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https://github.com/introlab/rtabmap.git
synced 2026-09-02 09:30:25 +08:00
GUI export: added mesh quadric decimation factor option
This commit is contained in:
@@ -23,9 +23,9 @@
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<y>-178</y>
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<width>766</width>
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<height>915</height>
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<height>949</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_13">
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@@ -604,6 +604,16 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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<bool>true</bool>
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</property>
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<layout class="QGridLayout" name="gridLayout_4" columnstretch="0,1">
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<item row="2" column="1">
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<widget class="QLabel" name="label_169">
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<property name="text">
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<string>Set the multiplier of the nearest neighbor distance to obtain the final search radius for each point (this will make the algorithm adapt to different point densities in the cloud).</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_gp3Radius">
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<property name="suffix">
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@@ -634,21 +644,8 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QLabel" name="label_169">
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<property name="text">
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<string>Set the multiplier of the nearest neighbor distance to obtain the final search radius for each point (this will make the algorithm adapt to different point densities in the cloud).</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_gp3Mu">
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<property name="suffix">
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<string>0</string>
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</property>
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<property name="decimals">
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<number>1</number>
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</property>
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@@ -666,14 +663,14 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<item row="4" column="0">
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<widget class="QCheckBox" name="checkBox_textureMapping">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<item row="4" column="1">
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<widget class="QLabel" name="label_textureMapping">
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<property name="text">
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<string>Texture mapping. Images of the cameras will be projected on the mesh(es). Output is a *.obj format.</string>
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@@ -683,6 +680,35 @@ Guidelines: 4 times the voxel size, 0.025 for voxel=0.</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QLabel" name="label_170">
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<property name="text">
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<string>Mesh quadric decimation factor (1=no decimation). Used to reduce the number of polygons.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_meshDecimationFactor">
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<property name="decimals">
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<number>2</number>
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</property>
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<property name="minimum">
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<double>0.010000000000000</double>
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</property>
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<property name="maximum">
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<double>1.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.100000000000000</double>
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</property>
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<property name="value">
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<double>1.000000000000000</double>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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