Files
next-ai-draw-io/lib/diagram-engine/parse.ts
dayuan.jiang 0b03e15336 feat(diagram-engine): corners, borderless fills, shadows and strikethrough
Four more Tailwind classes, all four verified against draw.io's own source in
public/drawio rather than against a prose reference — which is how three earlier
exclusions turned out to be wrong:

  rounded-*      mxShape.js:1172-1189 — absoluteArcSize=1 switches arcSize to
                 absolute pixels and halves it, so the same class is the same
                 corner on every box. Previously excluded as 'percentage only'
  shadow-sm..xl  mxShape.js:505-535 — getShadowStyle reads five independent
                 params, not one flag, so Tailwind's offset+blur rungs map one
                 to one. Previously excluded as 'six sizes collapse to one'
  line-through   mxConstants.js:2054 FONT_STRIKETHROUGH: 8, read at both
                 mxText.js:723 and :1040. The bitmask has four bits, not three
  border-none    the only one of the four that adds something previously
                 inexpressible: a fill with no outline

Also fixes an edge style growing 76 characters per re-layout, without bound. The
router recomputes ports on every pass, and appending them to a style recovered
from the canvas — which already carried the previous pass's eight port keys —
grew the string forever. draw.io resolves duplicates last-wins so the arrow
always looked right; a byte-identity check is what caught it.

Two traps found while wiring the readback, both the same shape: a value the
THEME emits being recorded as one the model asked for. strokeColor=none from a
filled or ghost role, and rounded=0 from the fallback style. Either one would
outlive a set_role, since that clears style but keeps text.

Deliberately not included, with reasons in tw.ts: per-side borders and per-corner
radius (both would take the shape slot, and what a node IS matters more than
which of its edges show), per-side padding (draw.io's keys pad the label, not the
room left for children), text-shadow (a bare flag with no offset or blur),
opacity (Tailwind's is any integer, not a scale), tracking/uppercase/leading
(absent from draw.io — zero grep hits, not merely coarse).

615 tests, 90 new. Browser-verified: four shadow rungs visibly differ, radius is
real pixels, terminator + rounded-lg becomes a small-cornered rounded rect while
an untouched terminator stays a stadium.
2026-08-11 09:09:45 +09:00

1522 lines
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/**
* XML → tree. The reverse direction, which the reference project (drawio-ai-kit) does
* not have — it only goes tree → XML.
*
* This is what lets the canvas be the single source of truth. The model never holds a
* copy of the tree; whenever it wants to restructure a diagram we re-derive the tree
* from whatever is on the canvas right now, including everything the user changed by
* hand. There is no second copy of the state to drift out of sync.
*
* Two things make this viable, and both were verified against the real editor:
*
* - Engine-emitted containers carry `container=1`, so when a user drags a shape into
* a frame draw.io sets the shape's `parent` to that frame and rewrites its geometry
* to be parent-relative. The `parent` attribute therefore tracks what the user did.
* - draw.io preserves unknown style keys, so the `dai_*` markers written at emit time
* are still there on the way back.
*
* THE ONE INVARIANT THIS FILE OWES ITS CALLER: every vertex on the page comes back
* either as a node in the tree or as a verbatim entry in `tree.foreign`. A re-layout
* re-emits both, so nothing a user drew can be deleted by a round-trip. Every branch
* that declines to interpret a cell calls `keep()`; the final sweep asserts the count.
*/
import { extractDiagramXML } from "@/lib/utils"
import {
type Direction,
hasMarkers,
isAutoSized,
isLaneChrome,
isPinned,
MARKER,
type NodeKind,
readAlign,
readAlignItems,
readAspect,
readCell,
readDir,
readIntMarker,
readJustify,
readKind,
readList,
readMarker,
readMaxW,
readMinW0,
} from "./markers"
import { isRole, type Role, roleIsBorderless } from "./theme"
import type {
BoxNode,
BoxShape,
DiagramNode,
DiagramTree,
ForeignCell,
GridNode,
GroupNode,
IconNode,
LinkSpec,
PoolCell,
PoolNode,
RadialNode,
Rect,
SequenceNode,
TextStyle,
} from "./types"
/** Hard cap on nesting depth, matching the reference project's 50-hop guard. */
const MAX_DEPTH = 50
/**
* How much of a cell's area must fall inside a frame before we accept that the user
* meant to put it there. A shape merely clipping a frame's border is not "inside".
*/
const INSIDE_AREA_RATIO = 0.9
/** A flattened cell, before it becomes a node. */
interface RawCell {
id: string
/** The `parent` attribute, verbatim. */
parent: string
style: string
value: string
isEdge: boolean
source: string | null
target: string | null
/** Geometry as written: relative to the declared parent for a nested cell. */
geo: Rect | null
/** Geometry resolved to page coordinates through the declared parent chain. */
abs: Rect | null
/** Document position, used as the tie-break for every ordering decision. */
seq: number
/** The cell's serialised XML, kept so unrecognised cells survive verbatim. */
xml: string
}
export interface ParseResult {
tree: DiagramTree
/** True when no cell carried a `dai_*` marker — an imported or legacy diagram. */
needsAdoption: boolean
/** Non-fatal problems worth surfacing (cycles broken, direction guessed, cells kept aside). */
warnings: string[]
}
// ============================================================================
// 1. Multi-page document → the cells of ONE page
// ============================================================================
/**
* The name of every page, in document order.
*
* The canvas XML this repo holds is a multi-page `<mxfile>` (see the note at
* contexts/diagram-context.tsx around line 230). A caller that wants to restructure
* "the diagram the user is looking at" has to say WHICH page, so we expose the list
* rather than quietly assuming page 0.
*/
export function listPages(xml: string): string[] {
return [...xml.matchAll(/<diagram\b([^>]*)>/g)].map(
(m, i) => attr(m[1], "name") ?? `Page-${i + 1}`,
)
}
/** How many pages the document has. */
export function countPages(xml: string): number {
return [...xml.matchAll(/<diagram\b[^>]*>/g)].length || 1
}
/** Index of the page with this name, or -1. */
export function findPageIndex(xml: string, name: string): number {
return listPages(xml).indexOf(name)
}
/**
* Pull the `<mxGraphModel>` body of one page out of whatever the caller has: an mxfile
* document, a bare mxGraphModel, or the XML embedded in an exported SVG.
*
* Returns null — never throws, and never an empty-looking success — when the page
* cannot be read. The distinction matters: an empty page and a compressed page look
* identical to a regex, and treating a compressed page as empty would let a re-layout
* wipe a real diagram.
*/
export function extractPage(xml: string, pageIndex = 0): string | null {
let doc = xml.trim()
// An exported SVG: the model is in the root element's `content` attribute, either as
// a base64 data URI (what the embed API hands us) or as escaped markup.
if (doc.startsWith("data:image/") || doc.startsWith("<svg")) {
doc = unwrapSvg(doc) ?? doc
}
const diagrams = [...doc.matchAll(/<diagram\b[^>]*>([\s\S]*?)<\/diagram>/g)]
if (diagrams.length > 0) {
const idx = Math.min(Math.max(0, pageIndex), diagrams.length - 1)
const body = diagrams[idx][1]
// A compressed page is deflate+base64 with no markup — nothing to parse.
if (!/<mxCell\b/.test(body)) return null
return body
}
return /<mxCell\b/.test(doc) ? doc : null
}
/**
* Get the model out of an exported SVG.
