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Loading time optimization (#1569)
* On init, rebuild the dictionnary only once * Fixed first dictionary update to avoid rebuilding multiple times. Commented some very verbose debug logs (should create a new level: UVERBOSE or UTRACE) * bump version 0.23: added parameters "Mem/LoadVisualLocalFeaturesOnInit", "Mem/FlannIndexSaved", "Kp/SerializeWithChecksum". * Renamed Mem/FlannIndexSaved to Kp/FlannIndexSaved. Update UI Preferences with new parameters. * commented some very verbose debug logs * Warn flann index serialization not implemented on windows * Warn flann index deserialization not implemented on windows * Removing some verbose logs * missing header (win32) * Added GlobalMap::fullUpdateNeeded() function * Adding log * Save flann index even if links changed * log time to serialize flann index * Make dictionary modified only after we update --------- Co-authored-by: Mathieu Labbe <[email protected]>
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Mathieu Labbe
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349580299c
commit
4603f09389
@@ -64,8 +64,8 @@ void LocalGridCache::add(int nodeId,
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void LocalGridCache::add(int nodeId, const LocalGrid & localGrid)
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{
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UDEBUG("nodeId=%d (ground=%d/%d obstacles=%d/%d empty=%d/%d)",
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nodeId, localGrid.groundCells.cols, localGrid.groundCells.channels(), localGrid.obstacleCells.cols, localGrid.obstacleCells.channels(), localGrid.emptyCells.cols, localGrid.emptyCells.channels());
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//UDEBUG("nodeId=%d (ground=%d/%d obstacles=%d/%d empty=%d/%d)",
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// nodeId, localGrid.groundCells.cols, localGrid.groundCells.channels(), localGrid.obstacleCells.cols, localGrid.obstacleCells.channels(), localGrid.emptyCells.cols, localGrid.emptyCells.channels());
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if(nodeId < 0)
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{
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UWARN("Cannot add nodes with negative id (nodeId=%d)", nodeId);
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