mirror of
https://github.com/introlab/rtabmap.git
synced 2026-09-02 01:20:25 +08:00
Tango: added online blending option, background color option, double tap, fixed meshes jiggering on touch, removed raw mesh option
This commit is contained in:
@@ -2,7 +2,7 @@
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<!-- BEGIN_INCLUDE(manifest) -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.introlab.rtabmap"
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android:versionCode="49"
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android:versionCode="50"
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android:versionName="@RTABMAP_VERSION@">
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<uses-permission android:name="android.permission.CAMERA" />
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@@ -164,6 +164,7 @@ RTABMapApp::RTABMapApp() :
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clusterRatio_(0.1),
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maxGainRadius_(0.02f),
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renderingTextureDecimation_(4),
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backgroundColor_(0.2f),
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paused_(false),
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dataRecorderMode_(false),
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clearSceneOnNextRender_(false),
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@@ -237,6 +238,7 @@ void RTABMapApp::onCreate(JNIEnv* env, jobject caller_activity)
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processGPUMemoryUsedBytes = 0;
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bufferedStatsData_.clear();
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progressionStatus_.setJavaObjects(jvm, RTABMapActivity);
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main_scene_.setBackgroundColor(backgroundColor_, backgroundColor_, backgroundColor_);
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if(camera_)
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{
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@@ -680,6 +682,9 @@ void RTABMapApp::InitializeGLContent()
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{
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UINFO("");
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main_scene_.InitGLContent();
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float v = backgroundColor_ == 0.5f?0.4f:1.0f-backgroundColor_;
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main_scene_.setGridColor(v, v, v);
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}
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// OpenGL thread
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@@ -936,21 +941,18 @@ int RTABMapApp::Render()
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//backup state
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bool isMeshRendering = main_scene_.isMeshRendering();
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bool isTextureRendering = main_scene_.isMeshTexturing();
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bool isFrustumCulling = main_scene_.isFrustumCulling();
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main_scene_.setMeshRendering(main_scene_.hasMesh(g_exportedMeshId), main_scene_.hasTexture(g_exportedMeshId));
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main_scene_.setFrustumCulling(false);
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fpsTime.restart();
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lastDrawnCloudsCount_ = main_scene_.Render();
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// revert state
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main_scene_.setMeshRendering(isMeshRendering, isTextureRendering);
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main_scene_.setFrustumCulling(isFrustumCulling);
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if(renderingTime_ < fpsTime.elapsed())
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{
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renderingTime_ = fpsTime.elapsed();
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}
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// revert state
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main_scene_.setMeshRendering(isMeshRendering, isTextureRendering);
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}
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else
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{
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@@ -1143,7 +1145,7 @@ int RTABMapApp::Render()
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}
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else if(!paused_ && rejected>0)
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{
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main_scene_.setBackgroundColor(0, 0.1f, 0); // dark green
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main_scene_.setBackgroundColor(0, 0.2f, 0); // dark green
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}
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else if(!paused_ && rehearsalMerged>0)
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{
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@@ -1151,7 +1153,7 @@ int RTABMapApp::Render()
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}
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else
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{
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main_scene_.setBackgroundColor(0, 0, 0);
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main_scene_.setBackgroundColor(backgroundColor_, backgroundColor_, backgroundColor_);
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}
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}
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}
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@@ -1299,10 +1301,6 @@ int RTABMapApp::Render()
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processGPUMemoryUsedBytes += estimateCPUMem + (mesh.texture.empty()?0:mesh.polygons.size()*3*8+mesh.texture.total());
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mesh.texture = cv::Mat(); // don't keep textures in memory
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}
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else if(id == poses.rbegin()->first)
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{
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UERROR("No mesh could be created for node %d", id);
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}
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}
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}
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}
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@@ -1426,6 +1424,7 @@ int RTABMapApp::Render()
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notifyDataLoaded = true;
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}
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fpsTime.restart();
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lastDrawnCloudsCount_ = main_scene_.Render();
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if(renderingTime_ < fpsTime.elapsed())
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{
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@@ -1533,7 +1532,7 @@ void RTABMapApp::setPausedMapping(bool paused)
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{
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boost::mutex::scoped_lock lock(renderingMutex_);
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visualizingMesh_ = false;
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main_scene_.setBackgroundColor(0, 0, 0);
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main_scene_.setBackgroundColor(backgroundColor_, backgroundColor_, backgroundColor_);
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}
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paused_ = paused;
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if(camera_)
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@@ -1551,6 +1550,10 @@ void RTABMapApp::setPausedMapping(bool paused)
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}
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}
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}
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void RTABMapApp::setOnlineBlending(bool enabled)
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{
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main_scene_.setBlending(enabled);
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}
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void RTABMapApp::setMapCloudShown(bool shown)
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{
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main_scene_.setMapRendering(shown);
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@@ -1745,6 +1748,13 @@ void RTABMapApp::setRenderingTextureDecimation(int value)
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renderingTextureDecimation_ = value;
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}
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void RTABMapApp::setBackgroundColor(float gray)
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{
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backgroundColor_ = gray;
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float v = backgroundColor_ == 0.5f?0.4f:1.0f-backgroundColor_;
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main_scene_.setGridColor(v, v, v);
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}
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int RTABMapApp::setMappingParameter(const std::string & key, const std::string & value)
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{
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std::string compatibleKey = key;
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@@ -114,6 +114,7 @@ class RTABMapApp : public UEventsHandler {
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float x0, float y0, float x1, float y1);
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void setPausedMapping(bool paused);
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void setOnlineBlending(bool enabled);
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void setMapCloudShown(bool shown);
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void setOdomCloudShown(bool shown);
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void setMeshRendering(bool enabled, bool withTexture);
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@@ -141,6 +142,7 @@ class RTABMapApp : public UEventsHandler {
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void setClusterRatio(float value);
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void setMaxGainRadius(float value);
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void setRenderingTextureDecimation(int value);
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void setBackgroundColor(float gray);
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int setMappingParameter(const std::string & key, const std::string & value);
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void resetMapping();
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@@ -204,6 +206,7 @@ class RTABMapApp : public UEventsHandler {
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float clusterRatio_;
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float maxGainRadius_;
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int renderingTextureDecimation_;
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float backgroundColor_;
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rtabmap::ParametersMap mappingParameters_;
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@@ -127,6 +127,12 @@ Java_com_introlab_rtabmap_RTABMapLib_setPausedMapping(
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return app.setPausedMapping(paused);
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}
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JNIEXPORT void JNICALL
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Java_com_introlab_rtabmap_RTABMapLib_setOnlineBlending(
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JNIEnv*, jobject, bool enabled)
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{
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return app.setOnlineBlending(enabled);
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}
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JNIEXPORT void JNICALL
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Java_com_introlab_rtabmap_RTABMapLib_setMapCloudShown(
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JNIEnv*, jobject, bool shown)
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{
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@@ -288,6 +294,12 @@ Java_com_introlab_rtabmap_RTABMapLib_setRenderingTextureDecimation(
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{
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return app.setRenderingTextureDecimation(value);
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}
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JNIEXPORT void JNICALL
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Java_com_introlab_rtabmap_RTABMapLib_setBackgroundColor(
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JNIEnv*, jobject, float value)
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{
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return app.setBackgroundColor(value);
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}
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JNIEXPORT jint JNICALL
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Java_com_introlab_rtabmap_RTABMapLib_setMappingParameter(
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JNIEnv* env, jobject, jstring key, jstring value)
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@@ -600,7 +600,11 @@ void PointCloudDrawable::Render(const glm::mat4 & projectionMatrix,
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float pointSize,
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bool textureRendering,
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bool lighting,
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float distanceToCameraSqr) {
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float distanceToCameraSqr,
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const GLuint & depthTexture,
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int screenWidth,
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int screenHeight,
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bool packDepthToColorChannel) {
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if(vertex_buffers_ && nPoints_ && visible_)
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{
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@@ -645,6 +649,14 @@ void PointCloudDrawable::Render(const glm::mat4 & projectionMatrix,
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GLuint texture_handle = glGetUniformLocation(texture_shader_program_, "uTexture");
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glUniform1i(texture_handle, 0);
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// Texture activate unit 1
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glActiveTexture(GL_TEXTURE1);
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// Bind the texture to this unit.
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glBindTexture(GL_TEXTURE_2D, depthTexture);
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// Tell the texture uniform sampler to use this texture in the shader by binding to texture unit 1.
