Merge branch 'ios_feb_2025_updates' of github.com:introlab/rtabmap into ios_feb_2025_updates

This commit is contained in:
matlabbe
2025-03-09 15:26:04 -07:00
10 changed files with 897 additions and 284 deletions
@@ -151,7 +151,10 @@ void denseMeshPostProcessing(
coloredPts.at(i) = false;
}
}
pcl::toPCLPointCloud2(*coloredCloud, mesh->cloud);
if(coloredOutput) {
pcl::toPCLPointCloud2(*coloredCloud, mesh->cloud);
hasColors = true;
}
// remove polygons with no color
if(cleanMesh)
@@ -177,7 +180,6 @@ void denseMeshPostProcessing(
filteredPolygons.resize(oi);
mesh->polygons = filteredPolygons;
}
hasColors = true;
}
if(minClusterSize)
@@ -238,11 +240,11 @@ void denseMeshPostProcessing(
if(progressState) progressState->callback(uFormat("Filtered %d polygons.", before-(int)mesh->polygons.size()));
}
// compute normals for the mesh if not already here, add also white color if colored output is required
if(!hasNormals || (!hasColors && coloredOutput))
// compute normals for the mesh if not already here
if(!hasNormals)
{
// use polygons
if(hasColors || coloredOutput)
if(hasColors)
{
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloud (new pcl::PointCloud<pcl::PointXYZRGBNormal>);
pcl::fromPCLPointCloud2(mesh->cloud, *cloud);
@@ -269,18 +271,9 @@ void denseMeshPostProcessing(
// flat normal (per face)
for(unsigned int j=0; j<v.vertices.size(); ++j)
{
if(!hasNormals)
{
cloud->at(v.vertices[j]).normal_x = normal[0];
cloud->at(v.vertices[j]).normal_y = normal[1];
cloud->at(v.vertices[j]).normal_z = normal[2];
}
if(!hasColors)
{
cloud->at(v.vertices[j]).r = 255;
cloud->at(v.vertices[j]).g = 255;
cloud->at(v.vertices[j]).b = 255;
}
cloud->at(v.vertices[j]).normal_x = normal[0];
cloud->at(v.vertices[j]).normal_y = normal[1];
cloud->at(v.vertices[j]).normal_z = normal[2];
}
}
pcl::toPCLPointCloud2 (*cloud, mesh->cloud);
@@ -225,6 +225,7 @@ cv::Mat RTABMAP_CORE_EXPORT mergeTextures(
bool exposureFusion = false, //Exposure fusion can be used only with OpenCV3
const ProgressState * state = 0,
unsigned char blankValue = 255, //Gray value for blank polygons (without texture)
bool clearVertexColorUnderTexture = true,
std::map<int, std::map<int, cv::Vec4d> > * gains = 0, // <Camera ID, Camera Sub Index (multi-cameras), gains Gray-R-G-B>
std::map<int, std::map<int, cv::Mat> > * blendingGains = 0, // <Camera ID, Camera Sub Index (multi-cameras), gains>
std::pair<float, float> * contrastValues = 0); // Alpha/beta contrast values
@@ -247,6 +248,7 @@ cv::Mat RTABMAP_CORE_EXPORT mergeTextures(
bool exposureFusion = false, //Exposure fusion can be used only with OpenCV3
const ProgressState * state = 0,
unsigned char blankValue = 255, //Gray value for blank polygons (without texture)
bool clearVertexColorUnderTexture = true,
std::map<int, std::map<int, cv::Vec4d> > * gains = 0, // <Camera ID, Camera Sub Index (multi-cameras), gains Gray-R-G-B>
std::map<int, std::map<int, cv::Mat> > * blendingGains = 0, // <Camera ID, Camera Sub Index (multi-cameras), gains>
std::pair<float, float> * contrastValues = 0); // Alpha/beta contrast values
@@ -586,6 +588,15 @@ bool intersectRayMesh(
Eigen::Vector3f & normal,
int & index);
int RTABMAP_CORE_EXPORT saveOBJFile(
const std::string &file_name,
const pcl::TextureMesh &tex_mesh,
unsigned precision = 5);
int RTABMAP_CORE_EXPORT saveOBJFile(
const std::string &file_name,
const pcl::PolygonMesh &mesh,
unsigned precision = 5);
} // namespace util3d
} // namespace rtabmap
+420
View File
@@ -1454,6 +1454,7 @@ cv::Mat mergeTextures(
bool exposureFusion,
const ProgressState * state,
unsigned char blankValue,
bool clearVertexColorUnderTexture,
std::map<int, std::map<int, cv::Vec4d> > * gains,
std::map<int, std::map<int, cv::Mat> > * blendingGains,
std::pair<float, float> * contrastValues)
@@ -1483,6 +1484,7 @@ cv::Mat mergeTextures(
exposureFusion,
state,
blankValue,
clearVertexColorUnderTexture,
gains,
blendingGains,
contrastValues);
@@ -1506,6 +1508,7 @@ cv::Mat mergeTextures(
bool exposureFusion,
const ProgressState * state,
unsigned char blankValue,
bool clearVertexColorUnderTexture,
std::map<int, std::map<int, cv::Vec4d> > * gainsOut,
std::map<int, std::map<int, cv::Mat> > * blendingGainsOut,
std::pair<float, float> * contrastValuesOut)
@@ -2186,6 +2189,70 @@ cv::Mat mergeTextures(
if(state) state->callback(uFormat("Brightness and contrast auto %fs", timer.ticks()));
}
}
// Cloud color
if(clearVertexColorUnderTexture)
{
int colorOffset = 0;
for(unsigned int i=0; i<mesh.cloud.fields.size(); ++i)
{
if(mesh.cloud.fields[i].name.compare("rgb") == 0)
{
colorOffset = mesh.cloud.fields[i].offset;
break;
}
}
if(colorOffset>0)
{
pcl::IndicesPtr notTexturedVertexIndices(new pcl::Indices());
UASSERT(mesh.tex_coordinates.size() == mesh.tex_polygons.size());
for(size_t t=0; t<mesh.tex_polygons.size(); ++t)
{
int pixelIndex = 0;
for(size_t p=0; p<mesh.tex_polygons[t].size(); ++p)
{
// only clear polygon color if all 3 vertices have valid tex coordinates.