*
* `extractDiagramXML` handles the base64 data-URI form (it slices off the 26-character
* `data:image/svg+xml;base64,` prefix, then inflates the payload) and throws on
* anything else, so it is guarded. Plain SVG markup is handled here instead: the
* `content` attribute holds the mxfile with its angle brackets escaped.
*/
function unwrapSvg(doc: string): string | null {
try {
const inner = extractDiagramXML(doc)
if (inner?.includes("<mxCell")) return inner.trim()
} catch {
// Not a compressed data URI. Fall through to the markup path.
}
const content = doc.match(/\bcontent="([\s\S]*?)"/)?.[1]
if (!content) return null
const unescaped = unescapeXml(content)
return unescaped.includes("<mxCell") ? unescaped.trim() : null
}
// ============================================================================
// 2. Page body → flat cells
// ============================================================================
function attr(tag: string, name: string): string | null {
// `name` is always an internal literal (a fixed set of mxGraph attribute names).
const m = tag.match(new RegExp(`\\b${name}="([^"]*)"`))
return m ? m[1] : null
}
/** Undo the XML entity escaping the builder applies to labels. `&amp;` last. */
function unescapeXml(s: string): string {
return s
.replace(/&lt;/g, "<")
.replace(/&gt;/g, ">")
.replace(/&quot;/g, '"')
.replace(/&#0?39;/g, "'")
.replace(/&apos;/g, "'")
.replace(/&amp;/g, "&")
}
/**
* Split the page into cells with a regex rather than a DOM parser.
*
* @xmldom/xmldom is available, but the DOM route gives us nothing here and costs us the
* one thing we need: each cell's raw XML preserved byte-for-byte, so a cell the engine
* does not understand can be re-emitted untouched. Re-serialising a DOM node reorders
* attributes and normalises whitespace. The reference project's own validator
* (core.mjs `parseCells`) reads cells the same way.
*/
function splitCells(page: string): RawCell[] {
const out: RawCell[] = []
// A full <mxCell …/> or <mxCell …>…</mxCell>. mxCell never nests inside mxCell, so
// the lazy body match cannot run past the right closing tag.
const re = /<mxCell\b[^>]*?(?:\/>|>[\s\S]*?<\/mxCell>)/g
let seq = 0
for (const m of page.matchAll(re)) {
const xml = m[0]
const head = xml.slice(0, xml.indexOf(">") + 1)
const id = attr(head, "id")
if (!id) continue
// The FIRST mxGeometry is the cell's own; a later one would belong to a nested
// construct, and edge label offsets live in <mxPoint as="offset"/>.
const geoTag = xml.match(/<mxGeometry\b[^>]*?(?:\/>|>)/)?.[0] ?? ""
const num = (n: string) => {
const v = attr(geoTag, n)
if (v === null) return null
const f = Number(v)
return Number.isFinite(f) ? f : null
}
const x = num("x")
const y = num("y")
const w = num("width")
const h = num("height")
out.push({
id,
parent: attr(head, "parent") ?? "",
style: attr(head, "style") ?? "",
value: unescapeXml(attr(head, "value") ?? ""),
isEdge: attr(head, "edge") === "1",
source: attr(head, "source"),
target: attr(head, "target"),
geo:
w !== null && h !== null
? { x: x ?? 0, y: y ?? 0, w, h }
: null,
abs: null,
seq: seq++,
xml,
})
}
return out
}
/**
* Resolve every cell's geometry into page coordinates.
*
* A nested cell's geometry is relative to its DECLARED parent, so this walks the
* `parent` attribute — not the corrected nesting computed later, which would double-
* count the offsets of a cell we re-homed. A `visited` set breaks a cycle in a
* malformed file and names the cells involved, so the caller learns the file is broken
* instead of getting a plausible-looking wrong answer.
*/
function resolveAbsolute(cells: RawCell[]): Set<string> {
const byId = new Map(cells.map((c) => [c.id, c]))
const cyclic = new Set<string>()
for (const c of cells) {
if (!c.geo) continue
let x = c.geo.x
let y = c.geo.y
const seen = new Set<string>([c.id])
let p = byId.get(c.parent)
let hops = 0
while (p && hops < MAX_DEPTH) {
if (seen.has(p.id)) {
cyclic.add(c.id)
break
}
seen.add(p.id)
if (p.geo) {
x += p.geo.x
y += p.geo.y
}
p = byId.get(p.parent)
hops++
}
if (hops >= MAX_DEPTH) cyclic.add(c.id)
c.abs = { x, y, w: c.geo.w, h: c.geo.h }
}
return cyclic
}
// ============================================================================
// 3. Style reading
// ============================================================================
/** Read a style key's effective value. Last duplicate wins, as draw.io resolves them. */
function styleValue(style: string, key: string): string | undefined {
const all = [...style.matchAll(new RegExp(`(?:^|;)${key}=([^;]*)`, "g"))]
return all.length ? all[all.length - 1][1] : undefined
}
/**
* Read a node's presentation overrides back out of its style.
*
* No `dai_*` marker needed: these are draw.io's OWN style keys, so the values on the canvas
* are the values that were asked for — and if the user changed one in the editor, reading it
* back is exactly right.
*
* Only reports a field when the style says something a plain box would not, because every
* cell carries `fontSize` and `verticalAlign` from the fallback style. Treating those as
* declared overrides would freeze the theme's defaults onto every node, so a later role
* change could no longer alter the type.
*/
function textStyleOf(
style: string,
defaults: {
size?: number
valign?: string
align?: string
/**
* Whether this node's ROLE already draws it borderless, so `strokeColor=none` is the
* theme talking rather than a declared override.
*
* Needed because two roles emit it themselves: a `banner` leaf is a dark filled slab
* with no outline, and `heading`/`muted` are ghost text with neither fill nor stroke
* (theme.ts:220, 230). Without this the parser would record every banner as having
* explicitly asked for no border, and since `set_role` clears `style` but keeps
* `text`, a later change to a bordered role would come back still borderless.