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GLuint depth_texture_handle = glGetUniformLocation(texture_shader_program_, "uDepthTexture");
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glUniform1i(depth_texture_handle, 1);
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GLuint gainR_handle = glGetUniformLocation(texture_shader_program_, "uGainR");
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GLuint gainG_handle = glGetUniformLocation(texture_shader_program_, "uGainG");
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GLuint gainB_handle = glGetUniformLocation(texture_shader_program_, "uGainB");
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@@ -652,6 +664,12 @@ void PointCloudDrawable::Render(const glm::mat4 & projectionMatrix,
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glUniform1f(gainG_handle, gainG_);
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glUniform1f(gainB_handle, gainB_);
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GLuint blending_handle = glGetUniformLocation(texture_shader_program_, "uBlending");
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glUniform1i(blending_handle, depthTexture>0?1:0);
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GLuint screenScale_handle = glGetUniformLocation(texture_shader_program_, "uScreenScale");
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glUniform2f(screenScale_handle, 1.0f/(float)screenWidth, 1.0f/(float)screenHeight);
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GLint attribute_vertex = glGetAttribLocation(texture_shader_program_, "aVertex");
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GLint attribute_texture = glGetAttribLocation(texture_shader_program_, "aTexCoord");
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GLint attribute_normal=0;
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@@ -691,7 +709,7 @@ void PointCloudDrawable::Render(const glm::mat4 & projectionMatrix,
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glm::mat4 mvp_mat = projectionMatrix * mv_mat;
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glUniformMatrix4fv(mvp_handle_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
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GLuint n_handle = glGetUniformLocation(texture_shader_program_, "uN");
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GLuint n_handle = glGetUniformLocation(cloud_shader_program_, "uN");
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glm::mat3 normalMatrix(mv_mat);
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normalMatrix = glm::inverse(normalMatrix);
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normalMatrix = glm::transpose(normalMatrix);
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@@ -703,21 +721,29 @@ void PointCloudDrawable::Render(const glm::mat4 & projectionMatrix,
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}
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//lighting
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GLuint lighting_handle = glGetUniformLocation(texture_shader_program_, "uUseLighting");
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GLuint lighting_handle = glGetUniformLocation(cloud_shader_program_, "uUseLighting");
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glUniform1i(lighting_handle, lighting?1:0);
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if(lighting)
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{
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GLuint ambiant_handle = glGetUniformLocation(texture_shader_program_, "uAmbientColor");
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GLuint ambiant_handle = glGetUniformLocation(cloud_shader_program_, "uAmbientColor");
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glUniform3f(ambiant_handle,0.6,0.6,0.6);
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GLuint lightingDirection_handle = glGetUniformLocation(texture_shader_program_, "uLightingDirection");
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GLuint lightingDirection_handle = glGetUniformLocation(cloud_shader_program_, "uLightingDirection");
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glUniform3f(lightingDirection_handle, 0.0, 0.0, 1.0); // from the camera
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}
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GLuint point_size_handle_ = glGetUniformLocation(cloud_shader_program_, "uPointSize");
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glUniform1f(point_size_handle_, pointSize);
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// Texture activate unit 1
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glActiveTexture(GL_TEXTURE0);
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// Bind the texture to this unit.
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glBindTexture(GL_TEXTURE_2D, depthTexture);
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// Tell the texture uniform sampler to use this texture in the shader by binding to texture unit 1.
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GLuint depth_texture_handle = glGetUniformLocation(cloud_shader_program_, "uDepthTexture");
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glUniform1i(depth_texture_handle, 0);
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GLuint gainR_handle = glGetUniformLocation(cloud_shader_program_, "uGainR");
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GLuint gainG_handle = glGetUniformLocation(cloud_shader_program_, "uGainG");
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GLuint gainB_handle = glGetUniformLocation(cloud_shader_program_, "uGainB");
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@@ -725,6 +751,15 @@ void PointCloudDrawable::Render(const glm::mat4 & projectionMatrix,
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glUniform1f(gainG_handle, gainG_);
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glUniform1f(gainB_handle, gainB_);
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GLuint packing_handle = glGetUniformLocation(cloud_shader_program_, "uPackDepthToColor");
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glUniform1i(packing_handle, packDepthToColorChannel?1:0);
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GLuint blending_handle = glGetUniformLocation(cloud_shader_program_, "uBlending");
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glUniform1i(blending_handle, depthTexture>0?1:0);
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GLuint screenScale_handle = glGetUniformLocation(cloud_shader_program_, "uScreenScale");
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glUniform2f(screenScale_handle, 1.0f/(float)screenWidth, 1.0f/(float)screenHeight);
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GLint attribute_vertex = glGetAttribLocation(cloud_shader_program_, "aVertex");
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GLint attribute_color = glGetAttribLocation(cloud_shader_program_, "aColor");
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GLint attribute_normal=0;
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@@ -83,7 +83,11 @@ class PointCloudDrawable {
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float pointSize = 3.0f,
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bool textureRendering = false,
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bool lighting = true,
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float distanceToCamSqr = 0.0f);
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float distanceToCamSqr = 0.0f,
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const GLuint & depthTexture = 0,
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int screenWidth = 0,
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int screenHeight = 0,
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bool packDepthToColorChannel = false);
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private:
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template<class PointT>
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@@ -19,6 +19,7 @@
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#include <rtabmap/utilite/ULogger.h>
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#include <rtabmap/utilite/UStl.h>
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#include <rtabmap/utilite/UTimer.h>
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#include <rtabmap/core/util3d_filtering.h>
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#include <pcl/common/transforms.h>
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@@ -72,16 +73,42 @@ const std::string kPointCloudVertexShader =
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" vColor = aColor;\n"
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"}\n";
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const std::string kPointCloudFragmentShader =
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"precision mediump float;\n"
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"precision highp float;\n"
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"precision mediump int;\n"
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"uniform float uGainR;\n"
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"uniform float uGainG;\n"
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"uniform float uGainB;\n"
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"uniform sampler2D uDepthTexture;\n"
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"uniform bool uBlending;\n"
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"uniform vec2 uScreenScale;\n"
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"uniform bool uPackDepthToColor;\n"
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"varying vec3 vColor;\n"
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"varying float vLightWeighting;\n"
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"void main() {\n"
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" vec4 textureColor = vec4(vColor.z, vColor.y, vColor.x, 1.0);\n"
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" gl_FragColor = vec4(textureColor.r * uGainR * vLightWeighting, textureColor.g * uGainG * vLightWeighting, textureColor.b * uGainB * vLightWeighting, textureColor.a);\n"
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" float alpha = 1.0;\n"
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" if(uBlending) {\n"
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" vec2 coord = uScreenScale * gl_FragCoord.xy;\n;"
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" float depth = texture2D(uDepthTexture, coord).r;\n"
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// " alpha = 0.5;\n"
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" float zNear = 0.2;\n"
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" float zFar = 1000.0;\n"
