mirror of
https://github.com/introlab/rtabmap.git
synced 2026-09-02 09:30:25 +08:00
Tango refactoring (#534)
* Created general CameraMobile interface. Tango is now optional. Camera is disabled on visualizaion (battery saving). * Working android app on non-tango android phones (tested on x86_64 android emulator). * fixed typo * android: updated tango not available msg * android: fixed build with latest android sdk/ndk * Added ARCore limited support for pose and rgb streams. * Added AREngine support. Don't assert if depth size is not a modulo of rgb size. * Added ARCore shared camera support * android: fixed read/write runtime permissions for >=api23. arcore ndk: added feature point cloud. Fixed file sharing persmissions (>=api24 issue) * ARCore NDK: mapping with feature point cloud * android: Added post build strip command to reduce native library size * android: fixed some compilation issues * android: put back gtsam as default optimizer, manifest min api is dynamic based on cmake parameters * AREngine: min api 24 * android: Fixed build without AREngine * android: fixed not available libraries for API<24 * android: fixed build with old cmake versions * android: set arcore min api to 23 * android: fixed arengine error on start when not built with native arengine support * android: fixed tango camera permission for api>=23 * Added bionic android docker files * Fixed wrong 3D words projection when depth size is not an exact multiple of rgb size. DbViewer: fixed images size not correctly shown in label of the calibration. ImageView: fixed depth scale when depth size is not a multiple of rgb size * CameraMobile: added exact display rotation for local transform * DbViewer: fixed gravity link shown in constraint view, show full local transform matrix in camera calibration label * Android: fixed localization mode in visualization, fixed some tansitions between some UI states * Android: Hide stop button when HUD is hidden. Updated About years.
This commit is contained in:
@@ -18,11 +18,14 @@
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namespace tango_gl {
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static const float float_vertices[] = {
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0.0f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
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1.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f,
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1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f,
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-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f};
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0.0f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f,
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0.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f,
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0.0f, 0.0f, 0.0f, -1.0f, -1.0f, -1.0f,
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0.0f, 0.0f, 0.0f, 1.0f, -1.0f, -1.0f,
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-1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f,
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1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
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1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f,
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-1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f};
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Frustum::Frustum() : Line(3.0f, GL_LINES) {
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SetShader();
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@@ -31,13 +31,17 @@ Grid::Grid(float density, int qx, int qy) : Line(1.0f, GL_LINES) {
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// Horizontal line.
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for (int i = 0; i < (qy + 1); i++) {
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vec_vertices_.push_back(glm::vec3(-width, 0.0f, -height + i * density));
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vec_vertices_.push_back(glm::vec3(width, 0.0f, -height + i * density));
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for (int j = 0; j < (qx + 1); j++) {
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vec_vertices_.push_back(glm::vec3(-width + j*density, 0.0f, -height + i * density));
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vec_vertices_.push_back(glm::vec3(-width+ + (j+1)*density, 0.0f, -height + i * density));
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}
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}
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for (int i = 0; i < (qx + 1); i++) {
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vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, -height));
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vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, height));
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for (int j = 0; j < (qy + 1); j++) {
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vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, -height + j*density));
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vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, -height + (j+1)*density));
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}
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}
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}
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} // namespace tango_gl
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@@ -25,7 +25,6 @@
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#include <android/log.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <tango_support_api.h>
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#include "glm/glm.hpp"
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#include "glm/gtc/matrix_transform.hpp"
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@@ -44,6 +43,7 @@
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#define LOGW(...) __android_log_print(ANDROID_LOG_WARN,LOG_TAG,__VA_ARGS__)
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#endif
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
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#define LOGF(...) __android_log_print(ANDROID_LOG_FATAL,LOG_TAG,__VA_ARGS__)
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#ifndef M_PI
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#define M_PI 3.1415926f
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@@ -84,32 +84,6 @@ namespace util {
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glm::vec3 ApplyTransform(const glm::mat4& mat, const glm::vec3& vec);
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// Get the Android rotation integer value from color camera to display.
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// This function is used to compute the orientation difference to handle
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// the portrait and landscape mode for color camera display.
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//
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// @param display: integer value of display orientation, values available
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// are 0, 1, 2 ,3. Followed by Android display orientation standard:
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// https://developer.android.com/reference/android/view/Display.html#getRotation()
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// @param color_camera: integer value of color camera oreintation, values
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// available are 0, 90, 180, 270. Followed by Android camera orientation
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// standard:
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// https://developer.android.com/reference/android/hardware/Camera.CameraInfo.html#orientation
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TangoSupportRotation GetAndroidRotationFromColorCameraToDisplay(
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int display_rotation, int color_camera_rotation);
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// Get the Android rotation integer value from color camera to display.
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// This function is used to compute the orientation difference to handle
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// the portrait and landscape mode for color camera display.
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//
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// @param display: the device display orientation.
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// @param color_camera: integer value of color camera oreintation, values
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// available are 0, 90, 180, 270. Followed by Android camera orientation
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// standard:
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// https://developer.android.com/reference/android/hardware/Camera.CameraInfo.html#orientation
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TangoSupportRotation GetAndroidRotationFromColorCameraToDisplay(
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TangoSupportRotation display_rotation, int color_camera_rotation);
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} // namespace util
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} // namespace tango_gl
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#endif // TANGO_GL_RENDERER_GL_UTIL
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@@ -238,23 +238,4 @@ glm::vec3 util::ApplyTransform(const glm::mat4& mat, const glm::vec3& vec) {
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return glm::vec3(mat * glm::vec4(vec, 1.0f));
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}
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TangoSupportRotation util::GetAndroidRotationFromColorCameraToDisplay(
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int display_rotation, int color_camera_rotation) {
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TangoSupportRotation r =
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static_cast<TangoSupportRotation>(display_rotation);
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return util::GetAndroidRotationFromColorCameraToDisplay(
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r, color_camera_rotation);
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}
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TangoSupportRotation util::GetAndroidRotationFromColorCameraToDisplay(
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TangoSupportRotation display_rotation, int color_camera_rotation) {
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int color_camera_n = NormalizedColorCameraRotation(color_camera_rotation);
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int ret = static_cast<int>(display_rotation) - color_camera_n;
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if (ret < 0) {
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ret += 4;
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}
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return static_cast<TangoSupportRotation>(ret % 4);
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}
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} // namespace tango_gl
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