bool valid = true;
for(size_t v=0; v<mesh.tex_polygons[t][p].vertices.size() && valid; ++v)
{
UASSERT(pixelIndex+v < mesh.tex_coordinates[t].size());
const Eigen::Vector2f & uv = mesh.tex_coordinates[t][pixelIndex+v];
if(uv[0] == -1 || uv[1] == -1)
{
valid = false;
}
}
if(!valid)
{
for(size_t v=0; v<mesh.tex_polygons[t][p].vertices.size(); ++v)
{
int vertex = mesh.tex_polygons[t][p].vertices[v];
notTexturedVertexIndices->push_back(vertex);
}
}
pixelIndex+=mesh.tex_polygons[t][p].vertices.size();
}
}
// Set up the full indices set
pcl::Indices full_indices (mesh.cloud.width * mesh.cloud.height);
for (size_t fii = 0; fii < full_indices.size(); ++fii) // fii = full indices iterator
full_indices[fii] = fii;
// Set up the sorted input indices
std::sort (notTexturedVertexIndices->begin (), notTexturedVertexIndices->end ());
// Store the difference in indices
pcl::Indices texturedVertexIndices;
std::set_difference (full_indices.begin (), full_indices.end (), notTexturedVertexIndices->begin (), notTexturedVertexIndices->end (), std::inserter (texturedVertexIndices, texturedVertexIndices.begin ()));
for(size_t i=0; i<texturedVertexIndices.size(); ++i)
{
std::uint32_t white = 0xffffff;
UASSERT(texturedVertexIndices[i] * mesh.cloud.point_step + colorOffset < mesh.cloud.data.size());
memcpy(&mesh.cloud.data.data()[texturedVertexIndices[i] * mesh.cloud.point_step + colorOffset], reinterpret_cast<float*>(&white), sizeof(float));
}
}
}
}
}
UDEBUG("globalTextures=%d", globalTextures.cols?globalTextures.cols / globalTextures.rows:0);
@@ -3881,6 +3948,359 @@ bool intersectRayTriangle(
return true; // I is in T
}
/**
* This is a modified copy of https://github.com/PointCloudLibrary/pcl/blob/pcl-1.12.1/io/src/obj_io.cpp
* with added color on each vertex if provided
*/
int saveOBJFile(
const std::string &file_name,
const pcl::TextureMesh &tex_mesh,
unsigned precision)
{
if (tex_mesh.cloud.data.empty ())
{
UERROR ("Input point cloud has no data!\n");
return (-1);
}
// Open file
std::ofstream fs;
fs.precision (precision);
fs.open (file_name.c_str ());
// Define material file
std::string mtl_file_name = file_name.substr (0, file_name.find_last_of ('.')) + ".mtl";
// Strip path for "mtllib" command
std::string mtl_file_name_nopath = mtl_file_name;
mtl_file_name_nopath.erase (0, mtl_file_name.find_last_of ('/') + 1);
/* Write 3D information */
// number of points
unsigned nr_points = tex_mesh.cloud.width * tex_mesh.cloud.height;
unsigned point_size = static_cast<unsigned> (tex_mesh.cloud.data.size () / nr_points);
// mesh size
unsigned nr_meshes = static_cast<unsigned> (tex_mesh.tex_polygons.size ());
// number of faces for header
unsigned nr_faces = 0;
for (unsigned m = 0; m < nr_meshes; ++m)
nr_faces += static_cast<unsigned> (tex_mesh.tex_polygons[m].size ());
// Write the header information
fs << "####" << '\n';
fs << "# OBJ dataFile simple version. File name: " << file_name << '\n';
fs << "# Vertices: " << nr_points << '\n';
fs << "# Faces: " <<nr_faces << '\n';
fs << "# Material information:" << '\n';
fs << "mtllib " << mtl_file_name_nopath << '\n';
fs << "####" << '\n';
// Write vertex coordinates
fs << "# Vertices" << '\n';
for (unsigned i = 0; i < nr_points; ++i)
{
int xyz = 0;
// "v" just be written one
bool v_written = false;
for (std::size_t d = 0; d < tex_mesh.cloud.fields.size (); ++d)
{
// adding vertex
if ((tex_mesh.cloud.fields[d].datatype == pcl::PCLPointField::FLOAT32) && (
tex_mesh.cloud.fields[d].name == "x" ||
tex_mesh.cloud.fields[d].name == "y" ||
tex_mesh.cloud.fields[d].name == "z"))
{
if (!v_written)
{
// write vertices beginning with v
fs << "v ";
v_written = true;
}
float value;
memcpy (&value, &tex_mesh.cloud.data[i * point_size + tex_mesh.cloud.fields[d].offset], sizeof (float));
fs << value;
if (++xyz == 3)
continue;
fs << " ";
}
else if(tex_mesh.cloud.fields[d].datatype == pcl::PCLPointField::FLOAT32 &&
tex_mesh.cloud.fields[d].name == "rgb")
{
std::uint32_t rgb = *reinterpret_cast<const int*>(&tex_mesh.cloud.data[i * point_size + tex_mesh.cloud.fields[d].offset]);
std::uint8_t r = (rgb >> 16) & 0x0000ff;
std::uint8_t g = (rgb >> 8) & 0x0000ff;
std::uint8_t b = (rgb) & 0x0000ff;
fs << " " << float(r)/255.0f << " " << float(g)/255.0f << " " << float(b)/255.0f;
break;
}
}
if (xyz != 3)
{
UERROR ("Input point cloud has no XYZ data!\n");
return (-2);
}
fs << '\n';
}
fs << "# "<< nr_points <<" vertices" << '\n';
// Write vertex normals
for (unsigned i = 0; i < nr_points; ++i)
{
int xyz = 0;
// "vn" just be written one
bool v_written = false;
for (std::size_t d = 0; d < tex_mesh.cloud.fields.size (); ++d)
{
// adding vertex
if ((tex_mesh.cloud.fields[d].datatype == pcl::PCLPointField::FLOAT32) && (
tex_mesh.cloud.fields[d].name == "normal_x" ||
tex_mesh.cloud.fields[d].name == "normal_y" ||
tex_mesh.cloud.fields[d].name == "normal_z"))
{
if (!v_written)
{
// write vertices beginning with vn
fs << "vn ";
v_written = true;
}
float value;
memcpy (&value, &tex_mesh.cloud.data[i * point_size + tex_mesh.cloud.fields[d].offset], sizeof (float));
fs << value;
if (++xyz == 3)
break;
fs << " ";
}
}
if (xyz != 3)
{
UERROR ("Input point cloud has no normals!\n");
return (-2);
}
fs << '\n';
}
// Write vertex texture with "vt" (adding latter)
for (unsigned m = 0; m < nr_meshes; ++m)
{
fs << "# " << tex_mesh.tex_coordinates[m].size() << " vertex textures in submesh " << m << '\n';
for (const auto &coordinate : tex_mesh.tex_coordinates[m])
{
fs << "vt ";
fs << coordinate[0] << " " << coordinate[1] << '\n';
}
}
unsigned f_idx = 0;
// int idx_vt =0;
for (unsigned m = 0; m < nr_meshes; ++m)
{
if (m > 0) f_idx += static_cast<unsigned> (tex_mesh.tex_polygons[m-1].size ());
fs << "# The material will be used for mesh " << m << '\n';
fs << "usemtl " << tex_mesh.tex_materials[m].tex_name << '\n';
fs << "# Faces" << '\n';
for (std::size_t i = 0; i < tex_mesh.tex_polygons[m].size(); ++i)
{
// Write faces with "f"
fs << "f";
// There's one UV per vertex per face, i.e., the same vertex can have
// different UV depending on the face.
for (std::size_t j = 0; j < tex_mesh.tex_polygons[m][i].vertices.size (); ++j)
{
std::uint32_t idx = tex_mesh.tex_polygons[m][i].vertices[j] + 1;
fs << " " << idx
<< "/" << tex_mesh.tex_polygons[m][i].vertices.size () * (i+f_idx) +j+1
<< "/" << idx; // vertex index in obj file format starting with 1
}
fs << '\n';
}
fs << "# "<< tex_mesh.tex_polygons[m].size() << " faces in mesh " << m << '\n';
}
fs << "# End of File" << std::flush;
// Close obj file
fs.close ();
/* Write material definition for OBJ file*/
// Open file
std::ofstream m_fs;
m_fs.precision (precision);
m_fs.open (mtl_file_name.c_str ());
// default
m_fs << "#" << '\n';
m_fs << "# Wavefront material file" << '\n';
m_fs << "#" << '\n';
for(unsigned m = 0; m < nr_meshes; ++m)
{
m_fs << "newmtl " << tex_mesh.tex_materials[m].tex_name << '\n';
m_fs << "Ka "<< tex_mesh.tex_materials[m].tex_Ka.r << " " << tex_mesh.tex_materials[m].tex_Ka.g << " " << tex_mesh.tex_materials[m].tex_Ka.b << '\n'; // defines the ambient color of the material to be (r,g,b).
