iOS feb 2025 various updates (#1451)

* Using shadows on all texts and icons to see them better when background is white. Buffering database previews to show faster the Library. Updated how RAM usage is computed and now show max memory. Added warnings when RAM usage is low.

* Added measuring tool

* fixed map not shown when closing visualization

* Added measure text size setting, changed look and feel of point to point

* Fixed measuring point not showing

* Added fix for #1401

* Addressing #1407

* Export: Added colored OBJ options

* fixed index_t not existing on focal

* Fixed Settings not applied after restoring to all default settings witohut restarting the app (Marker detection not working issue #1455 )

* Marker detection: Fixing wrong depth used when rgb and depth image sizes cannot be divided exactly one from the the other #1455

* Added Marker Max Range option (default 1m)

* Added OBJ texture policy option (keep color on textureless polygons)

* Added texture/color blending option directly in the app. Added LAZ export option.

* Hiding measuring button if not mesh, dont zip if exporting to laz, updating Export XXX button based on the current context, fixed always blending texture/color on not visualization mode

* updated default marker max range to 2m

* bump ios app version

* fixing pcl 1.8.1 build

* fixed android build
This commit is contained in:
matlabbe
2025-03-15 10:58:03 -07:00
committed by GitHub
parent f329ebd42b
commit 28dbf1c98a
40 changed files with 3436 additions and 489 deletions

View File

@@ -33,6 +33,7 @@
#include <tango-gl/trace.h>
#include <tango-gl/transform.h>
#include <tango-gl/util.h>
#include <tango-gl/circle.h>
#include <rtabmap/core/Transform.h>
#include <rtabmap/core/Link.h>
@@ -41,12 +42,16 @@
#include "graph_drawable.h"
#include "bounding_box_drawable.h"
#include "background_renderer.h"
#include "text_drawable.h"
#include "quad_color.h"
#include <pcl/point_cloud.h>
#include <pcl/point_types.h>
// Scene provides OpenGL drawable objects and renders them for visualization.
class Scene {
public:
static const glm::vec3 kHeightOffset;
public:
// Constructor and destructor.
Scene();
@@ -67,6 +72,10 @@ class Scene {
void setScreenRotation(rtabmap::ScreenRotation colorCameraToDisplayRotation) {color_camera_to_display_rotation_ = colorCameraToDisplayRotation;}
void clear(); // removed all point clouds
void clearLines();
void clearTexts();
void clearQuads();
void clearCircles();
// Render loop.
// @param: cur_pose_transformation, latest pose's transformation.
@@ -119,11 +128,50 @@ class Scene {
const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
const pcl::IndicesPtr & indices,
const rtabmap::Transform & pose);
void removeCloudOrMesh(int id);
void addMesh(
int id,
const rtabmap::Mesh & mesh,
const rtabmap::Transform & pose,
bool createWireframe = false);
void addLine(
int id,
const cv::Point3f & pt1,
const cv::Point3f & pt2,
const tango_gl::Color & color = tango_gl::Color(1.0f, 1.0f, 1.0f));
void removeLine(int id);
void addText(
int id,
const std::string & text,
const rtabmap::Transform & pose,
float size,
const tango_gl::Color & color);
void removeText(int id);
void addQuad(
int id,
float size,
const rtabmap::Transform & pose,
const tango_gl::Color & color,
float alpha = 1.0f);
void addQuad(
int id,
float widthLeft,
float widthRight,
float heightBottom,
float heightTop,
const rtabmap::Transform & pose,
const tango_gl::Color & color,
float alpha =1.0f);
void removeQuad(int id);
bool hasQuad(int id) const;
void addCircle(
int id,
float radius,
const rtabmap::Transform & pose,
const tango_gl::Color & color,
float alpha = 1.0f);
void removeCircle(int id);
bool hasCircle(int id) const;
void setCloudPose(int id, const rtabmap::Transform & pose);
void setCloudVisible(int id, bool visible);
@@ -145,6 +193,7 @@ class Scene {
void setLighting(bool enabled) {lighting_ = enabled;}
void setBackfaceCulling(bool enabled) {backfaceCulling_ = enabled;}
void setWireframe(bool enabled) {wireFrame_ = enabled;}
void setTextureColorSeamsHidden(bool hidden) {textureColorSeamsHidden_ = hidden;}
void setBackgroundColor(float r, float g, float b) {r_=r; g_=g; b_=b;} // 0.0f <> 1.0f
void setGridColor(float r, float g, float b);
@@ -188,6 +237,10 @@ class Scene {
rtabmap::ScreenRotation color_camera_to_display_rotation_;
std::map<int, PointCloudDrawable*> pointClouds_;
std::map<int, tango_gl::Line*> lines_;
std::map<int, TextDrawable*> texts_;
std::map<int, QuadColor*> quads_;
std::map<int, tango_gl::Circle*> circles_;
rtabmap::Transform * currentPose_;
@@ -203,6 +256,7 @@ class Scene {
bool lighting_;
bool backfaceCulling_;
bool wireFrame_;
bool textureColorSeamsHidden_;
float r_;
float g_;
float b_;