*/
borderless?: boolean
},
): TextStyle | undefined {
const t: TextStyle = {}
// fontStyle is a bitmask: 1 bold, 2 italic, 4 underline, 8 strikethrough.
const fs = styleValue(style, "fontStyle")
if (fs !== undefined) {
const bits = Number(fs)
if (Number.isFinite(bits)) {
if (bits & 1) t.bold = true
if (bits & 2) t.italic = true
if (bits & 4) t.underline = true
if (bits & 8) t.strike = true
}
}
const size = Number(styleValue(style, "fontSize"))
if (Number.isFinite(size) && size > 0 && size !== defaults.size)
t.size = size
const align = styleValue(style, "align")
if (
(align === "left" || align === "center" || align === "right") &&
align !== defaults.align
)
t.align = align
const valign = styleValue(style, "verticalAlign")
if (
(valign === "top" || valign === "middle" || valign === "bottom") &&
valign !== defaults.valign
)
t.valign = valign
if (styleValue(style, "whiteSpace") === "nowrap") t.nowrap = true
const sw = Number(styleValue(style, "strokeWidth"))
if (Number.isFinite(sw) && sw > 1) t.borderWidth = sw
if (styleValue(style, "dashed") === "1")
t.borderStyle = styleValue(style, "dashPattern") ? "dotted" : "dashed"
if (
styleValue(style, "strokeColor") === "none" &&
defaults.borderless !== true
)
t.borderless = true
// A radius is only recoverable when `absoluteArcSize=1` says the number is pixels. A bare
// `arcSize` is a PERCENTAGE of the box, which is what the shape catalog's own `round` and
// `terminator` emit — reading those back as a pixel radius would silently convert a
// shape's proportional corner into a fixed one on the first round-trip.
//
// `rounded=0` is NOT read back as a declared `radius: 0`. Nearly every box carries it from
// the fallback style, so recording it would freeze square corners onto the node and stop a
// later role or shape change from rounding them — the same trap `size` and `align` avoid
// by comparing against defaults.
if (styleValue(style, "absoluteArcSize") === "1") {
const arc = Number(styleValue(style, "arcSize"))
if (Number.isFinite(arc) && arc > 0) t.radius = arc / 2
}
// Which rung a shadow came from, recovered from its blur — the one parameter that differs
// across all four steps (3/6/15/25). Reading the rung rather than the raw numbers is what
// keeps the round-trip a fixed point: re-emitting rung 2 gives back the same five keys.
if (styleValue(style, "shadow") === "1") {
const blur = Number(styleValue(style, "shadowBlur"))
const rung = SHADOW_RUNGS[blur]
if (rung !== undefined) t.shadow = rung
} else if (styleValue(style, "shadow") === "0") t.shadow = 0
return Object.keys(t).length > 0 ? t : undefined
}
/** Blur radius back to the Tailwind rung that produced it. Mirrors render.ts's SHADOW_KEYS. */
const SHADOW_RUNGS: Record<number, number> = { 3: 1, 6: 2, 15: 3, 25: 4 }
/** Does this style declare a draw.io container? */
function declaresContainer(style: string): boolean {
return styleValue(style, "container") === "1"
}
/**
* The catalog name of an icon.
*
* Four encodings exist in the catalogs and all four have to work:
* 1. `shape=mxgraph.aws4.resourceIcon` + `resIcon=mxgraph.aws4.<name>` — 554 of 983
* AWS icons. The name is in resIcon; the shape is the generic tile.
* 2. `shape=mxgraph.aws4.<name>` with NO resIcon — the other 429 AWS icons.
* 3. `shape=image;image=data:image/png,<base64>` — all 626 Azure and 216 GCP icons.
* There is no token to read, so the name is unrecoverable and we return null; the
* verbatim style on the node is what re-emits it faithfully.
* 4. `shape=mxgraph.aws4.group` + `grIcon=mxgraph.aws4.group_<name>` — group frames,
* handled by `groupName` instead.
*
* resIcon is checked first because encoding 1 carries BOTH tokens and the bare shape
* there is the meaningless `resourceIcon` tile.
*/
function iconName(style: string): string | null {
// The marker wins: an Azure or GCP icon is an embedded base64 image whose style
// contains no name at all, so nothing else can identify it.
const marked = readMarker(style, MARKER.name)
if (marked) return marked
const res = style.match(/(?:^|;)resIcon=mxgraph\.[a-z0-9_]+\.([\w]+)/)
if (res) return res[1]
const shape = style.match(/(?:^|;)shape=mxgraph\.[a-z0-9_]+\.([\w]+)/)
if (shape && shape[1] !== "resourceIcon" && shape[1] !== "group")
return shape[1]
return null
}
/** The group stencil name of a container, when it has one. */
function groupName(style: string): string | null {
return (
style.match(/(?:^|;)grIcon=mxgraph\.[a-z0-9_]+\.([\w]+)/)?.[1] ?? null
)
}
/** Any of the four icon encodings, without needing the name to be recoverable. */
function looksLikeIcon(style: string): boolean {
if (/(?:^|;)resIcon=/.test(style)) return true
if (/(?:^|;)image=data:image\//.test(style)) return true
const shape = styleValue(style, "shape")
if (shape === "image") return true
if (shape && shape !== "group" && /^mxgraph\./.test(shape)) return true
return false
}
/** A `text;`-styled cell: draw.io's label-only shape, no border and no fill. */
function looksLikeText(style: string): boolean {
return /(?:^|;)text;/.test(style) || styleValue(style, "text") === "1"
}
/** The flowchart outline a box is drawn with, read back from its style. */
/** The information role stamped on a cell, if any. */
function roleOf(style: string): Role | undefined {
const v = readMarker(style, MARKER.role)
return isRole(v) ? v : undefined
}
/** The semantic zone stamped on a cell, if any. */
function zoneOf(style: string): string | undefined {
const v = readMarker(style, MARKER.group)
return v ? decodeURIComponent(v) : undefined
}
/** The declared shape token stamped on a cell, if any. */
function shapeOf(style: string): string | undefined {
const v = readMarker(style, MARKER.shape)
return v ? decodeURIComponent(v) : undefined
}
/** The flex fields stamped on a cell, as sparse properties ready to spread. */
function flexOf(style: string): {
grow?: number
align?: "start" | "end" | "stretch"
maxW?: number
minW0?: boolean
} {
const grow = readIntMarker(style, MARKER.grow)
const align = readAlign(style)
const maxW = readMaxW(style)
return {
...(grow !== null && grow > 0 ? { grow } : {}),
...(align ? { align } : {}),
...(maxW !== null ? { maxW } : {}),
...(readMinW0(style) ? { minW0: true } : {}),
}
}
/** The container-only flex fields: how children spread, and their cross-axis default. */
function containerFlexOf(style: string): {
justify?: "center" | "end" | "between" | "around" | "evenly"
alignItems?: "start" | "center" | "end" | "stretch"
} {
const justify = readJustify(style)
const alignItems = readAlignItems(style)
return {
...(justify ? { justify } : {}),
...(alignItems ? { alignItems } : {}),
}
}
function boxShape(style: string): BoxShape | undefined {
const shape = styleValue(style, "shape")
if (shape === "parallelogram") return "data"
if (shape === "document") return "document"
if (/(?:^|;)rhombus[;=]/.test(style) || shape === "rhombus")
return "decision"
if (styleValue(style, "rounded") === "1") {
// A stadium and a rounded rectangle differ only in arcSize; draw.io treats 50 as the
// maximum, which is what makes the ends semicircular.
const arc = Number(styleValue(style, "arcSize") ?? "0")
return arc >= 40 ? "terminator" : "round"
}
return undefined
}
/**
* The lifeline of a sequence diagram participant.