m_fs << "Kd "<< tex_mesh.tex_materials[m].tex_Kd.r << " " << tex_mesh.tex_materials[m].tex_Kd.g << " " << tex_mesh.tex_materials[m].tex_Kd.b << '\n'; // defines the diffuse color of the material to be (r,g,b).
m_fs << "Ks "<< tex_mesh.tex_materials[m].tex_Ks.r << " " << tex_mesh.tex_materials[m].tex_Ks.g << " " << tex_mesh.tex_materials[m].tex_Ks.b << '\n'; // defines the specular color of the material to be (r,g,b). This color shows up in highlights.
m_fs << "d " << tex_mesh.tex_materials[m].tex_d << '\n'; // defines the transparency of the material to be alpha.
m_fs << "Ns "<< tex_mesh.tex_materials[m].tex_Ns << '\n'; // defines the shininess of the material to be s.
m_fs << "illum "<< tex_mesh.tex_materials[m].tex_illum << '\n'; // denotes the illumination model used by the material.
// illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used.
// illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required.
m_fs << "map_Kd " << tex_mesh.tex_materials[m].tex_file << '\n';
m_fs << "###" << '\n';
}
m_fs.close ();
return (0);
}
/**
* This is a modified copy of https://github.com/PointCloudLibrary/pcl/blob/pcl-1.12.1/io/src/obj_io.cpp
* with added color on each vertex if provided
*/
int saveOBJFile(
const std::string &file_name,
const pcl::PolygonMesh &mesh,
unsigned precision)
{
if (mesh.cloud.data.empty ())
{
UERROR ("Input point cloud has no data!\n");
return (-1);
}
// Open file
std::ofstream fs;
fs.precision (precision);
fs.open (file_name.c_str ());
/* Write 3D information */
// number of points
int nr_points = mesh.cloud.width * mesh.cloud.height;
// point size
unsigned point_size = static_cast<unsigned> (mesh.cloud.data.size () / nr_points);
// number of faces for header
unsigned nr_faces = static_cast<unsigned> (mesh.polygons.size ());
// Do we have vertices normals?
int normal_index = getFieldIndex (mesh.cloud, "normal_x");
// Write the header information
fs << "####" << '\n';
fs << "# OBJ dataFile simple version. File name: " << file_name << '\n';
fs << "# Vertices: " << nr_points << '\n';
if (normal_index != -1)
fs << "# Vertices normals : " << nr_points << '\n';
fs << "# Faces: " <<nr_faces << '\n';
fs << "####" << '\n';
// Write vertex coordinates
fs << "# List of Vertices, with (x,y,z) coordinates, w is optional." << '\n';
for (int i = 0; i < nr_points; ++i)
{
int xyz = 0;
for (std::size_t d = 0; d < mesh.cloud.fields.size (); ++d)
{
// adding vertex
if ((mesh.cloud.fields[d].datatype == pcl::PCLPointField::FLOAT32) && (
mesh.cloud.fields[d].name == "x" ||
mesh.cloud.fields[d].name == "y" ||
mesh.cloud.fields[d].name == "z"))
{
if (mesh.cloud.fields[d].name == "x")
// write vertices beginning with v
fs << "v ";
float value;
memcpy (&value, &mesh.cloud.data[i * point_size + mesh.cloud.fields[d].offset], sizeof (float));
fs << value;
if (++xyz == 3)
continue;
fs << " ";
}
else if(mesh.cloud.fields[d].datatype == pcl::PCLPointField::FLOAT32 &&
mesh.cloud.fields[d].name == "rgb")
{
std::uint32_t rgb = *reinterpret_cast<const int*>(&mesh.cloud.data[i * point_size + mesh.cloud.fields[d].offset]);
std::uint8_t r = (rgb >> 16) & 0x0000ff;
std::uint8_t g = (rgb >> 8) & 0x0000ff;
std::uint8_t b = (rgb) & 0x0000ff;
fs << " " << float(r)/255.0f << " " << float(g)/255.0f << " " << float(b)/255.0f;
break;
}
}
if (xyz != 3)
{
UERROR ("Input point cloud has no XYZ data!\n");
return (-2);
}
fs << '\n';
}
fs << "# "<< nr_points <<" vertices" << '\n';
if(normal_index != -1)
{
fs << "# Normals in (x,y,z) form; normals might not be unit." << '\n';
// Write vertex normals
for (int i = 0; i < nr_points; ++i)
{
int nxyz = 0;
for (std::size_t d = 0; d < mesh.cloud.fields.size (); ++d)
{
// adding vertex
if ((mesh.cloud.fields[d].datatype == pcl::PCLPointField::FLOAT32) && (
mesh.cloud.fields[d].name == "normal_x" ||
mesh.cloud.fields[d].name == "normal_y" ||
mesh.cloud.fields[d].name == "normal_z"))
{
if (mesh.cloud.fields[d].name == "normal_x")
// write vertices beginning with vn
fs << "vn ";
float value;
memcpy (&value, &mesh.cloud.data[i * point_size + mesh.cloud.fields[d].offset], sizeof (float));
fs << value;
if (++nxyz == 3)
break;
fs << " ";
}
}
if (nxyz != 3)
{
UERROR ("Input point cloud has no normals!\n");
return (-2);
}
fs << '\n';
}
fs << "# "<< nr_points <<" vertices normals" << '\n';
}
fs << "# Face Definitions" << '\n';
// Write down faces
if(normal_index == -1)
{
for(unsigned i = 0; i < nr_faces; i++)
{
fs << "f ";
for (std::size_t j = 0; j < mesh.polygons[i].vertices.size () - 1; ++j)
fs << mesh.polygons[i].vertices[j] + 1 << " ";
fs << mesh.polygons[i].vertices.back() + 1 << '\n';
}
}
else
{
for(unsigned i = 0; i < nr_faces; i++)
{
fs << "f ";
for (std::size_t j = 0; j < mesh.polygons[i].vertices.size () - 1; ++j)
fs << mesh.polygons[i].vertices[j] + 1 << "//" << mesh.polygons[i].vertices[j] + 1 << " ";
fs << mesh.polygons[i].vertices.back() + 1 << "//" << mesh.polygons[i].vertices.back() + 1 << '\n';
}
}
fs << "# End of File" << std::endl;
// Close obj file
fs.close ();
return 0;
}
}
}
+2
View File
@@ -350,6 +350,7 @@ public:
void setLighting(bool on);
void setShading(bool on);
void setEdgeVisibility(bool visible);
void setScalarVisibility(bool visible);
void setInteractorLayer(int layer);
bool isBackfaceCulling() const;
@@ -459,6 +460,7 @@ private:
QAction * _aSetLighting;
QAction * _aSetFlatShading;
QAction * _aSetEdgeVisibility;
QAction * _aSetScalarVisibility;
QAction * _aBackfaceCulling;
QAction * _aPolygonPicking;
QMenu * _menu;
@@ -32,6 +32,7 @@ public:
protected:
virtual void OnMouseMove();
virtual void OnLeftButtonDown();
virtual void OnRightButtonDown();
protected:
friend class CloudViewer;
+55 -4
View File
@@ -80,6 +80,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vtkObjectFactory.h>
#include <vtkQuad.h>
#include <vtkWarpScalar.h>
#include <vtkUnsignedCharArray.h>
#include <opencv/vtkImageMatSource.h>
#if VTK_MAJOR_VERSION >= 7
@@ -96,6 +97,11 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <rtabmap/core/global_map/OctoMap.h>
#endif
// For compatibility with new VTK generic data arrays.