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" float ndcDepth = depth * 2.0 - 1.0;\n" // Back to NDC
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" float linearDepth = (2.0 * zNear * zFar) / (zFar + zNear - ndcDepth * (zFar - zNear));\n"
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" float ndcFragz = gl_FragCoord.z * 2.0 - 1.0;\n" // Back to NDC
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" float linearFragz = (2.0 * zNear * zFar) / (zFar + zNear - ndcFragz * (zFar - zNear));\n"
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" if(linearFragz > linearDepth + 0.05)\n"
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" alpha=0.0;\n"
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" }\n"
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" if(uPackDepthToColor) {\n"
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" float toFixed = 255.0/256.0;\n"
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" vec4 enc = vec4(1.0, 255.0, 65025.0, 160581375.0) * toFixed * gl_FragCoord.z;\n"
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" enc = fract(enc);\n"
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" gl_FragColor = enc;\n"
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" }\n"
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" else {"
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" gl_FragColor = vec4(textureColor.r * uGainR * vLightWeighting, textureColor.g * uGainG * vLightWeighting, textureColor.b * uGainB * vLightWeighting, alpha);\n"
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" }\n"
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"}\n";
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const std::string kTextureMeshVertexShader =
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@@ -119,17 +146,36 @@ const std::string kTextureMeshVertexShader =
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" }\n"
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"}\n";
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const std::string kTextureMeshFragmentShader =
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"precision mediump float;\n"
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"precision highp float;\n"
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"precision mediump int;\n"
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"uniform sampler2D uTexture;\n"
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"uniform sampler2D uDepthTexture;\n"
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"uniform float uGainR;\n"
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"uniform float uGainG;\n"
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"uniform float uGainB;\n"
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"uniform bool uBlending;\n"
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"uniform vec2 uScreenScale;\n"
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"varying vec2 vTexCoord;\n"
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"varying float vLightWeighting;\n"
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""
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"void main() {\n"
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" vec4 textureColor = texture2D(uTexture, vTexCoord);\n"
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" gl_FragColor = vec4(textureColor.r * uGainR * vLightWeighting, textureColor.g * uGainG * vLightWeighting, textureColor.b * uGainB * vLightWeighting, textureColor.a);\n"
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" float alpha = 1.0;\n"
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" if(uBlending) {\n"
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" vec2 coord = uScreenScale * gl_FragCoord.xy;\n;"
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" float depth = texture2D(uDepthTexture, coord).r;\n"
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// " alpha = 0.5;\n"
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//Linearize depth: http://stackoverflow.com/questions/6652253/getting-the-true-z-value-from-the-depth-buffer
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" float zNear = 0.2;\n"
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" float zFar = 1000.0;\n"
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" float ndcDepth = depth * 2.0 - 1.0;\n" // Back to NDC
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" float linearDepth = (2.0 * zNear * zFar) / (zFar + zNear - ndcDepth * (zFar - zNear));\n"
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" float ndcFragz = gl_FragCoord.z * 2.0 - 1.0;\n" // Back to NDC
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" float linearFragz = (2.0 * zNear * zFar) / (zFar + zNear - ndcFragz * (zFar - zNear));\n"
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" if(linearFragz > linearDepth + 0.05)\n"
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" alpha=0.0;\n"
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||||
" }\n"
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" gl_FragColor = vec4(textureColor.r * uGainR * vLightWeighting, textureColor.g * uGainG * vLightWeighting, textureColor.b * uGainB * vLightWeighting, alpha);\n"
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"}\n";
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const std::string kGraphVertexShader =
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@@ -169,17 +215,22 @@ Scene::Scene() :
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cloud_shader_program_(0),
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||||
texture_mesh_shader_program_(0),
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||||
graph_shader_program_(0),
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||||
blending_(true),
|
||||
mapRendering_(true),
|
||||
meshRendering_(true),
|
||||
meshRenderingTexture_(true),
|
||||
pointSize_(5.0f),
|
||||
frustumCulling_(true),
|
||||
boundingBoxRendering_(false),
|
||||
lighting_(false),
|
||||
backfaceCulling_(true),
|
||||
r_(0.0f),
|
||||
g_(0.0f),
|
||||
b_(0.0f)
|
||||
b_(0.0f),
|
||||
fboId_(0),
|
||||
depthTexture_(0),
|
||||
screenWidth_(0),
|
||||
screenHeight_(0),
|
||||
doubleTapOn_(false)
|
||||
{
|
||||
gesture_camera_ = new tango_gl::GestureCamera();
|
||||
gesture_camera_->SetCameraType(
|
||||
@@ -242,27 +293,35 @@ void Scene::DeleteResources() {
|
||||
LOGI("Scene::DeleteResources()");
|
||||
if(axis_)
|
||||
{
|
||||
delete axis_;
|
||||
axis_ = 0;
|
||||
delete frustum_;
|
||||
delete trace_;
|
||||
delete grid_;
|
||||
delete currentPose_;
|
||||
delete box_;
|
||||
delete axis_;
|
||||
axis_ = 0;
|
||||
delete frustum_;
|
||||
delete trace_;
|
||||
delete grid_;
|
||||
delete currentPose_;
|
||||
delete box_;
|
||||
}
|
||||
|
||||
if (cloud_shader_program_) {
|
||||
glDeleteShader(cloud_shader_program_);
|
||||
cloud_shader_program_ = 0;
|
||||
}
|
||||
}
|
||||
if (texture_mesh_shader_program_) {
|
||||
glDeleteShader(texture_mesh_shader_program_);
|
||||
texture_mesh_shader_program_ = 0;
|
||||
}
|
||||
}
|
||||
if (graph_shader_program_) {
|
||||
glDeleteShader(graph_shader_program_);
|
||||
graph_shader_program_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if(fboId_>0)
|
||||
{
|
||||
glDeleteFramebuffers(1, &fboId_);
|
||||
fboId_ = 0;
|
||||
glDeleteTextures(1, &depthTexture_);
|
||||
depthTexture_ = 0;
|
||||
}
|
||||
|
||||
clear();
|
||||
}
|
||||
@@ -289,13 +348,49 @@ void Scene::clear()
|
||||
|
||||
//Should only be called in OpenGL thread!
|
||||
void Scene::SetupViewPort(int w, int h) {
|
||||
if (h == 0) {
|
||||
LOGE("Setup graphic height not valid");
|
||||
}
|
||||
UASSERT(gesture_camera_ != 0);
|
||||
gesture_camera_->SetAspectRatio(static_cast<float>(w) /
|
||||
static_cast<float>(h));
|
||||
glViewport(0, 0, w, h);
|
||||
if (h == 0) {
|
||||
LOGE("Setup graphic height not valid");
|
||||
}
|
||||
UASSERT(gesture_camera_ != 0);
|
||||
gesture_camera_->SetAspectRatio(static_cast<float>(w) / static_cast<float>(h));
|
||||
glViewport(0, 0, w, h);
|
||||
if(screenWidth_ != w || fboId_ == 0)
|
||||
{
|
||||
if(fboId_>0)
|
||||
{
|
||||
glDeleteFramebuffers(1, &fboId_);
|
||||
fboId_ = 0;
|
||||
glDeleteTextures(1, &depthTexture_);
|
||||
depthTexture_ = 0;
|
||||
}
|
||||
|
||||
// Create depth texture
|
||||
glGenTextures(1, &depthTexture_);
|
||||
glBindTexture(GL_TEXTURE_2D, depthTexture_);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, w, h, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// regenerate fbo texture
|
||||
// create a framebuffer object, you need to delete them when program exits.
|
||||
glGenFramebuffers(1, &fboId_);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fboId_);
|
||||
|
||||
// Set the texture to be at the depth attachment point of the FBO
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture_, 0);
|
||||
|
||||
GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if ( status != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
LOGE("Frame buffer cannot be generated! Status: %in", status);
|
||||
}
|
||||
glBindFramebuffer(GL_FRAMEBUFFER,0);
|
||||
}
|
||||
screenWidth_ = w;
|
||||
screenHeight_ = h;
|
||||
}
|
||||
|
||||
std::vector<glm::vec4> computeFrustumPlanes(const glm::mat4 & mat, bool normalize = true)
|
||||
@@ -409,26 +504,12 @@ bool intersectFrustumAABB(
|
||||
int Scene::Render() {
|
||||
UASSERT(gesture_camera_ != 0);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
if(backfaceCulling_)
|
||||
{
|
||||
glEnable(GL_CULL_FACE);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
glClearColor(r_, g_, b_, 1.0f);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glm::vec3 position(currentPose_->x(), currentPose_->y(), currentPose_->z());
|
||||
Eigen::Quaternionf quat = currentPose_->getQuaternionf();
|
||||
glm::quat rotation(quat.w(), quat.x(), quat.y(), quat.z());
|
||||
glm::mat4 rotateM;
|
||||
if(!currentPose_->isNull())
|
||||
{
|
||||
glm::vec3 position(currentPose_->x(), currentPose_->y(), currentPose_->z());
|
||||
Eigen::Quaternionf quat = currentPose_->getQuaternionf();
|
||||
glm::quat rotation(quat.w(), quat.x(), quat.y(), quat.z());
|
||||
|
||||
glm::mat4 rotateM;
|
||||
rotateM = glm::rotate<float>(float(color_camera_to_display_rotation_)*-1.57079632679489661923132169163975144, glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
if (gesture_camera_->GetCameraType() == tango_gl::GestureCamera::kFirstPerson)
|
||||
@@ -441,47 +522,52 @@ int Scene::Render() {
|
||||
{
|
||||
// In third person or top down mode, we follow the camera movement.
|
||||
gesture_camera_->SetAnchorPosition(position, rotation*glm::quat(rotateM));
|
||||
|
||||
frustum_->SetPosition(position);
|
||||
frustum_->SetRotation(rotation);
|
||||
// Set the frustum scale to 4:3, this doesn't necessarily match the physical
|
||||
// camera's aspect ratio, this is just for visualization purposes.
