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Added Kinect v2 calibration and registration
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@@ -913,7 +913,7 @@ inline std::vector<float> uHamming(unsigned int L)
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template <typename T>
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bool uIsInBounds(const T& value, const T& low, const T& high)
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{
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return !(value < low) && !(value > high);
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return !(value < low) && !(value >= high);
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}
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#endif // UMATH_H
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