mirror of
https://github.com/introlab/rtabmap.git
synced 2026-09-02 01:20:25 +08:00
Added AR mapping mode (select ARCore ndk driver and set first person view)
This commit is contained in:
@@ -22,6 +22,7 @@ set(sources
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scene.cpp
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point_cloud_drawable.cpp
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graph_drawable.cpp
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background_renderer.cc
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tango-gl/axis.cpp
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tango-gl/camera.cpp
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tango-gl/conversions.cpp
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@@ -34,29 +34,6 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace rtabmap {
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#ifdef DEPTH_TEST
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// Camera Callbacks
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static void CameraDeviceOnDisconnected(void* context, ACameraDevice* device) {
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LOGE("Camera(id: %s) is disconnected.\n", ACameraDevice_getId(device));
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}
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static void CameraDeviceOnError(void* context, ACameraDevice* device,
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int error) {
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LOGE("Error(code: %d) on Camera(id: %s).\n", error,
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ACameraDevice_getId(device));
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}
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// Capture Callbacks
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bool g_captureSessionReady = false;
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static void CaptureSessionOnReady(void* context,
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ACameraCaptureSession* session) {
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LOGI("Session is ready.\n");
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g_captureSessionReady = true;
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}
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static void CaptureSessionOnActive(void* context,
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ACameraCaptureSession* session) {
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LOGI("Session is activated.\n");
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}
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#endif // DEPTH_TEST
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//////////////////////////////
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// CameraARCore
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//////////////////////////////
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@@ -65,16 +42,21 @@ CameraARCore::CameraARCore(void* env, void* context, void* activity, bool smooth
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env_(env),
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context_(context),
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activity_(activity),
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arInstallRequested_(false)
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arInstallRequested_(false),
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textureId_(9999),
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uvs_initialized_(false)
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{
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glGenTextures(1, &textureId_);
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}
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CameraARCore::~CameraARCore() {
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// Disconnect ARCore service
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close();
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glDeleteTextures(1, &textureId_);
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if(textureId_ != 9999)
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{
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glDeleteTextures(1, &textureId_);
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textureId_ = 9999;
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}
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}
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@@ -146,132 +128,10 @@ std::string CameraARCore::getSerial() const
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return "ARCore";
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}
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#ifdef DEPTH_TEST
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void OnImageCallback(void *ctx, AImageReader *reader) {
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reinterpret_cast<CameraARCore *>(ctx)->imageCallback(reader);
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}
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void CameraARCore::imageCallback(AImageReader *reader) {
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int32_t format;
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media_status_t status = AImageReader_getFormat(reader, &format);
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UWARN("format=%d", format);
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UASSERT_MSG(status == AMEDIA_OK, "Failed to get the media format");
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if (format == AIMAGE_FORMAT_DEPTH16) {
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// Create a thread and write out the jpeg files
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AImage *image = nullptr;
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media_status_t status = AImageReader_acquireNextImage(reader, &image);
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UASSERT_MSG(status == AMEDIA_OK && image, "Image is not available");
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int planeCount;
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status = AImage_getNumberOfPlanes(image, &planeCount);
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UASSERT_MSG(status == AMEDIA_OK && planeCount == 1,
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uFormat("Error: getNumberOfPlanes() planceCount = %d", planeCount).c_str());
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uint8_t *data = nullptr;
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int len = 0;
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int stride;
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int width;
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int height;
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AImage_getWidth(image, &width);
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AImage_getHeight(image, &height);
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AImage_getPlaneRowStride(image, 0, &stride);
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AImage_getPlaneData(image, 0, &data, &len);
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cv::Mat output(height, width, CV_16UC1);
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uint16_t *dataShort = (uint16_t *)data;
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uint16_t max=0x0;
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for (int y = 0; y < output.rows; ++y)
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{
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for (int x = 0; x < output.cols; ++x)
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{
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uint16_t depthSample = dataShort[y*output.cols + x];
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uint16_t depthRange = (depthSample & 0x1FFF); // first 3 bits are confidence
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output.at<uint16_t>(y,x) = depthRange;
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if(depthRange > max)
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{
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max = depthRange;
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}
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}
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}
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UWARN("width=%d, height=%d, bytes=%d stride=%d max=%dmm",
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width, height, len, stride, (int)max);
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std::string path = "/storage/emulated/0/RTAB-Map/depth.png";
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cv::imwrite(path, output);
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UWARN("depth image saved to %s", path.c_str());
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AImage_delete(image);
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}
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}
