Tango: Fixed color gain bug on pointcloud and mesh (without texture)

This commit is contained in:
matlabbe
2017-03-07 10:53:29 -05:00
parent 560fcdc541
commit 5c8da20eea
2 changed files with 2 additions and 2 deletions

View File

@@ -77,7 +77,7 @@ const std::string kPointCloudFragmentShader =
"varying vec3 vColor;\n"
"varying float vLightWeighting;\n"
"void main() {\n"
" vec4 textureColor = vec4(vColor.z*uGain, vColor.y*uGain, vColor.x*uGain, 1.0);\n"
" vec4 textureColor = vec4(vColor.z, vColor.y, vColor.x, 1.0);\n"
" gl_FragColor = vec4(textureColor.rgb * uGain * vLightWeighting, textureColor.a);\n"
"}\n";