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Tango: Added Rendering Options... -> Mesh Rendering -> Mesh Decimation
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@@ -65,6 +65,12 @@ std::list<std::list<int> > RTABMAP_EXP clusterPolygons(
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const std::vector<std::set<int> > & neighborPolygons,
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int minClusterSize = 0);
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std::vector<pcl::Vertices> RTABMAP_EXP organizedFastMesh(
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const pcl::PointCloud<pcl::PointXYZ>::Ptr & cloud,
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double angleTolerance,
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bool quad,
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int trianglePixelSize,
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const Eigen::Vector3f & viewpoint = Eigen::Vector3f(0,0,0));
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std::vector<pcl::Vertices> RTABMAP_EXP organizedFastMesh(
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const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
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double angleTolerance = M_PI/16,
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