
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{
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LOGE("OpenGL: Could not allocate indexes (0x%x)\n", error);
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index_buffers_[i] = 0;
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return;
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||||
}
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||||
}
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}
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||||
nPoints_ = (int)totalPoints;
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||||
}
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void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWireframe)
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@@ -538,12 +625,22 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
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aabbMinModel_ = aabbMinWorld_ = pcl::PointXYZ(1000,1000,1000);
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||||
aabbMaxModel_ = aabbMaxWorld_ = pcl::PointXYZ(-1000,-1000,-1000);
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||||
|
||||
if (vertex_buffers_)
|
||||
if (vertex_buffer_)
|
||||
{
|
||||
glDeleteBuffers(1, &vertex_buffers_);
|
||||
tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
|
||||
vertex_buffers_ = 0;
|
||||
glDeleteBuffers(1, &vertex_buffer_);
|
||||
tango_gl::util::CheckGlError("PointCloudDrawable::updateMesh() clear vertex buffer");
|
||||
vertex_buffer_ = 0;
|
||||
}
|
||||
|
||||
for(size_t i=0; i<index_buffers_.size(); ++i)
|
||||
{
|
||||
if(index_buffers_[i])
|
||||
{
|
||||
glDeleteBuffers(1, &index_buffers_[i]);
|
||||
index_buffers_[i] = 0;
|
||||
tango_gl::util::CheckGlError("PointCloudDrawable::updateMesh() clear index buffer");
|
||||
}
|
||||
}
|
||||
|
||||
gainR_ = mesh.gains[0];
|
||||
gainG_ = mesh.gains[1];
|
||||
@@ -552,17 +649,17 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
bool textureUpdate = false;
|
||||
if(!mesh.texture.empty() && mesh.texture.type() == CV_8UC3)
|
||||
{
|
||||
if (textures_)
|
||||
if (texture_)
|
||||
{
|
||||
glDeleteTextures(1, &textures_);
|
||||
tango_gl::util::CheckGlError("PointCloudDrawable::~PointCloudDrawable()");
|
||||
textures_ = 0;
|
||||
glDeleteTextures(1, &texture_);
|
||||
tango_gl::util::CheckGlError("PointCloudDrawable::updateMesh() clear texture buffer");
|
||||
texture_ = 0;
|
||||
}
|
||||
textureUpdate = true;
|
||||
}
|
||||
|
||||
glGenBuffers(1, &vertex_buffers_);
|
||||
if(!vertex_buffers_)
|
||||
glGenBuffers(1, &vertex_buffer_);
|
||||
if(!vertex_buffer_)
|
||||
{
|
||||
LOGE("OpenGL: could not generate vertex buffers\n");
|
||||
return;
|
||||
@@ -570,10 +667,10 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
|
||||
if(textureUpdate)
|
||||
{
|
||||
glGenTextures(1, &textures_);
|
||||
if(!textures_)
|
||||
glGenTextures(1, &texture_);
|
||||
if(!texture_)
|
||||
{
|
||||
vertex_buffers_ = 0;
|
||||
vertex_buffer_ = 0;
|
||||
LOGE("OpenGL: could not generate texture buffers\n");
|
||||
return;
|
||||
}
|
||||
@@ -591,11 +688,13 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
polygonsLowRes = mesh.polygonsLowRes; // only in organized we keep the low res
|
||||
organizedToDenseIndices_ = std::vector<unsigned int>(mesh.cloud->width*mesh.cloud->height, -1);
|
||||
totalPoints = (int)mesh.indices->size();
|
||||
verticesLowRes_.resize(totalPoints);
|
||||
verticesLowLowRes_.resize(totalPoints);
|
||||
std::vector<GLuint> verticesLowRes;
|
||||
