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ios first release
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@@ -57,7 +57,7 @@ Quad::Quad() {
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Quad::~Quad() { glDeleteShader(shader_program_); }
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void Quat::SetTextureId(GLuint texture_id) { texture_id_ = texture_id; }
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void Quad::SetTextureId(GLuint texture_id) { texture_id_ = texture_id; }
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void Quad::Render(const glm::mat4& projection_mat,
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const glm::mat4& view_mat) const {
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