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Adjusted min polygon cluster size for applying texture
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@@ -1187,7 +1187,7 @@ pcl::TextureMapping<PointInT>::textureMeshwithMultipleCameras2 (pcl::TextureMesh
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vertexToPolygons);
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std::list<std::list<int> > clusters = rtabmap::util3d::clusterPolygons(
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neighbors,
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100);
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10);
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std::set<int> polygonsKept;
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for(std::list<std::list<int> >::iterator iter=clusters.begin(); iter!=clusters.end(); ++iter)
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{
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