std::vector<GLuint> verticesLowLowRes;
|
||||
verticesLowRes.resize(totalPoints);
|
||||
verticesLowLowRes.resize(totalPoints);
|
||||
int oi_low = 0;
|
||||
int oi_lowlow = 0;
|
||||
if(textures_ && polygons.size())
|
||||
if(texture_ && polygons.size())
|
||||
{
|
||||
int items = hasNormals_?9:6;
|
||||
vertices = std::vector<float>(mesh.indices->size()*items);
|
||||
@@ -628,11 +727,11 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
|
||||
if(mesh.indices->at(i)%LOW_DEC == 0 && (mesh.indices->at(i)/mesh.cloud->width) % LOW_DEC == 0)
|
||||
{
|
||||
verticesLowRes_[oi_low++] = i;
|
||||
verticesLowRes[oi_low++] = i;
|
||||
}
|
||||
if(mesh.indices->at(i)%LOWLOW_DEC == 0 && (mesh.indices->at(i)/mesh.cloud->width) % LOWLOW_DEC == 0)
|
||||
{
|
||||
verticesLowLowRes_[oi_lowlow++] = i;
|
||||
verticesLowLowRes[oi_lowlow++] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -663,20 +762,48 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
|
||||
if(mesh.indices->at(i)%LOW_DEC == 0 && (mesh.indices->at(i)/mesh.cloud->width) % LOW_DEC == 0)
|
||||
{
|
||||
verticesLowRes_[oi_low++] = i;
|
||||
verticesLowRes[oi_low++] = i;
|
||||
}
|
||||
if(mesh.indices->at(i)%LOWLOW_DEC == 0 && (mesh.indices->at(i)/mesh.cloud->width) % LOWLOW_DEC == 0)
|
||||
{
|
||||
verticesLowLowRes_[oi_lowlow++] = i;
|
||||
verticesLowLowRes[oi_lowlow++] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
verticesLowRes_.resize(oi_low);
|
||||
verticesLowLowRes_.resize(oi_lowlow);
|
||||
verticesLowRes.resize(oi_low);
|
||||
verticesLowLowRes.resize(oi_lowlow);
|
||||
|
||||
// vertex index buffers
|
||||
for(size_t i=4; i<5; ++i)
|
||||
{
|
||||
if((i==4 && !verticesLowRes.empty()) ||
|
||||
(i==5 && !verticesLowLowRes.empty()))
|
||||
{
|
||||
glGenBuffers(1, &index_buffers_[i]);
|
||||
if(!index_buffers_[i])
|
||||
{
|
||||
LOGE("OpenGL: could not generate index buffer %ld\n", i);
|
||||
return;
|
||||
}
|
||||
|
||||
index_buffers_count_[i] = i==4?(int)verticesLowRes.size():(int)verticesLowLowRes.size();
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[i]);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * index_buffers_count_[i], i==4?verticesLowRes.data():verticesLowLowRes.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
GLint error = glGetError();
|
||||
if(error != GL_NO_ERROR)
|
||||
{
|
||||
LOGE("OpenGL: Could not allocate indexes (0x%x)\n", error);
|
||||
index_buffers_[i] = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else // assume dense mesh with texCoords set to polygons
|
||||
{
|
||||
if(textures_ && polygons.size())
|
||||
if(texture_ && polygons.size())
|
||||
{
|
||||
//LOGD("Dense mesh with texture (%d texCoords %d points %d polygons %dx%d)",
|
||||
// (int)mesh.texCoords.size(), (int)mesh.cloud->size(), (int)mesh.polygons.size(), texture.cols, texture.rows);
|
||||
@@ -743,7 +870,7 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
}
|
||||
else
|
||||
{
|
||||
totalPoints = mesh.cloud->size();
|
||||
totalPoints = (int)mesh.cloud->size();
|
||||
//LOGD("Dense mesh");
|
||||
int items = hasNormals_?7:4;
|
||||
organizedToDenseIndices_ = std::vector<unsigned int>(totalPoints, -1);
|
||||
@@ -771,7 +898,7 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
}
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (int)vertices.size(), (const void *)vertices.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
@@ -779,11 +906,11 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
if(error != GL_NO_ERROR)
|
||||
{
|
||||
LOGE("OpenGL: Could not allocate point cloud (0x%x)\n", error);
|
||||