#ifdef vtkGenericDataArray_h
#define InsertNextTupleValue InsertNextTypedTuple
#endif
namespace rtabmap {
CloudViewer::CloudViewer(QWidget *parent, CloudViewerInteractorStyle * style) :
@@ -124,6 +130,7 @@ CloudViewer::CloudViewer(QWidget *parent, CloudViewerInteractorStyle * style) :
_aSetLighting(0),
_aSetFlatShading(0),
_aSetEdgeVisibility(0),
_aSetScalarVisibility(0),
_aBackfaceCulling(0),
_menu(0),
_trajectory(new pcl::PointCloud<pcl::PointXYZ>),
@@ -347,6 +354,9 @@ void CloudViewer::createMenu()
_aSetEdgeVisibility = new QAction("Show edges", this);
_aSetEdgeVisibility->setCheckable(true);
_aSetEdgeVisibility->setChecked(false);
_aSetScalarVisibility = new QAction("Show vertex colors", this);
_aSetScalarVisibility->setCheckable(true);
_aSetScalarVisibility->setChecked(true);
_aBackfaceCulling = new QAction("Backface culling", this);
_aBackfaceCulling->setCheckable(true);
_aBackfaceCulling->setChecked(true);
@@ -408,6 +418,7 @@ void CloudViewer::createMenu()
_menu->addAction(_aSetLighting);
_menu->addAction(_aSetFlatShading);
_menu->addAction(_aSetEdgeVisibility);
_menu->addAction(_aSetScalarVisibility);
_menu->addAction(_aBackfaceCulling);
_menu->addAction(_aPolygonPicking);
}
@@ -1408,10 +1419,20 @@ bool CloudViewer::addTextureMesh (
// Create points from mesh.cloud
vtkSmartPointer<vtkPoints> poly_points = vtkSmartPointer<vtkPoints>::New ();
vtkSmartPointer<vtkUnsignedCharArray> colors = vtkSmartPointer<vtkUnsignedCharArray>::New ();
bool has_color = false;
colors->SetNumberOfComponents(3);
colors->SetName ("Colors");
bool hasColors = false;
for(unsigned int i=0; i<mesh.cloud.fields.size(); ++i)
{
if(mesh.cloud.fields[i].name.compare("rgb") == 0)
{
hasColors = true;
break;
}
}
vtkSmartPointer<vtkMatrix4x4> transformation = vtkSmartPointer<vtkMatrix4x4>::New ();
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud (new pcl::PointCloud<pcl::PointXYZ> ());
pcl::PointCloud<pcl::PointXYZRGB>::Ptr cloud (new pcl::PointCloud<pcl::PointXYZRGB> ());
pcl::fromPCLPointCloud2 (mesh.cloud, *cloud);
// no points --> exit
if (cloud->points.size () == 0)
@@ -1423,8 +1444,17 @@ bool CloudViewer::addTextureMesh (
poly_points->SetNumberOfPoints (cloud->points.size ());
for (std::size_t i = 0; i < cloud->points.size (); ++i)
{
const pcl::PointXYZ &p = cloud->points[i];
const pcl::PointXYZRGB &p = cloud->points[i];
poly_points->InsertPoint (i, p.x, p.y, p.z);
if(hasColors) {
unsigned char color[3] = {p.r, p.g, p.b};
#if VTK_MAJOR_VERSION > 7 || (VTK_MAJOR_VERSION==7 && VTK_MINOR_VERSION >= 1)
colors->InsertNextTypedTuple(color);
#else
colors->InsertNextTupleValue(color);
#endif
}
}
//create polys from polyMesh.tex_polygons
@@ -1443,8 +1473,9 @@ bool CloudViewer::addTextureMesh (
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
polydata->SetPolys (polys);
polydata->SetPoints (poly_points);
if (has_color)
if (hasColors) {
polydata->GetPointData()->SetScalars(colors);
}
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New ();
#if VTK_MAJOR_VERSION < 6
@@ -1524,6 +1555,7 @@ bool CloudViewer::addTextureMesh (
actor->GetProperty()->SetEdgeVisibility(_aSetEdgeVisibility->isChecked());
actor->GetProperty()->SetBackfaceCulling(_aBackfaceCulling->isChecked());
actor->GetProperty()->SetFrontfaceCulling(_frontfaceCulling);
actor->GetMapper()->SetScalarVisibility(_aSetScalarVisibility->isChecked());
return true;
}
@@ -2892,6 +2924,21 @@ void CloudViewer::setEdgeVisibility(bool visible)
this->refreshView();
}
void CloudViewer::setScalarVisibility(bool visible)
{
_aSetScalarVisibility->setChecked(visible);
pcl::visualization::ShapeActorMapPtr shapeActorMap = _visualizer->getShapeActorMap();
for(pcl::visualization::ShapeActorMap::iterator iter=shapeActorMap->begin(); iter!=shapeActorMap->end(); ++iter)
{
vtkActor* actor = vtkActor::SafeDownCast (iter->second);
if(actor && _addedClouds.contains(iter->first))
{
actor->GetMapper()->SetScalarVisibility(_aSetScalarVisibility->isChecked());
}
}
this->refreshView();
}
void CloudViewer::setInteractorLayer(int layer)
{
_visualizer->getRendererCollection()->InitTraversal ();
@@ -3983,6 +4030,10 @@ void CloudViewer::handleAction(QAction * a)
{
this->setEdgeVisibility(_aSetEdgeVisibility->isChecked());
}
else if(a == _aSetScalarVisibility)
{
this->setScalarVisibility(_aSetScalarVisibility->isChecked());
}
else if(a == _aBackfaceCulling)
{
this->setBackfaceCulling(_aBackfaceCulling->isChecked(), _frontfaceCulling);
@@ -333,4 +333,9 @@ void CloudViewerInteractorStyle::OnLeftButtonDown()
PCLVisualizerInteractorStyle::OnLeftButtonDown();
}
void CloudViewerInteractorStyle::OnRightButtonDown()
{
// ignore
}
} /* namespace rtabmap */
+135 -52
View File
@@ -240,6 +240,8 @@ ExportCloudsDialog::ExportCloudsDialog(QWidget *parent) :
connect(_ui->doubleSpinBox_meshingTextureMaxAngle, SIGNAL(valueChanged(double)), this, SIGNAL(configChanged()));
connect(_ui->spinBox_mesh_minTextureClusterSize, SIGNAL(valueChanged(int)), this, SIGNAL(configChanged()));
connect(_ui->lineEdit_meshingTextureRoiRatios, SIGNAL(textChanged(const QString &)), this, SIGNAL(configChanged()));
connect(_ui->checkBox_distanceToCamPolicy, SIGNAL(stateChanged(int)), this, SIGNAL(configChanged()));
connect(_ui->comboBox_texturingColorPolicy, SIGNAL(currentIndexChanged(int)), this, SIGNAL(configChanged()));
connect(_ui->checkBox_cameraFilter, SIGNAL(stateChanged(int)), this, SIGNAL(configChanged()));
connect(_ui->checkBox_cameraFilter, SIGNAL(stateChanged(int)), this, SLOT(updateReconstructionFlavor()));
connect(_ui->doubleSpinBox_cameraFilterRadius, SIGNAL(valueChanged(double)), this, SIGNAL(configChanged()));
@@ -467,6 +469,7 @@ void ExportCloudsDialog::saveSettings(QSettings & settings, const QString & grou
settings.setValue("mesh_textureMinCluster", _ui->spinBox_mesh_minTextureClusterSize->value());
settings.setValue("mesh_textureRoiRatios", _ui->lineEdit_meshingTextureRoiRatios->text());
settings.setValue("mesh_textureDistanceToCamPolicy", _ui->checkBox_distanceToCamPolicy->isChecked());
settings.setValue("mesh_textureVertexColorPolicy", _ui->comboBox_texturingColorPolicy->currentIndex());
settings.setValue("mesh_textureCameraFiltering", _ui->checkBox_cameraFilter->isChecked());
