iOS various updates (#1340)

* Added Data Recording Mode. Added option to filter ARKit localization jumps.

* Implemented max acc relocalization filtering (working on iOS)

* Fixed android build, added re-localization max acceleration parameter

* ARCore Java: Fixed pose of depth not available at stamp requested

* Android log fix

* Added libLAS support

* ios: added LAS support

* updated dep install script to skip libraries already installed

* CameraMobile: Fixed origin not updated if updateOnRender() is used

* Default max opt error increased to 2x to reduce number of loop closures rejected. OptimizerGTSAM: updated gravity noise model to use same sigma for both parameters.

* Updated license

* bump 0.21.7

* updated license date
This commit is contained in:
matlabbe
2024-10-06 17:16:22 -07:00
committed by GitHub
parent 409ef73e56
commit 595f200a89
41 changed files with 2420 additions and 1664 deletions

View File

@@ -60,7 +60,7 @@
<string>PSMultiValueSpecifier</string>
<key>Values</key>
<array>
<real>0.0</real>
<real>0</real>
<real>5</real>
<real>4.5</real>
<real>4</real>
@@ -74,7 +74,7 @@
</dict>
<dict>
<key>DefaultValue</key>
<real>0.0</real>
<real>0</real>
<key>Key</key>
<string>MinDepth</string>
<key>Title</key>
@@ -95,8 +95,8 @@
<string>PSMultiValueSpecifier</string>
<key>Values</key>
<array>
<real>0.0</real>
<real>0.29999999999999999</real>
<real>0</real>
<real>0.3</real>
<real>0.5</real>
<real>0.75</real>
<real>1</real>
@@ -130,7 +130,7 @@
</dict>
<dict>
<key>FooterText</key>
<string>Increase minimum polygon angle to force scanning perpendicular to surfaces. Set a decimation factor to reduce the number of polygons. The higher the factor, the less polygons will remain. Note that the decimation factor is done after decreasing point cloud density. Decimation factor and texture resolution don't affect post-processing.</string>
<string>Increase minimum polygon angle to force scanning perpendicular to surfaces. Set a decimation factor to reduce the number of polygons. The higher the factor, the less polygons will remain. Note that the decimation factor is done after decreasing point cloud density. Decimation factor and texture resolution don&apos;t affect post-processing.</string>
<key>Type</key>
<string>PSGroupSpecifier</string>
</dict>
@@ -196,7 +196,7 @@
</dict>
<dict>
<key>DefaultValue</key>
<real>0.0</real>
<real>0</real>
<key>Key</key>
<string>MeshDecimationFactor</string>
<key>Title</key>
@@ -220,18 +220,18 @@
<string>PSMultiValueSpecifier</string>
<key>Values</key>
<array>
<real>0.98999999999999999</real>
<real>0.94999999999999996</real>
<real>0.90000000000000002</real>
<real>0.80000000000000004</real>
<real>0.69999999999999996</real>
<real>0.59999999999999998</real>
<real>0.99</real>
<real>0.95</real>
<real>0.9</real>
<real>0.8</real>
<real>0.7</real>
<real>0.6</real>
<real>0.5</real>
<real>0.40000000000000002</real>
<real>0.29999999999999999</real>
<real>0.20000000000000001</real>
<real>0.10000000000000001</real>
<real>0.0</real>
<real>0.4</real>
<real>0.3</real>
<real>0.2</real>
<real>0.1</real>
<real>0</real>
</array>
</dict>
<dict>
@@ -266,7 +266,7 @@
</dict>
<dict>
<key>DefaultValue</key>
<real>0.20000000000000001</real>
<real>0.2</real>
<key>Key</key>
<string>BackgroundColor</string>
<key>Title</key>
@@ -288,16 +288,16 @@
<string>PSMultiValueSpecifier</string>
<key>Values</key>
<array>
<real>0.90000000000000002</real>
<real>0.80000000000000004</real>
<real>0.69999999999999996</real>
<real>0.59999999999999998</real>
<real>0.9</real>
<real>0.8</real>
<real>0.7</real>
<real>0.6</real>
<real>0.5</real>
<real>0.40000000000000002</real>
<real>0.29999999999999999</real>
<real>0.20000000000000001</real>
<real>0.10000000000000001</real>
<real>0.0</real>
<real>0.4</real>
<real>0.3</real>
<real>0.2</real>
<real>0.1</real>
<real>0</real>
</array>
</dict>
<dict>
@@ -402,19 +402,19 @@
<string>PSMultiValueSpecifier</string>
<key>Values</key>
<array>
<real>0.29999999999999999</real>
<real>0.20000000000000001</real>
<real>0.10000000000000001</real>
<real>0.050000000000000003</real>
<real>0.025000000000000001</real>
<real>0.3</real>
<real>0.2</real>
<real>0.1</real>
<real>0.05</real>
<real>0.025</real>
<real>0.02</real>
<real>0.014999999999999999</real>
<real>0.015</real>
<real>0.01</real>
</array>
</dict>
<dict>
<key>DefaultValue</key>
<real>0.050000000000000003</real>
<real>0.05</real>
<key>Key</key>
<string>NoiseFilteringRatio</string>
<key>Title</key>
@@ -439,22 +439,22 @@
<key>Values</key>
<array>
<real>1</real>
<real>0.90000000000000002</real>
<real>0.80000000000000004</real>
<real>0.69999999999999996</real>
<real>0.59999999999999998</real>
<real>0.9</real>
<real>0.8</real>
<real>0.7</real>
<real>0.6</real>
<real>0.5</real>
<real>0.40000000000000002</real>
<real>0.29999999999999999</real>
<real>0.20000000000000001</real>
<real>0.10000000000000001</real>
<real>0.050000000000000003</real>
<real>0.4</real>
<real>0.3</real>
<real>0.2</real>
<real>0.1</real>
<real>0.05</real>
<real>0.01</real>
</array>
</dict>
<dict>
<key>FooterText</key>
<string>Copyright (c) 2010-2023, Mathieu Labbe - IntRoLab - Université de Sherbrooke. All rights reserved.</string>
<string>Copyright (c) 2010-2024, Mathieu Labbe - IntRoLab - Université de Sherbrooke. All rights reserved.</string>
<key>Title</key>
<string>About</string>
<key>Type</key>
@@ -462,7 +462,7 @@
</dict>
<dict>
<key>DefaultValue</key>
<string>0.21.0</string>
<string>0.21.7</string>
<key>Key</key>
<string>Version</string>
<key>Title</key>