*
* One cell covers the head and the line below it, so this is the participant itself, not
* chrome to be discarded — the head's label is the participant's name.
*/
function looksLikeLifeline(style: string): boolean {
return styleValue(style, "shape") === "umlLifeline"
}
/**
* Classify a cell into a node kind.
*
* Discrimination order, most authoritative first. Each step is only reached because
* every step above it declined:
*
* 1. `dai_kind` — written by our own emitter and preserved by draw.io. Nothing else
* can be as reliable, because it records intent rather than appearance.
* 2. Holds children → a container, whatever it is styled as. A cell with children is
* structurally a container no matter what draw.io calls it.
* 3. `grIcon=` (a group stencil) or `container=1` → a container, even when empty. An
* empty VPC frame the user just dropped is still a VPC frame.
* 4. Any of the four icon encodings → icon. Checked BEFORE the text test, because an
* icon's style also carries label-positioning tokens.
* 5. `text;` → title/annotation. Only the first becomes `tree.title`; the rest are
* the user's own notes and are preserved verbatim (see `parseDiagram`).
* 6. Anything left → box, a plain labelled rectangle.
*
* The old ordering put the icon test last and keyed it on `resIcon=` alone, which reads
* 429 AWS + 842 Azure/GCP icons as plain boxes: a re-layout would then re-emit them as
* grey rectangles and the stencils would be gone.
*/
function classify(c: RawCell, hasChildren: boolean): NodeKind {
const marked = readKind(c.style)
if (marked) return marked
if (hasChildren) return "group"
if (groupName(c.style) !== null || declaresContainer(c.style))
return "group"
if (looksLikeIcon(c.style)) return "icon"
if (looksLikeText(c.style)) return "title"
return "box"
}
// ============================================================================
// 4. Deciding each cell's true parent
// ============================================================================
/** Area of a rect, 0 when degenerate. */
function area(r: Rect): number {
return Math.max(0, r.w) * Math.max(0, r.h)
}
/** Fraction of `inner`'s area that lies inside `outer`. */
function insideRatio(outer: Rect, inner: Rect): number {
const a = area(inner)
if (a === 0) return 0
const ox = Math.max(
0,
Math.min(outer.x + outer.w, inner.x + inner.w) -
Math.max(outer.x, inner.x),
)
const oy = Math.max(
0,
Math.min(outer.y + outer.h, inner.y + inner.h) -
Math.max(outer.y, inner.y),
)
return (ox * oy) / a
}
/**
* Decide each cell's true parent, resolving the one case where the `parent` attribute
* and the visual nesting can disagree.
*
* WE TRUST `parent`, with a single narrow exception. The reasoning:
*
* `parent` is the only place draw.io records a structural DECISION. When a container
* carries `container=1` — verified in a browser — dragging a shape into it rewrites
* `parent` to the frame and converts the geometry to parent-relative. So on engine
* output, `parent` is a live record of what the user did, and geometry is derived from
* it. Preferring geometry there would be strictly worse: it would swallow the things
* that legitimately overlap a frame without belonging to it — a legend sitting on top
* of a region box, a status badge pinned to a subnet's corner, a callout note. Each
* would get pulled into the frame and then re-laid-out into its child flow.
*
* The exception is a frame WITHOUT `container=1`. draw.io refuses to reparent into it,
* so a shape the user dropped inside keeps `parent="1"` while sitting visually within
* the frame (verified: parent stayed "1", geometry stayed absolute at 260,186; the same
* stencil with `container=1;pointerEvents=0;collapsible=0;recursiveResize=0` reparented
* to "frame" with geometry 140,106). Here `parent="1"` is not a decision at all — it is
* the default, the absence of one. Geometry is the only signal that exists, so we use
* it. That is the whole asymmetry: geometry fills a vacuum, it never overrules a
* statement.
*
* This matters because the AWS catalog is inconsistent about it: group_region,
* group_vpc, group_subnet, group_availability_zone, group_aws_cloud and
* group_on_premise ship without `container=1`, while group_account, group_aws_cloud_alt,
* group_vpc2, group_security_group and group_corporate_data_center ship with it. Our
* emitter appends the container tokens unconditionally, so this path is for imported
* files and output from the older hand-written-XML path — and `needsAdoption` tells the
* caller to run an adoption pass that stamps markers, which retires the ambiguity for
* that diagram permanently.
*
* Three guards keep the geometric inference safe:
*
* - Only cells on the DEFAULT content layer are re-homed. A cell on another layer is
* an overlay by construction; overlays are meant to sit on top of things.
* - The frame must be STRICTLY LARGER in area than the cell. This makes the relation
* a strict partial order, so the result cannot contain a cycle. Without it, two
* frames of identical size each "contain" the other and the whole page vanishes
* into an unreachable cycle.
* - At least 90% of the cell's area must be inside the frame, so a shape clipping a
* border is left alone.
*/
function resolveNesting(
cells: RawCell[],
layers: Set<string>,
defaultLayer: string,
): { parentOf: Map<string, string>; rehomed: string[] } {
const byId = new Map(cells.map((c) => [c.id, c]))
const parentOf = new Map<string, string>()
const rehomed: string[] = []
// Frames draw.io will NOT reparent into, so their contents may be mis-parented.
const looseFrames = cells.filter(
(c) =>
!c.isEdge &&
c.abs !== null &&
!declaresContainer(c.style) &&
(groupName(c.style) !== null ||
readKind(c.style) === "group" ||
readKind(c.style) === "grid"),
)
for (const c of cells) {
let p = c.parent
const onDefaultLayer = p === defaultLayer || !byId.has(p)
if (
onDefaultLayer &&
!c.isEdge &&
c.abs !== null &&
!layers.has(c.id) &&
looseFrames.length > 0
) {
const mine = c.abs
let best: RawCell | null = null
for (const f of looseFrames) {
if (f.id === c.id || !f.abs) continue
// strict area growth ⇒ acyclic by construction
if (area(f.abs) <= area(mine)) continue
if (insideRatio(f.abs, mine) < INSIDE_AREA_RATIO) continue
// innermost = smallest containing frame; document order breaks ties
if (
best?.abs == null ||
area(f.abs) < area(best.abs) ||
(area(f.abs) === area(best.abs) && f.seq < best.seq)
)
best = f
}
if (best) {
p = best.id
rehomed.push(`${c.id}${best.id}`)
}
}
parentOf.set(c.id, p)
}
return { parentOf, rehomed }
}
// ============================================================================
// 5. Recovering layout direction and order
// ============================================================================
interface LayoutGuess {
dir: Direction
gap: number
cols: number
/** True when no single direction describes the arrangement — worth telling the user. */
ambiguous: boolean
}
type Span = [number, number]
const spanX = (r: Rect): Span => [r.x, r.x + r.w]
const spanY = (r: Rect): Span => [r.y, r.y + r.h]
/**
* Are two spans in the same band?
*
* Overlap of more than half the SHORTER span, which is scale-free: two 48px icons need
* to overlap by 24px, two 614px availability-zone columns by 307px. This replaces a
* fixed pixel tolerance, which cannot be right for both at once — 20px is a third of an
* icon but 3% of a zone.
