Export dialog: hiding not used options, exporting can be now canceled on texturing phase

This commit is contained in:
matlabbe
2017-02-26 18:17:00 -05:00
parent 8ab609471a
commit 2565239a1b
11 changed files with 863 additions and 436 deletions
+77 -76
View File
@@ -607,7 +607,8 @@ pcl::TextureMesh::Ptr createTextureMesh(
const pcl::PolygonMesh::Ptr & mesh,
const std::map<int, Transform> & poses,
const std::map<int, CameraModel> & cameraModels,
float maxDistance)
float maxDistance,
const ProgressState * state)
{
UASSERT(mesh->polygons.size());
pcl::TextureMesh::Ptr textureMesh(new pcl::TextureMesh);
@@ -664,87 +665,87 @@ pcl::TextureMesh::Ptr createTextureMesh(
// Texture by projection
pcl::TextureMapping<pcl::PointXYZ> tm; // TextureMapping object that will perform the sort
tm.setMaxDistance(maxDistance);
tm.textureMeshwithMultipleCameras2(*textureMesh, cameras);
// compute normals for the mesh if not already here
bool hasNormals = false;
bool hasColors = false;
for(unsigned int i=0; i<textureMesh->cloud.fields.size(); ++i)
if(tm.textureMeshwithMultipleCameras2(*textureMesh, cameras, state))
{
if(textureMesh->cloud.fields[i].name.compare("normal_x") == 0)
// compute normals for the mesh if not already here
bool hasNormals = false;
bool hasColors = false;
for(unsigned int i=0; i<textureMesh->cloud.fields.size(); ++i)
{
hasNormals = true;
if(textureMesh->cloud.fields[i].name.compare("normal_x") == 0)
{
hasNormals = true;
}
else if(textureMesh->cloud.fields[i].name.compare("rgb") == 0)
{
hasColors = true;
}
}
else if(textureMesh->cloud.fields[i].name.compare("rgb") == 0)
if(!hasNormals)
{
hasColors = true;
// use polygons
if(hasColors)
{
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloud (new pcl::PointCloud<pcl::PointXYZRGBNormal>);
pcl::fromPCLPointCloud2(mesh->cloud, *cloud);
for(unsigned int i=0; i<mesh->polygons.size(); ++i)
{
pcl::Vertices & v = mesh->polygons[i];
UASSERT(v.vertices.size()>2);
Eigen::Vector3f v0(
cloud->at(v.vertices[1]).x - cloud->at(v.vertices[0]).x,
cloud->at(v.vertices[1]).y - cloud->at(v.vertices[0]).y,
cloud->at(v.vertices[1]).z - cloud->at(v.vertices[0]).z);
int last = v.vertices.size()-1;
Eigen::Vector3f v1(
cloud->at(v.vertices[last]).x - cloud->at(v.vertices[0]).x,
cloud->at(v.vertices[last]).y - cloud->at(v.vertices[0]).y,
cloud->at(v.vertices[last]).z - cloud->at(v.vertices[0]).z);
Eigen::Vector3f normal = v0.cross(v1);
normal.normalize();
// flat normal (per face)
for(unsigned int j=0; j<v.vertices.size(); ++j)
{
cloud->at(v.vertices[j]).normal_x = normal[0];
cloud->at(v.vertices[j]).normal_y = normal[1];
cloud->at(v.vertices[j]).normal_z = normal[2];
}
}
pcl::toPCLPointCloud2 (*cloud, textureMesh->cloud);
}
else
{
pcl::PointCloud<pcl::PointNormal>::Ptr cloud (new pcl::PointCloud<pcl::PointNormal>);
pcl::fromPCLPointCloud2(mesh->cloud, *cloud);
for(unsigned int i=0; i<mesh->polygons.size(); ++i)
{
pcl::Vertices & v = mesh->polygons[i];
