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https://github.com/introlab/rtabmap.git
synced 2026-10-07 02:27:47 +08:00
New rtabmap-reduceGraph CLI tool (#1655)
* New rtabmap-reduceGraph CLI tool * fixed some edge cases * Regenerating optimized map if there was one before reducing the graph * addMoreLoopClosures: refactored how ctrl-c is handled to stop faster when no loop closures are added * Added kilted status * Make offline tool always propagate neighbor merged links * removed a parameter * fixed disconnected graph * fixed --help * Added error log on Kp/NNStrategy not compatible with huge vocabulary. ReduceGraph/DetectMoreLoopClosures: Make sure original parameters are saved back on closing. g2o: fixing optimizer to Levenberg for SBA to avoid [SetJac] infinite jac fatal error. * exposing neighbor merged ratio parameter to the tool * show param in log * refactored detectMoreLoopClosures to ignore too close nodes in terms of neighbor links based on Mem/STMSize parameter. Reduce graph: added direction parameter. * Simplified: removed ratio parameter, removed recursive reduction. Just don't reduce if a NM link is longer than maxDistance. * Removed NNStrategy override, as it was still done on closing when we changed back to original params * DBViewer: show missing links when showing OptimizedPoses in GraphView, fixed clicking on landmark links * DetectMoreLoopClosures: Added support for min graph distance option in MainWindow and DbViewer * slight renaming of ROS jobs * reprocess: added option --params_last
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+12
-23
@@ -2020,19 +2020,21 @@ std::list<std::pair<int, Transform> > computePath(
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bool lookInDatabase,
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bool updateNewCosts,
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float linearVelocity, // m/sec
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float angularVelocity) // rad/sec
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float angularVelocity, // rad/sec
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bool ignoreDirectLinks)
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{
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UASSERT(memory!=0);
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UASSERT(fromId>=0);
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UASSERT(toId!=0);
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std::list<std::pair<int, Transform> > path;
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UDEBUG("fromId=%d, toId=%d, lookInDatabase=%d, updateNewCosts=%d, linearVelocity=%f, angularVelocity=%f",
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UDEBUG("fromId=%d, toId=%d, lookInDatabase=%d, updateNewCosts=%d, linearVelocity=%f, angularVelocity=%f ignoreDirectLinks=%d",
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fromId,
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toId,
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lookInDatabase?1:0,
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updateNewCosts?1:0,
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linearVelocity,
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angularVelocity);
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angularVelocity,
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ignoreDirectLinks?1:0);
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std::multimap<int, Link> allLinks;
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if(lookInDatabase)
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@@ -2110,7 +2112,9 @@ std::list<std::pair<int, Transform> > computePath(
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}
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for(std::multimap<int, Link>::const_iterator iter = links.begin(); iter!=links.end(); ++iter)
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{
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if(iter->second.from() != iter->second.to())
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if(iter->second.from() != iter->second.to() &&
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(!ignoreDirectLinks ||
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(!(iter->second.from()==fromId && iter->second.to()==toId) && !(iter->second.to()==fromId && iter->second.from()==toId))))
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{
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Transform nextPose = currentNode->pose()*iter->second.transform();
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float cost = 0.0f;
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@@ -2396,26 +2400,15 @@ std::map<int, Transform> getPosesInRadius(const Transform & targetPose, const st
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float computePathLength(
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const std::vector<std::pair<int, Transform> > & path,
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unsigned int fromIndex,
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unsigned int toIndex)
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const std::vector<std::pair<int, Transform> > & path)
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{
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float length = 0.0f;
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if(path.size() > 1)
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{
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UASSERT(fromIndex < path.size() && toIndex < path.size() && fromIndex <= toIndex);
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if(fromIndex >= toIndex)
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for(unsigned int i=0; i<path.size()-1; ++i)
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{
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toIndex = (unsigned int)path.size()-1;
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length+=path[i].second.getDistance(path[i+1].second);
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}
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float x=0, y=0, z=0;
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for(unsigned int i=fromIndex; i<toIndex-1; ++i)
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{
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x += fabs(path[i].second.x() - path[i+1].second.x());
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y += fabs(path[i].second.y() - path[i+1].second.y());
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z += fabs(path[i].second.z() - path[i+1].second.z());
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}
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length = sqrt(x*x + y*y + z*z);
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}
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return length;
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}
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@@ -2426,19 +2419,15 @@ float computePathLength(
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float length = 0.0f;
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if(path.size() > 1)
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{
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float x=0, y=0, z=0;
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std::map<int, Transform>::const_iterator iter=path.begin();
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Transform previousPose = iter->second;
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++iter;
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for(; iter!=path.end(); ++iter)
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{
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const Transform & currentPose = iter->second;
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x += fabs(previousPose.x() - currentPose.x());
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y += fabs(previousPose.y() - currentPose.y());
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z += fabs(previousPose.z() - currentPose.z());
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length+=previousPose.getDistance(currentPose);
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previousPose = currentPose;
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}
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length = sqrt(x*x + y*y + z*z);
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}
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return length;
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}
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