settings.setValue("mesh_textureCameraFilteringRadius", _ui->doubleSpinBox_cameraFilterRadius->value());
settings.setValue("mesh_textureCameraFilteringAngle", _ui->doubleSpinBox_cameraFilterAngle->value());
@@ -651,6 +654,7 @@ void ExportCloudsDialog::loadSettings(QSettings & settings, const QString & grou
_ui->spinBox_mesh_minTextureClusterSize->setValue(settings.value("mesh_textureMinCluster", _ui->spinBox_mesh_minTextureClusterSize->value()).toDouble());
_ui->lineEdit_meshingTextureRoiRatios->setText(settings.value("mesh_textureRoiRatios", _ui->lineEdit_meshingTextureRoiRatios->text()).toString());
_ui->checkBox_distanceToCamPolicy->setChecked(settings.value("mesh_textureDistanceToCamPolicy", _ui->checkBox_distanceToCamPolicy->isChecked()).toBool());
_ui->comboBox_texturingColorPolicy->setCurrentIndex(settings.value("mesh_textureVertexColorPolicy", _ui->comboBox_texturingColorPolicy->currentIndex()).toInt());
_ui->checkBox_cameraFilter->setChecked(settings.value("mesh_textureCameraFiltering", _ui->checkBox_cameraFilter->isChecked()).toBool());
_ui->doubleSpinBox_cameraFilterRadius->setValue(settings.value("mesh_textureCameraFilteringRadius", _ui->doubleSpinBox_cameraFilterRadius->value()).toDouble());
_ui->doubleSpinBox_cameraFilterAngle->setValue(settings.value("mesh_textureCameraFilteringAngle", _ui->doubleSpinBox_cameraFilterAngle->value()).toDouble());
@@ -832,6 +836,7 @@ void ExportCloudsDialog::restoreDefaults()
_ui->spinBox_mesh_minTextureClusterSize->setValue(50);
_ui->lineEdit_meshingTextureRoiRatios->setText("0.0 0.0 0.0 0.0");
_ui->checkBox_distanceToCamPolicy->setChecked(false);
_ui->comboBox_texturingColorPolicy->setCurrentIndex(0);
_ui->checkBox_cameraFilter->setChecked(false);
_ui->doubleSpinBox_cameraFilterRadius->setValue(0);
_ui->doubleSpinBox_cameraFilterAngle->setValue(30);
@@ -1352,7 +1357,10 @@ void ExportCloudsDialog::viewClouds(
blendingDecimation,
_ui->spinBox_textureBrightnessContrastRatioLow->value(),
_ui->spinBox_textureBrightnessContrastRatioHigh->value(),
_ui->checkBox_exposureFusion->isEnabled() && _ui->checkBox_exposureFusion->isChecked());
_ui->checkBox_exposureFusion->isEnabled() && _ui->checkBox_exposureFusion->isChecked(),
0,
255,
_ui->comboBox_texturingColorPolicy->currentIndex() == 1);
if(globalTextures.rows == globalTextures.cols)
{
globalTexture = globalTextures;
@@ -1362,44 +1370,112 @@ void ExportCloudsDialog::viewClouds(
_progressDialog->appendText(tr("Viewing the mesh %1 (%2 polygons)...").arg(iter->first).arg(mesh->tex_polygons.size()?mesh->tex_polygons[0].size():0));
_progressDialog->incrementStep();
bool hasColors = false;
for(unsigned int i=0; i<mesh->cloud.fields.size(); ++i)
{
if(mesh->cloud.fields[i].name.compare("rgb") == 0)
{
hasColors = true;
}
}
// VTK issue:
// tex_coordinates should be linked to points, not
// polygon vertices. Points linked to multiple different TCoords (different textures) should
// be duplicated.
for (unsigned int t = 0; t < mesh->tex_coordinates.size(); ++t)
if(hasColors)
{
if(mesh->tex_polygons[t].size())
for (unsigned int t = 0; t < mesh->tex_coordinates.size(); ++t)
{
pcl::PointCloud<pcl::PointXYZ>::Ptr originalCloud(new pcl::PointCloud<pcl::PointXYZ>);
pcl::fromPCLPointCloud2(mesh->cloud, *originalCloud);
// make a cloud with as many points than polygon vertices
unsigned int nPoints = mesh->tex_coordinates[t].size();
UASSERT(nPoints == mesh->tex_polygons[t].size()*mesh->tex_polygons[t][0].vertices.size()); // assuming polygon size is constant!
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);
cloud->resize(nPoints);
unsigned int oi = 0;
for (unsigned int i = 0; i < mesh->tex_polygons[t].size(); ++i)
if(mesh->tex_polygons[t].size())
{
pcl::Vertices & vertices = mesh->tex_polygons[t][i];
for(unsigned int j=0; j<vertices.vertices.size(); ++j)
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr originalCloud(new pcl::PointCloud<pcl::PointXYZRGBNormal>);
pcl::fromPCLPointCloud2(mesh->cloud, *originalCloud);
// make a cloud with as many points than polygon vertices
unsigned int nPoints = mesh->tex_coordinates[t].size();
UASSERT(nPoints == mesh->tex_polygons[t].size()*mesh->tex_polygons[t][0].vertices.size()); // assuming polygon size is constant!
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZRGBNormal>);
cloud->resize(nPoints);
unsigned int oi = 0;
size_t texCoordIndex = 0;
for (unsigned int i = 0; i < mesh->tex_polygons[t].size(); ++i)
{
UASSERT(oi < cloud->size());
UASSERT_MSG((int)vertices.vertices[j] < (int)originalCloud->size(), uFormat("%d vs %d", vertices.vertices[j], (int)originalCloud->size()).c_str());
cloud->at(oi) = originalCloud->at(vertices.vertices[j]);
vertices.vertices[j] = oi; // new vertice index
++oi;
pcl::Vertices & vertices = mesh->tex_polygons[t][i];
bool hasTexture = true;
for(unsigned int j=0; j<vertices.vertices.size(); ++j)
{
if(mesh->tex_coordinates[t][texCoordIndex][0] == -1 || mesh->tex_coordinates[t][texCoordIndex][1] == -1)
{
hasTexture = false;
break;
}
}
for(unsigned int j=0; j<vertices.vertices.size(); ++j)
{
UASSERT(oi < cloud->size());
UASSERT_MSG((int)vertices.vertices[j] < (int)originalCloud->size(), uFormat("%d vs %d", vertices.vertices[j], (int)originalCloud->size()).c_str());
cloud->at(oi) = originalCloud->at(vertices.vertices[j]);
if(hasTexture && _ui->comboBox_texturingColorPolicy->currentIndex() == 1) {
cloud->at(oi).r = 255;
cloud->at(oi).g = 255;
cloud->at(oi).b = 255;
}
vertices.vertices[j] = oi; // new vertice index
++oi;
}
texCoordIndex+=vertices.vertices.size();
}
pcl::toPCLPointCloud2(*cloud, mesh->cloud);
}
else
{
UWARN("No polygons for texture %d of mesh %d?!", t, iter->first);
}
pcl::toPCLPointCloud2(*cloud, mesh->cloud);
}
else
}
else
{
for (unsigned int t = 0; t < mesh->tex_coordinates.size(); ++t)
{
UWARN("No polygons for texture %d of mesh %d?!", t, iter->first);
if(mesh->tex_polygons[t].size())
{
pcl::PointCloud<pcl::PointNormal>::Ptr originalCloud(new pcl::PointCloud<pcl::PointNormal>);
pcl::fromPCLPointCloud2(mesh->cloud, *originalCloud);
// make a cloud with as many points than polygon vertices
unsigned int nPoints = mesh->tex_coordinates[t].size();
UASSERT(nPoints == mesh->tex_polygons[t].size()*mesh->tex_polygons[t][0].vertices.size()); // assuming polygon size is constant!