*/
function sameBand(a: Span, b: Span): boolean {
const overlap = Math.min(a[1], b[1]) - Math.max(a[0], b[0])
if (overlap <= 0) return false
const shorter = Math.min(a[1] - a[0], b[1] - b[0])
return shorter <= 0 ? true : overlap > shorter / 2
}
/** Group rects into bands along one axis, comparing each against its band's first member. */
function bandsAlong(rects: Rect[], span: (r: Rect) => Span): Rect[][] {
const sorted = [...rects].sort((a, b) => span(a)[0] - span(b)[0])
const bands: Rect[][] = []
for (const r of sorted) {
const band = bands.find((b) => sameBand(span(b[0]), span(r)))
if (band) band.push(r)
else bands.push([r])
}
return bands
}
/** Median, or `fallback` for an empty list. */
function median(xs: number[], fallback: number): number {
if (xs.length === 0) return fallback
const s = [...xs].sort((a, b) => a - b)
return s[Math.floor(s.length / 2)]
}
/**
* Recover a container's stacking direction, gap and column count from its children's
* positions. Only used when the `dai_dir` marker is absent.
*
* The test is SEPARATION, not spread. Children stacked in a row occupy disjoint
* intervals on x and overlapping intervals on y; a column is the mirror image. Spread
* (max origin minus min origin) gets this wrong whenever child sizes differ — three
* subnet frames 187px wide stacked vertically have a y-spread of 364 and an x-spread of
* 0, which spread reads correctly, but one wide frame beside two narrow ones defeats it.
*
* A 2-D GRID is only reported when the arrangement is actually rectangular: at least
* two bands on each axis, every row band the same size, and the row bands account for
* every child. That deliberately excludes the case where the user dragged ONE child out
* of line — three icons in a row plus one below gives row bands of size 3 and 1, which
* is a row with an outlier, not a 2×2 grid. The outlier keeps its place in the flow
* order (sorted by x) and a re-layout pulls it back into line, which is what a user who
* asks to restructure a diagram wants. A user who wanted it left where it is says so
* with `dai_pin`.
*
* When neither axis fully separates and the shape is not a grid, the arrangement is
* genuinely 2-D and no single direction can express it. We pick the axis with the
* larger extent and set `ambiguous`, so the caller can warn that a re-layout will move
* things. This happens on output from the reference project's `phantom` wrapper, which
* emits no cell and so leaves its children flattened onto their grandparent — the
* reason our own engine must not have phantoms.
*/
function inferLayout(children: RawCell[]): LayoutGuess {
const rects = children
.map((c) => c.abs)
.filter((r): r is Rect => r !== null && area(r) > 0)
if (rects.length < 2)
return { dir: "row", gap: 20, cols: 1, ambiguous: false }
const rows = bandsAlong(rects, spanY)
const cols = bandsAlong(rects, spanX)
// A real rectangular grid: uniform row sizes, ≥2 per row, ≥2 rows, all accounted for.
const rowSize = rows[0].length
const isGrid =
rows.length >= 2 &&
cols.length >= 2 &&
rowSize >= 2 &&
rows.every((r) => r.length === rowSize) &&
rows.length * rowSize === rects.length
if (isGrid) {
const inRow = [...rows[0]].sort((a, b) => a.x - b.x)
return {
dir: "grid",
gap: Math.max(0, Math.round(gapsBetween(inRow, "row"))),
cols: rowSize,
ambiguous: false,
}
}
// How many consecutive pairs are fully separated along each axis?
const separated = (span: (r: Rect) => Span) => {
const s = [...rects].sort((a, b) => span(a)[0] - span(b)[0])
let n = 0
for (let i = 1; i < s.length; i++)
if (!sameBand(span(s[i - 1]), span(s[i]))) n++
return n
}
const need = rects.length - 1
const sepX = separated(spanX)
const sepY = separated(spanY)
let dir: Direction
if (sepX === need && sepY < need) dir = "row"
else if (sepY === need && sepX < need) dir = "col"
else {
// Both fully separated (a diagonal staircase) or neither (a ragged 2-D cluster):
// fall back to the longer extent.
const extentX =
Math.max(...rects.map((r) => r.x + r.w)) -
Math.min(...rects.map((r) => r.x))
const extentY =
Math.max(...rects.map((r) => r.y + r.h)) -
Math.min(...rects.map((r) => r.y))
dir = extentX >= extentY ? "row" : "col"
}
const ambiguous = sepX !== need && sepY !== need
const ordered = [...rects].sort((a, b) =>
dir === "row" ? a.x - b.x : a.y - b.y,
)
return {
dir,
gap: Math.max(0, Math.round(gapsBetween(ordered, dir))),
cols: 1,
ambiguous,
}
}
/**
* Put a radial container's children in order, centre first.
*
* The centre is whichever child sits closest to the container's own middle — for a mind map
* that is literally true, and for an org chart the root is horizontally centred above
* everything. Identifying it by position rather than by document order is what lets the
* user drag branches around without the layout picking a new root.
*
* The branches then read clockwise from the top for a mind map (which is how a reader scans
* one) and left to right for an org chart.
*/
function orderRadial(
kids: RawCell[],
own: Rect | null,
spread: "radial" | "down",
): RawCell[] {
const placed = kids.filter((k) => k.abs !== null)
if (placed.length < 2 || !own) return kids
const cx = own.x + own.w / 2
const cy = own.y + own.h / 2
const mid = (k: RawCell) => ({
x: (k.abs as Rect).x + (k.abs as Rect).w / 2,
y: (k.abs as Rect).y + (k.abs as Rect).h / 2,
})
const dist2 = (k: RawCell) => {
const m = mid(k)
return (m.x - cx) ** 2 + (m.y - cy) ** 2
}
// For "down", the centre is the topmost child, since everything hangs below it. Its
// horizontal position is centred but its vertical one is not, so distance to the middle
// would pick a second-generation node instead.
const centre =
spread === "down"
? placed.reduce((best, k) =>
(k.abs as Rect).y < (best.abs as Rect).y ? k : best,
)
: placed.reduce((best, k) => (dist2(k) < dist2(best) ? k : best))
const rest = kids.filter((k) => k.id !== centre.id)
if (spread === "down")
return [
centre,
...rest.sort(
(a, b) => (a.abs?.x ?? 0) - (b.abs?.x ?? 0) || a.seq - b.seq,
),
]
// Radial: the renderer puts the first half of the branches on the right and the second
// half on the left, top to bottom within each side. Reading them back in that same order
// is what keeps a round-trip stable.
const right = rest
.filter((k) => (k.abs ? mid(k).x >= cx : true))
.sort((a, b) => (a.abs?.y ?? 0) - (b.abs?.y ?? 0) || a.seq - b.seq)
const left = rest
.filter((k) => (k.abs ? mid(k).x < cx : false))
.sort((a, b) => (a.abs?.y ?? 0) - (b.abs?.y ?? 0) || a.seq - b.seq)
return [centre, ...right, ...left]
}
/** Median edge-to-edge distance between neighbours along the flow axis. */
function gapsBetween(ordered: Rect[], dir: Direction): number {
const gaps: number[] = []
for (let i = 1; i < ordered.length; i++) {
const a = ordered[i - 1]
const b = ordered[i]
gaps.push(dir === "col" ? b.y - (a.y + a.h) : b.x - (a.x + a.w))
}
return median(
gaps.filter((g) => g >= 0),
20,
)
}
/**
* Put a container's children into layout order.