|
||||
frustum_->SetScale(kFrustumScale);
|
||||
frustum_->Render(gesture_camera_->GetProjectionMatrix(),
|
||||
gesture_camera_->GetViewMatrix());
|
||||
|
||||
axis_->SetPosition(position);
|
||||
axis_->SetRotation(rotation);
|
||||
axis_->Render(gesture_camera_->GetProjectionMatrix(),
|
||||
gesture_camera_->GetViewMatrix());
|
||||
}
|
||||
|
||||
trace_->UpdateVertexArray(position);
|
||||
if(traceVisible_)
|
||||
{
|
||||
trace_->Render(gesture_camera_->GetProjectionMatrix(),
|
||||
gesture_camera_->GetViewMatrix());
|
||||
}
|
||||
|
||||
if(gridVisible_)
|
||||
{
|
||||
grid_->Render(gesture_camera_->GetProjectionMatrix(),
|
||||
gesture_camera_->GetViewMatrix());
|
||||
}
|
||||
}
|
||||
|
||||
float fov = 45.0f;
|
||||
rtabmap::Transform openglCamera = GetOpenGLCameraPose(&fov);//*rtabmap::Transform(0.0f, 0.0f, 3.0f, 0.0f, 0.0f, 0.0f);
|
||||
glm::mat4 projectionMatrix = gesture_camera_->GetProjectionMatrix();
|
||||
glm::mat4 viewMatrix = gesture_camera_->GetViewMatrix();
|
||||
|
||||
rtabmap::Transform openglCamera = GetOpenGLCameraPose();//*rtabmap::Transform(0.0f, 0.0f, 3.0f, 0.0f, 0.0f, 0.0f);
|
||||
// transform in same coordinate as frustum filtering
|
||||
openglCamera *= rtabmap::Transform(
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
int cloudDrawn=0;
|
||||
if(mapRendering_ && frustumCulling_)
|
||||
std::vector<glm::vec4> planes = computeFrustumPlanes(projectionMatrix*viewMatrix, true);
|
||||
|
||||
// First rendering to get depth texture
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
glDepthMask(GL_TRUE);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glDisable (GL_BLEND);
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
if(backfaceCulling_)
|
||||
{
|
||||
std::vector<glm::vec4> planes = computeFrustumPlanes(gesture_camera_->GetProjectionMatrix()*gesture_camera_->GetViewMatrix(), true);
|
||||
glEnable(GL_CULL_FACE);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
UTimer timer;
|
||||
|
||||
bool onlineBlending = blending_ && mapRendering_ && meshRendering_ && pointClouds_.size()>1;
|
||||
std::set<int> usedForDepth;
|
||||
if(onlineBlending && fboId_)
|
||||
{
|
||||
// set the rendering destination to FBO
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fboId_);
|
||||
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
glClearColor(1, 1, 1, 1);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Draw scene
|
||||
for(std::map<int, PointCloudDrawable*>::const_iterator iter=pointClouds_.begin(); iter!=pointClouds_.end(); ++iter)
|
||||
{
|
||||
if(iter->second->isVisible())
|
||||
@@ -490,29 +576,136 @@ int Scene::Render() {
|
||||
iter->second->aabbMinWorld(),
|
||||
iter->second->aabbMaxWorld()))
|
||||
{
|
||||
if(boundingBoxRendering_)
|
||||
{
|
||||
box_->updateVertices(iter->second->aabbMinWorld(), iter->second->aabbMaxWorld());
|
||||
box_->Render(gesture_camera_->GetProjectionMatrix(),
|
||||
gesture_camera_->GetViewMatrix());
|
||||
}
|
||||
|
||||
++cloudDrawn;
|
||||
usedForDepth.insert(iter->first);
|
||||
Eigen::Vector3f cloudToCamera(
|
||||
iter->second->getPose().x() - openglCamera.x(),
|
||||
iter->second->getPose().y() - openglCamera.y(),
|
||||
iter->second->getPose().z() - openglCamera.z());
|
||||
float distanceToCameraSqr = cloudToCamera[0]*cloudToCamera[0] + cloudToCamera[1]*cloudToCamera[1] + cloudToCamera[2]*cloudToCamera[2];
|
||||
iter->second->Render(gesture_camera_->GetProjectionMatrix(), gesture_camera_->GetViewMatrix(), meshRendering_, pointSize_, meshRenderingTexture_, lighting_, distanceToCameraSqr);
|
||||
float distanceToCameraSqr = 999.0f; // set it large to use low res polygons for fast processing
|
||||
iter->second->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, false, false, distanceToCameraSqr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// back to normal window-system-provided framebuffer
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0); // unbind
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
}
|
||||
|
||||
if(doubleTapOn_ && gesture_camera_->GetCameraType() != tango_gl::GestureCamera::kFirstPerson)
|
||||
{
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
for(std::map<int, PointCloudDrawable*>::const_iterator iter=pointClouds_.begin(); iter!=pointClouds_.end(); ++iter)
|
||||
{
|
||||
if((onlineBlending && usedForDepth.find(iter->first) != usedForDepth.end()) ||
|
||||
(!onlineBlending && iter->second->isVisible() &&
|
||||
intersectFrustumAABB(planes,
|
||||
iter->second->aabbMinWorld(),
|
||||
iter->second->aabbMaxWorld())))
|
||||
{
|
||||
float distanceToCameraSqr = 999.0f; // set it large to use low res polygons for fast processing
|
||||
iter->second->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_*10.0f, false, false, distanceToCameraSqr, 0, 0, 0, true);
|
||||
}
|
||||
}
|
||||
|
||||
GLubyte zValue[4];
|
||||
glReadPixels(doubleTapPos_.x*screenWidth_, screenHeight_-doubleTapPos_.y*screenHeight_, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, zValue);
|
||||
float fromFixed = 256.0f/255.0f;
|
||||
float zValueF = float(zValue[0]/255.0f)*fromFixed + float(zValue[1]/255.0f)*fromFixed/255.0f + float(zValue[2]/255.0f)*fromFixed/65025.0f + float(zValue[3]/255.0f)*fromFixed/160581375.0f;
|
||||
|
||||
if(zValueF != 0.0f)
|
||||
{
|
||||
zValueF = zValueF*2.0-1.0;//NDC
|
||||
glm::vec4 point = glm::inverse(projectionMatrix*viewMatrix)*glm::vec4(doubleTapPos_.x*2.0f-1.0f, (1.0f-doubleTapPos_.y)*2.0f-1.0f, zValueF, 1.0f);
|
||||
point /= point.w;
|
||||
gesture_camera_->SetAnchorOffset(glm::vec3(point.x, point.y, point.z) - position);
|
||||
}
|
||||
}
|
||||
doubleTapOn_ = false;
|
||||
|
||||
glClearColor(r_, g_, b_, 1.0f);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if(!currentPose_->isNull())
|
||||
{
|
||||
if (gesture_camera_->GetCameraType() != tango_gl::GestureCamera::kFirstPerson)
|
||||
{
|
||||
frustum_->SetPosition(position);
|
||||
frustum_->SetRotation(rotation);
|
||||
// Set the frustum scale to 4:3, this doesn't necessarily match the physical
|
||||
// camera's aspect ratio, this is just for visualization purposes.
|
||||
frustum_->SetScale(kFrustumScale);
|
||||
frustum_->Render(projectionMatrix, viewMatrix);
|
||||
|
||||
axis_->SetPosition(position);
|
||||
axis_->SetRotation(rotation);
|
||||
axis_->Render(projectionMatrix, viewMatrix);
|
||||
}
|
||||
|
||||
trace_->UpdateVertexArray(position);
|
||||
if(traceVisible_)
|
||||
{
|
||||
trace_->Render(projectionMatrix, viewMatrix);
|
||||
}
|
||||
|
||||
if(gridVisible_)
|
||||
{
|
||||
grid_->Render(projectionMatrix, viewMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
if(graphVisible_ && graph_)
|
||||
{
|
||||
graph_->Render(projectionMatrix, viewMatrix);
|
||||
}
|
||||
|
||||
int cloudDrawn=0;
|
||||
if(mapRendering_)
|
||||
{
|
||||
if(onlineBlending)
|
||||
{
|
||||
glEnable (GL_BLEND);
|
||||
glDepthMask(GL_FALSE);
|
||||
}
|
||||
|
||||
for(std::map<int, PointCloudDrawable*>::const_iterator iter=pointClouds_.begin(); iter!=pointClouds_.end(); ++iter)
|
||||
{
|
||||
if((onlineBlending && usedForDepth.find(iter->first) != usedForDepth.end()) ||
|
||||
(!onlineBlending && iter->second->isVisible() &&
|
||||
intersectFrustumAABB(planes,
|
||||
iter->second->aabbMinWorld(),
|
||||
iter->second->aabbMaxWorld())))
|
||||
{
|
||||
if(boundingBoxRendering_)
|
||||
{
|
||||
box_->updateVertices(iter->second->aabbMinWorld(), iter->second->aabbMaxWorld());
|
||||
box_->Render(projectionMatrix, viewMatrix);
|
||||
}
|
||||
|
||||
Eigen::Vector3f cloudToCamera(
|
||||
iter->second->getPose().x() - openglCamera.x(),
|
||||
iter->second->getPose().y() - openglCamera.y(),
|
||||
iter->second->getPose().z() - openglCamera.z());
|
||||
float distanceToCameraSqr = cloudToCamera[0]*cloudToCamera[0] + cloudToCamera[1]*cloudToCamera[1] + cloudToCamera[2]*cloudToCamera[2];
|
||||
|
||||
iter->second->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, meshRenderingTexture_, lighting_, distanceToCameraSqr, onlineBlending?depthTexture_:0, screenWidth_, screenHeight_);
|
||||
++cloudDrawn;
|
||||
}
|
||||
}
|
||||
|
||||
if(onlineBlending)
|
||||
{
|
||||
glDisable (GL_BLEND);
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(std::map<int, PointCloudDrawable*>::const_iterator iter=pointClouds_.begin(); iter!=pointClouds_.end(); ++iter)
|
||||
{
|
||||
if(!mapRendering_ && iter->first > 0)
|
||||
if(iter->first > 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -522,8 +715,7 @@ int Scene::Render() {
|
||||
if(boundingBoxRendering_)
|
||||
{
|
||||
box_->updateVertices(iter->second->aabbMinWorld(), iter->second->aabbMaxWorld());
|
||||
box_->Render(gesture_camera_->GetProjectionMatrix(),
|
||||
gesture_camera_->GetViewMatrix());
|
||||
box_->Render(projectionMatrix, viewMatrix);
|
||||
}
|
||||
|
||||
++cloudDrawn;
|
||||
@@ -532,17 +724,12 @@ int Scene::Render() {
|
||||
iter->second->getPose().y() - openglCamera.y(),
|
||||
iter->second->getPose().z() - openglCamera.z());
|
||||
float distanceToCameraSqr = cloudToCamera[0]*cloudToCamera[0] + cloudToCamera[1]*cloudToCamera[1] + cloudToCamera[2]*cloudToCamera[2];
|
||||
iter->second->Render(gesture_camera_->GetProjectionMatrix(), gesture_camera_->GetViewMatrix(), meshRendering_, pointSize_, meshRenderingTexture_, lighting_, distanceToCameraSqr);
|
||||
iter->second->Render(projectionMatrix, viewMatrix, meshRendering_, pointSize_, meshRenderingTexture_, lighting_, distanceToCameraSqr, onlineBlending?depthTexture_:0, screenWidth_, screenHeight_);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(graphVisible_ && graph_)
|
||||
{
|
||||
graph_->Render(gesture_camera_->GetProjectionMatrix(), gesture_camera_->GetViewMatrix());
|
||||
}
|
||||
|
||||
return cloudDrawn;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Scene::SetCameraType(tango_gl::GestureCamera::CameraType camera_type) {
|
||||
@@ -570,7 +757,21 @@ void Scene::OnTouchEvent(int touch_count,
|
||||
tango_gl::GestureCamera::TouchEvent event, float x0,
|
||||
float y0, float x1, float y1) {
|
||||
UASSERT(gesture_camera_ != 0);
|
||||
gesture_camera_->OnTouchEvent(touch_count, event, x0, y0, x1, y1);
|
||||
if(touch_count == 3)
|
||||
{
|
||||
//doubletap
|
||||
if(!doubleTapOn_)
|
||||
{
|
||||
doubleTapPos_.x = x0;
|
||||
doubleTapPos_.y = y0;
|
||||
doubleTapOn_ = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// rotate/translate/zoom
|
||||
gesture_camera_->OnTouchEvent(touch_count, event, x0, y0, x1, y1);
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::updateGraph(
|
||||
@@ -722,3 +923,11 @@ void Scene::updateGains(int id, float gainR, float gainG, float gainB)
|
||||
iter->second->setGains(gainR, gainG, gainB);
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::setGridColor(float r, float g, float b)
|
||||
{
|
||||
if(grid_)
|
||||
{
|
||||
grid_->SetColor(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,7 +78,7 @@ class Scene {
|
||||
|
||||
void SetCameraPose(const rtabmap::Transform & pose);
|
||||
rtabmap::Transform GetCameraPose() const {return currentPose_!=0?*currentPose_:rtabmap::Transform();}
|
||||
rtabmap::Transform GetOpenGLCameraPose(float * fov) const;
|
||||
rtabmap::Transform GetOpenGLCameraPose(float * fov = 0) const;
|
||||
|
||||
// Touch event passed from android activity. This function only support two
|
||||
// touches.