vertex_buffers_ = 0;
|
||||
vertex_buffer_ = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if(textures_ && textureUpdate)
|
||||
if(texture_ && textureUpdate)
|
||||
{
|
||||
//GLint maxTextureSize = 0;
|
||||
//glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
|
||||
@@ -793,7 +920,7 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
//LOGW("maxTextureUnits=%d", maxTextureUnits);
|
||||
|
||||
// gen texture from image
|
||||
glBindTexture(GL_TEXTURE_2D, textures_);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
@@ -811,20 +938,17 @@ void PointCloudDrawable::updateMesh(const rtabmap::Mesh & mesh, bool createWiref
|
||||
if(error != GL_NO_ERROR)
|
||||
{
|
||||
LOGE("OpenGL: Could not allocate texture (0x%x)\n", error);
|
||||
textures_ = 0;
|
||||
texture_ = 0;
|
||||
|
||||
glDeleteBuffers(1, &vertex_buffers_);
|
||||
vertex_buffers_ = 0;
|
||||
glDeleteBuffers(1, &vertex_buffer_);
|
||||
vertex_buffer_ = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
nPoints_ = totalPoints;
|
||||
|
||||
if(polygons_.size() != polygons.size())
|
||||
{
|
||||
updatePolygons(polygons, polygonsLowRes, createWireframe);
|
||||
}
|
||||
updatePolygons(polygons, polygonsLowRes, createWireframe);
|
||||
|
||||
if(!pose_.isNull())
|
||||
{
|
||||
@@ -886,14 +1010,14 @@ void PointCloudDrawable::Render(
|
||||
bool packDepthToColorChannel,
|
||||
bool wireFrame) const
|
||||
{
|
||||
if(vertex_buffers_ && nPoints_ && visible_ && !shaderPrograms_.empty())
|
||||
if(vertex_buffer_ && nPoints_ && visible_ && !shaderPrograms_.empty())
|
||||
{
|
||||
if(packDepthToColorChannel || !hasNormals_)
|
||||
{
|
||||
lighting = false;
|
||||
}
|
||||
|
||||
if(packDepthToColorChannel || !(meshRendering && textureRendering && textures_))
|
||||
if(packDepthToColorChannel || !(meshRendering && textureRendering && texture_))
|
||||
{
|
||||
textureRendering = false;
|
||||
}
|
||||
@@ -996,7 +1120,7 @@ void PointCloudDrawable::Render(
|
||||
// Texture activate unit 0
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
// Bind the texture to this unit.
|
||||
glBindTexture(GL_TEXTURE_2D, textures_);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_);
|
||||
// Tell the texture uniform sampler to use this texture in the shader by binding to texture unit 0.
|
||||
GLuint texture_handle = glGetUniformLocation(program, "uTexture");
|
||||
glUniform1i(texture_handle, 0);
|
||||
@@ -1012,8 +1136,8 @@ void PointCloudDrawable::Render(
|
||||
}
|
||||
tango_gl::util::CheckGlError("Pointcloud::Render() common");
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
|
||||
if(textures_)
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
|
||||
if(texture_)
|
||||
{
|
||||
glVertexAttribPointer(attribute_vertex, 3, GL_FLOAT, GL_FALSE, (hasNormals_?9:6)*sizeof(GLfloat), 0);
|
||||
if(textureRendering)
|
||||
@@ -1044,53 +1168,49 @@ void PointCloudDrawable::Render(
|
||||
tango_gl::util::CheckGlError("Pointcloud::Render() set attribute pointer");
|
||||
|
||||
UTimer drawTime;
|
||||
if(textureRendering)
|
||||
if((textureRendering || meshRendering) && index_buffers_[0])
|
||||
{
|
||||
if(distanceToCameraSqr<16.0f || polygonsLowRes_.empty())
|
||||
float dist = meshRendering?50.0f:16.0f;
|
||||
if(distanceToCameraSqr<dist || index_buffers_[1]==0)
|
||||
{
|
||||
wireFrame = wireFrame && polygonLines_.size();
|
||||
wireFrame = wireFrame && index_buffers_[2];
|
||||
if(wireFrame)
|
||||
glDrawElements(GL_LINES, polygonLines_.size(), GL_UNSIGNED_INT, polygonLines_.data());
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[2]);