pcl::PointCloud<pcl::PointNormal>::Ptr cloud(new pcl::PointCloud<pcl::PointNormal>);
cloud->resize(nPoints);
unsigned int oi = 0;
for (unsigned int i = 0; i < mesh->tex_polygons[t].size(); ++i)
{
pcl::Vertices & vertices = mesh->tex_polygons[t][i];
for(unsigned int j=0; j<vertices.vertices.size(); ++j)
{
UASSERT(oi < cloud->size());
UASSERT_MSG((int)vertices.vertices[j] < (int)originalCloud->size(), uFormat("%d vs %d", vertices.vertices[j], (int)originalCloud->size()).c_str());
cloud->at(oi) = originalCloud->at(vertices.vertices[j]);
vertices.vertices[j] = oi; // new vertice index
++oi;
}
}
pcl::toPCLPointCloud2(*cloud, mesh->cloud);
}
else
{
UWARN("No polygons for texture %d of mesh %d?!", t, iter->first);
}
}
}
@@ -2682,7 +2758,7 @@ bool ExportCloudsDialog::getExportedClouds(
_ui->spinBox_meshMaxPolygons->isEnabled()?_ui->spinBox_meshMaxPolygons->value():0,
iter->second,
(float)_ui->doubleSpinBox_transferColorRadius->value(),
!(_ui->checkBox_textureMapping->isEnabled() && _ui->checkBox_textureMapping->isChecked()),
!(_ui->checkBox_textureMapping->isEnabled() && _ui->checkBox_textureMapping->isChecked() && _ui->comboBox_texturingColorPolicy->currentIndex()==0),
_ui->checkBox_cleanMesh->isChecked(),
_ui->spinBox_mesh_minClusterSize->value(),
&texturingState);
@@ -3068,7 +3144,7 @@ bool ExportCloudsDialog::getExportedClouds(
_ui->spinBox_meshMaxPolygons->isEnabled()?_ui->spinBox_meshMaxPolygons->value():0,
vertices,
(float)_ui->doubleSpinBox_transferColorRadius->value(),
!(_ui->checkBox_textureMapping->isEnabled() && _ui->checkBox_textureMapping->isChecked()),
!(_ui->checkBox_textureMapping->isEnabled() && _ui->checkBox_textureMapping->isChecked() && _ui->comboBox_texturingColorPolicy->currentIndex()==0),
_ui->checkBox_cleanMesh->isChecked(),
_ui->spinBox_mesh_minClusterSize->value(),
&texturingState);
@@ -3140,7 +3216,7 @@ bool ExportCloudsDialog::getExportedClouds(
_ui->spinBox_meshMaxPolygons->isEnabled()?_ui->spinBox_meshMaxPolygons->value():0,
mergedClouds,
(float)_ui->doubleSpinBox_transferColorRadius->value(),
!(_ui->checkBox_textureMapping->isEnabled() && _ui->checkBox_textureMapping->isChecked()),
!(_ui->checkBox_textureMapping->isEnabled() && _ui->checkBox_textureMapping->isChecked() && _ui->comboBox_texturingColorPolicy->currentIndex()==0),
_ui->checkBox_cleanMesh->isChecked(),
_ui->spinBox_mesh_minClusterSize->value(),
&texturingState);
@@ -4697,7 +4773,8 @@ void ExportCloudsDialog::saveTextureMeshes(
_ui->spinBox_textureBrightnessContrastRatioHigh->value(),
_ui->checkBox_exposureFusion->isEnabled() && _ui->checkBox_exposureFusion->isChecked(),
0,
0,
255,
_ui->comboBox_texturingColorPolicy->currentIndex() == 1,
&gains,
&blendingGains,
&contrastValues);
@@ -4939,7 +5016,10 @@ void ExportCloudsDialog::saveTextureMeshes(
blendingDecimation,
_ui->spinBox_textureBrightnessContrastRatioLow->value(),
_ui->spinBox_textureBrightnessContrastRatioHigh->value(),
_ui->checkBox_exposureFusion->isEnabled() && _ui->checkBox_exposureFusion->isChecked());
_ui->checkBox_exposureFusion->isEnabled() && _ui->checkBox_exposureFusion->isChecked(),
0,
255,
_ui->comboBox_texturingColorPolicy->currentIndex() == 1);
}
bool singleTexture = mesh->tex_materials.size() == 1;
if(!singleTexture)
@@ -5114,28 +5194,31 @@ void ExportCloudsDialog::saveTextureMeshes(
}
}
bool ExportCloudsDialog::saveOBJFile(const QString &path, pcl::TextureMesh::Ptr &mesh) const {
#if PCL_VERSION_COMPARE(>=, 1, 13, 0)
mesh->tex_coord_indices = std::vector<std::vector<pcl::Vertices>>();
auto nr_meshes = static_cast<unsigned>(mesh->tex_polygons.size());
unsigned f_idx = 0;
for (unsigned m = 0; m < nr_meshes; m++) {
std::vector<pcl::Vertices> ci = mesh->tex_polygons[m];
for(std::size_t i = 0; i < ci.size(); i++) {
for (std::size_t j = 0; j < ci[i].vertices.size(); j++) {
ci[i].vertices[j] = ci[i].vertices.size() * (i + f_idx) + j;
}
}
mesh->tex_coord_indices.push_back(ci);
f_idx += static_cast<unsigned>(mesh->tex_polygons[m].size());
}
#endif
return pcl::io::saveOBJFile(path.toStdString(), *mesh) == 0;
}
bool ExportCloudsDialog::saveOBJFile(const QString &path, pcl::TextureMesh::Ptr &mesh) const {
bool ExportCloudsDialog::saveOBJFile(const QString &path, pcl::PolygonMesh &mesh) const {
return pcl::io::saveOBJFile(path.toStdString(), mesh) == 0;
}
#if PCL_VERSION_COMPARE(>=, 1, 13, 0)
mesh->tex_coord_indices = std::vector<std::vector<pcl::Vertices>>();
auto nr_meshes = static_cast<unsigned>(mesh->tex_polygons.size());
unsigned f_idx = 0;
for (unsigned m = 0; m < nr_meshes; m++) {
std::vector<pcl::Vertices> ci = mesh->tex_polygons[m];
for(std::size_t i = 0; i < ci.size(); i++) {
for (std::size_t j = 0; j < ci[i].vertices.size(); j++) {
ci[i].vertices[j] = ci[i].vertices.size() * (i + f_idx) + j;
}
}
mesh->tex_coord_indices.push_back(ci);
f_idx += static_cast<unsigned>(mesh->tex_polygons[m].size());
}
#endif
return util3d::saveOBJFile(path.toStdString(), *mesh) == 0;
}
bool ExportCloudsDialog::saveOBJFile(const QString &path, pcl::PolygonMesh &mesh) const {
return util3d::saveOBJFile(path.toStdString(), mesh) == 0;
}
}
+237 -208
View File
@@ -23,9 +23,9 @@
<property name="geometry">
<rect>
<x>0</x>
<y>-2995</y>
<y>-3199</y>
<width>885</width>
<height>6152</height>
<height>6183</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_13">
@@ -2438,20 +2438,106 @@ By Node ID and Camera Index: NodeID*10+CameraIndex</string>
<layout class="QVBoxLayout" name="verticalLayout_16">
<item>
<layout class="QGridLayout" name="gridLayout_15" columnstretch="0,1">
<item row="13" column="0">
<widget class="QSpinBox" name="spinBox_textureBrightnessContrastRatioHigh">
<item row="11" column="0">
<widget class="QCheckBox" name="checkBox_blending">
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="10" column="1">
<widget class="QLabel" name="label_meshingTextureSize_3">
<property name="text">
<string>Camera filtering. Some criteria to select which cameras are used for texturing.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QDoubleSpinBox" name="doubleSpinBox_meshingTextureMaxDistance">
<property name="suffix">
<string> %</string>
<string> m</string>
</property>
<property name="decimals">
<number>1</number>
</property>
<property name="minimum">
<number>0</number>
<double>0.000000000000000</double>
</property>
<property name="maximum">
<number>49</number>
<double>99.000000000000000</double>
</property>
<property name="singleStep">
<double>1.000000000000000</double>
</property>
<property name="value">
<double>3.000000000000000</double>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLabel" name="label_meshingTextureFormat">
<property name="text">
<string>Texture format.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="6" column="1">
<widget class="QLabel" name="label_meshingTextureSize_10">
<property name="text">
<string>Maximum angle between camera and face to apply texture (0 means disabled).</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="16" column="1">
<widget class="QLabel" name="label_exposureFusion">
<property name="text">
<string>Exposure fusion. Only used when textures are merged and brightness/contrast balance ratios are used (merging original texture + 1 for each ratios).</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="13" column="1">
