Tango: Fixed color gain bug on pointcloud and mesh (without texture)

This commit is contained in:
matlabbe
2017-03-07 10:53:29 -05:00
parent 560fcdc541
commit 5c8da20eea
2 changed files with 2 additions and 2 deletions

View File

@@ -2,7 +2,7 @@
<!-- BEGIN_INCLUDE(manifest) --> <!-- BEGIN_INCLUDE(manifest) -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.introlab.rtabmap" package="com.introlab.rtabmap"
android:versionCode="42" android:versionCode="43"
android:versionName="@RTABMAP_VERSION@"> android:versionName="@RTABMAP_VERSION@">
<uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.CAMERA" />

View File

@@ -77,7 +77,7 @@ const std::string kPointCloudFragmentShader =
"varying vec3 vColor;\n" "varying vec3 vColor;\n"
"varying float vLightWeighting;\n" "varying float vLightWeighting;\n"
"void main() {\n" "void main() {\n"
" vec4 textureColor = vec4(vColor.z*uGain, vColor.y*uGain, vColor.x*uGain, 1.0);\n" " vec4 textureColor = vec4(vColor.z, vColor.y, vColor.x, 1.0);\n"
" gl_FragColor = vec4(textureColor.rgb * uGain * vLightWeighting, textureColor.a);\n" " gl_FragColor = vec4(textureColor.rgb * uGain * vLightWeighting, textureColor.a);\n"
"}\n"; "}\n";