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Tango refactoring (#534)
* Created general CameraMobile interface. Tango is now optional. Camera is disabled on visualizaion (battery saving). * Working android app on non-tango android phones (tested on x86_64 android emulator). * fixed typo * android: updated tango not available msg * android: fixed build with latest android sdk/ndk * Added ARCore limited support for pose and rgb streams. * Added AREngine support. Don't assert if depth size is not a modulo of rgb size. * Added ARCore shared camera support * android: fixed read/write runtime permissions for >=api23. arcore ndk: added feature point cloud. Fixed file sharing persmissions (>=api24 issue) * ARCore NDK: mapping with feature point cloud * android: Added post build strip command to reduce native library size * android: fixed some compilation issues * android: put back gtsam as default optimizer, manifest min api is dynamic based on cmake parameters * AREngine: min api 24 * android: Fixed build without AREngine * android: fixed not available libraries for API<24 * android: fixed build with old cmake versions * android: set arcore min api to 23 * android: fixed arengine error on start when not built with native arengine support * android: fixed tango camera permission for api>=23 * Added bionic android docker files * Fixed wrong 3D words projection when depth size is not an exact multiple of rgb size. DbViewer: fixed images size not correctly shown in label of the calibration. ImageView: fixed depth scale when depth size is not a multiple of rgb size * CameraMobile: added exact display rotation for local transform * DbViewer: fixed gravity link shown in constraint view, show full local transform matrix in camera calibration label * Android: fixed localization mode in visualization, fixed some tansitions between some UI states * Android: Hide stop button when HUD is hidden. Updated About years.
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@@ -31,13 +31,17 @@ Grid::Grid(float density, int qx, int qy) : Line(1.0f, GL_LINES) {
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// Horizontal line.
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for (int i = 0; i < (qy + 1); i++) {
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vec_vertices_.push_back(glm::vec3(-width, 0.0f, -height + i * density));
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vec_vertices_.push_back(glm::vec3(width, 0.0f, -height + i * density));
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for (int j = 0; j < (qx + 1); j++) {
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vec_vertices_.push_back(glm::vec3(-width + j*density, 0.0f, -height + i * density));
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vec_vertices_.push_back(glm::vec3(-width+ + (j+1)*density, 0.0f, -height + i * density));
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}
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}
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for (int i = 0; i < (qx + 1); i++) {
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vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, -height));
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vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, height));
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for (int j = 0; j < (qy + 1); j++) {
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vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, -height + j*density));
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vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, -height + (j+1)*density));
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}
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}
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}
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} // namespace tango_gl
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