|
||||
glDrawElements(GL_LINES, index_buffers_count_[2], GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
else
|
||||
glDrawElements(GL_TRIANGLES, polygons_.size(), GL_UNSIGNED_INT, polygons_.data());
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[0]);
|
||||
glDrawElements(GL_TRIANGLES, index_buffers_count_[0], GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
wireFrame = wireFrame && polygonLinesLowRes_.size();
|
||||
wireFrame = wireFrame && index_buffers_[3];
|
||||
if(wireFrame)
|
||||
glDrawElements(GL_LINES, polygonLinesLowRes_.size(), GL_UNSIGNED_INT, polygonLinesLowRes_.data());
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[3]);
|
||||
glDrawElements(GL_LINES, index_buffers_count_[3], GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
else
|
||||
glDrawElements(GL_TRIANGLES, polygonsLowRes_.size(), GL_UNSIGNED_INT, polygonsLowRes_.data());
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[1]);
|
||||
glDrawElements(GL_TRIANGLES, index_buffers_count_[1], GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(meshRendering && polygons_.size())
|
||||
else if(index_buffers_[4])
|
||||
{
|
||||
if(distanceToCameraSqr<50.0f || polygonsLowRes_.empty())
|
||||
if(distanceToCameraSqr>600.0f && index_buffers_[5])
|
||||
{
|
||||
wireFrame = wireFrame && polygonLines_.size();
|
||||
if(wireFrame)
|
||||
glDrawElements(GL_LINES, polygonLines_.size(), GL_UNSIGNED_INT, polygonLines_.data());
|
||||
else
|
||||
glDrawElements(GL_TRIANGLES, polygons_.size(), GL_UNSIGNED_INT, polygons_.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
wireFrame = wireFrame && polygonLinesLowRes_.size();
|
||||
if(wireFrame)
|
||||
glDrawElements(GL_LINES, polygonLinesLowRes_.size(), GL_UNSIGNED_INT, polygonLinesLowRes_.data());
|
||||
else
|
||||
glDrawElements(GL_TRIANGLES, polygonsLowRes_.size(), GL_UNSIGNED_INT, polygonsLowRes_.data());
|
||||
}
|
||||
}
|
||||
else if(!verticesLowRes_.empty())
|
||||
{
|
||||
if(distanceToCameraSqr>600.0f)
|
||||
{
|
||||
glDrawElements(GL_POINTS, verticesLowLowRes_.size(), GL_UNSIGNED_INT, verticesLowLowRes_.data());
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[5]);
|
||||
glDrawElements(GL_POINTS, index_buffers_count_[5], GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
else if(distanceToCameraSqr>150.0f)
|
||||
{
|
||||
glDrawElements(GL_POINTS, verticesLowRes_.size(), GL_UNSIGNED_INT, verticesLowRes_.data());
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffers_[4]);
|
||||
glDrawElements(GL_POINTS, index_buffers_count_[4], GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1106,6 +1226,7 @@ void PointCloudDrawable::Render(
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glUseProgram(0);
|
||||
tango_gl::util::CheckGlError("Pointcloud::Render() cleaning");
|
||||
|
||||
@@ -70,8 +70,8 @@ private:
|
||||
rtabmap::Transform getPose() const {return pose_;}
|
||||
const glm::mat4 & getPoseGl() const {return poseGl_;}
|
||||
bool isVisible() const {return visible_;}
|
||||
bool hasMesh() const {return polygons_.size()!=0;}
|
||||
bool hasTexture() const {return textures_ != 0;}
|
||||
bool hasMesh() const {return index_buffers_[0] != 0;}
|
||||
bool hasTexture() const {return texture_ != 0;}
|
||||
float getMinHeight() const {return minHeight_;}
|
||||
const pcl::PointXYZ & aabbMinModel() const {return aabbMinModel_;}
|
||||
const pcl::PointXYZ & aabbMaxModel() const {return aabbMaxModel_;}
|
||||
@@ -115,14 +115,10 @@ private:
|
||||
|
||||
private:
|
||||
// Vertex buffer of the point cloud geometry.
