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Fixed bug with proximity detection (with combined scans) giving wrong transform sometimes if RGBD/ProximityPathFilteringRadius was used (default true). Fixed util3d::computeNormalsComplexity() when scan has intensity.
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@@ -49,7 +49,8 @@ public:
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kXYZINormal=9,
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kXYZRGBNormal=10};
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static int channels(Format format);
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static std::string formatName(const Format & format);
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static int channels(const Format & format);
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static bool isScan2d(const Format & format);
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static bool isScanHasNormals(const Format & format);
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static bool isScanHasRGB(const Format & format);
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@@ -86,6 +87,8 @@ public:
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const cv::Mat & data() const {return data_;}
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Format format() const {return format_;}
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std::string formatName() const {return formatName(format_);}
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int channels() const {return data_.channels();}
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int maxPoints() const {return maxPoints_;}
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float rangeMin() const {return rangeMin_;}
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float rangeMax() const {return rangeMax_;}
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