<widget class="QLabel" name="label_meshingTextureSize_5">
<property name="text">
<string>Brightness and contrast balance low ratio. Only used when textures are merged.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QLabel" name="label_meshingTextureSize_2">
<property name="text">
<string>Maximum distance from the camera for polygons to be textured by this camera (0 means infinite). Only used with dense reconstruction flavor.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="8" column="1">
<widget class="QLabel" name="label_meshingTextureSize_11">
<property name="text">
<string>Distance to camera policy. The closest camera from a polygon is used to texture the polygon. If disabled, the camera for which the polygon projection is the closest of the image center is used to texture the polygon.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="14" column="1">
<widget class="QLabel" name="label_meshingTextureSize_6">
<property name="text">
<string>Brightness and contrast balance high ratio. Only used when textures are merged.</string>
@@ -2461,7 +2547,17 @@ By Node ID and Camera Index: NodeID*10+CameraIndex</string>
</property>
</widget>
</item>
<item row="11" column="0">
<item row="2" column="0">
<widget class="QSpinBox" name="spinBox_mesh_maxTextures">
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>20</number>
</property>
</widget>
</item>
<item row="12" column="0">
<widget class="QComboBox" name="comboBox_blendingDecimation">
<item>
<property name="text">
@@ -2505,23 +2601,93 @@ By Node ID and Camera Index: NodeID*10+CameraIndex</string>
</item>
</widget>
</item>
<item row="10" column="0">
<widget class="QCheckBox" name="checkBox_blending">
<item row="7" column="1">
<widget class="QLabel" name="label_meshingTextureSize_4">
<property name="text">
<string/>
<string>Minimum polygon cluster size for texturing. This removes textures applied on sparse polygons. Only used with dense reconstruction flavor.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="14" column="0">
<widget class="QSpinBox" name="spinBox_textureBrightnessContrastRatioHigh">
<property name="suffix">
<string> %</string>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>49</number>
</property>
</widget>
</item>
<item row="11" column="1">
<widget class="QLabel" name="label_exposureFusion_3">
<widget class="QLabel" name="label_exposureFusion_2">
<property name="text">
<string>Blending decimation. </string>
<string>Blending. Only used with dense reconstruction flavor and if clouds are assembled.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="17" column="1">
<widget class="QLabel" name="label_multiband">
<property name="text">
<string>MultiBand texturing. Only available on export and RTAB-Map should be built with AliceVision support.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QDoubleSpinBox" name="doubleSpinBox_meshingTextureMaxAngle">
<property name="suffix">
<string> deg</string>
</property>
<property name="decimals">
<number>0</number>
</property>
<property name="minimum">
<double>0.000000000000000</double>
</property>
<property name="maximum">
<double>180.000000000000000</double>
</property>
<property name="singleStep">
<double>1.000000000000000</double>
</property>
<property name="value">
<double>0.000000000000000</double>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QDoubleSpinBox" name="doubleSpinBox_meshingTextureMaxDepthError">
<property name="suffix">
<string> m</string>
</property>
<property name="decimals">
<number>2</number>
</property>
<property name="minimum">
<double>-1.000000000000000</double>
</property>
<property name="maximum">
<double>99.000000000000000</double>
</property>
<property name="singleStep">
<double>0.050000000000000</double>
</property>
<property name="value">
<double>0.000000000000000</double>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QLabel" name="label_meshingTextureSize_7">
<property name="text">
@@ -2532,72 +2698,24 @@ By Node ID and Camera Index: NodeID*10+CameraIndex</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLabel" name="label_meshingTextureSize_8">
<item row="17" column="0">
<widget class="QCheckBox" name="checkBox_multiband">
<property name="text">
<string>Maximum output textures.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
<string/>
</property>
</widget>
</item>
<item row="10" column="1">
<widget class="QLabel" name="label_exposureFusion_2">
<item row="16" column="0">
<widget class="QCheckBox" name="checkBox_exposureFusion">
<property name="text">
<string>Blending. Only used with dense reconstruction flavor and if clouds are assembled.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
<string/>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QLabel" name="label_meshingTextureSize_2">
<item row="1" column="1">
<widget class="QLabel" name="label_meshingTextureSize">
<property name="text">
<string>Maximum distance from the camera for polygons to be textured by this camera (0 means infinite). Only used with dense reconstruction flavor.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QDoubleSpinBox" name="doubleSpinBox_meshingTextureMaxDistance">
<property name="suffix">
<string> m</string>
</property>
<property name="decimals">
<number>1</number>
</property>
<property name="minimum">
<double>0.000000000000000</double>
</property>
<property name="maximum">
<double>99.000000000000000</double>
</property>
<property name="singleStep">
<double>1.000000000000000</double>
</property>
<property name="value">
<double>3.000000000000000</double>
</property>
</widget>
</item>
<item row="12" column="1">
<widget class="QLabel" name="label_meshingTextureSize_5">
<property name="text">
<string>Brightness and contrast balance low ratio. Only used when textures are merged.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLabel" name="label_meshingTextureFormat">
<property name="text">
<string>Texture format.</string>
<string>Output texture size. If not set or when clouds are not assembled, all textures are saved separately. Warning: values higher than 2048 may not be compatible with all GPUs.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
@@ -2618,6 +2736,16 @@ By Node ID and Camera Index: NodeID*10+CameraIndex</string>
</item>
</widget>
</item>
<item row="7" column="0">
<widget class="QSpinBox" name="spinBox_mesh_minTextureClusterSize">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>99999</number>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QComboBox" name="comboBox_meshingTextureSize">
<item>
@@ -2667,17 +2795,17 @@ By Node ID and Camera Index: NodeID*10+CameraIndex</string>
</item>
</widget>
</item>
<item row="15" column="0">
<widget class="QCheckBox" name="checkBox_exposureFusion">
<item row="8" column="0">
<widget class="QCheckBox" name="checkBox_distanceToCamPolicy">
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="7" column="1">
<widget class="QLabel" name="label_meshingTextureSize_4">
<item row="2" column="1">
<widget class="QLabel" name="label_meshingTextureSize_8">
<property name="text">
<string>Minimum polygon cluster size for texturing. This removes textures applied on sparse polygons. Only used with dense reconstruction flavor.</string>