|
||||
GLuint vertex_buffers_;
|
||||
GLuint textures_;
|
||||
std::vector<GLuint> polygons_;
|
||||
std::vector<GLuint> polygonsLowRes_;
|
||||
std::vector<GLuint> polygonLines_;
|
||||
std::vector<GLuint> polygonLinesLowRes_;
|
||||
std::vector<GLuint> verticesLowRes_;
|
||||
std::vector<GLuint> verticesLowLowRes_;
|
||||
GLuint vertex_buffer_;
|
||||
GLuint texture_;
|
||||
std::vector<GLuint> index_buffers_;
|
||||
std::vector<int> index_buffers_count_;
|
||||
int nPoints_;
|
||||
rtabmap::Transform pose_;
|
||||
glm::mat4 poseGl_;
|
||||
|
||||
@@ -102,7 +102,7 @@ Scene::Scene() :
|
||||
screenHeight_(0),
|
||||
doubleTapOn_(false)
|
||||
{
|
||||
depthTextures_[0] = depthTextures_[1] = 0;
|
||||
depthTexture_ = 0;
|
||||
gesture_camera_ = new tango_gl::GestureCamera();
|
||||
gesture_camera_->SetCameraType(
|
||||
tango_gl::GestureCamera::kThirdPersonFollow);
|
||||
@@ -179,8 +179,8 @@ void Scene::DeleteResources() {
|
||||
fboId_ = 0;
|
||||
glDeleteRenderbuffers(1, &rboId_);
|
||||
rboId_ = 0;
|
||||
glDeleteTextures(2, depthTextures_);
|
||||
depthTextures_[0] = depthTextures_[1] = 0;
|
||||
glDeleteTextures(1, &depthTexture_);
|
||||
depthTexture_ = 0;
|
||||
}
|
||||
|
||||
clear();
|
||||
@@ -234,8 +234,8 @@ void Scene::SetupViewPort(int w, int h) {
|
||||
fboId_ = 0;
|
||||
glDeleteRenderbuffers(1, &rboId_);
|
||||
rboId_ = 0;
|
||||
glDeleteTextures(2, depthTextures_);
|
||||
depthTextures_[0] = depthTextures_[1] = 0;
|
||||
glDeleteTextures(1, &depthTexture_);
|
||||
depthTexture_ = 0;
|
||||
}
|
||||
|
||||
GLint originid = 0;
|
||||
@@ -247,8 +247,8 @@ void Scene::SetupViewPort(int w, int h) {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fboId_);
|
||||
|
||||
// Create depth texture
|
||||
glGenTextures(2, depthTextures_);
|
||||
glBindTexture(GL_TEXTURE_2D, depthTextures_[0]);
|
||||
glGenTextures(1, &depthTexture_);
|
||||
glBindTexture(GL_TEXTURE_2D, depthTexture_);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
@@ -256,21 +256,13 @@ void Scene::SetupViewPort(int w, int h) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, depthTextures_[1]);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glGenRenderbuffers(1, &rboId_);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, rboId_);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, w, h);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
|
||||
// Set the texture to be at the color attachment point of the FBO (we pack depth 32 bits in color)
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, depthTextures_[0], 0);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, depthTexture_, 0);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rboId_);
|
||||
|
||||
GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
@@ -349,8 +341,9 @@ std::vector<glm::vec4> computeFrustumPlanes(const glm::mat4 & mat, bool normaliz
|
||||
/**
|
||||
* Tells whether or not b is intersecting f.
|
||||
* http://www.txutxi.com/?p=584
|
||||
* @param f Viewing frustum.
|
||||
* @param b An axis aligned bounding box.
|
||||
* @param planes Viewing frustum.
|
||||
* @param boxMin The axis aligned bounding box min.
|
||||
* @param boxMax The axis aligned bounding box max.
|
||||
* @return True if b intersects f, false otherwise.
|
||||
*/
|
||||
bool intersectFrustumAABB(
|
||||
@@ -389,7 +382,8 @@ bool intersectFrustumAABB(
|
||||
}
|
||||
|
||||
//Should only be called in OpenGL thread!