|
||||
@@ -120,19 +120,20 @@ class Scene {
|
||||
void updateMesh(int id, const Mesh & mesh);
|
||||
void updateGains(int id, float gainR, float gainG, float gainB);
|
||||
|
||||
void setBlending(bool enabled) {blending_ = enabled;}
|
||||
void setMapRendering(bool enabled) {mapRendering_ = enabled;}
|
||||
void setMeshRendering(bool enabled, bool withTexture) {meshRendering_ = enabled; meshRenderingTexture_ = withTexture;}
|
||||
void setPointSize(float size) {pointSize_ = size;}
|
||||
void setFrustumCulling(bool enabled) {frustumCulling_ = enabled;}
|
||||
void setLighting(bool enabled) {lighting_ = enabled;}
|
||||
void setBackfaceCulling(bool enabled) {backfaceCulling_ = enabled;}
|
||||
void setBackgroundColor(float r, float g, float b) {r_=r; g_=g; b_=b;} // 0.0f <> 1.0f
|
||||
void setGridColor(float r, float g, float b);
|
||||
|
||||
bool isBlending() const {return blending_;}
|
||||
bool isMapRendering() const {return mapRendering_;}
|
||||
bool isMeshRendering() const {return meshRendering_;}
|
||||
bool isMeshTexturing() const {return meshRendering_ && meshRenderingTexture_;}
|
||||
float getPointSize() const {return pointSize_;}
|
||||
bool isFrustumCulling() const {return frustumCulling_;}
|
||||
bool isLighting() const {return lighting_;}
|
||||
bool isBackfaceCulling() const {return backfaceCulling_;}
|
||||
|
||||
@@ -170,17 +171,23 @@ class Scene {
|
||||
GLuint texture_mesh_shader_program_;
|
||||
GLuint graph_shader_program_;
|
||||
|
||||
bool blending_;
|
||||
bool mapRendering_;
|
||||
bool meshRendering_;
|
||||
bool meshRenderingTexture_;
|
||||
float pointSize_;
|
||||
bool frustumCulling_;
|
||||
bool boundingBoxRendering_;
|
||||
bool lighting_;
|
||||
bool backfaceCulling_;
|
||||
float r_;
|
||||
float g_;
|
||||
float b_;
|
||||
GLuint fboId_;
|
||||
GLuint depthTexture_;
|
||||
GLsizei screenWidth_;
|
||||
GLsizei screenHeight_;
|
||||
bool doubleTapOn_;
|
||||
cv::Point2f doubleTapPos_;
|
||||
};
|
||||
|
||||
#endif // TANGO_POINT_CLOUD_SCENE_H_
|
||||
|
||||
@@ -22,8 +22,8 @@ namespace tango_gl {
|
||||
Camera::Camera() {
|
||||
field_of_view_ = 45.0f * DEGREE_2_RADIANS;
|
||||
aspect_ratio_ = 4.0f / 3.0f;
|
||||
near_clip_plane_ = 0.1f;
|
||||
far_clip_plane_ = 100.0f;
|
||||
near_clip_plane_ = 0.2f;
|
||||
far_clip_plane_ = 1000.0f;
|
||||
}
|
||||
|
||||
glm::mat4 Camera::GetViewMatrix() {
|
||||
@@ -43,6 +43,12 @@ void Camera::SetFieldOfView(float fov) {
|
||||
field_of_view_ = fov * DEGREE_2_RADIANS;
|
||||
}
|
||||
|
||||
void Camera::SetNearFarClipPlanes(const float near, const float far)
|
||||
{
|
||||
near_clip_plane_ = near;
|
||||
far_clip_plane_ = far;
|
||||
}
|
||||
|
||||
Camera::~Camera() {
|
||||
}
|
||||
|
||||
|
||||
@@ -182,7 +182,7 @@ void GestureCamera::SetCameraType(CameraType camera_index) {
|
||||
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
cam_cur_dist_ = kThirdPersonFollow?kThirdPersonFollowCameraDist:kThirdPersonCameraDist;
|
||||
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
|
||||
cam_cur_angle_.x = -M_PI / 4.0f;
|
||||
cam_cur_angle_.x = -M_PI / 6.0f;
|
||||
cam_cur_angle_.y = kThirdPersonFollow?0:M_PI / 4.0f;
|
||||
cam_cur_target_rot_ = glm::quat(1,0,0,0);
|
||||
StartCameraToCurrentTransform();
|
||||
|
||||
@@ -29,6 +29,7 @@ class Camera : public Transform {
|
||||
|
||||
void SetAspectRatio(const float aspect_ratio);
|
||||
void SetFieldOfView(const float fov);
|
||||
void SetNearFarClipPlanes(const float near, const float far);
|
||||
|
||||
glm::mat4 GetViewMatrix();
|
||||
glm::mat4 GetProjectionMatrix();
|
||||
|
||||
@@ -55,6 +55,11 @@ class GestureCamera : public Camera {
|
||||
float touch_range);
|
||||
|
||||
void SetAnchorPosition(const glm::vec3& pos, const glm::quat & rotation);
|
||||
void SetAnchorOffset(const glm::vec3& pos) {anchor_offset_ = pos;}
|
||||
const glm::vec3& GetAnchorOffset() const {return anchor_offset_;}
|
||||
|
||||
void SetCameraDistance(float cameraDistance) {cam_cur_dist_ = cameraDistance;}
|
||||
float GetCameraDistance() const {return cam_cur_dist_;}
|
||||
|
||||
// Set camera type, set render camera's parent position and rotation.
