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Tango: Added Rendering Options... -> Mesh Rendering -> Mesh Decimation
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@@ -125,6 +125,7 @@ class RTABMapApp : public UEventsHandler {
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void setAppendMode(bool enabled);
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void setDataRecorderMode(bool enabled);
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void setMaxCloudDepth(float value);
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void setMeshDecimation(int value);
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void setMeshAngleTolerance(float value);
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void setMeshTriangleSize(int value);
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int setMappingParameter(const std::string & key, const std::string & value);
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@@ -157,6 +158,7 @@ class RTABMapApp : public UEventsHandler {
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bool fullResolution_;
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bool appendMode_;
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float maxCloudDepth_;
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int meshDecimation_;
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int meshTrianglePix_;
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float meshAngleToleranceDeg_;
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