|
||||
int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat4 arProjectionMatrix, const rtabmap::Mesh & occlusionMesh, bool mapping) {
|
||||
int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat4 arProjectionMatrix, const rtabmap::Mesh & occlusionMesh, bool mapping)
|
||||
{
|
||||
UASSERT(gesture_camera_ != 0);
|
||||
|
||||
if(currentPose_ == 0)
|
||||
@@ -486,9 +480,15 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
|
||||
glDisable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
UTimer timer;
|
||||
bool onlineBlending =
|
||||
(!meshRendering_ &&
|
||||
occlusionMesh.cloud.get() &&
|
||||
occlusionMesh.cloud->size()) ||
|
||||
(blending_ &&
|
||||
gesture_camera_->GetCameraType()!=tango_gl::GestureCamera::kTopOrtho &&
|
||||
mapRendering_ && meshRendering_ &&
|
||||
(cloudsToDraw.size() > 1 || (renderBackgroundCamera && wireFrame_)));
|
||||
|
||||
bool onlineBlending = (!meshRendering_ && occlusionMesh.cloud.get() && occlusionMesh.cloud->size()) || (blending_ && gesture_camera_->GetCameraType()!=tango_gl::GestureCamera::kTopOrtho && mapRendering_ && meshRendering_);
|
||||
if(onlineBlending && fboId_)
|
||||
{
|
||||
GLint originid = 0;
|
||||
@@ -499,7 +499,7 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
|
||||
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
|
||||
// Draw scene
|
||||
for(std::vector<PointCloudDrawable*>::const_iterator iter=cloudsToDraw.begin(); iter!=cloudsToDraw.end(); ++iter)
|
||||
{
|
||||
@@ -511,16 +511,12 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
|
||||
(*iter)->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, false, false, distanceToCameraSqr, 0, 0, 0, 0, 0, true);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, depthTextures_[1]);
|
||||
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, screenWidth_, screenHeight_);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
if(!meshRendering_ && occlusionMesh.cloud.get() && occlusionMesh.cloud->size())
|
||||
{
|
||||
PointCloudDrawable drawable(occlusionMesh);
|
||||
drawable.Render(projectionMatrix, viewMatrix, true, pointSize_, false, false, 0, 0, 0, 0, 0, 0, true);
|
||||
}
|
||||
|
||||
|
||||
// back to normal window-system-provided framebuffer
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, originid); // unbind
|
||||
}
|
||||
@@ -559,7 +555,7 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
|
||||
glClearColor(r_, g_, b_, 1.0f);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if(renderBackgroundCamera && !onlineBlending)
|
||||
if(renderBackgroundCamera && (!onlineBlending || !meshRendering_))
|
||||
{
|
||||
background_renderer_->Draw(uvsTransformed, 0, screenWidth_, screenHeight_, false);
|
||||
|
||||
@@ -633,14 +629,14 @@ int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat
|
||||
cloud->getPose().z() - openglCamera.z());
|
||||
float distanceToCameraSqr = cloudToCamera[0]*cloudToCamera[0] + cloudToCamera[1]*cloudToCamera[1] + cloudToCamera[2]*cloudToCamera[2];
|
||||
|
||||
cloud->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, meshRenderingTexture_, lighting_, distanceToCameraSqr, onlineBlending?depthTextures_[0]:0, screenWidth_, screenHeight_, gesture_camera_->getNearClipPlane(), gesture_camera_->getFarClipPlane(), false, wireFrame_);
|
||||
cloud->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, meshRenderingTexture_, lighting_, distanceToCameraSqr, onlineBlending?depthTexture_:0, screenWidth_, screenHeight_, gesture_camera_->getNearClipPlane(), gesture_camera_->getFarClipPlane(), false, wireFrame_);
|
||||
}
|
||||
|
||||
if(onlineBlending)
|
||||
{
|
||||
if(renderBackgroundCamera)
|
||||
if(renderBackgroundCamera && meshRendering_)
|
||||
{
|
||||
background_renderer_->Draw(uvsTransformed, depthTextures_[1], screenWidth_, screenHeight_, meshRendering_?mapping:false);
|
||||
background_renderer_->Draw(uvsTransformed, depthTexture_, screenWidth_, screenHeight_, mapping);
|
||||
}
|
||||
|
||||
glDisable (GL_BLEND);
|
||||
|
||||
@@ -208,7 +208,7 @@ class Scene {
|
||||
float b_;
|
||||
GLuint fboId_;
|
||||
GLuint rboId_;
|
||||
GLuint depthTextures_[2]; // 0=objects+occlusion 1=objects only
|
||||
GLuint depthTexture_; // 0=objects+occlusion
|
||||
GLsizei screenWidth_;
|
||||
GLsizei screenHeight_;
|
||||
bool doubleTapOn_;
|
||||
|
||||
@@ -183,7 +183,7 @@ void GestureCamera::SetCameraType(CameraType camera_index) {
|
||||
case kFirstPerson:
|
||||
SetOrthoMode(false);
|
||||
SetFieldOfView(kLowestFov);
|
||||
SetNearFarClipPlanes(0.1, 50);
|
||||
SetNearFarClipPlanes(0.25, 25);
|
||||
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
cam_cur_dist_ = 0.0f;
|
||||
|
||||
Reference in New Issue
Block a user