|
||||
void SetCameraType(CameraType camera_index);
|
||||
|
||||
@@ -23,25 +23,12 @@
|
||||
android:layout_height="fill_parent"
|
||||
android:layout_gravity="top" />
|
||||
|
||||
<ToggleButton
|
||||
android:id="@+id/backface_button"
|
||||
android:layout_width="100dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_above="@+id/light_button"
|
||||
android:layout_alignLeft="@+id/light_button"
|
||||
android:layout_alignParentRight="true"
|
||||
android:layout_marginBottom="5dp"
|
||||
android:layout_marginRight="5dp"
|
||||
android:paddingRight="5dp"
|
||||
android:textOff="@string/backface_off"
|
||||
android:textOn="@string/backface_on" />
|
||||
|
||||
<ToggleButton
|
||||
android:id="@+id/light_button"
|
||||
android:layout_width="100dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_above="@+id/first_person_button"
|
||||
android:layout_alignLeft="@+id/first_person_button"
|
||||
android:layout_above="@+id/backface_button"
|
||||
android:layout_alignLeft="@+id/backface_button"
|
||||
android:layout_alignParentRight="true"
|
||||
android:layout_marginBottom="15dp"
|
||||
android:layout_marginRight="5dp"
|
||||
@@ -49,6 +36,19 @@
|
||||
android:textOff="@string/light_off"
|
||||
android:textOn="@string/light_on" />
|
||||
|
||||
<ToggleButton
|
||||
android:id="@+id/backface_button"
|
||||
android:layout_width="100dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_above="@+id/first_person_button"
|
||||
android:layout_alignLeft="@+id/first_person_button"
|
||||
android:layout_alignParentRight="true"
|
||||
android:layout_marginBottom="5dp"
|
||||
android:layout_marginRight="5dp"
|
||||
android:paddingRight="5dp"
|
||||
android:textOff="@string/backface_off"
|
||||
android:textOn="@string/backface_on" />
|
||||
|
||||
<ToggleButton
|
||||
android:id="@+id/first_person_button"
|
||||
android:layout_width="100dp"
|
||||
|
||||
@@ -51,6 +51,18 @@
|
||||
android:entries="@array/pref_rendering_texture_decimation_keys"
|
||||
android:entryValues="@array/pref_rendering_texture_decimation_values"
|
||||
android:defaultValue="@string/pref_default_rendering_texture_decimation"/>
|
||||
<ListPreference
|
||||
android:key="@string/pref_key_background_color"
|
||||
android:title="@string/pref_title_background_color"
|
||||
android:summary="@string/pref_summary_background_color"
|
||||
android:entries="@array/pref_background_color_keys"
|
||||
android:entryValues="@array/pref_background_color_values"
|
||||
android:defaultValue="@string/pref_default_background_color"/>
|
||||
<SwitchPreference
|
||||
android:key="@string/pref_key_blending"
|
||||
android:title="@string/pref_title_blending"
|
||||
android:summary="@string/pref_summary_blending"
|
||||
android:defaultValue="@string/pref_default_blending"/>
|
||||
<SwitchPreference
|
||||
android:key="@string/pref_key_nodes_filtering"
|
||||
android:title="@string/pref_title_nodes_filtering"
|
||||
|
||||
@@ -17,12 +17,6 @@
|
||||
<item android:id="@+id/export_point_cloud_highrez" android:title="Max Density" />
|
||||
</menu>
|
||||
</item>
|
||||
<item android:id="@+id/export_mesh_menu" android:title="Raw Mesh..." >
|
||||
<menu>
|
||||
<item android:id="@+id/export_mesh" android:title="Colored Mesh" />
|
||||
<item android:id="@+id/export_mesh_texture" android:title="Textured Mesh" />
|
||||
</menu>
|
||||
</item>
|
||||
<item android:id="@+id/export_optimized_mesh_menu" android:title="Optimized Mesh..." >
|
||||
<menu>
|
||||
<item android:id="@+id/export_optimized_mesh" android:title="Colored Mesh" />
|
||||
|
||||
@@ -56,6 +56,10 @@
|
||||
<string name="pref_default_triangle">2</string>
|
||||
<string name="pref_key_rendering_texture_decimation">pref_key_rendering_texture_decimation</string>
|
||||
<string name="pref_default_rendering_texture_decimation">4</string>
|
||||
<string name="pref_key_blending">pref_key_blending</string>
|
||||
<string name="pref_default_blending">true</string>
|
||||
<string name="pref_key_background_color">pref_key_background_color</string>
|
||||
<string name="pref_default_background_color">0.2</string>
|
||||
<string name="pref_key_nodes_filtering">pref_key_nodes_filtering</string>
|
||||
<string name="pref_default_nodes_filtering">false</string>
|
||||
<string name="pref_key_append">pref_key_append</string>
|
||||
@@ -101,7 +105,7 @@
|
||||
<string name="pref_default_db_in_memory">true</string>
|
||||
|
||||
<string name="pref_key_cloud_voxel">pref_key_cloud_voxel</string>
|
||||
<string name="pref_default_cloud_voxel">0</string>
|
||||
<string name="pref_default_cloud_voxel">0.01</string>
|
||||
<string name="pref_key_texture_size">pref_key_texture_size</string>
|
||||
<string name="pref_default_texture_size">4096</string>
|
||||
<string name="pref_key_normal_k">pref_key_normal_k</string>
|
||||
@@ -139,6 +143,10 @@
|
||||
<string name="pref_summary_depth">Points over the maximum depth are not rendered.</string>
|
||||
<string name="pref_title_point_size">Point Size</string>
|
||||
<string name="pref_summary_point_size">Size of the points when rendering only the point cloud.</string>
|
||||
<string name="pref_title_blending">Blending</string>
|
||||
<string name="pref_summary_blending">Blend close surfaces together to get more smooth colors on overlapping surfaces. May decrease rendering frame rate.</string>
|
||||
<string name="pref_title_background_color">Background Color</string>
|
||||
<string name="pref_summary_background_color"></string>
|
||||
<string name="pref_title_nodes_filtering">Nodes Filtering</string>
|
||||
<string name="pref_summary_nodes_filtering">Render only the newest point cloud of a loop closure.</string>
|
||||
|
||||
@@ -257,6 +265,32 @@
|
||||
<item>"4"</item>
|
||||
<item>"8"</item>
|
||||
</string-array>
|
||||
<string-array name="pref_background_color_keys">
|
||||
<item>"White"</item>
|
||||
<item>"0.9"</item>
|
||||
<item>"Light Gray"</item>
|
||||
<item>"0.7"</item>
|
||||
<item>"0.6"</item>
|
||||
<item>"Gray"</item>
|
||||
<item>"0.4"</item>
|
||||
<item>"0.3"</item>
|
||||
<item>"Dark Gray"</item>
|
||||
<item>"0.1"</item>
|
||||
<item>"Black"</item>
|
||||
</string-array>
|
||||
<string-array name="pref_background_color_values">
|
||||
<item>"1.0"</item>
|
||||
<item>"0.9"</item>
|
||||
<item>"0.8"</item>
|
||||
<item>"0.7"</item>
|
||||
<item>"0.6"</item>
|
||||
<item>"0.5"</item>
|
||||
<item>"0.4"</item>
|
||||
<item>"0.3"</item>
|
||||
<item>"0.2"</item>
|
||||
<item>"0.1"</item>
|
||||
<item>"0.0"</item>
|
||||
</string-array>
|
||||
|
||||
<string name="pref_title_mapping_sub">Mapping…</string>
|
||||
<string name="pref_title_mapping">Mapping</string>
|
||||
|
||||
@@ -66,6 +66,7 @@ import android.text.method.LinkMovementMethod;
|
||||
import android.text.util.Linkify;
|
||||
import android.util.Log;
|
||||
import android.view.Display;
|
||||
import android.view.GestureDetector;
|
||||
import android.view.Menu;
|
||||
import android.view.MenuItem;
|
||||
import android.view.MenuInflater;
|
||||
@@ -73,6 +74,7 @@ import android.view.MotionEvent;
|
||||
import android.view.Surface;
|
||||
import android.view.View;
|
||||
import android.view.View.OnClickListener;
|
||||
import android.view.View.OnTouchListener;
|
||||
import android.view.WindowManager;
|
||||
import android.view.inputmethod.EditorInfo;
|
||||
import android.webkit.WebView;
|
||||
@@ -190,6 +192,8 @@ public class RTABMapActivity extends Activity implements OnClickListener {
|
||||
|
||||
private String[] mStatusTexts = new String[16];
|
||||
|
||||
GestureDetector mGesDetect = null;
|
||||
|
||||
//Tango Service connection.
|
||||
ServiceConnection mTangoServiceConnection = new ServiceConnection() {
|
||||
public void onServiceConnected(ComponentName name, final IBinder service) {
|
||||
@@ -270,8 +274,45 @@ public class RTABMapActivity extends Activity implements OnClickListener {
|
||||
// OpenGL view where all of the graphics are drawn.
|
||||
mGLView = (GLSurfaceView) findViewById(R.id.gl_surface_view);
|
||||
|
||||
mGesDetect = new GestureDetector(this, new DoubleTapGestureDetector());
|
||||
|
||||
// Configure OpenGL renderer
|
||||
mGLView.setEGLContextClientVersion(2);
|
||||
mGLView.setEGLConfigChooser(8, 8, 8, 8, 24, 0);
|
||||
mGLView.setOnTouchListener(new OnTouchListener() {
|
||||
@Override
|
||||
public boolean onTouch(View v, MotionEvent event) {
|
||||
mGesDetect.onTouchEvent(event);
|
||||
|
||||
// Pass the touch event to the native layer for camera control.
|
||||
// Single touch to rotate the camera around the device.
|
||||
// Two fingers to zoom in and out.
|
||||
int pointCount = event.getPointerCount();
|
||||
if (pointCount == 1) {
|
||||
float normalizedX = event.getX(0) / mScreenSize.x;
|
||||
float normalizedY = event.getY(0) / mScreenSize.y;
|
||||
RTABMapLib.onTouchEvent(1,
|
||||
event.getActionMasked(), normalizedX, normalizedY, 0.0f, 0.0f);
|
||||
}
|
||||
if (pointCount == 2) {
|
||||
if (event.getActionMasked() == MotionEvent.ACTION_POINTER_UP) {
|
||||
int index = event.getActionIndex() == 0 ? 1 : 0;
|
||||
float normalizedX = event.getX(index) / mScreenSize.x;
|
||||
float normalizedY = event.getY(index) / mScreenSize.y;
|
||||
RTABMapLib.onTouchEvent(1,
|
||||
MotionEvent.ACTION_DOWN, normalizedX, normalizedY, 0.0f, 0.0f);
|
||||
} else {
|
||||
float normalizedX0 = event.getX(0) / mScreenSize.x;
|
||||
float normalizedY0 = event.getY(0) / mScreenSize.y;
|
||||
float normalizedX1 = event.getX(1) / mScreenSize.x;
|
||||
float normalizedY1 = event.getY(1) / mScreenSize.y;
|
||||
RTABMapLib.onTouchEvent(2, event.getActionMasked(),
|
||||
normalizedX0, normalizedY0, normalizedX1, normalizedY1);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
// Configure the OpenGL renderer.
