Adjusted min polygon cluster size for applying texture

This commit is contained in:
matlabbe
2017-02-03 17:40:55 -05:00
parent 31453d187d
commit 585f0c54bf

View File

@@ -1187,7 +1187,7 @@ pcl::TextureMapping<PointInT>::textureMeshwithMultipleCameras2 (pcl::TextureMesh
vertexToPolygons);
std::list<std::list<int> > clusters = rtabmap::util3d::clusterPolygons(
neighbors,
100);
10);
std::set<int> polygonsKept;
for(std::list<std::list<int> >::iterator iter=clusters.begin(); iter!=clusters.end(); ++iter)
{