*
* Document order is the wrong answer on its own. The engine emits children in layout
* order, but as soon as the user drags one past another the two disagree, and re-
* emitting in document order silently undoes the user's reordering — a change they made
* on purpose, reverted by the tool that was supposed to be reading their edits.
*
* So: sort by position along the flow axis (row-major for a grid), and use document
* order only to break exact ties, which keeps engine output byte-stable through a
* round-trip. Children with no geometry keep their document position.
*/
function orderChildren(kids: RawCell[], dir: Direction): RawCell[] {
const key = (c: RawCell): number => {
if (!c.abs) return Number.POSITIVE_INFINITY
return dir === "col" ? c.abs.y : c.abs.x
}
if (dir === "grid") {
const rects = kids
.map((c) => c.abs)
.filter((r): r is Rect => r !== null)
const rows = bandsAlong(rects, spanY)
const rowOf = new Map<Rect, number>()
rows.forEach((band, i) => {
for (const r of band) rowOf.set(r, i)
})
return [...kids].sort((a, b) => {
const ra = a.abs ? (rowOf.get(a.abs) ?? 0) : Number.MAX_SAFE_INTEGER
const rb = b.abs ? (rowOf.get(b.abs) ?? 0) : Number.MAX_SAFE_INTEGER
if (ra !== rb) return ra - rb
const dx = (a.abs?.x ?? 0) - (b.abs?.x ?? 0)
return dx !== 0 ? dx : a.seq - b.seq
})
}
return [...kids].sort((a, b) => {
const d = key(a) - key(b)
return d !== 0 ? d : a.seq - b.seq
})
}
// ============================================================================
// 6. Edges → link specs
// ============================================================================
/**
* Split a leading step number off an edge label.
*
* The emitter writes `"3. route"`, so the parser has to take it back off or the number
* doubles on the next round-trip. The dot must be followed by whitespace and the number
* must be short, because plain labels look like this too: `"3.5x throughput"` and
* `"10.0.0.0/16 peering"` both parse as a step number under a laxer pattern, which
* silently truncates the user's text to `"5x throughput"` and `"0.0.0/16 peering"`.
*/
function splitStep(label: string): { label: string; step?: number } {
const m = label.match(/^(\d{1,2})\.\s+(\S[\s\S]*)$/)
if (!m) return { label }
return { label: m[2], step: Number(m[1]) }
}
/**
* Turn an edge cell into a link spec.
*
* `style` is kept verbatim so a caller that does not re-route can re-emit it exactly.
* Note for the emitter: it still contains `exitX`/`entryX` pins and the edge's old
* waypoints are in the cell XML, both of which are stale once the layout moves — a
* re-layout must drop them, not reuse them.
*/
function toLink(c: RawCell, labelOverride?: string): LinkSpec | null {
if (!c.source || !c.target) return null
const raw = (labelOverride ?? c.value).trim()
const { label, step } = splitStep(raw)
const head = styleValue(c.style, "endArrow")
const tail = styleValue(c.style, "startArrow")
return {
id: c.id,
source: c.source,
target: c.target,
label: label || undefined,
dashed: styleValue(c.style, "dashed") === "1" || undefined,
bold:
Number(styleValue(c.style, "strokeWidth") ?? "1") >= 3 || undefined,
head,
tail,
headFill: head ? styleValue(c.style, "endFill") === "1" : undefined,
tailFill: tail ? styleValue(c.style, "startFill") === "1" : undefined,
step,
style: c.style,
}
}
// ============================================================================
// 7. The parse
// ============================================================================
/**
* Is this cell one of the engine's own decorations rather than a real child?
*
* A container with no group stencil gets a corner icon emitted as a child cell named
* `<id>__ci`, sitting flush in the frame's top-left. It is part of the container's
* chrome; if it enters the child flow, a re-layout puts a 22px glyph in the middle of
* the row and the frame loses its corner icon.
*/
function isDecoration(c: RawCell, parentId: string): boolean {
if (c.id === `${parentId}__ci`) return true
if (c.value !== "" || !c.geo) return false
// small, unlabelled, flush to the parent's top-left corner
return c.geo.w <= 26 && c.geo.h <= 26 && c.geo.x <= 12 && c.geo.y <= 12
}
/**
* Re-derive the node tree from one page of canvas XML.
*
* Everything the tree cannot express comes back in `tree.foreign` with its XML
* verbatim: cells on a non-default layer, the engine's boundary frames, the user's own
* text annotations, container chrome, labels attached to edges, and anything caught by
* the depth or cycle guards. A re-layout re-emits them untouched.
*/
export function parseDiagram(xml: string, pageIndex = 0): ParseResult {
const warnings: string[] = []
const pages = countPages(xml)
if (pages > 1)
warnings.push(
`Document has ${pages} pages (${listPages(xml).join(", ")}); parsed page ${pageIndex + 1} only.`,
)
const page = extractPage(xml, pageIndex)
if (!page)
return {
tree: { roots: [], links: [], foreign: [] },
needsAdoption: true,
warnings: [
...warnings,
"No cells found — the page is empty, or the .drawio is compressed and must be decompressed first.",
],
}
const cells = splitCells(page)
const cyclic = resolveAbsolute(cells)
if (cyclic.size > 0)
warnings.push(
`Parent cycle involving ${[...cyclic].join(", ")} — geometry for those cells is unreliable; they were detached to the top level.`,
)
/**
* Layers are the cells parented to the root cell "0". draw.io's default deck has
* "0" (the root) and "1" (the default layer), the engine adds a locked
* "boundaries" layer, and a user who adds layers in the editor gets cells with
* generated ids. Reading `parent="0"` finds all of them; a hardcoded
* {"0","1","boundaries"} set does not, and a missed layer gets built as a
* borderless zero-size "group" node that a re-layout then emits as a shape.
*/
const layers = new Set<string>(["0"])
for (const c of cells) if (c.parent === "0") layers.add(c.id)
// "1" is draw.io's default content layer even in a file that omits its cell.
const defaultLayer = cells.find((c) => c.parent === "0")?.id ?? "1"
layers.add("1")
const marked = cells.some((c) => hasMarkers(c.style))
const { parentOf, rehomed } = resolveNesting(cells, layers, defaultLayer)
if (rehomed.length > 0)
warnings.push(
`Re-homed ${rehomed.length} cell(s) by geometry because their frame lacks container=1: ${rehomed.join(", ")}.`,
)
const byId = new Map(cells.map((c) => [c.id, c]))
const vertices = cells.filter((c) => !c.isEdge && !layers.has(c.id))
const edges = cells.filter((c) => c.isEdge)
const edgeIds = new Set(edges.map((e) => e.id))
const childrenOf = new Map<string, RawCell[]>()
for (const c of vertices) {
const p = parentOf.get(c.id) ?? ""
const list = childrenOf.get(p)
if (list) list.push(c)
else childrenOf.set(p, [c])
}
const kindOf = new Map<string, ReturnType<typeof classify>>()
for (const c of vertices)
kindOf.set(c.id, classify(c, (childrenOf.get(c.id)?.length ?? 0) > 0))
/**
* Collapse a pool's lane bands, lifting their contents back into the pool.