|
||||
mRenderer = new Renderer(this);
|
||||
@@ -342,6 +383,8 @@ public class RTABMapActivity extends Activity implements OnClickListener {
|
||||
public void onDisplayChanged(int displayId) {
|
||||
synchronized (this) {
|
||||
setAndroidOrientation();
|
||||
Display display = getWindowManager().getDefaultDisplay();
|
||||
display.getSize(mScreenSize);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -455,6 +498,7 @@ public class RTABMapActivity extends Activity implements OnClickListener {
|
||||
String optimizer = sharedPref.getString(getString(R.string.pref_key_optimizer), getString(R.string.pref_default_optimizer));
|
||||
|
||||
if(!DISABLE_LOG) Log.d(TAG, "set mapping parameters");
|
||||
RTABMapLib.setOnlineBlending(sharedPref.getBoolean(getString(R.string.pref_key_blending), Boolean.parseBoolean(getString(R.string.pref_default_blending))));
|
||||
RTABMapLib.setNodesFiltering(sharedPref.getBoolean(getString(R.string.pref_key_nodes_filtering), Boolean.parseBoolean(getString(R.string.pref_default_nodes_filtering))));
|
||||
RTABMapLib.setAutoExposure(sharedPref.getBoolean(getString(R.string.pref_key_auto_exposure), Boolean.parseBoolean(getString(R.string.pref_default_auto_exposure))));
|
||||
RTABMapLib.setRawScanSaved(sharedPref.getBoolean(getString(R.string.pref_key_raw_scan_saved), Boolean.parseBoolean(getString(R.string.pref_default_raw_scan_saved))));
|
||||
@@ -484,6 +528,9 @@ public class RTABMapActivity extends Activity implements OnClickListener {
|
||||
RTABMapLib.setPointSize(Float.parseFloat(sharedPref.getString(getString(R.string.pref_key_point_size), getString(R.string.pref_default_point_size))));
|
||||
RTABMapLib.setMeshAngleTolerance(Float.parseFloat(sharedPref.getString(getString(R.string.pref_key_angle), getString(R.string.pref_default_angle))));
|
||||
RTABMapLib.setMeshTriangleSize(Integer.parseInt(sharedPref.getString(getString(R.string.pref_key_triangle), getString(R.string.pref_default_triangle))));
|
||||
float bgColor = Float.parseFloat(sharedPref.getString(getString(R.string.pref_key_background_color), getString(R.string.pref_default_background_color)));
|
||||
RTABMapLib.setBackgroundColor(bgColor);
|
||||
mRenderer.setTextColor(bgColor==0.5f?0.4f:1.0f-bgColor);
|
||||
|
||||
if(!DISABLE_LOG) Log.d(TAG, "set rendering parameters...");
|
||||
RTABMapLib.setClusterRatio(Float.parseFloat(sharedPref.getString(getString(R.string.pref_key_cluster_ratio), getString(R.string.pref_default_cluster_ratio))));
|
||||
@@ -593,36 +640,16 @@ public class RTABMapActivity extends Activity implements OnClickListener {
|
||||
RTABMapLib.setScreenRotation(display.getRotation(), colorCameraInfo.orientation);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onTouchEvent(MotionEvent event) {
|
||||
// Pass the touch event to the native layer for camera control.
|
||||
// Single touch to rotate the camera around the device.
|
||||
// Two fingers to zoom in and out.
|
||||
int pointCount = event.getPointerCount();
|
||||
if (pointCount == 1) {
|
||||
float normalizedX = event.getX(0) / mScreenSize.x;
|
||||
class DoubleTapGestureDetector extends GestureDetector.SimpleOnGestureListener {
|
||||
|
||||
@Override
|
||||
public boolean onDoubleTap(MotionEvent event) {
|
||||
float normalizedX = event.getX(0) / mScreenSize.x;
|
||||
float normalizedY = event.getY(0) / mScreenSize.y;
|
||||
RTABMapLib.onTouchEvent(1,
|
||||
event.getActionMasked(), normalizedX, normalizedY, 0.0f, 0.0f);
|
||||
}
|
||||
if (pointCount == 2) {
|
||||
if (event.getActionMasked() == MotionEvent.ACTION_POINTER_UP) {
|
||||
int index = event.getActionIndex() == 0 ? 1 : 0;
|
||||
float normalizedX = event.getX(index) / mScreenSize.x;
|
||||
float normalizedY = event.getY(index) / mScreenSize.y;
|
||||
RTABMapLib.onTouchEvent(1,
|
||||
MotionEvent.ACTION_DOWN, normalizedX, normalizedY, 0.0f, 0.0f);
|
||||
} else {
|
||||
float normalizedX0 = event.getX(0) / mScreenSize.x;
|
||||
float normalizedY0 = event.getY(0) / mScreenSize.y;
|
||||
float normalizedX1 = event.getX(1) / mScreenSize.x;
|
||||
float normalizedY1 = event.getY(1) / mScreenSize.y;
|
||||
RTABMapLib.onTouchEvent(2, event.getActionMasked(),
|
||||
normalizedX0, normalizedY0, normalizedX1, normalizedY1);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
RTABMapLib.onTouchEvent(3, event.getActionMasked(), normalizedX, normalizedY, 0.0f, 0.0f);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCreateOptionsMenu(Menu menu) {
|
||||
@@ -1568,15 +1595,11 @@ public class RTABMapActivity extends Activity implements OnClickListener {
|
||||
.show();
|
||||
}
|
||||
else if(itemId == R.id.export_point_cloud ||
|
||||
itemId == R.id.export_point_cloud_highrez ||
|
||||
itemId == R.id.export_mesh ||
|
||||
itemId == R.id.export_mesh_texture)
|
||||
itemId == R.id.export_point_cloud_highrez)
|
||||
{
|
||||
final boolean isOBJ = itemId == R.id.export_mesh_texture || itemId == R.id.export_optimized_mesh_texture;
|
||||
final boolean meshing = itemId != R.id.export_point_cloud && itemId != R.id.export_point_cloud_highrez;
|
||||
final boolean regenerateCloud = itemId == R.id.export_point_cloud_highrez;
|
||||
|
||||
export(isOBJ, meshing, regenerateCloud, false, 0);
|
||||
export(false, false, regenerateCloud, false, 0);
|
||||
}
|
||||
else if(itemId == R.id.export_optimized_mesh ||
|
||||
itemId == R.id.export_optimized_mesh_texture)
|
||||
|
||||
@@ -58,6 +58,7 @@ public class RTABMapLib
|
||||
|
||||
|
||||
public static native void setPausedMapping(boolean paused);
|
||||
public static native void setOnlineBlending(boolean enabled);
|
||||
public static native void setMapCloudShown(boolean shown);
|
||||
public static native void setOdomCloudShown(boolean shown);
|
||||
public static native void setMeshRendering(boolean enabled, boolean withTexture);
|
||||
@@ -85,6 +86,7 @@ public class RTABMapLib
|
||||
public static native void setClusterRatio(float value);
|
||||
public static native void setMaxGainRadius(float value);
|
||||
public static native void setRenderingTextureDecimation(int value);
|
||||
public static native void setBackgroundColor(float gray);
|
||||
public static native int setMappingParameter(String key, String value);
|
||||
|
||||
public static native void resetMapping();
|
||||
|
||||
@@ -41,6 +41,7 @@ public class Renderer implements GLSurfaceView.Renderer {
|
||||
|
||||
private TextManager mTextManager = null;
|
||||
private float mSurfaceHeight = 0.0f;
|
||||
private float mTextColor = 1.0f;
|
||||
|
||||
private Vector<TextObject> mTexts;
|
||||
|
||||
@@ -174,9 +175,7 @@ public class Renderer implements GLSurfaceView.Renderer {
|
||||
|
||||
// Create our text manager
|
||||
mTextManager = new TextManager(mActivity);
|
||||
|
||||
GLES20.glEnable(GLES20.GL_BLEND);
|
||||
GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA);
|
||||
mTextManager.setColor(mTextColor);
|
||||
}
|
||||
|
||||
public void updateTexts(String[] texts)
|
||||
@@ -208,4 +207,13 @@ public class Renderer implements GLSurfaceView.Renderer {
|
||||
mTextChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void setTextColor(float color)
|
||||
{
|
||||
mTextColor = color;
|
||||
if(mTextManager != null)
|
||||
{
|
||||
mTextManager.setColor(mTextColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,6 +34,7 @@ public class SettingsActivity extends PreferenceActivity implements OnSharedPref
|
||||
((Preference)findPreference(getString(R.string.pref_key_point_size))).setSummary("("+((ListPreference)findPreference(getString(R.string.pref_key_point_size))).getEntry() + ") "+getString(R.string.pref_summary_point_size));
|
||||
((Preference)findPreference(getString(R.string.pref_key_angle))).setSummary("("+((ListPreference)findPreference(getString(R.string.pref_key_angle))).getEntry() + ") "+getString(R.string.pref_summary_angle));
|
||||
