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GUI export: added mesh quadric decimation factor option
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@@ -84,6 +84,8 @@ void RTABMAP_EXP adjustNormalsToViewPoints(
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pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr & cloud,
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int k = 0); // optional: recompute normal with k neighbors (min k=3)
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pcl::PolygonMesh::Ptr RTABMAP_EXP meshDecimation(const pcl::PolygonMesh::Ptr & mesh, float factor);
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template<typename pointT>
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std::vector<pcl::Vertices> normalizePolygonsSide(
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const pcl::PointCloud<pointT> & cloud,
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