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AliceVision integration, see util3d::multiBandTexturing()
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@@ -418,6 +418,13 @@ IF(OCTOMAP_FOUND)
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)
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ENDIF(OCTOMAP_FOUND)
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IF(AliceVision_FOUND)
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SET(LIBRARIES
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${LIBRARIES}
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aliceVision_mesh
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aliceVision_sfmDataIO)
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ENDIF(AliceVision_FOUND)
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IF(libfovis_FOUND)
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SET(INCLUDE_DIRS
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${INCLUDE_DIRS}
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