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#endif // DEPTH_TEST
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bool CameraARCore::init(const std::string & calibrationFolder, const std::string & cameraName)
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{
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close();
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#ifdef DEPTH_TEST
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///////////////////////////
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// Depth image using camera2 API
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/////////////////////////////
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camera_status_t cameraStatus = ACAMERA_OK;
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cameraManager_ = ACameraManager_create();
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deviceStateCallbacks_.onDisconnected = CameraDeviceOnDisconnected;
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deviceStateCallbacks_.onError = CameraDeviceOnError;
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const char * cameraId = "0";
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cameraStatus = ACameraManager_openCamera(cameraManager_, cameraId, &deviceStateCallbacks_, &cameraDevice_);
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UASSERT_MSG(cameraStatus == ACAMERA_OK, uFormat("Failed to open camera device (id: %s)",
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cameraId).c_str());
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// Currently only working resolution on Huawei P30 Pro
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cv::Size size(240, 180);
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int format = AIMAGE_FORMAT_DEPTH16;
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media_status_t mediaStatus = AImageReader_new(size.width, size.height, format, 2, &imageReader_);
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UASSERT_MSG(imageReader_ && mediaStatus == AMEDIA_OK, uFormat("Failed to create AImageReader %dx%d format=%d",
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size.width, size.height, format).c_str());
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AImageReader_ImageListener listener{
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.context = this,
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.onImageAvailable = OnImageCallback,
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};
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AImageReader_setImageListener(imageReader_, &listener);
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//
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ANativeWindow *nativeWindow;
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mediaStatus = AImageReader_getWindow(imageReader_, &nativeWindow);
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UASSERT_MSG(mediaStatus == AMEDIA_OK, "Could not get ANativeWindow");
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outputNativeWindow_ = nativeWindow;
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ACaptureSessionOutputContainer_create(&captureSessionOutputContainer_);
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ANativeWindow_acquire(outputNativeWindow_);
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ACaptureSessionOutput_create(outputNativeWindow_, &sessionOutput_);
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ACaptureSessionOutputContainer_add(captureSessionOutputContainer_, sessionOutput_);
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ACameraOutputTarget_create(outputNativeWindow_, &cameraOutputTarget_);
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cameraStatus = ACameraDevice_createCaptureRequest(cameraDevice_, TEMPLATE_RECORD, &captureRequest_);
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UASSERT_MSG(cameraStatus == ACAMERA_OK,
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uFormat("Failed to create preview capture request (id: %s, status=%d)",
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cameraId, cameraStatus).c_str());
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ACaptureRequest_addTarget(captureRequest_, cameraOutputTarget_);
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captureSessionStateCallbacks_.onReady = CaptureSessionOnReady;
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captureSessionStateCallbacks_.onActive = CaptureSessionOnActive;
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ACameraDevice_createCaptureSession(
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cameraDevice_,
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captureSessionOutputContainer_, // outputs
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&captureSessionStateCallbacks_, // callbacks
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&captureSession_);
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ACameraCaptureSession_setRepeatingRequest(captureSession_, nullptr, 1,
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&captureRequest_, nullptr);
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// Don't start ARCore as we cannot use both at the same time
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return true;
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#endif // DEPTH_TEST
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UScopeMutex lock(arSessionMutex_);
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ArInstallStatus install_status;
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@@ -302,10 +162,19 @@ bool CameraARCore::init(const std::string & calibrationFolder, const std::string
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UASSERT(ArSession_create(env_, context_, &arSession_) == AR_SUCCESS);
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UASSERT(arSession_);
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int32_t is_depth_supported = 0; // Disabled by default, depth is not super accurate for mapping
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//ArSession_isDepthModeSupported(arSession_, AR_DEPTH_MODE_AUTOMATIC, &is_depth_supported);
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ArConfig_create(arSession_, &arConfig_);
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UASSERT(arConfig_);
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ArConfig_setFocusMode(arSession_, arConfig_, AR_FOCUS_MODE_FIXED);
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if (is_depth_supported!=0) {
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ArConfig_setDepthMode(arSession_, arConfig_, AR_DEPTH_MODE_AUTOMATIC);
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} else {
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ArConfig_setDepthMode(arSession_, arConfig_, AR_DEPTH_MODE_DISABLED);
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}
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ArConfig_setFocusMode(arSession_, arConfig_, AR_FOCUS_MODE_AUTO);
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UASSERT(ArSession_configure(arSession_, arConfig_) == AR_SUCCESS);
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ArFrame_create(arSession_, &arFrame_);
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@@ -361,9 +230,6 @@ bool CameraARCore::init(const std::string & calibrationFolder, const std::string
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deviceTColorCamera_ = opticalRotation;
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// Required as ArSession_update does some off-screen OpenGL stuff...
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ArSession_setCameraTextureName(arSession_, textureId_);
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if (ArSession_resume(arSession_) != ArStatus::AR_SUCCESS)
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{
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UERROR("Cannot resume camera!");
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@@ -410,44 +276,6 @@ void CameraARCore::close()
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}
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arPose_ = nullptr;
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#ifdef DEPTH_TEST
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if(captureSession_!=nullptr)
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{
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g_captureSessionReady = false;
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ACameraCaptureSession_stopRepeating(captureSession_);
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double start = UTimer::now();
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while(g_captureSessionReady != true && UTimer::now()-start < 2.0){
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uSleep(100);
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UWARN("Waiting session to close.... max 2 seconds");
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}
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//ACameraCaptureSession_close(captureSession_); // FIXME: this crashes?!
