mirror of
https://github.com/introlab/rtabmap.git
synced 2026-09-02 17:40:23 +08:00
Export: Added merging textures option (default true)
This commit is contained in:
@@ -23,9 +23,9 @@
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>-1430</y>
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<y>-1356</y>
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<width>773</width>
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<height>2774</height>
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<height>2832</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_13">
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@@ -1105,34 +1105,17 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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<layout class="QVBoxLayout" name="verticalLayout_15">
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<item>
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<layout class="QGridLayout" name="gridLayout_10" columnstretch="0,1">
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<item row="6" column="0">
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<widget class="QSpinBox" name="spinBox_mesh_minClusterSize">
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<property name="maximum">
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<number>999</number>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QLabel" name="label_meshDecimation">
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<property name="text">
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<string>Mesh quadric decimation factor (0=no decimation). Used to reduce the number of polygons. Higher the factor, lower the output resolution (less polygons). Can be used only when dense reconstruction flavor is selected.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QLabel" name="label_denseReconstruction">
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<property name="text">
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<string>Surface reconstruction approach. Can be used only when dense reconstruction flavor is selected. Poisson is available only when clouds are assembled.</string>
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<string>Surface reconstruction approach. Can be used only when dense reconstruction flavor is selected. Poisson is available when clouds are assembled.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<item row="5" column="1">
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<widget class="QLabel" name="label_meshDecimation_2">
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<property name="text">
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<string>Radius used to transfer color from original cloud to resampled reconstructed surface (e.g., Poisson or mesh decimation). 0 means disabled.</string>
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@@ -1142,27 +1125,83 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QLabel" name="label_textureMapping">
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<item row="1" column="0">
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<widget class="QCheckBox" name="checkBox_textureMapping">
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<property name="text">
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<string>Texture mapping. Images of the cameras will be projected on the mesh(es). Output is a *.obj format. Only available on Export or when clouds are not assembled.</string>
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<string/>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_meshDecimationFactor">
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<property name="decimals">
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<number>2</number>
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</property>
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<property name="minimum">
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<double>0.000000000000000</double>
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</property>
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<property name="maximum">
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<double>0.990000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.100000000000000</double>
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</property>
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<property name="value">
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<double>0.000000000000000</double>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QLabel" name="label_meshClean">
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<property name="text">
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<string>Clean mesh from polygons without color or texture.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QLabel" name="label_16">
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<item row="2" column="1">
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<widget class="QLabel" name="label_meshingTextureFormat">
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<property name="text">
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<string>Min polygon cluster size</string>
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<string>Texture format.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="checkBox_textureMapping">
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<item row="7" column="0">
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<widget class="QSpinBox" name="spinBox_mesh_minClusterSize">
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<property name="maximum">
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<number>999</number>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QLabel" name="label_meshDecimation">
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<property name="text">
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<string/>
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<string>Mesh quadric decimation factor (0=no decimation). Used to reduce the number of polygons. Higher the factor, lower the output resolution (less polygons). Can be used when dense reconstruction flavor is selected.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QLabel" name="label_textureMapping">
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<property name="text">
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<string>Texture mapping. Images of the cameras will be projected on the mesh(es). Output is a *.obj format. Available on Export or when clouds are not assembled.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<widget class="QLabel" name="label_16">
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<property name="text">
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<string>Minimum polygon cluster size.</string>
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</property>
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</widget>
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</item>
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@@ -1180,7 +1219,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</item>
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</widget>
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</item>
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<item row="4" column="0">
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<item row="5" column="0">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_transferColorRadius">
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<property name="suffix">
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<string> m</string>
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@@ -1202,52 +1241,13 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_meshDecimationFactor">
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<property name="decimals">
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<number>2</number>
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</property>
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<property name="minimum">
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<double>0.000000000000000</double>
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</property>
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<property name="maximum">
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<double>0.990000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.100000000000000</double>
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</property>
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<property name="value">
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<double>0.000000000000000</double>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QLabel" name="label_meshDecimation_3">
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<property name="text">
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<string>Clean mesh from polygons without color or texture.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<item row="6" column="0">
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<widget class="QCheckBox" name="checkBox_cleanMesh">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QLabel" name="label_meshingTextureFormat">
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<property name="text">
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<string>Texture format.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QComboBox" name="comboBox_meshingTextureFormat">
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<item>
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@@ -1262,6 +1262,65 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</item>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QLabel" name="label_meshingTextureSize">
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<property name="text">
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<string>Output texture size. If not set or when clouds are not assembled, all textures are saved separately. Warning: values higher than 2048 may not be compatible with all GPUs.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QComboBox" name="comboBox_meshingTextureSize">
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<item>
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<property name="text">
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<string>Disabled</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>256x256</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>512x512</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>1024x1024</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2048x2048</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4096x4096</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>8192x8192</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>16384x16384</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>32768x32768</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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@@ -1487,7 +1546,7 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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<item row="1" column="1">
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<widget class="QLabel" name="label_outputPolygons">
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<property name="text">
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<string>Output polygons flag. Enabling this flag tells the reconstructor to output a polygon mesh (rather than triangulating of the results of Marching Cubes). Disabled when exporting to file or if mesh decimation is set.</string>
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<string>Output polygons flag. Enabling this flag tells the reconstructor to output a polygon mesh (rather than triangulating of the results of Marching Cubes). Disabled when exporting to file, if mesh decimation is set or when texturing.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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