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Added OBJ texture policy option (keep color on textureless polygons)
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@@ -150,11 +150,12 @@ bool exportMeshNative(
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int optimizedMinClusterSize,
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float optimizedMaxTextureDistance,
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int optimizedMinTextureClusterSize,
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int textureVertexColorPolicy,
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bool blockRendering)
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{
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if(object)
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{
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return native(object)->exportMesh(cloudVoxelSize, regenerateCloud, meshing, textureSize, textureCount, normalK, optimized, optimizedVoxelSize, optimizedDepth, optimizedMaxPolygons, optimizedColorRadius, optimizedCleanWhitePolygons, optimizedMinClusterSize, optimizedMaxTextureDistance, optimizedMinTextureClusterSize, blockRendering);
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return native(object)->exportMesh(cloudVoxelSize, regenerateCloud, meshing, textureSize, textureCount, normalK, optimized, optimizedVoxelSize, optimizedDepth, optimizedMaxPolygons, optimizedColorRadius, optimizedCleanWhitePolygons, optimizedMinClusterSize, optimizedMaxTextureDistance, optimizedMinTextureClusterSize, textureVertexColorPolicy, blockRendering);
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}
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else
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{
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