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captureSession_ = nullptr;
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ACaptureRequest_removeTarget(captureRequest_, cameraOutputTarget_);
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ACaptureRequest_free(captureRequest_);
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ACameraOutputTarget_free(cameraOutputTarget_);
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captureRequest_ = nullptr;
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cameraOutputTarget_ = nullptr;
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ACaptureSessionOutputContainer_remove(captureSessionOutputContainer_, sessionOutput_);
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ANativeWindow_release(outputNativeWindow_);
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ACaptureSessionOutputContainer_free(captureSessionOutputContainer_);
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ACaptureSessionOutput_free(sessionOutput_);
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captureSessionOutputContainer_ = nullptr;
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sessionOutput_ = nullptr;
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ACameraDevice_close(cameraDevice_);
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cameraDevice_ = nullptr;
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ACameraManager_delete(cameraManager_);
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cameraManager_ = nullptr;
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AImageReader_delete(imageReader_);
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imageReader_ = nullptr;
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}
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#endif
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CameraMobile::close();
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}
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@@ -499,6 +327,20 @@ LaserScan CameraARCore::scanFromPointCloudData(
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return LaserScan();
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}
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void CameraARCore::setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height)
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{
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CameraMobile::setScreenRotationAndSize(colorCameraToDisplayRotation, width, height);
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if(arSession_)
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{
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int ret = static_cast<int>(colorCameraToDisplayRotation) + 1; // remove 90deg camera rotation
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if (ret > 3) {
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ret -= 4;
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}
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ArSession_setDisplayGeometry(arSession_, ret, width, height);
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}
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}
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SensorData CameraARCore::captureImage(CameraInfo * info)
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{
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UScopeMutex lock(arSessionMutex_);
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@@ -510,15 +352,44 @@ SensorData CameraARCore::captureImage(CameraInfo * info)
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return data;
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}
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if(textureId_ == 9999)
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{
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glGenTextures(1, &textureId_);
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureId_);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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ArSession_setCameraTextureName(arSession_, textureId_);
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// Update session to get current frame and render camera background.
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if (ArSession_update(arSession_, arFrame_) != AR_SUCCESS) {
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LOGE("CameraARCore::captureImage() ArSession_update error");
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return data;
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}
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// If display rotation changed (also includes view size change), we need to
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// re-query the uv coordinates for the on-screen portion of the camera image.
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int32_t geometry_changed = 0;
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ArFrame_getDisplayGeometryChanged(arSession_, arFrame_, &geometry_changed);
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if (geometry_changed != 0 || !uvs_initialized_) {
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ArFrame_transformCoordinates2d(
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arSession_, arFrame_, AR_COORDINATES_2D_OPENGL_NORMALIZED_DEVICE_COORDINATES,
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BackgroundRenderer::kNumVertices, BackgroundRenderer_kVertices, AR_COORDINATES_2D_TEXTURE_NORMALIZED,
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transformed_uvs_);
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UASSERT(transformed_uvs_);
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uvs_initialized_ = true;
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}