UASSERT(v.vertices.size()>2);
Eigen::Vector3f v0(
cloud->at(v.vertices[1]).x - cloud->at(v.vertices[0]).x,
cloud->at(v.vertices[1]).y - cloud->at(v.vertices[0]).y,
cloud->at(v.vertices[1]).z - cloud->at(v.vertices[0]).z);
int last = v.vertices.size()-1;
Eigen::Vector3f v1(
cloud->at(v.vertices[last]).x - cloud->at(v.vertices[0]).x,
cloud->at(v.vertices[last]).y - cloud->at(v.vertices[0]).y,
cloud->at(v.vertices[last]).z - cloud->at(v.vertices[0]).z);
Eigen::Vector3f normal = v0.cross(v1);
normal.normalize();
// flat normal (per face)
for(unsigned int j=0; j<v.vertices.size(); ++j)
{
cloud->at(v.vertices[j]).normal_x = normal[0];
cloud->at(v.vertices[j]).normal_y = normal[1];
cloud->at(v.vertices[j]).normal_z = normal[2];
}
}
pcl::toPCLPointCloud2 (*cloud, textureMesh->cloud);
}
}
}
if(!hasNormals)
{
// use polygons
if(hasColors)
{
pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr cloud (new pcl::PointCloud<pcl::PointXYZRGBNormal>);
pcl::fromPCLPointCloud2(mesh->cloud, *cloud);
for(unsigned int i=0; i<mesh->polygons.size(); ++i)
{
pcl::Vertices & v = mesh->polygons[i];
UASSERT(v.vertices.size()>2);
Eigen::Vector3f v0(
cloud->at(v.vertices[1]).x - cloud->at(v.vertices[0]).x,
cloud->at(v.vertices[1]).y - cloud->at(v.vertices[0]).y,
cloud->at(v.vertices[1]).z - cloud->at(v.vertices[0]).z);
int last = v.vertices.size()-1;
Eigen::Vector3f v1(
cloud->at(v.vertices[last]).x - cloud->at(v.vertices[0]).x,
cloud->at(v.vertices[last]).y - cloud->at(v.vertices[0]).y,
cloud->at(v.vertices[last]).z - cloud->at(v.vertices[0]).z);
Eigen::Vector3f normal = v0.cross(v1);
normal.normalize();
// flat normal (per face)
for(unsigned int j=0; j<v.vertices.size(); ++j)
{
cloud->at(v.vertices[j]).normal_x = normal[0];
cloud->at(v.vertices[j]).normal_y = normal[1];
cloud->at(v.vertices[j]).normal_z = normal[2];
}
}
pcl::toPCLPointCloud2 (*cloud, textureMesh->cloud);
}
else
{
pcl::PointCloud<pcl::PointNormal>::Ptr cloud (new pcl::PointCloud<pcl::PointNormal>);
pcl::fromPCLPointCloud2(mesh->cloud, *cloud);
for(unsigned int i=0; i<mesh->polygons.size(); ++i)
{
pcl::Vertices & v = mesh->polygons[i];
UASSERT(v.vertices.size()>2);
Eigen::Vector3f v0(
cloud->at(v.vertices[1]).x - cloud->at(v.vertices[0]).x,
cloud->at(v.vertices[1]).y - cloud->at(v.vertices[0]).y,
cloud->at(v.vertices[1]).z - cloud->at(v.vertices[0]).z);
int last = v.vertices.size()-1;
Eigen::Vector3f v1(
cloud->at(v.vertices[last]).x - cloud->at(v.vertices[0]).x,
cloud->at(v.vertices[last]).y - cloud->at(v.vertices[0]).y,
cloud->at(v.vertices[last]).z - cloud->at(v.vertices[0]).z);
Eigen::Vector3f normal = v0.cross(v1);
normal.normalize();
// flat normal (per face)
for(unsigned int j=0; j<v.vertices.size(); ++j)
{
cloud->at(v.vertices[j]).normal_x = normal[0];
cloud->at(v.vertices[j]).normal_y = normal[1];
cloud->at(v.vertices[j]).normal_z = normal[2];
}
}
pcl::toPCLPointCloud2 (*cloud, textureMesh->cloud);
}
}
return textureMesh;
}