Update documentation (latest) 7eb26e1dc2

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2026-08-31 01:05:33 +00:00
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3 changed files with 409 additions and 407 deletions
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@@ -1148,12 +1148,12 @@ std::vector&lt; pcl::Vertices &gt; RTABMAP_CORE_EXPORT&#160;</td><td class="memI
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pcl::PolygonMesh::Ptr RTABMAP_CORE_EXPORT&#160;</td><td class="memItemRight" valign="bottom"><b>createMesh</b> (const pcl::PointCloud&lt; pcl::PointXYZRGBNormal &gt;::Ptr &amp;cloudWithNormals, float gp3SearchRadius=0.025, float gp3Mu=2.5, int gp3MaximumNearestNeighbors=100, float gp3MaximumSurfaceAngle=M_PI/4, float gp3MinimumAngle=M_PI/18, float gp3MaximumAngle=2 *M_PI/3, bool gp3NormalConsistency=true)</td></tr>
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pcl::TextureMesh::Ptr RTABMAP_CORE_EXPORT&#160;</td><td class="memItemRight" valign="bottom"><b>createTextureMesh</b> (const pcl::PolygonMesh::Ptr &amp;mesh, const std::map&lt; int, <a class="el" href="classrtabmap_1_1Transform.html">Transform</a> &gt; &amp;poses, const std::map&lt; int, <a class="el" href="classrtabmap_1_1CameraModel.html">CameraModel</a> &gt; &amp;cameraModels, const std::map&lt; int, cv::Mat &gt; &amp;cameraDepths, float maxDistance=0.0f, float maxDepthError=0.0f, float maxAngle=0.0f, int minClusterSize=50, const std::vector&lt; float &gt; &amp;roiRatios=std::vector&lt; float &gt;(), const <a class="el" href="classrtabmap_1_1ProgressState.html">ProgressState</a> *state=0, std::vector&lt; std::map&lt; int, pcl::PointXY &gt; &gt; *vertexToPixels=0, bool distanceToCamPolicy=false)</td></tr>
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pcl::TextureMesh::Ptr RTABMAP_CORE_EXPORT&#160;</td><td class="memItemRight" valign="bottom"><b>createTextureMesh</b> (const pcl::PolygonMesh::Ptr &amp;mesh, const std::map&lt; int, <a class="el" href="classrtabmap_1_1Transform.html">Transform</a> &gt; &amp;poses, const std::map&lt; int, std::vector&lt; <a class="el" href="classrtabmap_1_1CameraModel.html">CameraModel</a> &gt; &gt; &amp;cameraModels, const std::map&lt; int, cv::Mat &gt; &amp;cameraDepths, float maxDistance=0.0f, float maxDepthError=0.0f, float maxAngle=0.0f, int minClusterSize=50, const std::vector&lt; float &gt; &amp;roiRatios=std::vector&lt; float &gt;(), const <a class="el" href="classrtabmap_1_1ProgressState.html">ProgressState</a> *state=0, std::vector&lt; std::map&lt; int, pcl::PointXY &gt; &gt; *vertexToPixels=0, bool distanceToCamPolicy=false)</td></tr>
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pcl::TextureMesh::Ptr RTABMAP_CORE_EXPORT&#160;</td><td class="memItemRight" valign="bottom"><b>createTextureMesh</b> (const pcl::PolygonMesh::Ptr &amp;mesh, const std::map&lt; int, <a class="el" href="classrtabmap_1_1Transform.html">Transform</a> &gt; &amp;poses, const std::map&lt; int, <a class="el" href="classrtabmap_1_1CameraModel.html">CameraModel</a> &gt; &amp;cameraModels, const std::map&lt; int, cv::Mat &gt; &amp;cameraDepths, float maxDistance=0.0f, float maxDepthError=0.0f, float maxAngle=0.0f, int minClusterSize=50, const std::vector&lt; float &gt; &amp;roiRatios=std::vector&lt; float &gt;(), const <a class="el" href="classrtabmap_1_1ProgressState.html">ProgressState</a> *state=0, std::vector&lt; std::map&lt; int, pcl::PointXY &gt; &gt; *vertexToPixels=0, bool distanceToCamPolicy=false, int numThreads=1)</td></tr>
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pcl::TextureMesh::Ptr RTABMAP_CORE_EXPORT&#160;</td><td class="memItemRight" valign="bottom"><b>createTextureMesh</b> (const pcl::PolygonMesh::Ptr &amp;mesh, const std::map&lt; int, <a class="el" href="classrtabmap_1_1Transform.html">Transform</a> &gt; &amp;poses, const std::map&lt; int, std::vector&lt; <a class="el" href="classrtabmap_1_1CameraModel.html">CameraModel</a> &gt; &gt; &amp;cameraModels, const std::map&lt; int, cv::Mat &gt; &amp;cameraDepths, float maxDistance=0.0f, float maxDepthError=0.0f, float maxAngle=0.0f, int minClusterSize=50, const std::vector&lt; float &gt; &amp;roiRatios=std::vector&lt; float &gt;(), const <a class="el" href="classrtabmap_1_1ProgressState.html">ProgressState</a> *state=0, std::vector&lt; std::map&lt; int, pcl::PointXY &gt; &gt; *vertexToPixels=0, bool distanceToCamPolicy=false, int numThreads=1)</td></tr>
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