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ArCamera* ar_camera;
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ArFrame_acquireCamera(arSession_, arFrame_, &ar_camera);
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ArCamera_getViewMatrix(arSession_, ar_camera, glm::value_ptr(viewMatrix_));
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ArCamera_getProjectionMatrix(arSession_, ar_camera,
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/*near=*/0.1f, /*far=*/100.f,
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glm::value_ptr(projectionMatrix_));
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ArTrackingState camera_tracking_state;
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ArCamera_getTrackingState(arSession_, ar_camera, &camera_tracking_state);
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@@ -551,17 +422,68 @@ SensorData CameraARCore::captureImage(CameraInfo * info)
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ArPointCloud * pointCloud = nullptr;
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ArFrame_acquirePointCloud(arSession_, arFrame_, &pointCloud);
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int32_t is_depth_supported = 0;
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ArSession_isDepthModeSupported(arSession_, AR_DEPTH_MODE_AUTOMATIC, &is_depth_supported);
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ArImage * image = nullptr;
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ArStatus status = ArFrame_acquireCameraImage(arSession_, arFrame_, &image);
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if(status == AR_SUCCESS)
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{
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cv::Mat outputDepth;
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if(is_depth_supported)
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{
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LOGD("Acquire depth image!");
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ArImage * depthImage = nullptr;
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ArFrame_acquireDepthImage(arSession_, arFrame_, &depthImage);
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ArImageFormat format;
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ArImage_getFormat(arSession_, depthImage, &format);
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if(format == AR_IMAGE_FORMAT_DEPTH16)
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{
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LOGD("Depth format detected!");
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int planeCount;
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ArImage_getNumberOfPlanes(arSession_, depthImage, &planeCount);
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LOGD("planeCount=%d", planeCount);
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UASSERT_MSG(planeCount == 1,
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uFormat("Error: getNumberOfPlanes() planceCount = %d", planeCount).c_str());
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const uint8_t *data = nullptr;
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int len = 0;
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int stride;
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int width;
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int height;
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ArImage_getWidth(arSession_, depthImage, &width);
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ArImage_getHeight(arSession_, depthImage, &height);
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ArImage_getPlaneRowStride(arSession_, depthImage, 0, &stride);
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ArImage_getPlaneData(arSession_, depthImage, 0, &data, &len);
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LOGD("width=%d, height=%d, bytes=%d stride=%d", width, height, len, stride);
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outputDepth = cv::Mat(height, width, CV_16UC1);
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uint16_t *dataShort = (uint16_t *)data;
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uint16_t max=0x0;
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for (int y = 0; y < outputDepth.rows; ++y)
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{
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for (int x = 0; x < outputDepth.cols; ++x)
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{
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uint16_t depthSample = dataShort[y*outputDepth.cols + x];
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uint16_t depthRange = (depthSample & 0x1FFF); // first 3 bits are confidence
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outputDepth.at<uint16_t>(y,x) = depthRange;
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if(depthRange > max)
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{
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max = depthRange;
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}
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}
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}
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}
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ArImage_release(depthImage);
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}
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int64_t timestamp_ns;
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ArImageFormat format;
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ArImage_getTimestamp(arSession_, image, ×tamp_ns);
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ArImage_getFormat(arSession_, image, &format);