*
* The bands exist so draw.io has something to reparent into: dragging a step onto
* another role's band is how the user reassigns it, and the band's `dai_lane` marker
* says which role that is. But a band is not a node — it is re-derived from the pool's
* lane list on every layout — so on the way back its children become children of the
* pool, each carrying the lane index of the band it was found in.
*
* The lane comes from the BAND, overriding whatever `dai_cell` the node still says,
* because the band is where the user actually dropped it.
*/
const laneOverride = new Map<string, number>()
const chromeIds = new Set<string>()
for (const c of vertices) {
if (!isLaneChrome(c.style)) continue
chromeIds.add(c.id)
const lane = readIntMarker(c.style, MARKER.lane)
const kids = childrenOf.get(c.id) ?? []
const pool = parentOf.get(c.id) ?? ""
for (const k of kids) {
parentOf.set(k.id, pool)
if (lane !== null) laneOverride.set(k.id, lane)
}
childrenOf.delete(c.id)
}
if (chromeIds.size > 0) {
// Rebuild the child lists now that the bands are out of the parent chain.
childrenOf.clear()
for (const c of vertices) {
if (chromeIds.has(c.id)) continue
const p = parentOf.get(c.id) ?? ""
const list = childrenOf.get(p)
if (list) list.push(c)
else childrenOf.set(p, [c])
}
}
const foreign: ForeignCell[] = []
const accounted = new Set<string>()
/** Carry a cell through the round-trip without interpreting it. */
const keep = (c: RawCell, parent: string) => {
if (accounted.has(c.id)) return
accounted.add(c.id)
foreign.push({ id: c.id, xml: c.xml, parent })
}
let title: string | undefined
const ambiguousContainers: string[] = []
/**
* The pool cell a node occupies.
*
* The band it was found in wins over the marker on the node: the band records where the
* user dropped it, the marker records where the last layout put it. When only the marker
* exists — the node has not been dragged — that is the answer.
*/
const cellFor = (c: RawCell): PoolCell | undefined => {
const marked = readCell(c.style)
const lane = laneOverride.get(c.id)
if (lane === undefined) return marked ?? undefined
return { lane, col: marked?.col ?? 0 }
}
const build = (
c: RawCell,
depth: number,
path: Set<string>,
): DiagramNode | null => {
if (depth > MAX_DEPTH || path.has(c.id)) {
warnings.push(
path.has(c.id)
? `Cycle at "${c.id}" — kept as-is instead of recursing.`
: `Nesting deeper than ${MAX_DEPTH} at "${c.id}" — kept as-is instead of recursing.`,
)
keep(c, parentOf.get(c.id) ?? defaultLayer)
return null
}
const kind = kindOf.get(c.id) ?? "box"
const pinned = isPinned(c.style) || undefined
const rect = c.abs ?? undefined
if (kind === "title") {
// The first text cell is the page title. Every other one is the user's own
// annotation — a caption, a legend entry, a note — and must survive.
if (title === undefined) {
title = c.value
accounted.add(c.id)
} else {
keep(c, parentOf.get(c.id) ?? defaultLayer)
}
return null
}
accounted.add(c.id)
if (kind === "icon") {
const node: IconNode = {
kind: "icon",
id: c.id,
name: iconName(c.style) ?? "",
label: c.value,
style: c.style,
size: c.geo
? Math.round(Math.max(c.geo.w, c.geo.h))
: undefined,
pinned,
rect,
cell: cellFor(c),
}
return node
}
if (kind === "box") {
// A lifeline's cell spans the head AND the line below it. Its natural size is the
// head; keeping the full height would make the participant box grow taller on
// every round-trip, since the next layout would add another lifeline under it.
const lifeline = looksLikeLifeline(c.style)
const headH = lifeline
? Number(styleValue(c.style, "size") ?? "44")
: undefined
// An engine-measured box must NOT read its size back as a fixed size:
// that would freeze the first layout's measurement, so a later label or
// shape change would keep the stale box instead of re-measuring. A pinned
// node is the exception — the user froze it, geometry and all.
const auto = isAutoSized(c.style) && !pinned
const node: BoxNode = {
kind: "box",
id: c.id,
label: c.value,
w: auto ? undefined : c.geo ? Math.round(c.geo.w) : undefined,
h: lifeline
? Math.round(headH && headH > 0 ? headH : 44)
: auto
? undefined
: c.geo
? Math.round(c.geo.h)
: undefined,
fill: styleValue(c.style, "fillColor"),
stroke: styleValue(c.style, "strokeColor"),
// Read back against the fallback box's own values, so only a real override
// is reported — every cell carries fontSize and verticalAlign from that
// fallback, and treating those as declared would freeze the theme onto the
// node and stop a later role change from altering the type.
...(() => {
const t = textStyleOf(c.style, {
size: 11,
valign: "middle",
align: "center",
borderless: roleIsBorderless(roleOf(c.style), "leaf"),
})
return t ? { text: t } : {}
})(),
// The declared token wins: appearance-based reverse mapping cannot
// distinguish aliases (decision vs diamond) or identify a passed-through
// token whose style is just `shape=<name>`.
shape: shapeOf(c.style) ?? boxShape(c.style),
role: roleOf(c.style),
group: zoneOf(c.style),
...flexOf(c.style),
// A lifeline's style is chrome the renderer rebuilds, so keeping it verbatim
// would re-emit a lifeline that no longer matches the new message count.
style: lifeline ? undefined : c.style,
pinned,
rect,
cell: cellFor(c),
}
return node
}
// ---- container ----
const all = childrenOf.get(c.id) ?? []
const kids: RawCell[] = []
for (const k of all) {
if (isDecoration(k, c.id)) keep(k, c.id)
else kids.push(k)
}
const markedGap = readIntMarker(c.style, MARKER.gap)
const nextPath = new Set(path).add(c.id)
// ---- the three specialised containers ----
// Each is identified only by its `dai_kind` marker: nothing about the geometry of a
// pool distinguishes it from a grid whose cells happen to be full, and guessing wrong
// would rearrange the diagram. An imported file has no marker and gets the generic
// treatment, which is the safe default.
if (kind === "pool") {
// Order by column then lane, so the outline reads in the order things happen.
