Tango refactoring (#534)

* Created general CameraMobile interface. Tango is now optional. Camera is disabled on visualizaion (battery saving).

* Working android app on non-tango android phones (tested on x86_64 android emulator).

* fixed typo

* android: updated tango not available msg

* android: fixed build with latest android sdk/ndk

* Added ARCore limited support for pose and rgb streams.

* Added AREngine support. Don't assert if depth size is not a modulo of rgb size.

* Added ARCore shared camera support

* android: fixed read/write runtime permissions for >=api23. arcore ndk: added feature point cloud. Fixed file sharing persmissions (>=api24 issue)

* ARCore NDK: mapping with feature point cloud

* android: Added post build strip command to reduce native library size

* android: fixed some compilation issues

* android: put back gtsam as default optimizer, manifest min api is dynamic based on cmake parameters

* AREngine: min api 24

* android: Fixed build without AREngine

* android: fixed not available libraries for API<24

* android: fixed build with old cmake versions

* android: set arcore min api to 23

* android: fixed arengine error on start when not built with native arengine support

* android: fixed tango camera permission for api>=23

* Added bionic android docker files

* Fixed wrong 3D words projection when depth size is not an exact multiple of rgb size. DbViewer: fixed images size not correctly shown in label of the calibration. ImageView: fixed depth scale when depth size is not a multiple of rgb size

* CameraMobile: added exact display rotation for local transform

* DbViewer: fixed gravity link shown in constraint view, show full local transform matrix in camera calibration label

* Android: fixed localization mode in visualization, fixed some tansitions between some UI states

* Android: Hide stop button when HUD is hidden. Updated About years.
This commit is contained in:
matlabbe
2020-04-22 15:05:07 -04:00
committed by GitHub
parent 931d525874
commit 012439aa0b
62 changed files with 6260 additions and 2194 deletions
+2 -2
View File
@@ -76,8 +76,8 @@ std::vector<cv::Point3f> generateKeypoints3DDepth(
UASSERT(int((depth.cols/cameraModels.size())*cameraModels.size()) == depth.cols);
float subImageWidth = depth.cols/cameraModels.size();
keypoints3d.resize(keypoints.size());
float rgbToDepthFactorX = 1.0f/(cameraModels[0].imageWidth()>0?cameraModels[0].imageWidth()/subImageWidth:1);
float rgbToDepthFactorY = 1.0f/(cameraModels[0].imageHeight()>0?cameraModels[0].imageHeight()/depth.rows:1);
float rgbToDepthFactorX = 1.0f/(cameraModels[0].imageWidth()>0?float(cameraModels[0].imageWidth())/subImageWidth:1.0f);
float rgbToDepthFactorY = 1.0f/(cameraModels[0].imageHeight()>0?float(cameraModels[0].imageHeight())/float(depth.rows):1.0f);
float bad_point = std::numeric_limits<float>::quiet_NaN ();
for(unsigned int i=0; i<keypoints.size(); ++i)
{