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if(format == AR_IMAGE_FORMAT_YUV_420_888)
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||||
{
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||||
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#ifndef DISABLE_LOG
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int32_t num_planes;
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ArImage_getNumberOfPlanes(arSession_, image, &num_planes);
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@@ -623,7 +545,7 @@ SensorData CameraARCore::captureImage(CameraInfo * info)
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LOGI("pointCloud empty");
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}
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data = SensorData(scan, rgb, cv::Mat(), model, 0, stamp);
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data = SensorData(scan, rgb, outputDepth, model, 0, stamp);
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data.setFeatures(kpts, kpts3, cv::Mat());
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}
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}
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@@ -662,21 +584,54 @@ void CameraARCore::capturePoseOnly()
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UScopeMutex lock(arSessionMutex_);
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//LOGI("Capturing image...");
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SensorData data;
|
||||
if(!arSession_)
|
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{
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return;
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||||
}
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||||
if(textureId_ == 9999)
|
||||
{
|
||||
glGenTextures(1, &textureId_);
|
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureId_);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
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||||
ArSession_setCameraTextureName(arSession_, textureId_);
|
||||
|
||||
// Update session to get current frame and render camera background.
|
||||
if (ArSession_update(arSession_, arFrame_) != AR_SUCCESS) {
|
||||
LOGE("CameraARCore::captureImage() ArSession_update error");
|
||||
LOGE("CameraARCore::capturePoseOnly() ArSession_update error");
|
||||
return;
|
||||
}
|
||||
|
||||
// If display rotation changed (also includes view size change), we need to
|
||||
// re-query the uv coordinates for the on-screen portion of the camera image.
|
||||
int32_t geometry_changed = 0;
|
||||
ArFrame_getDisplayGeometryChanged(arSession_, arFrame_, &geometry_changed);
|
||||
if (geometry_changed != 0 || !uvs_initialized_) {
|
||||
ArFrame_transformCoordinates2d(
|
||||
arSession_, arFrame_, AR_COORDINATES_2D_OPENGL_NORMALIZED_DEVICE_COORDINATES,
|
||||
BackgroundRenderer::kNumVertices, BackgroundRenderer_kVertices, AR_COORDINATES_2D_TEXTURE_NORMALIZED,
|
||||
transformed_uvs_);
|
||||
UASSERT(transformed_uvs_);
|
||||
uvs_initialized_ = true;
|
||||
}
|
||||
|
||||
/*ArImage* ar_image = nullptr;
|
||||
ArStatus status =
|
||||
ArFrame_acquireCameraImage(arSession_, arFrame_, &ar_image);
|
||||
ArImage_release(ar_image);
|
||||
*/
|
||||
ArCamera* ar_camera;
|
||||
ArFrame_acquireCamera(arSession_, arFrame_, &ar_camera);
|
||||
|
||||
ArCamera_getViewMatrix(arSession_, ar_camera, glm::value_ptr(viewMatrix_));
|
||||
ArCamera_getProjectionMatrix(arSession_, ar_camera,
|
||||
/*near=*/0.1f, /*far=*/100.f,
|
||||
glm::value_ptr(projectionMatrix_));
|
||||
|
||||
ArTrackingState camera_tracking_state;
|
||||
ArCamera_getTrackingState(arSession_, ar_camera, &camera_tracking_state);
|
||||
|
||||
|
||||
@@ -38,14 +38,13 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <rtabmap/utilite/UEvent.h>
|
||||
#include <rtabmap/utilite/UTimer.h>
|
||||
#include <boost/thread/mutex.hpp>
|
||||
#include <background_renderer.h>
|
||||
|
||||
#include <arcore_c_api.h>
|
||||
#ifdef DEPTH_TEST
|
||||
#include <camera/NdkCameraDevice.h>
|
||||
#include <camera/NdkCameraManager.h>
|
||||
#include <media/NdkImageReader.h>
|
||||
#include <android/native_window.h>
|
||||
#endif
|
||||
|
||||
namespace rtabmap {
|
||||
|
||||
@@ -64,16 +63,22 @@ public:
|
||||
CameraARCore(void* env, void* context, void* activity, bool smoothing = false);
|
||||
virtual ~CameraARCore();
|
||||
|
||||
bool uvsInitialized() const {return uvs_initialized_;}
|
||||
const float* uvsTransformed() const {return transformed_uvs_;}
|
||||
void getVPMatrices(glm::mat4 & view, glm::mat4 & projection) const {view=viewMatrix_; projection=projectionMatrix_;}
|
||||
|
||||
virtual void setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height);
|
||||
|
||||
virtual bool init(const std::string & calibrationFolder = ".", const std::string & cameraName = "");
|
||||
void setupGL();
|
||||
virtual void close(); // close Tango connection
|
||||
virtual std::string getSerial() const;
|
||||
GLuint getTextureId() const {return textureId_;}
|
||||
|
||||
#ifdef DEPTH_TEST
|
||||
void imageCallback(AImageReader *reader);
|
||||
#endif // DEPTH_TEST
|
||||
|
||||
protected:
|
||||
virtual SensorData captureImage(CameraInfo * info = 0);
|
||||
virtual SensorData captureImage(CameraInfo * info = 0); // should be called in opengl thread
|
||||
virtual void capturePoseOnly();
|
||||
|
||||
private:
|
||||
@@ -92,22 +97,10 @@ private:
|
||||
GLuint textureId_;
|
||||
UMutex arSessionMutex_;
|
||||
|
||||
#ifdef DEPTH_TEST
|
||||
// Camera variables
|
||||
ACameraDevice* cameraDevice_ = nullptr;
|
||||
ACaptureRequest* captureRequest_ = nullptr;
|
||||
ACameraOutputTarget* cameraOutputTarget_ = nullptr;
|
||||
ACaptureSessionOutput* sessionOutput_ = nullptr;
|
||||
ACaptureSessionOutputContainer* captureSessionOutputContainer_ = nullptr;
|
||||