const byCell = [...kids].sort((a, b) => {
const ca = readCell(a.style)
const cb = readCell(b.style)
const la = laneOverride.get(a.id) ?? ca?.lane ?? 0
const lb = laneOverride.get(b.id) ?? cb?.lane ?? 0
const d = (ca?.col ?? 0) - (cb?.col ?? 0)
return d !== 0 ? d : la !== lb ? la - lb : a.seq - b.seq
})
const node: PoolNode = {
kind: "pool",
id: c.id,
label: c.value,
lanes: readList(c.style, MARKER.lanes) ?? ["Lane 1"],
phases: readList(c.style, MARKER.phases) ?? [],
orientation:
readMarker(c.style, MARKER.orient) === "v"
? "vertical"
: "horizontal",
gap: markedGap ?? 40,
children: byCell
.map((k) => build(k, depth + 1, nextPath))
.filter((n): n is DiagramNode => n !== null),
style: c.style,
pinned,
rect,
}
return node
}
if (kind === "sequence") {
const node: SequenceNode = {
kind: "sequence",
id: c.id,
label: c.value,
gap: markedGap ?? 60,
step: Math.max(24, readIntMarker(c.style, MARKER.step) ?? 44),
// Participants read left to right — that IS their order.
children: orderChildren(kids, "row")
.map((k) => build(k, depth + 1, nextPath))
.filter((n): n is DiagramNode => n !== null),
style: c.style,
pinned,
rect,
}
return node
}
if (kind === "radial") {
const spread =
readMarker(c.style, MARKER.spread) === "down"
? "down"
: "radial"
const node: RadialNode = {
kind: "radial",
id: c.id,
label: c.value,
spread,
gap: markedGap ?? 40,
// A flat list, in the order the layout will read it. The hierarchy is in the
// arrows, so document order is all the child list has to carry — and keeping
// it means a re-layout reproduces the same picture.
children: orderRadial(kids, c.abs, spread)
.map((k) => build(k, depth + 1, nextPath))
.filter((n): n is DiagramNode => n !== null),
style: c.style,
pinned,
rect,
}
return node
}
// ---- group or grid ----
// The direction has to be inferred here rather than above, because the specialised
// containers arrange their children two-dimensionally on purpose. Running the
// inference on a pool or a radial map would warn that "no single direction describes
// this arrangement", which is true and not a problem.
const markedDir = readDir(c.style)
const markedCols = readIntMarker(c.style, MARKER.cols)
const guess =
markedDir === null || markedGap === null || markedCols === null
? inferLayout(kids)
: null
const dir: Direction = markedDir ?? guess?.dir ?? "row"
const gap = markedGap ?? guess?.gap ?? 20
if (markedDir === null && guess?.ambiguous)
ambiguousContainers.push(c.id)
const built = orderChildren(kids, dir)
.map((k) => build(k, depth + 1, nextPath))
.filter((n): n is DiagramNode => n !== null)
const common = {
id: c.id,
gname: groupName(c.style),
label: c.value,
gap,
children: built,
fill: styleValue(c.style, "fillColor"),
stroke: styleValue(c.style, "strokeColor"),
style: c.style,
pinned,
rect,
}
if (kind === "grid" || dir === "grid") {
const node: GridNode = {
kind: "grid",
...common,
cols: Math.max(
1,
markedCols ??
guess?.cols ??
Math.ceil(Math.sqrt(built.length)),
),
}
return node
}
const markedPad = readIntMarker(c.style, MARKER.pad)
const node: GroupNode = {
kind: "group",
...common,
dir: dir === "col" ? "col" : "row",
role: roleOf(c.style),
group: zoneOf(c.style),
...flexOf(c.style),
...containerFlexOf(c.style),
// A frame's own defaults differ from a box's: 12px bold title, flush left and
// top. Same reasoning as above — compare against those, not against a box's.
// No `borderless` default: a themed panel always draws its border, whatever its
// role, so `strokeColor=none` on a container is always someone's own request.
...(() => {
const t = textStyleOf(c.style, {
size: 12,
valign: "top",
align: "left",
})
return t ? { text: t } : {}
})(),
...(markedPad !== null ? { pad: markedPad } : {}),
}
return node
}
// ---- roots ----
// A cell is a root when its resolved parent is a layer or does not exist. Cells on
// a layer other than the default one are overlays (a locked annotation layer, the
// engine's "boundaries" frames) and are preserved verbatim rather than restructured.
// A cell parented to an EDGE is that edge's label; it never belongs in the forest.
const rootCells: RawCell[] = []
for (const c of vertices) {
// A pool's lane bands and label strips are chrome the renderer rebuilds from the
// pool's own lane list. They are the ONE thing deliberately not carried through
// verbatim: re-emitting a stale band would leave it at the old size while the new
// bands are drawn underneath it.
if (chromeIds.has(c.id)) {
accounted.add(c.id)
continue
}
const p = parentOf.get(c.id) ?? ""
if (edgeIds.has(p)) continue // handled with the edges below
if (byId.has(p) && !layers.has(p)) continue // a real child
if (p !== defaultLayer && layers.has(p)) {
keep(c, p)
continue
}
rootCells.push(c)
}
const roots = orderChildren(rootCells, "row")
.map((c) => build(c, 0, new Set()))
.filter((n): n is DiagramNode => n !== null)
// ---- links ----
// draw.io stores a repositioned edge label as a child vertex of the edge. If the
// edge itself has no value, that child holds the real label and we lift it into the
// spec; otherwise we cannot merge the two and the child is preserved verbatim.
const labelCellsOf = new Map<string, RawCell[]>()
for (const c of vertices) {
const p = parentOf.get(c.id) ?? ""
if (!edgeIds.has(p)) continue
const list = labelCellsOf.get(p)
if (list) list.push(c)
else labelCellsOf.set(p, [c])
}
const links: LinkSpec[] = []
for (const e of edges) {
const labelCells = labelCellsOf.get(e.id) ?? []
let override: string | undefined
for (const lc of labelCells) {
if (override === undefined && e.value.trim() === "" && lc.value) {
override = lc.value
accounted.add(lc.id)
} else {
keep(lc, e.id)
}
}
const link = toLink(e, override)
if (link) links.push(link)
else
warnings.push(
`Edge "${e.id}" has no source or target — dropped from the link list.`,
)
}
// ---- the invariant ----
// Anything not turned into a node, lifted into the title, or explicitly kept aside
// is a parser bug. Sweep it into `foreign` so the bug costs a warning, not a cell.
for (const c of vertices) {
if (accounted.has(c.id)) continue
keep(c, parentOf.get(c.id) ?? defaultLayer)
warnings.push(
`Cell "${c.id}" could not be placed in the tree — kept verbatim.`,
)
}
if (ambiguousContainers.length > 0)
warnings.push(
`Children of ${ambiguousContainers.join(", ")} are arranged in two dimensions, which no single direction describes; a re-layout will move them.`,
)
// The page proportions come back from a marker, NOT from pageWidth/pageHeight. Those
// record the size the last layout happened to produce, which is only the requested
// ratio when one was requested at all: reading them back turns an accidental 340x306
// page into a standing instruction to keep that shape, and the next re-layout inflates
// the diagram to obey it.
const aspect = readAspect(page)
return {
tree: {
roots,
links,
title,
foreign,
...(aspect != null ? { aspect } : {}),
},
needsAdoption: !marked,
warnings,
}
}