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3D Rendering: Added floor/ceiling filtering and normal estimation for scans
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@@ -135,6 +135,12 @@ pcl::PointCloud<pcl::PointXYZRGB>::Ptr RTABMAP_EXP passThrough(
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float min,
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float max,
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bool negative = false);
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pcl::PointCloud<pcl::PointNormal>::Ptr RTABMAP_EXP passThrough(
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const pcl::PointCloud<pcl::PointNormal>::Ptr & cloud,
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const std::string & axis,
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float min,
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float max,
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bool negative = false);
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pcl::IndicesPtr RTABMAP_EXP cropBox(
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const pcl::PointCloud<pcl::PointXYZ>::Ptr & cloud,
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