ACameraCaptureSession* captureSession_ = nullptr;
|
||||
ANativeWindow *outputNativeWindow_ = nullptr;
|
||||
|
||||
ACameraDevice_StateCallbacks deviceStateCallbacks_;
|
||||
ACameraCaptureSession_stateCallbacks captureSessionStateCallbacks_;
|
||||
|
||||
ACameraManager* cameraManager_ = nullptr;
|
||||
AImageReader* imageReader_ = nullptr;
|
||||
#endif // DEPTH_TEST
|
||||
float transformed_uvs_[BackgroundRenderer::kNumVertices*2];
|
||||
bool uvs_initialized_ = false;
|
||||
glm::mat4 viewMatrix_;
|
||||
glm::mat4 projectionMatrix_;
|
||||
};
|
||||
|
||||
} /* namespace rtabmap */
|
||||
|
||||
@@ -94,7 +94,7 @@ public:
|
||||
const CameraModel & getCameraModel() const {return model_;}
|
||||
const Transform & getDeviceTColorCamera() const {return deviceTColorCamera_;}
|
||||
void setSmoothing(bool enabled) {smoothing_ = enabled;}
|
||||
virtual void setScreenRotation(ScreenRotation colorCameraToDisplayRotation) {colorCameraToDisplayRotation_ = colorCameraToDisplayRotation;}
|
||||
virtual void setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height) {colorCameraToDisplayRotation_ = colorCameraToDisplayRotation;}
|
||||
void setGPS(const GPS & gps);
|
||||
void addEnvSensor(int type, float value);
|
||||
void setData(const SensorData & data, const Transform & pose);
|
||||
|
||||
@@ -69,6 +69,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <pcl/surface/poisson.h>
|
||||
#include <pcl/surface/vtk_smoothing/vtk_mesh_quadric_decimation.h>
|
||||
|
||||
|
||||
#define LOW_RES_PIX 2
|
||||
//#define DEBUG_RENDERING_PERFORMANCE
|
||||
|
||||
@@ -263,7 +264,7 @@ void RTABMapApp::setScreenRotation(int displayRotation, int cameraRotation)
|
||||
boost::mutex::scoped_lock lock(cameraMutex_);
|
||||
if(camera_)
|
||||
{
|
||||
camera_->setScreenRotation(rotation);
|
||||
camera_->setScreenRotationAndSize(main_scene_.getScreenRotation(), main_scene_.getViewPortWidth(), main_scene_.getViewPortHeight());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -657,6 +658,10 @@ bool RTABMapApp::isBuiltWith(int cameraDriver) const
|
||||
|
||||
bool RTABMapApp::startCamera(JNIEnv* env, jobject iBinder, jobject context, jobject activity, int driver)
|
||||
{
|
||||
//ccapp = new computer_vision::ComputerVisionApplication();
|
||||
//ccapp->OnResume(env, context, activity);
|
||||
//return true;
|
||||
|
||||
cameraDriver_ = driver;
|
||||
LOGW("startCamera() camera driver=%d", cameraDriver_);
|
||||
boost::mutex::scoped_lock lock(cameraMutex_);
|
||||
@@ -686,7 +691,6 @@ bool RTABMapApp::startCamera(JNIEnv* env, jobject iBinder, jobject context, jobj
|
||||
{
|
||||
#ifdef RTABMAP_ARCORE
|
||||
camera_ = new rtabmap::CameraARCore(env, context, activity, smoothing_);
|
||||
|
||||
#else
|
||||
UERROR("RTAB-Map is not built with ARCore support!");
|
||||
#endif
|
||||
@@ -712,7 +716,7 @@ bool RTABMapApp::startCamera(JNIEnv* env, jobject iBinder, jobject context, jobj
|
||||
|
||||
if(camera_->init())
|
||||
{
|
||||
camera_->setScreenRotation(main_scene_.getScreenRotation());
|
||||
camera_->setScreenRotationAndSize(main_scene_.getScreenRotation(), main_scene_.getViewPortWidth(), main_scene_.getViewPortHeight());
|
||||
|
||||
//update mesh decimation based on camera calibration
|
||||
LOGI("Cloud density level %d", cloudDensityLevel_);
|
||||
@@ -937,6 +941,11 @@ void RTABMapApp::SetViewPort(int width, int height)
|
||||
{
|
||||
UINFO("");
|
||||
main_scene_.SetupViewPort(width, height);
|
||||
boost::mutex::scoped_lock lock(cameraMutex_);
|
||||
if(camera_)
|
||||
{
|
||||
camera_->setScreenRotationAndSize(main_scene_.getScreenRotation(), main_scene_.getViewPortWidth(), main_scene_.getViewPortHeight());
|
||||
}
|
||||
}
|
||||
|
||||
class PostRenderEvent : public UEvent
|
||||
@@ -1101,12 +1110,31 @@ int RTABMapApp::Render()
|
||||
}
|
||||
|
||||
// ARCore and AREngine capture should be done in opengl thread!
|
||||
const float* uvsTransformed = 0;
|
||||
glm::mat4 arProjectionMatrix(0);
|
||||
glm::mat4 arViewMatrix(0);
|
||||
if((cameraDriver_ == 1 || cameraDriver_ == 2) && camera_!=0)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(cameraMutex_);
|
||||
if(camera_!=0)
|
||||
{
|
||||
camera_->spinOnce();
|
||||
if(cameraDriver_ == 1)
|
||||
{
|
||||
#ifdef RTABMAP_ARCORE
|
||||
if(main_scene_.background_renderer_ == 0)
|
||||
{
|
||||
main_scene_.background_renderer_ = new BackgroundRenderer();
|
||||
main_scene_.background_renderer_->InitializeGlContent(((rtabmap::CameraARCore*)camera_)->getTextureId());
|
||||
}
|
||||
if(((rtabmap::CameraARCore*)camera_)->uvsInitialized())
|
||||
{
|
||||
uvsTransformed = ((rtabmap::CameraARCore*)camera_)->uvsTransformed();
|
||||
((rtabmap::CameraARCore*)camera_)->getVPMatrices(arViewMatrix, arProjectionMatrix);
|
||||
//main_scene_.background_renderer_->Draw(uvsTransformed);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1792,7 +1820,7 @@ int RTABMapApp::Render()
|
||||
|
||||
fpsTime.restart();
|
||||
main_scene_.setFrustumVisible(camera_!=0);
|
||||
lastDrawnCloudsCount_ = main_scene_.Render();
|
||||
lastDrawnCloudsCount_ = main_scene_.Render(uvsTransformed, arViewMatrix, arProjectionMatrix);
|
||||
if(renderingTime_ < fpsTime.elapsed())
|
||||
{
|
||||
renderingTime_ = fpsTime.elapsed();
|
||||
|
||||
@@ -44,6 +44,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <pcl/pcl_base.h>
|
||||
#include <pcl/TextureMesh.h>
|
||||
|
||||
|
||||
// RTABMapApp handles the application lifecycle and resources.
|
||||
class RTABMapApp : public UEventsHandler {
|
||||
public:
|
||||
|
||||
92
app/android/jni/background_renderer.cc
Normal file
92
app/android/jni/background_renderer.cc
Normal file
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* Copyright 2018 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
// This modules handles drawing the passthrough camera image into the OpenGL
|
||||
// scene.