((Preference)findPreference(getString(R.string.pref_key_triangle))).setSummary("("+((ListPreference)findPreference(getString(R.string.pref_key_triangle))).getEntry() + ") "+getString(R.string.pref_summary_triangle));
|
||||
((Preference)findPreference(getString(R.string.pref_key_background_color))).setSummary("("+((ListPreference)findPreference(getString(R.string.pref_key_background_color))).getEntry() + ") "+getString(R.string.pref_summary_background_color));
|
||||
((Preference)findPreference(getString(R.string.pref_key_rendering_texture_decimation))).setSummary("("+((ListPreference)findPreference(getString(R.string.pref_key_rendering_texture_decimation))).getEntry() + ") "+getString(R.string.pref_summary_rendering_texture_decimation));
|
||||
|
||||
((Preference)findPreference(getString(R.string.pref_key_update_rate))).setSummary("("+((ListPreference)findPreference(getString(R.string.pref_key_update_rate))).getEntry() + ") "+getString(R.string.pref_summary_update_rate));
|
||||
@@ -89,6 +90,7 @@ public class SettingsActivity extends PreferenceActivity implements OnSharedPref
|
||||
if(key.compareTo(getString(R.string.pref_key_point_size))==0) pref.setSummary("("+((ListPreference)pref).getEntry() + ") "+getString(R.string.pref_summary_point_size));
|
||||
if(key.compareTo(getString(R.string.pref_key_angle))==0) pref.setSummary("("+((ListPreference)pref).getEntry() + ") "+getString(R.string.pref_summary_angle));
|
||||
if(key.compareTo(getString(R.string.pref_key_triangle))==0) pref.setSummary("("+((ListPreference)pref).getEntry() + ") "+getString(R.string.pref_summary_triangle));
|
||||
if(key.compareTo(getString(R.string.pref_key_background_color))==0) pref.setSummary("("+((ListPreference)pref).getEntry() + ") "+getString(R.string.pref_summary_background_color));
|
||||
if(key.compareTo(getString(R.string.pref_key_rendering_texture_decimation))==0) pref.setSummary("("+((ListPreference)pref).getEntry() + ") "+getString(R.string.pref_summary_rendering_texture_decimation));
|
||||
|
||||
if(key.compareTo(getString(R.string.pref_key_update_rate))==0) pref.setSummary("("+((ListPreference)pref).getEntry() + ") "+getString(R.string.pref_summary_update_rate));
|
||||
|
||||
@@ -29,23 +29,20 @@ public class TextManager {
|
||||
public static final String vs_Text =
|
||||
"uniform mat4 uMVPMatrix;" +
|
||||
"attribute vec4 vPosition;" +
|
||||
"attribute vec4 a_Color;" +
|
||||
"attribute vec2 a_texCoord;" +
|
||||
"varying vec4 v_Color;" +
|
||||
"varying vec2 v_texCoord;" +
|
||||
"void main() {" +
|
||||
" gl_Position = uMVPMatrix * vPosition;" +
|
||||
" v_texCoord = a_texCoord;" +
|
||||
" v_Color = a_Color;" +
|
||||
"}";
|
||||
public static final String fs_Text =
|
||||
"precision mediump float;" +
|
||||
"varying vec4 v_Color;" +
|
||||
"uniform float uColor;" +
|
||||
"varying vec2 v_texCoord;" +
|
||||
"uniform sampler2D s_texture;" +
|
||||
"void main() {" +
|
||||
" gl_FragColor = texture2D( s_texture, v_texCoord ) * v_Color;" +
|
||||
" gl_FragColor.rgb *= v_Color.a;" +
|
||||
" gl_FragColor = texture2D( s_texture, v_texCoord );" +
|
||||
" gl_FragColor.rgb *= uColor;" +
|
||||
"}";
|
||||
|
||||
public static int sp_Text;
|
||||
@@ -60,21 +57,19 @@ public class TextManager {
|
||||
private float mUVWidth;
|
||||
private float mUVHeight;
|
||||
private float mTextHeight;
|
||||
private float mColor;
|
||||
|
||||
private FloatBuffer vertexBuffer;
|
||||
private FloatBuffer textureBuffer;
|
||||
private FloatBuffer colorBuffer;
|
||||
private ShortBuffer drawListBuffer;
|
||||
|
||||
private float[] vecs;
|
||||
private float[] uvs;
|
||||
private short[] indices;
|
||||
private float[] colors;
|
||||
|
||||
private int index_vecs;
|
||||
private int index_indices;
|
||||
private int index_uvs;
|
||||
private int index_colors;
|
||||
|
||||
private int texturenr;
|
||||
private int[] mTextures;
|
||||
@@ -87,7 +82,6 @@ public class TextManager {
|
||||
{
|
||||
// Create the arrays
|
||||
vecs = new float[3 * 10];
|
||||
colors = new float[4 * 10];
|
||||
uvs = new float[2 * 10];
|
||||
indices = new short[10];
|
||||
|
||||
@@ -133,6 +127,7 @@ public class TextManager {
|
||||
}
|
||||
mUVWidth = (float)RI_TEXT_HEIGHT_BASE/(float)RI_TEXT_TEXTURE_SIZE;
|
||||
mUVHeight = mTextHeight/(float)RI_TEXT_TEXTURE_SIZE;
|
||||
mColor = 1.0f;
|
||||
|
||||
int colCount = RI_TEXT_TEXTURE_SIZE/(int)RI_TEXT_HEIGHT_BASE;
|
||||
mCharacterWidth = new float[RI_TEXT_STOP-RI_TEXT_START];
|
||||
@@ -190,13 +185,6 @@ public class TextManager {
|
||||
index_vecs++;
|
||||
}
|
||||
|
||||
// We should add the colors, so we can use the same texture for multiple effects.
|
||||
for(int i=0;i<cs.length;i++)
|
||||
{
|
||||
colors[index_colors] = cs[i];
|
||||
index_colors++;
|
||||
}
|
||||
|
||||
// We should add the uvs
|
||||
for(int i=0;i<uv.length;i++)
|
||||
{
|
||||
@@ -218,7 +206,6 @@ public class TextManager {
|
||||
index_vecs = 0;
|
||||
index_indices = 0;
|
||||
index_uvs = 0;
|
||||
index_colors = 0;
|
||||
|
||||
// Get the total amount of characters
|
||||
int charcount = 0;
|
||||
@@ -234,12 +221,10 @@ public class TextManager {
|
||||
|
||||
// Create the arrays we need with the correct size.
|
||||
vecs = null;
|
||||
colors = null;
|
||||
uvs = null;
|
||||
indices = null;
|
||||
|
||||
vecs = new float[charcount * 12];
|
||||
colors = new float[charcount * 16];
|
||||
uvs = new float[charcount * 8];
|
||||
indices = new short[charcount * 6];
|
||||
|
||||
@@ -269,6 +254,7 @@ public class TextManager {
|
||||
if(vecs.length > 0)
|
||||
{
|
||||
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
|
||||
GLES20.glEnable(GLES20.GL_BLEND);
|
||||
|
||||
// Set the correct shader for our grid object.
|
||||
GLES20.glUseProgram(sp_Text);
|
||||
@@ -280,13 +266,6 @@ public class TextManager {
|
||||
vertexBuffer.put(vecs);
|
||||
vertexBuffer.position(0);
|
||||
|
||||
// The vertex buffer.
|
||||
ByteBuffer bb3 = ByteBuffer.allocateDirect(colors.length * 4);
|
||||
bb3.order(ByteOrder.nativeOrder());
|
||||
colorBuffer = bb3.asFloatBuffer();
|
||||
colorBuffer.put(colors);
|
||||
colorBuffer.position(0);
|
||||
|
||||
// The texture buffer
|
||||
ByteBuffer bb2 = ByteBuffer.allocateDirect(uvs.length * 4);
|
||||
bb2.order(ByteOrder.nativeOrder());
|
||||
@@ -322,22 +301,16 @@ public class TextManager {
|
||||
GLES20.glEnableVertexAttribArray ( mPositionHandle );
|
||||
GLES20.glEnableVertexAttribArray ( mTexCoordLoc );
|
||||
|
||||
int mColorHandle = GLES20.glGetAttribLocation(sp_Text, "a_Color");
|
||||
|
||||
// Enable a handle to the triangle vertices
|
||||
GLES20.glEnableVertexAttribArray(mColorHandle);
|
||||
|
||||
// Prepare the background coordinate data
|
||||
GLES20.glVertexAttribPointer(mColorHandle, 4,
|
||||
GLES20.GL_FLOAT, false,
|
||||
0, colorBuffer);
|
||||
|
||||
// get handle to shape's transformation matrix
|
||||
int mtrxhandle = GLES20.glGetUniformLocation(sp_Text, "uMVPMatrix");
|
||||
|
||||
// Apply the projection and view transformation
|
||||
GLES20.glUniformMatrix4fv(mtrxhandle, 1, false, m, 0);
|
||||
|
||||
// get handle to color value
|
||||
int colorhandle = GLES20.glGetUniformLocation(sp_Text, "uColor");
|
||||
GLES20.glUniform1f(colorhandle, mColor);
|
||||
|
||||
int mSamplerLoc = GLES20.glGetUniformLocation (sp_Text, "s_texture" );
|
||||
|
||||
// Texture activate unit 0
|
||||
@@ -353,7 +326,6 @@ public class TextManager {
|
||||
// Disable vertex array
|
||||
GLES20.glDisableVertexAttribArray(mPositionHandle);
|
||||
GLES20.glDisableVertexAttribArray(mTexCoordLoc);
|
||||
GLES20.glDisableVertexAttribArray(mColorHandle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -440,4 +412,8 @@ public class TextManager {
|
||||
public void setUniformscale(float uniformscale) {
|
||||
this.uniformscale = uniformscale;
|
||||
}
|
||||
|
||||
public void setColor(float color) {
|
||||
mColor = color;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user