<string>Maximum output textures.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
@@ -2687,76 +2815,16 @@ By Node ID and Camera Index: NodeID*10+CameraIndex</string>
<item row="3" column="0">
<widget class="QLineEdit" name="lineEdit_meshingTextureRoiRatios"/>
</item>
<item row="1" column="1">
<widget class="QLabel" name="label_meshingTextureSize">
<item row="12" column="1">
<widget class="QLabel" name="label_exposureFusion_3">
<property name="text">
<string>Output texture size. If not set or when clouds are not assembled, all textures are saved separately. Warning: values higher than 2048 may not be compatible with all GPUs.</string>
<string>Blending decimation. </string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="9" column="0">
<widget class="QCheckBox" name="checkBox_cameraFilter">
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="12" column="0">
<widget class="QSpinBox" name="spinBox_textureBrightnessContrastRatioLow">
<property name="suffix">
<string> %</string>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>49</number>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QSpinBox" name="spinBox_mesh_minTextureClusterSize">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>99999</number>
</property>
</widget>
</item>
<item row="9" column="1">
<widget class="QLabel" name="label_meshingTextureSize_3">
<property name="text">
<string>Camera filtering. Some criteria to select which cameras are used for texturing.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="15" column="1">
<widget class="QLabel" name="label_exposureFusion">
<property name="text">
<string>Exposure fusion. Only used when textures are merged and brightness/contrast balance ratios are used (merging original texture + 1 for each ratios).</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QSpinBox" name="spinBox_mesh_maxTextures">
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>20</number>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QLabel" name="label_meshingTextureSize_9">
<property name="text">
@@ -2767,92 +2835,53 @@ By Node ID and Camera Index: NodeID*10+CameraIndex</string>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QDoubleSpinBox" name="doubleSpinBox_meshingTextureMaxDepthError">
<item row="13" column="0">
<widget class="QSpinBox" name="spinBox_textureBrightnessContrastRatioLow">
<property name="suffix">
<string> m</string>
</property>
<property name="decimals">
<number>2</number>
<string> %</string>
</property>
<property name="minimum">
<double>-1.000000000000000</double>
</property>
<property name="maximum">
<double>99.000000000000000</double>
</property>
<property name="singleStep">
<double>0.050000000000000</double>
</property>
<property name="value">
<double>0.000000000000000</double>
</property>
</widget>
</item>
<item row="6" column="1">
<widget class="QLabel" name="label_meshingTextureSize_10">
<property name="text">
<string>Maximum angle between camera and face to apply texture (0 means disabled).</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QDoubleSpinBox" name="doubleSpinBox_meshingTextureMaxAngle">
<property name="suffix">
<string> deg</string>
</property>
<property name="decimals">
<number>0</number>
</property>
<property name="minimum">
<double>0.000000000000000</double>
</property>
<property name="maximum">
<double>180.000000000000000</double>
</property>
<property name="singleStep">
<double>1.000000000000000</double>
</property>
<property name="value">
<double>0.000000000000000</double>
<number>49</number>
</property>
</widget>
</item>
<item row="16" column="1">
<widget class="QLabel" name="label_multiband">
<item row="10" column="0">
<widget class="QCheckBox" name="checkBox_cameraFilter">
<property name="text">
<string>MultiBand texturing. Only available on export and RTAB-Map should be built with AliceVision support.</string>
<string/>
</property>
</widget>
</item>
<item row="9" column="1">
<widget class="QLabel" name="label_texturingVertexColorPolicy">
<property name="text">
<string>Output vertex color policy.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="16" column="0">
<widget class="QCheckBox" name="checkBox_multiband">
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="8" column="1">
<widget class="QLabel" name="label_meshingTextureSize_11">
<property name="text">
<string>Distance to camera policy. The closest camera from a polygon is used to texture the polygon. If disabled, the camera for which the polygon projection is the closest of the image center is used to texture the polygon.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="8" column="0">
<widget class="QCheckBox" name="checkBox_distanceToCamPolicy">
<property name="text">
<string/>
</property>
<item row="9" column="0">
<widget class="QComboBox" name="comboBox_texturingColorPolicy">
<item>
<property name="text">
<string>Colorless (standard OBJ)</string>
</property>
</item>
<item>
<property name="text">
<string>Keep color on textureless polygons only</string>
</property>
</item>
<item>
<property name="text">
<string>Keep all color</string>
</property>
</item>
</widget>
</item>
</layout>
+21 -3
View File
@@ -85,6 +85,10 @@ void showUsage()
" --texture_angle # Maximum camera angle for texturing a polygon (default 0 deg: no limit).\n"
" --texture_depth_error # Maximum depth error between reprojected mesh and depth image to texture a face\n"
" (-1=disabled, 0=edge length is used, default=0).\n"
" --texture_color_policy # How vertices are colored when texturing: \n"
" 0=colorless (standard OBJ), \n"
" 1=keep color only on textureless polygons, \n"
" 2=keep all color.\n"
" --texture_roi_ratios \"# # # #\" Region of interest from images to texture or to color scans. Format\n"
" is \"left right top bottom\" (e.g. \"0 0 0 0.1\" means 10%%\n"
" of the image bottom not used).\n"
@@ -236,6 +240,7 @@ int main(int argc, char * argv[])
double multibandAngleHardthr = 90;
bool multibandForceVisible = false;
float colorRadius = -1.0f;
int textureVertexColorPolicy = 0;
bool cloudFromScan = false;
bool saveInDb = false;
int lowBrightnessGain = 0;
@@ -859,6 +864,18 @@ int main(int argc, char * argv[])
showUsage();
}
}
else if(std::strcmp(argv[i], "--texture_color_policy") == 0)
{
++i;
if(i<argc-1)
{
textureVertexColorPolicy = uStr2Int(argv[i]);
}
else
{
showUsage();
}
}
else if(std::strcmp(argv[i], "--scan") == 0)
{
cloudFromScan = true;
@@ -2306,7 +2323,7 @@ int main(int argc, char * argv[])
maxPolygons,
cloudToExport,
colorRadius,
!texture,
!(texture && textureVertexColorPolicy == 0),
doClean,
minCluster);
printf("Mesh color transfer... done (%fs).\n", timer.ticks());
@@ -2424,7 +2441,8 @@ int main(int argc, char * argv[])
lowBrightnessGain, highBrightnessGain, // low-high brightness/contrast balance
false, // exposure fusion
0, // state
0, // blank value (0=black)
255, // blank value (0=white)
textureVertexColorPolicy == 1,
&gains,
&blendingGains,
&contrastValues);
@@ -2539,7 +2557,7 @@ int main(int argc, char * argv[])
f_idx += static_cast<unsigned>(textureMesh->tex_polygons[m].size());
}
#endif
success = pcl::io::saveOBJFile(outputPath, *textureMesh) == 0;
success = util3d::saveOBJFile(outputPath, *textureMesh) == 0;
if(success)
{