|
||||
|
||||
#include "background_renderer.h"
|
||||
|
||||
#include <type_traits>
|
||||
|
||||
namespace {
|
||||
|
||||
const std::string kVertexShader =
|
||||
"attribute vec4 a_Position;\n"
|
||||
"attribute vec2 a_TexCoord;\n"
|
||||
|
||||
"varying vec2 v_TexCoord;\n"
|
||||
|
||||
"void main() {\n"
|
||||
" gl_Position = a_Position;\n"
|
||||
" v_TexCoord = a_TexCoord;\n"
|
||||
"}\n";
|
||||
|
||||
const std::string kFragmentShader =
|
||||
"#extension GL_OES_EGL_image_external : require\n"
|
||||
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_TexCoord;\n"
|
||||
"uniform samplerExternalOES sTexture;\n"
|
||||
|
||||
"void main() {\n"
|
||||
" vec4 sample = texture2D(sTexture, v_TexCoord);\n"
|
||||
" float grey = 0.21 * sample.r + 0.71 * sample.g + 0.07 * sample.b;\n"
|
||||
" gl_FragColor = vec4(grey, grey, grey, 0.5);\n"
|
||||
"}\n";
|
||||
|
||||
} // namespace
|
||||
|
||||
void BackgroundRenderer::InitializeGlContent(GLuint textureId)
|
||||
{
|
||||
texture_id_ = textureId;
|
||||
|
||||
shader_program_ = tango_gl::util::CreateProgram(kVertexShader.c_str(), kFragmentShader.c_str());
|
||||
if (!shader_program_) {
|
||||
LOGE("Could not create program.");
|
||||
}
|
||||
glUseProgram(shader_program_);
|
||||
attribute_vertices_ = glGetAttribLocation(shader_program_, "a_Position");
|
||||
attribute_uvs_ = glGetAttribLocation(shader_program_, "a_TexCoord");
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
void BackgroundRenderer::Draw(const float * transformed_uvs) {
|
||||
static_assert(std::extent<decltype(BackgroundRenderer_kVertices)>::value == kNumVertices * 2, "Incorrect kVertices length");
|
||||
|
||||
glUseProgram(shader_program_);
|
||||
glDepthMask(GL_FALSE);
|
||||
glEnable (GL_BLEND);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_);
|
||||
|
||||
glVertexAttribPointer(attribute_vertices_, 2, GL_FLOAT, GL_FALSE, 0, BackgroundRenderer_kVertices);
|
||||
glVertexAttribPointer(attribute_uvs_, 2, GL_FLOAT, GL_FALSE, 0, transformed_uvs);
|
||||
|
||||
glEnableVertexAttribArray(attribute_vertices_);
|
||||
glEnableVertexAttribArray(attribute_uvs_);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
glDisableVertexAttribArray(attribute_vertices_);
|
||||
glDisableVertexAttribArray(attribute_uvs_);
|
||||
|
||||
glUseProgram(0);
|
||||
glDepthMask(GL_TRUE);
|
||||
glDisable (GL_BLEND);
|
||||
tango_gl::util::CheckGlError("BackgroundRenderer::Draw() error");
|
||||
}
|
||||
|
||||
59
app/android/jni/background_renderer.h
Normal file
59
app/android/jni/background_renderer.h
Normal file
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* Copyright 2018 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
|
||||
#define C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#include <cstdlib>
|
||||
|
||||
#include <arcore_c_api.h>
|
||||
#include "util.h"
|
||||
|
||||
static const GLfloat BackgroundRenderer_kVertices[] = {
|
||||
-1.0f, -1.0f, +1.0f, -1.0f, -1.0f, +1.0f, +1.0f, +1.0f,
|
||||
};
|
||||
|
||||
// This class renders the passthrough camera image into the OpenGL frame.
|
||||
class BackgroundRenderer {
|
||||
public:
|
||||
// Positions of the quad vertices in clip space (X, Y).
|
||||
|
||||
static constexpr int kNumVertices = 4;
|
||||
|
||||
public:
|
||||
BackgroundRenderer() = default;
|
||||
~BackgroundRenderer() = default;
|
||||
|
||||
// Sets up OpenGL state. Must be called on the OpenGL thread and before any
|
||||
// other methods below.
|
||||
void InitializeGlContent(GLuint textureId);
|
||||
|
||||
// Draws the background image. This methods must be called for every ArFrame
|
||||
// returned by ArSession_update() to catch display geometry change events.
|
||||
void Draw(const float * transformed_uvs);
|
||||
|
||||
private:
|
||||
|
||||
GLuint shader_program_;
|
||||
GLuint texture_id_;
|
||||
|
||||
GLuint attribute_vertices_;
|
||||
GLuint attribute_uvs_;
|
||||
};
|
||||
|
||||
#endif // C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
|
||||
@@ -69,6 +69,7 @@ const std::string kGraphFragmentShader =
|
||||
|
||||
|
||||
Scene::Scene() :
|
||||
background_renderer_(0),
|
||||
gesture_camera_(0),
|
||||
axis_(0),
|
||||
frustum_(0),
|
||||
@@ -160,6 +161,8 @@ void Scene::DeleteResources() {
|
||||
delete trace_;
|
||||
delete grid_;
|
||||
delete box_;
|
||||
delete background_renderer_;
|
||||
background_renderer_ = 0;
|
||||
}
|
||||
|
||||
PointCloudDrawable::releaseShaderPrograms();
|
||||
@@ -364,7 +367,7 @@ bool intersectFrustumAABB(
|
||||
}
|
||||
|
||||
//Should only be called in OpenGL thread!
|
||||
int Scene::Render() {
|
||||
int Scene::Render(const float * uvsTransformed, glm::mat4 arViewMatrix, glm::mat4 arProjectionMatrix) {
|
||||
UASSERT(gesture_camera_ != 0);
|
||||
|
||||
if(currentPose_ == 0)
|
||||
@@ -395,6 +398,17 @@ int Scene::Render() {
|
||||
glm::mat4 projectionMatrix = gesture_camera_->GetProjectionMatrix();
|
||||
glm::mat4 viewMatrix = gesture_camera_->GetViewMatrix();
|
||||
|
||||
bool renderBackgroundCamera =
|
||||
background_renderer_ &&
|
||||
gesture_camera_->GetCameraType() == tango_gl::GestureCamera::kFirstPerson &&
|
||||
!rtabmap::glmToTransform(arProjectionMatrix).isNull() &&
|
||||
uvsTransformed;
|
||||
if(renderBackgroundCamera)
|
||||
{
|
||||
projectionMatrix = arProjectionMatrix;
|
||||
viewMatrix = arViewMatrix;
|
||||
}
|
||||
|
||||
rtabmap::Transform openglCamera = GetOpenGLCameraPose();//*rtabmap::Transform(0.0f, 0.0f, 3.0f, 0.0f, 0.0f, 0.0f);
|
||||
// transform in same coordinate as frustum filtering
|
||||
openglCamera *= rtabmap::Transform(
|
||||
@@ -495,6 +509,11 @@ int Scene::Render() {
|
||||
glClearColor(r_, g_, b_, 1.0f);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if(renderBackgroundCamera)
|
||||
{
|
||||
background_renderer_->Draw(uvsTransformed);
|
||||
}
|
||||
|
||||
if(!currentPose_->isNull())
|
||||
{
|
||||
if (frustumVisible_ && gesture_camera_->GetCameraType() != tango_gl::GestureCamera::kFirstPerson)
|
||||
@@ -523,7 +542,7 @@ int Scene::Render() {
|
||||
}
|
||||
}
|
||||
|
||||
if(gridVisible_)
|
||||
if(gridVisible_ && !renderBackgroundCamera)
|
||||
{
|
||||
grid_->Render(projectionMatrix, viewMatrix);
|
||||
}
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
#include <point_cloud_drawable.h>
|
||||
#include <graph_drawable.h>
|
||||
#include <bounding_box_drawable.h>
|
||||
#include <background_renderer.h>
|
||||
|
||||
#include <pcl/point_cloud.h>
|
||||
#include <pcl/point_types.h>
|
||||
@@ -71,7 +72,7 @@ class Scene {
|
||||
// frame's timestamp.
|
||||
// @param: point_cloud_vertices, point cloud's vertices of the current point
|
||||
// frame.
|
||||
int Render();
|
||||
int Render(const float * uvsTransformed = 0, glm::mat4 arViewMatrix = glm::mat4(0), glm::mat4 arProjectionMatrix=glm::mat4(0));
|
||||
|
||||
// Set render camera's viewing angle, first person, third person or top down.
|
||||
//
|
||||
@@ -152,6 +153,8 @@ class Scene {
|
||||
bool isLighting() const {return lighting_;}
|
||||
bool isBackfaceCulling() const {return backfaceCulling_;}
|
||||
|
||||
BackgroundRenderer * background_renderer_;
|
||||
|
||||
private:
|
||||
// Camera object that allows user to use touch input to interact with.
|
||||
tango_gl::GestureCamera* gesture_camera_;
|
||||
|
||||
@@ -252,7 +252,7 @@ inline ScreenRotation GetAndroidRotationFromColorCameraToDisplay(
|
||||
// @param display: integer value of display orientation, values available
|
||||
// are 0, 1, 2 ,3. Followed by Android display orientation standard:
|
||||
// https://developer.android.com/reference/android/view/Display.html#getRotation()
|
||||
// @param color_camera: integer value of color camera oreintation, values
|
||||
// @param color_camera: integer value of color camera orientation, values
|
||||
// available are 0, 90, 180, 270. Followed by Android camera orientation
|
||||
// standard:
|
||||
// https://developer.android.com/reference/android/hardware/Camera.CameraInfo.html#orientation
|
||||
|
||||
Reference in New Issue
Block a user